i17 open beta
I think it's great, Victory Badges will finally have some spots open up
@Incarnadine - 50s on Victory:
Electric-Boogaloo (Electric/Psy Dominator) | Floating Flame (Fire/Psy Blaster) | Guldo Golem (Stone/Mace Tanker) | Hornak (Elec/Elec Brute) | Insatiable Greed (Demon/Dark Mastermind) | Solar Explorer (Plant/Thermal Controller) | TimeTraveler (Kin/Ice Defender) | Verranil (Emp/Archery Defender)
I think 120 or 240 days is plenty of time for the boot. It also should be clearly posted in the MOTD so there won't be any excuses for people not knowing ahead of time (general public and OPs). We don't want corrupt OPs sneaking in the middle of the night and taking everyones' stars away and booting everyone now, do we? <.<
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
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^Professional Katana/regen build thread
Except, and I don't know if anyone has stated as such, it isn't clear when that time starts: Soon as the command is made or has it been accumulating all this time/X time ago?
If it starts with the I17/command put into play, 30+ days (and especially even longer) is really pointless to clear out long-inactive accounts from channels. 7 days is, IMO, plenty and then it can be changed to some higher value. The default, IMO, really should be 0 though.
Having it being changed by *any* OP willynilly is laughable, and where all this paranoia is coming from. I have a feeling it'll be changed at release, or right after release to something else.
Also, I'll make it clear, I have zero stake in the matter either way. I'll enjoy the show however it takes place.
I've already forgotten about most of you
Except, and I don't know if anyone has stated as such, it isn't clear when that time starts: Soon as the command is made or has it been accumulating all this time/X time ago?
If it starts with the I17/command put into play, 30+ days (and especially even longer) is really pointless to clear out long-inactive accounts from channels. 7 days is, IMO, plenty and then it can be changed to some higher value. The default, IMO, really should be 0 though. Having it being changed by *any* OP willynilly is laughable, and where all this paranoia is coming from. I have a feeling it'll be changed at release, or right after release to something else. Also, I'll make it clear, I have zero stake in the matter either way. I'll enjoy the show however it takes place. |
It looks like the default is "0" in the sense that someone does have to use the command to have any kind of limit. At least then people won't have to have a limit if they don't want one.
My personal favorite example in that thread is: "What if someone gets up to pee and in the interim their evil brother goes and makes all sorts of channel changes!?!"
One of the most requested features I have seen for a while is a way to remove inactive users from channels. Now that we have it, it is horribly broken and a griefer's paradise!!!11!
More interesting in the thread, though, is that there does seem to be a slash command to remove offline accounts from global channels. Sadly, that command was not shared.
http://boards.cityofheroes.com/showt...=217949&page=5
So Go-Live next Wednesday...............on top of "events". (re-reading or seeing changed info (?) events on Wednesday don't seem to be the case. *shrug*. Still annoyed this is on a Wednesday.
And I still don't get all the "confusion" regarding the channel timeout command. Hopefully all that hoopla will die out quickly once it's put into effect.
I've already forgotten about most of you
It really doesn't make sense, either. If you're so worried about a takeover, only give mod status to those that you actually trust. And set your timing at more than 7 days. I would think a higher number is better no matter what. For VB and VB09, you could easily clear some space by putting it to 120 or even 240 days.
There are plenty of regular people (like me) who might be gone for a month or so. It's the people that have been gone for 6-9 months or more that maybe/probably aren't coming back for awhile, and they can always get back in when they come back, too.
All that conspiracy theory stuff is rather silly. Yeesh.
Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory