New Travel Power - Parkour


Ad Astra

 

Posted

For six years we have had the same four travel powers. Superspeed, Superjump, Fly, and Teleport. I think it is time we get a new travel power set. I would like to suggest Parkour as the next travel power. What makes this travel power different from the others is that you will have vertical movement which you do not get in Superspeed and you will get horizontal movement speed which you do not really get in superjump. Plus what would really be cool is a stance option to be on all fours when travelling with this power. Have cat like movement. Plus Superspeed is about running real fast around obstacles. Superjump is about bounding over them. This powerset is about moving real fast amongst the obstacles not around them or way over them. Moving with fluid movement to overcome obstacles.
Yes... I know if you purchase the Martial Arts Super Booster pack you get Ninja Run however it is only one power and it is not enhanceable. I suggest the following powers for the Parkour Travel Power.

Backflip - You have trained yourself to move in a fluid manner. You are able from a stand still position to backflip and kick your enemy click melee attack smashing/lethal secondary is knockback

Displacement - The art of Parkour is the art of displacement. You are skilled at evading attacks by not being where they occur. Toggle +run +jump +Defense +stealth *this is the equivalent of combat jumping as far as defense bonus it would give a minor boost to run and jump and would give a similar stealth bonus as superspeed.

Free Running - You are an expert at moving quickly in unconventional ways around obstacles. Toggle +runspeed +Jump the animation for this would be like prince of persia or assassin's creed movement among rooftops.

Tumble - Tumble is a distance attack in which you can launch yourself at an enemy curling into a ball and tumble at them with great force. Similar to Shield Charge or Lightening Rod attacks.


On Victory
Justice Bruiser DM/Regen Scrapper - LVL 50
Pocket Loki � Rad/Sonic Defender � LVL 50
And Many Others

On Protector
Warden of Hades - Fire/Fire Dom � LVL 50
Debt Bomb � Fire/Kin Corruptor
And many others

 

Posted

Quote:
Originally Posted by Justice_Bruiser View Post
Free Running - You are an expert at moving quickly in unconventional ways around obstacles. Toggle +runspeed +Jump the animation for this would be like prince of persia or assassin's creed movement among rooftops.
Sounds kinda like Ninja Run. Actually, sounds kinda exactly like ninja run. Really. I use ninja run for this all the time and it does the job beautifully.


 

Posted

I know this sounds kind of like Ninja Run however there are a few differences.

1. you would not have to purchase the booster pack to get it.

2. It is able to take Enhancements

3. It is a powerset made up of 4 powers not just a single power

4. it would be faster than Ninja Run and allow you to jump a bit farther.

I have used the Ninja Run power however my two biggest problems with Ninja run is that it is not enhanceable and that you do not have the option to be in the ninja run stance or not while it is activated. Also I think the other powers in this set would be a benefit as well especially to scrappers, stalkers and brutes.


On Victory
Justice Bruiser DM/Regen Scrapper - LVL 50
Pocket Loki � Rad/Sonic Defender � LVL 50
And Many Others

On Protector
Warden of Hades - Fire/Fire Dom � LVL 50
Debt Bomb � Fire/Kin Corruptor
And many others

 

Posted

Quote:
Originally Posted by Justice_Bruiser View Post
I know this sounds kind of like Ninja Run however there are a few differences.

1. you would not have to purchase the booster pack to get it.

2. It is able to take Enhancements

3. It is a powerset made up of 4 powers not just a single power

4. it would be faster than Ninja Run and allow you to jump a bit farther.

I have used the Ninja Run power however my two biggest problems with Ninja run is that it is not enhanceable and that you do not have the option to be in the ninja run stance or not while it is activated. Also I think the other powers in this set would be a benefit as well especially to scrappers, stalkers and brutes.
If they allowed people to enhance ninja run. I doubt there would even be a need for travel powers.


Join the Advocates of Fate on Infinity today!

@Inconclusive

 

Posted

Quote:
Originally Posted by Justice_Bruiser View Post
I know this sounds kind of like Ninja Run however there are a few differences.

1. you would not have to purchase the booster pack to get it.

4. it would be faster than Ninja Run and allow you to jump a bit farther.
So in other words it would be like Ninja Run, but better and free?

That's not a very good goal to be aiming for since it pretty much says, "Ha ha, fooled you!" to anyone who bought the pack for Ninja Run. Why bother buying stuff when they just turn around and give better things for free?


Head of TRICK, the all Trick Arrow and Traps SG
Part of the
Repeat Offenders

Still waiting for his Official BackAlleyBrawler No-Prize

 

Posted

You're asking for something that we'll never get. Two words:

Environment. Interaction.

Parkour is lovely until you realize that they're interacting with the walls, railings and other bits and pieces to move them around. You can't have our characters using this because there are far too many surfaces around Paragon/Rogue Isles to make it work. You'd be trying to backflip off of the air and it would probably be successful!

While I wish our engine would allow us to work with the environment, I can't say that it will for a long, long time. Probably never. Anything below this is just Ninja Run, and I object to giving it to players when those who paid for such a nice power have something like that.



 

Posted

Quote:
Originally Posted by Sigium View Post
You're asking for something that we'll never get. Two words:

Environment. Interaction.

Parkour is lovely until you realize that they're interacting with the walls, railings and other bits and pieces to move them around. You can't have our characters using this because there are far too many surfaces around Paragon/Rogue Isles to make it work. You'd be trying to backflip off of the air and it would probably be successful!

While I wish our engine would allow us to work with the environment, I can't say that it will for a long, long time. Probably never. Anything below this is just Ninja Run, and I object to giving it to players when those who paid for such a nice power have something like that.
This.

Remember. The characters are presented to the world as bubbles. There is no direct animation to object interaction through the game. This is why whenever you click on objects you get a basic hand animation on the cursor, but don't actually touch the object. This is also why your attacks always animate the same way, and don't change animations even if your target is larger than you (common with the Tuatha) or smaller than you (common with the RedCaps).

One-to-One element interaction is extremely processor intensive. This is why most games only have generic interactions with objects in the world. Games like Assassin's Creed, Mirror's Edge, and Prince of Persia also spend a huge amount of their development budget on creating interactive environments, and the systems worked for a couple reasons.

First, these system only had to worry about one player controlled avatar with a static size and skeletal frame. The developers did not have to account for 3 different skeletal structures and a scaling size frame.

Second, these systems only had to worry about a largely single player experience. There's a difference between having to organize a game environment for a single player, and having to organize a game environment for hundreds of players needing to communicate all system data through an internet connection.

These computation problems basically mean that one to one environmental actions won't occur in CoH for several more years, and when, or if it happens, there will be two caveats.

Players will need a dedicated processor for physics. With OpenCL this isn't such a big problem as an older graphics card or CPU processing core could be tasked with handling the physics calculations alone.

Players will also need a much faster network connection, which means that companies like AT&T will have to stop spending money on keeping the Iphone exclusive and start spending money on upgrading their Internet Backbone infrastructure. Companies like Comcast will also need to stop paying people to cut off other companies internet connections and spend that money on new equipment as well.


 

Posted

Quote:
Originally Posted by Rush_Bolt View Post
So in other words it would be like Ninja Run, but better and free?

That's not a very good goal to be aiming for since it pretty much says, "Ha ha, fooled you!" to anyone who bought the pack for Ninja Run. Why bother buying stuff when they just turn around and give better things for free?
It's not free. You have to use 2 power choices just like other travel powers. That's like saying Super Jump is like Ninja Run but better and free. Yeah, SJ is a better travel power and yeah it doesn't cost money but it's not 'free'.


 

Posted

Quote:
Originally Posted by Leo_G View Post
It's not free. You have to use 2 power choices just like other travel powers. That's like saying Super Jump is like Ninja Run but better and free. Yeah, SJ is a better travel power and yeah it doesn't cost money but it's not 'free'.
Perhaps I should have said "Does not cost extra money" since it appears "free" is too undefined what with all the rest of the context given.


Head of TRICK, the all Trick Arrow and Traps SG
Part of the
Repeat Offenders

Still waiting for his Official BackAlleyBrawler No-Prize

 

Posted

Ninja Run is an interesting idea, but I also feel it's incredibly damning to the game. An actual, real travel power in an actual, real power pool that does a lot of the same would be great for the game, but since Ninja Run is in the game, that'll be a tough choice to make.

I'd consider such a travel power to be worth adding just the same. Yes, it doesn't cost money, but it costs power picks. It's also slottable. It's up to the player to decide which he wants. In fact, if we ever do get different selectable stances, this one will still be superior because it'd let you pick your own stance, whereas Ninja Run will ALWAYS mandate the ninja run style.

As far as environment interaction goes, I don't think it's necessary. The point of this power is to give you a way to hop from rooftop to rooftop without leaping over several buildings on the way. The point is for it to be in Kings Row what Combat Jumping is in Cap Au Diable. A power that lets you run relatively fast on the ground and jump high in the air. It probably won't be the best travel power, but I dare say it would be a lot of fun to have nevertheless.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

I would like to see the ability to grab the side of buildings, trees, high walls.


"Samual_Tow - Be disappointed all you want, people. You just don't appreciate the miracles that are taking place here."

 

Posted

Quote:
Originally Posted by Anti_Proton View Post
I would like to see the ability to grab the side of buildings, trees, high walls.
Personally, I'd like to have the ability to do that for all characters, not restricted to a specific travel power pool (not that you suggested that). It would let people climb tall buildings (well, SOME tall buildings) even without a travel power, it would let Speeders get out of those horrible ditches that frustrate them so much, and it would be generally useful for everyone. It would also not be something that's truly overpowering, as the way the engine works, this would be at best fiddly and at worst really hard, and things like Super Jump and Fly would still have their vertical movement advantage.

The reason I suggest this is because I know what something as simple as being able to cling to walls has done for games, such as Ninja Gaiden or the MegaMan series. It gives people an extra edge in mobility without actually overpowering them too much.

If we MUST give acrobatic users an edge, then let regular clinging to walls either time out (and drop you) after a couple of seconds like you get in Aquaria out of the water, or have it slide you down like it does in MegaMan, with better abilities allowing you to stick longer or wall-jump higher. In fact, such a skill could give a basic jumper the ability to stay out of melee if he sticks to a way and shoots from there.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

I'm tempted to toss a /jranger into this thread as well...I seem to be doing that a lot lately.
Ah well. Maybe I'm just losing the will to function. And inflicting pain is much more fun, anyway


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
I'm tempted to toss a /jranger into this thread as well...I seem to be doing that a lot lately.
Ah well. Maybe I'm just losing the will to function. And inflicting pain is much more fun, anyway
To be fair, /jrangering this is kind of moot at this point, because that's pretty much what Ninja Run is. What's basically being asked here is a slottable version of Ninja Run, not restricted to just the Ninja Run animation, and as part its own pool.

I may have gone over this before, but it's kind of like the Assemble the Team power vs. Recall Friend. One is paid for (kind of) and has its limitations, the other is free monetarily, but costs a power choice and comes with other benefits. I, for one, think there is room for a travel power that's halfway between Super Jump and Super Speed.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Hence the jranger. Because what is being asked for is probably not going to happen, by dint of being so close to in-game as we can get that it makes no difference. Da? =P


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

I just wish we could turn the 'hunched over constantly' stance off...

Thats the only thing preventing me from buying it at present.


Maestro Mavius - Infinity
Capt. Biohazrd - PCSAR
Talsor Tech - Talsorian Guard
Keep Calm & Chive On!

 

Posted

OK, I keep seeing the term "Parkour" being suggested as a travel power.

I think I am getting the general idea of what it might be, but can someone definitely tell me what exactly it is and where it came from? I mean, the other travel powers are pretty straightforward - fly, jump, teleport, superspeed (run really really fast). But Parkour means nothing to me when I think of ways to move around.


Altoholic - but a Blaster at Heart!

Originally Posted by SpyralPegacyon

"You gave us a world where we could fly. I can't thank you enough for that."

 

Posted

Quote:
Originally Posted by Ad Astra View Post
OK, I keep seeing the term "Parkour" being suggested as a travel power.

I think I am getting the general idea of what it might be, but can someone definitely tell me what exactly it is and where it came from? I mean, the other travel powers are pretty straightforward - fly, jump, teleport, superspeed (run really really fast). But Parkour means nothing to me when I think of ways to move around.
http://www.youtube.com/watch?v=jquXcwooV6A


 

Posted

Quote:
Originally Posted by Ad Astra View Post
OK, I keep seeing the term "Parkour" being suggested as a travel power.

I think I am getting the general idea of what it might be, but can someone definitely tell me what exactly it is and where it came from? I mean, the other travel powers are pretty straightforward - fly, jump, teleport, superspeed (run really really fast). But Parkour means nothing to me when I think of ways to move around.
Ripped from the wiki article:

Parkour
(sometimes also abbreviated to PK) or l'art du déplacement (English: the art of moving) is the physical discipline of training to overcome any obstacle within one's path by adapting one's movements to the environment. It is a non-competitive, physical discipline of French origin in which participants run along a route, attempting to negotiate obstacles in the most efficient way possible


 

Posted

Quote:
Originally Posted by Justice_Bruiser View Post
I know this sounds kind of like Ninja Run however there are a few differences.

1. you would not have to purchase the booster pack to get it.

2. It is able to take Enhancements

3. It is a powerset made up of 4 powers not just a single power

4. it would be faster than Ninja Run and allow you to jump a bit farther.

I have used the Ninja Run power however my two biggest problems with Ninja run is that it is not enhanceable and that you do not have the option to be in the ninja run stance or not while it is activated. Also I think the other powers in this set would be a benefit as well especially to scrappers, stalkers and brutes.
You know what? I like it. We may not get it, but I like it. I really do.

Just because of current limitations (whether in software, hardware, resources, whatever) doesn't mean we should shoot an idea down. There's some cool ideas here. I would love to be able to have some of my alts use this.

Power up!


 

Posted

Quote:
Originally Posted by khyrin View Post
Ripped from the wiki article:

Parkour
(sometimes also abbreviated to PK) or l'art du déplacement (English: the art of moving) is the physical discipline of training to overcome any obstacle within one's path by adapting one's movements to the environment. It is a non-competitive, physical discipline of French origin in which participants run along a route, attempting to negotiate obstacles in the most efficient way possible
They turned retreat into an art form.


 

Posted

Quote:
Originally Posted by lisar View Post
they turned retreat into an art form.
rotflmao!



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

Posted

Thanks, Clebstein & khyrin!

Those of you lobbying for Parkour as a travel power might want to keep in mind that there some of us out there who never heard of this before, and therefore might want to explain it a bit next time it comes up (because we all know that once this thread dies down and moves to page 15 or so, someone will bring it up in a new thread).

I'm betting that SCR applies as to whether the stuff in the YouTube video can even be done with our game engine anyway.


Altoholic - but a Blaster at Heart!

Originally Posted by SpyralPegacyon

"You gave us a world where we could fly. I can't thank you enough for that."

 

Posted

Quote:
Originally Posted by Ad Astra View Post
I'm betting that SCR applies as to whether the stuff in the YouTube video can even be done with our game engine anyway.
Parkour, or Free Running, is basically Prince of Persia/Assassin's Creed. And, no, that cannot be done with our engine in our game. But it doesn't really have to. One can already ape Parkour pretty well with just Hurdle and Combat Jumping, but the problem is that this only really works in Cap Au Diable where the buildings are jammed together and there's a catwalk running along the entire length of the one street in town. And failing that, there are always wires and pipes to serve as overhangs.

This is impossible anywhere else, not consistently in any sense. Even Kings Row, which is as dense as buildings get in City of Heroes, still has streets that are far too wide to even consider jumping. As such, a power that gave us run speed enough to feel like we're running (and, really, Sprint + Swift seems like enough for me) as well as enough jumping prowess to just about clear a regular Paragon City street, rooftop-to-rooftop would do as a pretty decent travel power, as far as I'm concerned. It's not really GREAT in terms of actual distance covered, and it'll probably be the least useful of all the travel powers, but I'd still take it for the characters that had a use for that concept.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.