Originally Posted by Westley
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Devs and CoV:Discuss
*turning off the goofball helmet for a sec*
Personally I enjoy the redside mostly for it's linear career track across the zones. The first time I rolled a hero, it was a little overwhelming with the opening zone having entrances to 3 or 4 other zones, some newbies might mistakenly take off to a higher level zone from there and get a beat down, which is a lesson learned I guess, I did, lol.
But it only takes one villain toon going to 40 to figure out where you go at what level. Some missions have you running from zone to zone just like Blue, but it doesn't take as long as on Blue to figure it out, although any vet on here will easily tell you the string of Blue zones in an instant.
Now that I know the red road very well, the wondering of if Red will get some new zones or missions where you cause havoc like the mayhem missions will be implemented begins to sink in, but that would be ignorant to new players who wuold find it easy to follow the same way I did, but the devs are better at figuring out that sort of thing than I.
Blue seems to be getting the focus on improving what's there, and Red seems to not have as much, and what's there already doesn't really need improvment imo, just maybe new stuff. Ultimately, it's all wishful thinking as the new baby in the family (Praetoria) will be getting most of the attention, and the 5 year old and the 3 year old are going to have to deal with some jealousy issues for w little while, although the things like the posi tf revamp and such are a nice touch and still show some love for what's already there.
*goofy helmet back on*
bad link...
I prefer (slightly) red side content over blue side. But the two sides are a bit crazy. Almost too many options blue side, not enough red side. The only painful discrepancies for me between the 2 sides is I greatly prefer the blue market but I love the mayhems far more than the safeguards.
I cannot wait for Going Rogue as I hope I can do the best of the two worlds.
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
I prefer (slightly) red side content over blue side. But the two sides are a bit crazy. Almost too many options blue side, not enough red side. The only painful discrepancies for me between the 2 sides is I greatly prefer the blue market but I love the mayhems far more than the safeguards.
I cannot wait for Going Rogue as I hope I can do the best of the two worlds. |
I prefer redside missions over Blue usually and find the ATs overall more interesting there. I do find the lack of variety in the zones redside a bit of a trial though, would love to have more alternatives available. GR will be good in that regard.I'd love alternative Striga & Croatoa style zones Red Side too though.
I think any sane individual prefers Mayhems over Snoozeguards.
I prefer redside missions over Blue usually and find the ATs overall more interesting there. I do find the lack of variety in the zones redside a bit of a trial though, would love to have more alternatives available. GR will be good in that regard.I'd love alternative Striga & Croatoa style zones Red Side too though. |
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
@Morac | Twitter
Trust the computer. The computer knows all.
Absolutely. I never get tired of Striga and Croatoa with my heroes and would love to have that kind of thing for my villains.
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Red side needs a couple of alternate leveling paths. Right now the typical path runs in the "mercenary" flavor. I'd like to see an more anti-hero type path, and a true heart-of-darkness path. Both should also have little to nothing to do with the Destined One project.
I have nothing against the current content -- overall, it's much more engaging than the typical content blueside. But there is no villain Striga, no villain Croatoa, no Moonfire, no Katie Hannon, no Ernesto Hess, no trials other than the treespec.
Global name: @k26dp
City of Villains and its arcs is a great place to play. At every level band you have nicely-written stories that are engaging and fun to play.
Where it breaks down is the Patrons. I'll start a new character and then get to 40 and...I have to turn off xp so that I can complete a story arc to get powers. Then I ask myself...why don't I go blueside and just get my powers for free? Outside of these concerns, the Merit rewards are just bleh redside.
Other issues:
- The 10-15 blueside TF, Positron, currently gives 66 Merits. That may change with the new iteration, who knows.
- The lowbie TF, Tarikoss, gives 19.
- No 30-34 SF.
- Overcommitment of foes such as Longbow and Arachnos. Blueside, you fight several different mobs throughout your travel.
- Blueside has TFs from 10-15 to 35-39 which reward well (let's see...66 for Positron, 59 (including Babbage) for Synapse, 50 for Sister Psyche, 40 for Citadel, 35-36 for Manticore, 36 for Numina) for a total of around 260 Merits. To get that many Merits redside I'd need to run an ITF, Respec, Lady Grey, Silver Mantis...and a bunch of arcs.
- LRSF isn't so bad these days with IOs, we usually finish it in 40 minutes to an hour. It's still annoying though.
- Just a limited amount of options blueside.
So...yeah...my villains will all be turning into heroes, RP considerations to the wind, so I can feast on the blueside Merit trough.
Questions about the game, either side? /t @Neuronia or @Neuronium, with your queries!
168760: A Death in the Gish. 3 missions, 1-14. Easy to solo.
Infinity Villains
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Huh, you bring up an interesting question about Going Rogue Neuronia. I'm not sure if it's been answered. If a hero or villain switches sides before they hit level 40.... which side's "ancillary" pools will they have access to?
Will be have Masterminds with hero epic pools and Defenders with Mako's powers?
And if not, what would explain the discrepancy, why couldn't a level 40 Villainous Defender get Mako's powers? Is he WITHHOLDING them from the villain for some reason?
I really like the Patron arcs but I do really hate not having access to the powers until after finishing the first arc. I wish just selecting the patron would open up the access to the powers.
As to Going Rogue and Patron vs Epic pools, I too am curious to see what the devs are going to do with that.
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
there was a specuation thread about that about a week ago, but that's all it was...speculation.
Might possibly have something to do with these new incarnate levels?
The thing I love most about Naylor is that once you get there, you rarely have to leave the immediate area.
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I've spent most of my time for at least the past year red side, and I'm much more comfortable with it. The layout doesn't bother me as much, I know where everything is and what the zone progression is, etc. Familiarity was a bit of a barrier - I was lost, whereas I was very familiar with blue side. Not to say red-side is perfect - Nerva is too large, Grandville is a pain for certain travel powers, Arachnos bases are awful in general. Everything is still pretty dingy.
I *would* like more options, especially at higher levels. At lower levels, you progress so quickly that you can't do all of the arcs anyway. At higher levels you have the same old contacts. The Cimerora arcs were a nice idea, but they're short. RWZ is an option, but that gets worn out quickly if you're also running it blue-side.
Arachnos is still too overbearing. Project: DESTINY loses some punch once you've run it five times.
You know what I wouldn't mind...something like opening up Faultline to both sides. With GR, we're going to have rogues jumping around blue-side anyway. Arachnos is there already. Put some villain contacts in there for some arcs where you need to undermine the dam. You're still doing Arachnos' bidding, but at least it might have a little different flavor.
Suggestions:
Super Packs Done Right
Influence Sink: IO Level Mod/Recrafting
Random Merit Rolls: Scale cost by Toon Level
Well, co-op is actually the best option time and effort wise - co-op content can be played by everyone.
Next comes blue content, which can be played by the majority of the players, and last comes red content, which can be played by a minority of players. So the best use of development resources is to make co-op content, followed by blue content, with red content the least useful option. Of coruse, they still make red stuff, but I really don't think they're ever going to spend as much time on that as blue and co-op stuff. |
*turning off the goofball helmet for a sec*
Blue seems to be getting the focus on improving what's there, and Red seems to not have as much, and what's there already doesn't really need improvment imo, just maybe new stuff. Ultimately, it's all wishful thinking as the new baby in the family (Praetoria) will be getting most of the attention, and the 5 year old and the 3 year old are going to have to deal with some jealousy issues for w little while, although the things like the posi tf revamp and such are a nice touch and still show some love for what's already there. |
Given that the blue side has to run a short arc just to get access to their high level SOs (admittedly less of a problem now with IOs, but still a handicap), this is one thing I think the red side may get the better end of the deal. Nothing to see here devs. Nothing to balance. All is well.
- Garielle
Given that the blue side has to run a short arc just to get access to their high level SOs (admittedly less of a problem now with IOs, but still a handicap), this is one thing I think the red side may get the better end of the deal. Nothing to see here devs. Nothing to balance. All is well.
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The problem is, since the release of CoV (Issue 6), Blue Side has seen entire new zones, complete zone revamps, etc. The Red Side has seen a few minor changes (adding a respec contact to Port Oakes, for example), but hasn't seen anything completely revamped and certainly no new contact, except for co-op content.
That remains to be seen. Even when CoV was the "new baby" it never got any real attention, content wise. I am not going to count on Praetoria being any different in that respect. Given that the blue side has to run a short arc just to get access to their high level SOs (admittedly less of a problem now with IOs, but still a handicap), this is one thing I think the red side may get the better end of the deal. Nothing to see here devs. Nothing to balance. All is well. |
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
That would be cool, maybe open 1 of each faction zone to the opposite?
For Red, I nominate Nerva (buttloads of LB there anyway), and Faultline for Blue.