Originally Posted by Westley
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Originally Posted by Westley
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*turning off the goofball helmet for a sec*
Personally I enjoy the redside mostly for it's linear career track across the zones. The first time I rolled a hero, it was a little overwhelming with the opening zone having entrances to 3 or 4 other zones, some newbies might mistakenly take off to a higher level zone from there and get a beat down, which is a lesson learned I guess, I did, lol.
But it only takes one villain toon going to 40 to figure out where you go at what level. Some missions have you running from zone to zone just like Blue, but it doesn't take as long as on Blue to figure it out, although any vet on here will easily tell you the string of Blue zones in an instant.
Now that I know the red road very well, the wondering of if Red will get some new zones or missions where you cause havoc like the mayhem missions will be implemented begins to sink in, but that would be ignorant to new players who wuold find it easy to follow the same way I did, but the devs are better at figuring out that sort of thing than I.
Blue seems to be getting the focus on improving what's there, and Red seems to not have as much, and what's there already doesn't really need improvment imo, just maybe new stuff. Ultimately, it's all wishful thinking as the new baby in the family (Praetoria) will be getting most of the attention, and the 5 year old and the 3 year old are going to have to deal with some jealousy issues for w little while, although the things like the posi tf revamp and such are a nice touch and still show some love for what's already there.
*goofy helmet back on*
bad link...
I prefer (slightly) red side content over blue side. But the two sides are a bit crazy. Almost too many options blue side, not enough red side. The only painful discrepancies for me between the 2 sides is I greatly prefer the blue market but I love the mayhems far more than the safeguards.
I cannot wait for Going Rogue as I hope I can do the best of the two worlds.
I prefer (slightly) red side content over blue side. But the two sides are a bit crazy. Almost too many options blue side, not enough red side. The only painful discrepancies for me between the 2 sides is I greatly prefer the blue market but I love the mayhems far more than the safeguards.
I cannot wait for Going Rogue as I hope I can do the best of the two worlds. |
I think any sane individual prefers Mayhems over Snoozeguards.
I prefer redside missions over Blue usually and find the ATs overall more interesting there. I do find the lack of variety in the zones redside a bit of a trial though, would love to have more alternatives available. GR will be good in that regard.I'd love alternative Striga & Croatoa style zones Red Side too though. |
Absolutely. I never get tired of Striga and Croatoa with my heroes and would love to have that kind of thing for my villains.
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City of Villains and its arcs is a great place to play. At every level band you have nicely-written stories that are engaging and fun to play.
Where it breaks down is the Patrons. I'll start a new character and then get to 40 and...I have to turn off xp so that I can complete a story arc to get powers. Then I ask myself...why don't I go blueside and just get my powers for free? Outside of these concerns, the Merit rewards are just bleh redside.
Other issues:
Huh, you bring up an interesting question about Going Rogue Neuronia. I'm not sure if it's been answered. If a hero or villain switches sides before they hit level 40.... which side's "ancillary" pools will they have access to?
Will be have Masterminds with hero epic pools and Defenders with Mako's powers?
And if not, what would explain the discrepancy, why couldn't a level 40 Villainous Defender get Mako's powers? Is he WITHHOLDING them from the villain for some reason?
I really like the Patron arcs but I do really hate not having access to the powers until after finishing the first arc. I wish just selecting the patron would open up the access to the powers.
As to Going Rogue and Patron vs Epic pools, I too am curious to see what the devs are going to do with that.
there was a specuation thread about that about a week ago, but that's all it was...speculation.
Might possibly have something to do with these new incarnate levels?
The thing I love most about Naylor is that once you get there, you rarely have to leave the immediate area.
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Well, co-op is actually the best option time and effort wise - co-op content can be played by everyone.
Next comes blue content, which can be played by the majority of the players, and last comes red content, which can be played by a minority of players. So the best use of development resources is to make co-op content, followed by blue content, with red content the least useful option. Of coruse, they still make red stuff, but I really don't think they're ever going to spend as much time on that as blue and co-op stuff. |
*turning off the goofball helmet for a sec*
Blue seems to be getting the focus on improving what's there, and Red seems to not have as much, and what's there already doesn't really need improvment imo, just maybe new stuff. Ultimately, it's all wishful thinking as the new baby in the family (Praetoria) will be getting most of the attention, and the 5 year old and the 3 year old are going to have to deal with some jealousy issues for w little while, although the things like the posi tf revamp and such are a nice touch and still show some love for what's already there. |
Given that the blue side has to run a short arc just to get access to their high level SOs (admittedly less of a problem now with IOs, but still a handicap), this is one thing I think the red side may get the better end of the deal. Nothing to see here devs. Nothing to balance. All is well.
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The problem is, since the release of CoV (Issue 6), Blue Side has seen entire new zones, complete zone revamps, etc. The Red Side has seen a few minor changes (adding a respec contact to Port Oakes, for example), but hasn't seen anything completely revamped and certainly no new contact, except for co-op content.
That remains to be seen. Even when CoV was the "new baby" it never got any real attention, content wise. I am not going to count on Praetoria being any different in that respect. Given that the blue side has to run a short arc just to get access to their high level SOs (admittedly less of a problem now with IOs, but still a handicap), this is one thing I think the red side may get the better end of the deal. Nothing to see here devs. Nothing to balance. All is well. |
That would be cool, maybe open 1 of each faction zone to the opposite?
For Red, I nominate Nerva (buttloads of LB there anyway), and Faultline for Blue.