Give self destruct a break free option
I'd much rather have the Cyborg pack [Self-Destruct] have a more explosive base accuracy. It currently explodes at 1.0x, while most explosive nuke powers exist with 1.4x accuracy, and enhanceable.
Accuracy is perhaps the most important part of an attack, even more than damage, recharge and endurance cost.

Home server: Victory
Characters on: Victory & Virtue
My first 50(0)! 18/11/11
@Oneirohero
Well besides acc I'm talking about giving it a break free effect. Just like when your a PB and you transform. It breaks you free form a status effect. I hate being a troller and getting held helpless not being able to prevent debt
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@Inconclusive
here we go again with this topic. as a controller, you have the ability to take out the enemies that give you problems before they become a problem. if by chance you miss, you can use a break free and if you don't have one you can make one out of 3 of the same insps.
Well besides acc I'm talking about giving it a break free effect. Just like when your a PB and you transform. It breaks you free form a status effect. I hate being a troller and getting held helpless not being able to prevent debt
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There's no need to allow people to move around, because your fate is predetermined.
"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill
Here's the thing. Everything after you hit the self destruct button is just animation. You're already dead, and the determinations about who gets hit and who doesn't have already been made.
There's no need to allow people to move around, because your fate is predetermined. |
1- Player gets mezzed.
2- Player is about to die.
3- OSHI-!
4- [Self Destruction]!
5- Player unmezzes and blows up.
If I'm right, I'm gonna have to say no. That would be like allowing blasters to nuke or scrappers to Shield Charge while mezzed, even if the damage is way lower.
@Roderick
if anything SD needs an interrupt button. SO many times I've mistakenly hit it instead of rest. (move them apart, yah I know...) It cracks up the team when I go "resting" and then explode.
Here's the thing. Everything after you hit the self destruct button is just animation. You're already dead, and the determinations about who gets hit and who doesn't have already been made.
There's no need to allow people to move around, because your fate is predetermined. |
I wish you could cancel Self-Destruct. I've accidentally activated it on new characters more times than I care to admit.
if anything SD needs an interrupt button. SO many times I've mistakenly hit it instead of rest. (move them apart, yah I know...) It cracks up the team when I go "resting" and then explode.
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To be fair I've often "teleported" the hard way.
"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill
I think the OP means something a little different.
1- Player gets mezzed. 2- Player is about to die. 3- OSHI-! 4- [Self Destruction]! 5- Player unmezzes and blows up. If I'm right, I'm gonna have to say no. That would be like allowing blasters to nuke or scrappers to Shield Charge while mezzed, even if the damage is way lower. |

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@Inconclusive
I don't see how doing that would be over powered anyway? The attack itself misses most the time and even when it hits I probably slightly damages everyone near. Most people I know only use it for debt protection anyway
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@Inconclusive
so if i get this right you want it so if your held you can still SD?.
if thats the case ..erm...i dont knwo about this tbh.. sorry

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@Inconclusive
I wish you could cancel Self-Destruct. I've accidentally activated it on new characters more times than I care to admit.
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This post is entirely in jest
http://www.fimfiction.net/story/36641/My-Little-Exalt
I think the simple solution to the problem of unmezzing is to unmezz the status effects that prevent you from activating [Self-Destruct] and nothing else.
Maybe it's an override, or maybe it only break Held, Disorient and Fear and the character is otherwise incapacitated as the animation and explosion plays out. The character can't use any other moves, just Self-Destruct.
Self-destruct seems to be the Positron Taskforce of the booster powers. It technically works, but it reeeeeeeeeeeeeeee---
---thousand years pass---
---eeeeeeeally needs a revamp to bring it up to a similar usefulness as the more recent booster powers. Mystic Fortune and Ninja run appear to be the most used booster powers I've seen in the game.

Home server: Victory
Characters on: Victory & Virtue
My first 50(0)! 18/11/11
@Oneirohero
Debt? What is this debt of which you speak?
On a more serious note, all my toons have Self Destruct, Ninja Run, Mystic Fortune, and the LKT-1700 Rocket Pack (no idea where that came from). And yes, I'm a booster pack ho.
I explicitly remove Self Destruct from my tray every single time because:
1.) Its animation is insanely long.
2.) It can't be interrupted.
3.) Its accuracy is bizzarrely low (Sands of Mu hits more often, which says a lot).
4.) It's ridiculously easy to hit it when I really want to, say, rest or teleport to my base. Funny for others, not funny for me. A true "OH DAMMIT!" moment.
For me, personally, it's a useless power and needs some serious love.
Originally Posted by TyrantMikey
I explicitly remove Self Destruct from my tray every single time because:
1.) Its animation is insanely long. |
Sometimes when the low accuracy doesn't get them, the fact they walk off during those ten seconds will miss the rest.

Home server: Victory
Characters on: Victory & Virtue
My first 50(0)! 18/11/11
@Oneirohero
I wish you could cancel Self-Destruct. I've accidentally activated it on new characters more times than I care to admit.
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5...
4...
3...
2...
1...
Self Destruct Canceled
Because as we all know, self destructs always stop on '1'.
I think the problem here is that you seem to be under the misconception that avoiding debt is the actual intended purpose of the power, or that it's logical to buff it to be misused in that fashion even more.
In short, no thanks. Of course, I was one of the few who thought that giving SD debt protection in the first place was a bad idea.
Never surrender! Never give up!
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I would agree with this, t'be honest. It's meant to be a failsafe last countermeasure. It kills you as it is. In a way, its like asking for a change to make sure you die.
/Signed
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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It's ridiculously easy to hit it when I really want to, say, rest or teleport to my base.
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(Assuming your base has medical facilities)
SD will hit enemies that were close to you when the animation started. No matter how far away they are when the animation finishes.
http://www.fimfiction.net/story/36641/My-Little-Exalt
Debt? What is this debt of which you speak?
On a more serious note, all my toons have Self Destruct, Ninja Run, Mystic Fortune, and the LKT-1700 Rocket Pack (no idea where that came from). And yes, I'm a booster pack ho. I explicitly remove Self Destruct from my tray every single time because: 1.) Its animation is insanely long. 2.) It can't be interrupted. 3.) Its accuracy is bizzarrely low (Sands of Mu hits more often, which says a lot). 4.) It's ridiculously easy to hit it when I really want to, say, rest or teleport to my base. ![]() For me, personally, it's a useless power and needs some serious love. |
I think the problem here is that you seem to be under the misconception that avoiding debt is the actual intended purpose of the power, or that it's logical to buff it to be misused in that fashion even more.
In short, no thanks. Of course, I was one of the few who thought that giving SD debt protection in the first place was a bad idea. |
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@Inconclusive
I don't see any negative point to not? Most people use it for debt protection anyway seeing as you have to pop some yellows in order for the attacks to land.
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@Inconclusive