Give self destruct a break free option


beyeajus

 

Posted

I don't see any negative point to not? Most people use it for debt protection anyway seeing as you have to pop some yellows in order for the attacks to land.


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Posted

I'd much rather have the Cyborg pack [Self-Destruct] have a more explosive base accuracy. It currently explodes at 1.0x, while most explosive nuke powers exist with 1.4x accuracy, and enhanceable.

Accuracy is perhaps the most important part of an attack, even more than damage, recharge and endurance cost.



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@Oneirohero

 

Posted

Well besides acc I'm talking about giving it a break free effect. Just like when your a PB and you transform. It breaks you free form a status effect. I hate being a troller and getting held helpless not being able to prevent debt


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Posted

here we go again with this topic. as a controller, you have the ability to take out the enemies that give you problems before they become a problem. if by chance you miss, you can use a break free and if you don't have one you can make one out of 3 of the same insps.


 

Posted

Quote:
Originally Posted by Shuriken_BladeX View Post
Well besides acc I'm talking about giving it a break free effect. Just like when your a PB and you transform. It breaks you free form a status effect. I hate being a troller and getting held helpless not being able to prevent debt
Here's the thing. Everything after you hit the self destruct button is just animation. You're already dead, and the determinations about who gets hit and who doesn't have already been made.

There's no need to allow people to move around, because your fate is predetermined.


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Posted

Quote:
Originally Posted by Lemur Lad View Post
Here's the thing. Everything after you hit the self destruct button is just animation. You're already dead, and the determinations about who gets hit and who doesn't have already been made.

There's no need to allow people to move around, because your fate is predetermined.
I think the OP means something a little different.

1- Player gets mezzed.
2- Player is about to die.
3- OSHI-!
4- [Self Destruction]!
5- Player unmezzes and blows up.

If I'm right, I'm gonna have to say no. That would be like allowing blasters to nuke or scrappers to Shield Charge while mezzed, even if the damage is way lower.


@Roderick

 

Posted

if anything SD needs an interrupt button. SO many times I've mistakenly hit it instead of rest. (move them apart, yah I know...) It cracks up the team when I go "resting" and then explode.


 

Posted

Quote:
Originally Posted by Lemur Lad View Post
Here's the thing. Everything after you hit the self destruct button is just animation. You're already dead, and the determinations about who gets hit and who doesn't have already been made.

There's no need to allow people to move around, because your fate is predetermined.
you can even see all the "miss" above mobs heads as you curse your lack of yellows.


 

Posted

I wish you could cancel Self-Destruct. I've accidentally activated it on new characters more times than I care to admit.


 

Posted

Quote:
Originally Posted by beyeajus View Post
if anything SD needs an interrupt button. SO many times I've mistakenly hit it instead of rest. (move them apart, yah I know...) It cracks up the team when I go "resting" and then explode.
Yeah you really need to move them apart.

To be fair I've often "teleported" the hard way.


"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill

 

Posted

Quote:
Originally Posted by Roderick View Post
I think the OP means something a little different.

1- Player gets mezzed.
2- Player is about to die.
3- OSHI-!
4- [Self Destruction]!
5- Player unmezzes and blows up.

If I'm right, I'm gonna have to say no. That would be like allowing blasters to nuke or scrappers to Shield Charge while mezzed, even if the damage is way lower.
Yeah that's what I meant. oh well. Now I know


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Posted

I don't see how doing that would be over powered anyway? The attack itself misses most the time and even when it hits I probably slightly damages everyone near. Most people I know only use it for debt protection anyway


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Posted

so if i get this right you want it so if your held you can still SD?.

if thats the case ..erm...i dont knwo about this tbh.. sorry


 

Posted

Quote:
Originally Posted by Dr_HR View Post
so if i get this right you want it so if your held you can still SD?.

if thats the case ..erm...i dont knwo about this tbh.. sorry
What's so bad about? The move has such a long recharge it can only be used once in a blue moon. I don't see why it is so bad?


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Posted

Quote:
Originally Posted by Eiko-chan View Post
I wish you could cancel Self-Destruct. I've accidentally activated it on new characters more times than I care to admit.
You can deactivate the Self-Destruct sequence by inputting the password from two authorized personnel, plus their security keys!

This post is entirely in jest


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Posted

I think the simple solution to the problem of unmezzing is to unmezz the status effects that prevent you from activating [Self-Destruct] and nothing else.

Maybe it's an override, or maybe it only break Held, Disorient and Fear and the character is otherwise incapacitated as the animation and explosion plays out. The character can't use any other moves, just Self-Destruct.

Self-destruct seems to be the Positron Taskforce of the booster powers. It technically works, but it reeeeeeeeeeeeeeee---

---thousand years pass---

---eeeeeeeally needs a revamp to bring it up to a similar usefulness as the more recent booster powers. Mystic Fortune and Ninja run appear to be the most used booster powers I've seen in the game.



Home server: Victory
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@Oneirohero

 

Posted

Quote:
Originally Posted by Shuriken_BladeX View Post
I don't see how doing that would be over powered anyway? The attack itself misses most the time and even when it hits I probably slightly damages everyone near. Most people I know only use it for debt protection anyway
People still notice debt?


 

Posted

Debt? What is this debt of which you speak?

On a more serious note, all my toons have Self Destruct, Ninja Run, Mystic Fortune, and the LKT-1700 Rocket Pack (no idea where that came from). And yes, I'm a booster pack ho.

I explicitly remove Self Destruct from my tray every single time because:

1.) Its animation is insanely long.
2.) It can't be interrupted.
3.) Its accuracy is bizzarrely low (Sands of Mu hits more often, which says a lot).
4.) It's ridiculously easy to hit it when I really want to, say, rest or teleport to my base. Funny for others, not funny for me. A true "OH DAMMIT!" moment.

For me, personally, it's a useless power and needs some serious love.


 

Posted

Quote:
Originally Posted by TyrantMikey
I explicitly remove Self Destruct from my tray every single time because:

1.) Its animation is insanely long.
What's even worse is that although enemies will continue attacking you until you hit Zero HP, and even though Self-Destruct will remain going after you hit zero HP. As soon as they consider you dead, they start walking away before you actually explode.

Sometimes when the low accuracy doesn't get them, the fact they walk off during those ten seconds will miss the rest.



Home server: Victory
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@Oneirohero

 

Posted

Quote:
Originally Posted by Eiko-chan View Post
I wish you could cancel Self-Destruct. I've accidentally activated it on new characters more times than I care to admit.
It'd be nice if it could be canceled. But then they'd have to add a count-down timer to the animation, so that no matter when you chose to cancel it would count down

5...

4...

3...

2...

1...

Self Destruct Canceled





Because as we all know, self destructs always stop on '1'.


 

Posted

I think the problem here is that you seem to be under the misconception that avoiding debt is the actual intended purpose of the power, or that it's logical to buff it to be misused in that fashion even more.

In short, no thanks. Of course, I was one of the few who thought that giving SD debt protection in the first place was a bad idea.


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Posted

I would agree with this, t'be honest. It's meant to be a failsafe last countermeasure. It kills you as it is. In a way, its like asking for a change to make sure you die.
/Signed


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Posted

Quote:
Originally Posted by TyrantMikey View Post
It's ridiculously easy to hit it when I really want to, say, rest or teleport to my base.
Well, if you want to go to your base, SD works just as well
(Assuming your base has medical facilities)

Quote:
Originally Posted by Oneirohero View Post
Sometimes when the low accuracy doesn't get them, the fact they walk off during those ten seconds will miss the rest.
SD will hit enemies that were close to you when the animation started. No matter how far away they are when the animation finishes.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

Quote:
Originally Posted by TyrantMikey View Post
Debt? What is this debt of which you speak?

On a more serious note, all my toons have Self Destruct, Ninja Run, Mystic Fortune, and the LKT-1700 Rocket Pack (no idea where that came from). And yes, I'm a booster pack ho.

I explicitly remove Self Destruct from my tray every single time because:

1.) Its animation is insanely long.
2.) It can't be interrupted.
3.) Its accuracy is bizzarrely low (Sands of Mu hits more often, which says a lot).
4.) It's ridiculously easy to hit it when I really want to, say, rest or teleport to my base. Funny for others, not funny for me. A true "OH DAMMIT!" moment.

For me, personally, it's a useless power and needs some serious love.
I know precisely where Self Destruct is on all my characters - I've got a tray I make every time that holds it, the Ouro, Pocket D, base, and mission teleports, usually Mystic Fortune, etc. apart from the three basic trays.


 

Posted

Quote:
Originally Posted by IanTheM1 View Post
I think the problem here is that you seem to be under the misconception that avoiding debt is the actual intended purpose of the power, or that it's logical to buff it to be misused in that fashion even more.

In short, no thanks. Of course, I was one of the few who thought that giving SD debt protection in the first place was a bad idea.
If no one worries about debt anymore, why is it bad to use it to prevent debt? How is it misusing it when it takes almost a half hour to use it again? Its a power that misses most of the time unless you pop yellows. The people i've played with either hit it by accident or they hit it for a joke. If they did power it up, yeah it could be misused, but in no way is it like a blasters nuke like some people have said on this thread.


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