Which powers 'Exempt' certain travel powers?


Adeon Hawkwood

 

Posted

Started me off thinking, as just got Hover on my lowbie Stone/Stone Dom and found, to my extreme annoyance, that Stone Spears doesnt actually work with hover. At all.
I was miffed for two reasons; 1) its a key part of the attack chain and 2) the description says only that it has to be used agains ENEMIES on the groun. Nothing whatsoever about ME having to be earthbound.

Im wondering now if Hurl Boulder from the same set is bound by the same restriction, and if any of my Primary (stone) are bound by that? If so, looks like I'll need to waste a vet-spec to switch to something useful like Leaping or Teleportation.

Are there any other sets/power choices that basically exempt you from certain travel powers?
example; Stone armour (usually) makes teleportation the only valid choice, heavily penalising you for taking anything else.


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

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I think there are several Traps powers that don't work while flying, I'll double check later.


 

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Originally Posted by Techbot Alpha View Post
If so, looks like I'll need to waste a vet-spec to switch to something useful like Leaping or Teleportation.
Save your respec and just change to a second build at the nearest trainer (unless, of course you already used that second build and made it have the same problem).


 

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Originally Posted by JD_Gumby View Post
Save your respec and just change to a second build at the nearest trainer (unless, of course you already used that second build and made it have the same problem).
This is true, and what I will do when more awake. But its still an annoyance to be ambushed by powers with unclear descriptions.


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

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From Earth Control, Stalagmites (the AoE stun) requires you to be on the ground to use.

From Earth Assault, it's usually the ground strike attacks. I think Fissure, Tremor and Stone Spears might be the ones that require you to be grounded. Also, yes Hurl Boulder requires you to be on the ground.


 

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Footstomp, of course, does not work while flying.


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Originally Posted by DarkGob View Post
Footstomp, of course, does not work while flying.
Anyone know if all summons doesn't work while flying? I know the ouroboros portal and at least some temp power summon don't work hen you're in the air, but i never check on an MM or troller/dom's pet.


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Originally Posted by FireWyvern View Post
Anyone know if all summons doesn't work while flying? I know the ouroboros portal and at least some temp power summon don't work hen you're in the air, but i never check on an MM or troller/dom's pet.
mm and dom/troller pets you can summon when flying


 

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Originally Posted by Techbot Alpha View Post
Im wondering now if Hurl Boulder from the same set is bound by the same restriction, and if any of my Primary (stone) are bound by that?
I don't know about the Dom version, but the Stone Melee one does require you to be on the ground.


"Mastermind Pets operate...differently, and aren't as easily fixed. Especially the Bruiser. I want to take him out behind the woodshed and pull an "old yeller" on him at times." - Castle

 

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Also, some powers only have to be activated while on the ground, but you can fly afterward. Hotfeet, for example.


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Originally Posted by Zamuel View Post
Assassin's Strike requires you to be grounded and stationary.
No


 

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Originally Posted by Zamuel View Post
Assassin's Strike requires you to be grounded and stationary.
Just stationary.


 

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Originally Posted by Leo_G View Post
Just stationary.
...really? That's...interesting. It would explain something I noticed on a toon. Thanks for the correction.


 

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Originally Posted by Adeon Hawkwood View Post
I think there are several Traps powers that don't work while flying, I'll double check later.
Ok I double checked. Basically the ones where you place the the on the ground (Acid Mortar, Poison Trap, Trip Mine and presumably Time Bomb) require you to be in contact with the ground. You can still use them with a flight power activated, you just have to go down to the ground.


 

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Quote:
Originally Posted by FireWyvern View Post
Anyone know if all summons doesn't work while flying? I know the ouroboros portal and at least some temp power summon don't work hen you're in the air, but i never check on an MM or troller/dom's pet.
Mastermind summons (and probably all other location targeted summons) require you to target a (relatively) horizontal surface when selecting where the pet(s) are summoned but have no other restrictions. You can be flying when you use the summon and target it on a catwalk 200 feet in the air in Grandville and it will work, you just have to be in range of some non-vertical surface since you can't make the pets appear in mid-air.


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IIRC, Gun Drone requires you to be in contact with the ground, while Build Snowman requires you to not be flying.

Plant and Storm summons work while flying.


 

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Hmph, means me changing to Combat jumping on my Dom then. Ah well.

I guess standard code rant applies, but limitations like that are a minor yet persistant irritant. If anything, you should get a warning in the power description, such as 'You must be grounded to activate this power' etc. Because it IS present in some powers, yet not in others.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
Hmph, means me changing to Combat jumping on my Dom then. Ah well.

I guess standard code rant applies, but limitations like that are a minor yet persistant irritant. If anything, you should get a warning in the power description, such as 'You must be grounded to activate this power' etc. Because it IS present in some powers, yet not in others.
For powers that don't actually involve an animation that has one directly contacting the terrain (i.e. punching the ground for Stone Spears or stomping the ground for Foot Stomp), I could see more of a rant about coding as the anti-flying restriction combined with the animation used to activate the power would not logically follow. But honestly, I appreciate the realism involved in needing to be in contact with the ground as a requisite to effectively utilize most of the powers mentioned in this thread.

This may be a fantasy game, but sometimes it's nice to see that extra level of thought as to how things would work in our real world...provided there were also super-powered being running around.


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Originally Posted by Mind_Over_Matter View Post
For powers that don't actually involve an animation that has one directly contacting the terrain (i.e. punching the ground for Stone Spears or stomping the ground for Foot Stomp), I could see more of a rant about coding as the anti-flying restriction combined with the animation used to activate the power would not logically follow. But honestly, I appreciate the realism involved in needing to be in contact with the ground as a requisite to effectively utilize most of the powers mentioned in this thread.

This may be a fantasy game, but sometimes it's nice to see that extra level of thought as to how things would work in our real world...provided there were also super-powered being running around.
Oh, fully agreed. But a warning in the power text would help avoid situations like this. A minor QoL change, but helpful, I would say. As it is, there is currently no warning that these powers require you to be on the ground to work at all.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

My beef is with Grounded from /ElA. PITA! Taking out the logbow flyers is a bit rough...


 

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Originally Posted by Techbot Alpha View Post
Oh, fully agreed. But a warning in the power text would help avoid situations like this. A minor QoL change, but helpful, I would say. As it is, there is currently no warning that these powers require you to be on the ground to work at all.
Yes. I love the game and respect those who work on it, but Mrs. Johnson's 3rd grade class could have done a more consistent job with the power descriptions.


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I don't think you can use Shield Charge or Lightning Rod while flying.


 

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Originally Posted by Oedipus_Tex View Post
I don't think you can use Shield Charge or Lightning Rod while flying.
shield charge you can use while in the air, lightning rod you have to be in contact with the ground

both of them you can target a spot in the air


 

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It may be because I'm drunk right now but...

Flight pool tier 9: Levitation (float on a chunk of ground. Fulfills all those 'need to be on the ground except for summoned intities' ^^)

I'd take it on my Earth/Psy dom just because it involves loating rocks.