Teleport, Assemble the Team and Team Teleport
It's like Teleport, except take your nearby Allies(within 30 feet)with you; and it's range is 25 feet.
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Ah, thank you. As the wiki says and as it has always been.
<takes Team Teleport off the list>
Life is pleasant. Death is peaceful. It's the transition that's troublesome.
Isaac Asimov
An additional issue with team teleport as a travel power is that it's prone to 'drop' teammates. The time it takes for someone to appear at porting destination depends on latency and how long it takes individual systems to render the new surroundings. Those that load slower than the team-teleporter can be left behind after a few bamfs.
It does have some unusual utility depending on your playstyle.
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http://www.fimfiction.net/story/36641/My-Little-Exalt
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I'd like team teleport to be changed to something useful, maybe something that would allow you to tp a teamate to you, even across zones, ala mission teleporter
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I use Team Teleport to great effectiveness with Fallout. Unlike Recall friend there is no interruptible period and the casting time is much lower. Run to body, teleport to target, Nuclear Fallout.
The Fire/Rad superteam used it to teleport from spawn to spawn, so I hear. The entire enemy spawn would melt in seconds, they'd have one guy "leading" the team, aka clicking to teleport the team to the next spawn, etc etc.
There. It's now something useful. You'll notice it's the exact same.
http://www.fimfiction.net/story/36641/My-Little-Exalt
So, before I invest in some powers and find out the hard way that things don't work the way I think they should or would I wanted to ask.
Teleport is a activate and target power. You teleport to said target where you can then repeat the process. Assemble the Team is like Summon Friend, but for the whole team at once. What is Team Teleport like? |
/bind lshift+lbutton powexec_name Teleport
And it has some nice advantages -- you can teleport when Immobilized. You can teleport out of slow patches. You can teleport past blocked hallways. You can teleport past Rikti Drones and other foes with +Perception (a favorite trick for my Ill/Rad to Stealth missions). And for long trips in wide open spaces (like the Shadow Shard or long stretches in IP or trips to the northern islands in Talos), it is by far the fastest travel power with the advantage of Recall Friend as a pre-requisite.
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Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
I don't use TP on many 'toons, but I really do like it.
Teleport itself is not widely liked, but it becomes much easier and more fun if (a) you use a good bind, and (b) it is teamed with Hover. The classic bind is:
/bind lshift+lbutton powexec_name Teleport |
Of course, slotting in some End Reduction is a very good idea. I also lucked into the +stealth proc and that is particularly handy when you TP blind into a spot that's full of baddies. I highly recommend it.
Would love to see Assemble Team added to this pool with a shorter timer than the vet power.
You can teleport past Rikti Drones and other foes with +Perception (a favorite trick for my Ill/Rad to Stealth missions).
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As an Illusion Controller, you've also got access to the best stealth power in the game (Superior Invisibility). Rikti Drones and Rularuu Sentries will still see you, of course, because they ignore stealth.
http://www.fimfiction.net/story/36641/My-Little-Exalt
Rikti Drones do not have increased perception. They ignore stealth.
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I must misunderstand the Stealth mechanic then -- I thought it reduced your own 'viewable' range, not directly affected enemies. Can anyone clarify?
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I must misunderstand the Stealth mechanic then -- I thought it reduced your own 'viewable' range, not directly affected enemies. Can anyone clarify?
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Drones ignore stealth, meaning they see EVERYTHING within their perception (assuming no walls, etc.). Superior invisibility takes your stealth WAY past the various caps, and they still see you at 45ft. Which makes the +stealth proc a bit less handy when you TP somewhere, only to find there was a drone about 43ft away from where you appeared, but around a corner or behind something.
What Billy said, basically.
NPCs will aggro on you with 'proximity aggro' when the distance between you and them is [Their perception] - [Your stealth], or closer. Minions such as Rikti Drones have a perception of 45ft, so a drone will never see you until you're 45ft away. (Some enemies do have increased perception, such as Vanguard Sword. Base perception is also a factor of enemy rank; minions have 45ft perception, bosses have 54ft, and snipers have 149ft, for example.)
Stalkers, with the highest stealth cap in the game (300ft), will still get spotted by [Improved/Advanced] Drones and Watchers at 45ft, Observers at 50ft, and Overseers at 54ft. No more, no less. A Blaster with a -180ft stealth radius will also be seen by the Drones and Sentries at the same range. They don't have increased perception - that would make them aggro before your client even rendered them. They simply ignore your stealth radius when the game calculates whether they can see you or not.
Unfortunately, a critter that aggros on you can make their entire spawn aggro on you, which sucks when trying to stealth a Rikti or Rularuu mission.
http://www.fimfiction.net/story/36641/My-Little-Exalt
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So, before I invest in some powers and find out the hard way that things don't work the way I think they should or would I wanted to ask.
Teleport is a activate and target power. You teleport to said target where you can then repeat the process.
Assemble the Team is like Summon Friend, but for the whole team at once.
What is Team Teleport like?
Life is pleasant. Death is peaceful. It's the transition that's troublesome.
Isaac Asimov