Thoughts on BoTZ changes


cozmic

 

Posted

I've said my peace in that thread. At this point it's like beating a dead horse. But what is your take?

BoTZ adjustment

Blessing of the Zephyr:
• Decreased the 2 piece set bonus from this set from +3.125% Ranged Defense, +1.563% Energy and Negative Energy Defense to +1.25% Ranged Defense, +.625% Energy and Negative Energy Defense.
• Decreased the 3 piece set bonus from this set from +3.125% AoE Defense, +1.563% Fire and Cold Defense to +1.875% AoE Defense and +.938% Fire and Cold Defense.
• This set's bonuses were significantly decreased as the 2 and 3 piece set bonuses were far too powerful allowing players to easily stack 5 copies of these buffs for minimal slot usage.


Who do I have to *&^% around here to get more Targeted AoE recipes added?

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Posted

Well, going along company lines, it was needed. The devs know what content they want to add and want to keep players interested in the game.
Admittedly, this game is easy. Just allowing it to be even more easy is not the best option forward. Players survived ED, GDN, and all the other changes, and they will keep playing even after these changes and any more that come up.


 

Posted

I think I have 3 of these sets 2 slotted, all and all I am not to worried as while I am not soft capped (close but not quiet there). Think I am going to use the freespec and go toward a pure dmg/recharge build instead.


 

Posted

certainly not a game breaker but the value of that IO just went way down. Hope I sold all those I had for sale already.


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Posted

this wont affect me at all because ive always been against putting more than 1 slot in a travel power (i rather put slots on attacks or even just give up travel power entirely)

the only IO from this set i use is the -kb IO on my squishies cause kb is very annoying


 

Posted

This was made public?

NM, found a link to Castle's post. Didn't show up in Dev Digest when I looked. Go figure.

I have an opinion. But it's more about the people who say "this is horrible because of my time/effort/hard work...in a game" and to a lesser extent for the people who say "this doesn't effect me because....".

Especially for minor (this is nothing compared to ED/GDN/Purple patch), yet obvious "exploitations" of a given game mechanic.


I've already forgotten about most of you

 

Posted

Quote:
Originally Posted by PennyPA View Post
Players survived ED, GDN...
Just to play devils advocate on those two points there. When those two things hit there were no IO's and thus a respec that wiped out enhancements (since you can only "store" 10 of them) only wiped out things that cost a few hundred thousand. With IO's a single respec could wipe out billions.

Personally the only thing I really don't like about it is how long it took them to make the change when they were informed the bonuses were overpowered when they first came out. Especially considering the fact that they consciously chose to not allow them to be slotted into prestige sprints because of being overpowered. I.E. they saw they were overpowered there and limited what powers they could be slotted in, they should have done their value tweaking then, not now.


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Posted

I posted over there, but I'll do it again here. I would rather see the bonus have become unique, as in you could only slot one of these sets. I'm not sure if the tech was there for that (but I would think you could just make each part of the recipe unique), but it's an idea. I suppose someone could complain that they wanted more than one BotZ -KB, but that's pretty insane for how much they cost.

I wonder if there are other changes like this for I17? I know they're not going to mention any nerfs in a press release for a new issue, but I am curious about what other number tweaking they're going to be doing.

*added*

Vanum, Castle admitted that he just hasn't had time to look at this, and said it should have been done sooner. So he owned up to that. I would say he didn't even need to say that for such a minor change, but this makes the adjustment even more palatable, I would say. And another reason that I like our devs!


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Posted

Quote:
Originally Posted by Vanum View Post
Just to play devils advocate on those two points there. When those two things hit there were no IO's and thus a respec that wiped out enhancements (since you can only "store" 10 of them) only wiped out things that cost a few hundred thousand. With IO's a single respec could wipe out billions.

Personally the only thing I really don't like about it is how long it took them to make the change when they were informed the bonuses were overpowered when they first came out. Especially considering the fact that they consciously chose to not allow them to be slotted into prestige sprints because of being overpowered. I.E. they saw they were overpowered there and limited what powers they could be slotted in, they should have done their value tweaking then, not now.
For the first, you want my honest answer? I simply don't care about these "billions". If a player had that much for this single set, then they can earn it back again. You never lose anything in this game. Beat a mob or whatever, you always gain, even in debt. In July, it will be 6 years for me. So what if it takes me a few months to earn back the influence I lost compared to 72+ months. (For the record, I will lose nothing with this change, just making a point.)

To go with the second part of your post, if you couldn't see this as overpowered/out of whack because they were stacking, then "shame on you" as the saying goes. Remember the change to ET? People were talking about it for a long time and then it was changed. Look at the rage that followed like it was something new.

And lastly, the devs did it when they felt best to do it. They could have been collecting data on how much these are going, or seeing how they are slotted - gathering the right data to make an informed and correct decision for the game's future.

Edit -

I stand corrected for the last paragraph. Castle's post explaining the timing.


 

Posted

Quote:
Originally Posted by Grey Pilgrim View Post
I would rather see the bonus have become unique, as in you could only slot one of these sets.
It had to be done initially, if I understand correctly. A retroactive change to unique status now would not effect any already-slotted sets; those sets would retain each one already slotted unless they tried to respec again. Essentially having no effect on their goal.

When they were first introduced, I was sure they were meant to be uniques and it was going to be a late-beta type of change, taking into consideration their level range and crafting components. *shrug*

The only thing with these changes that I think should happen are changes to the crafting requirements. As for merit purchasing, I've never bought an IO through merits. I just don't think it's worth it in general, so can't really say I care if the merit costs for these change as well.


I've already forgotten about most of you

 

Posted

Quote:
Originally Posted by PennyPA View Post
For the first, you want my honest answer? I simply don't care about these "billions". If a player had that much for this single set, then they can earn it back again. You never lose anything in this game. Beat a mob or whatever, you always gain, even in debt. In July, it will be 6 years for me. So what if it takes me a few months to earn back the influence I lost compared to 72+ months. (For the record, I will lose nothing with this change, just making a point.)
It's not about billions lost on a single set. To recoup the lost performance, entire builds need to be redesigned. This will require multiple repecs or the loss of enhancement you may have put a lot of effort into acquiring.

If this were an isolated case, I for one would not care. But this has happened before and will likely happen again. The disproportionate response to these changes is more about cumbersome respec system in place. If the devs are going to continue to change IOs (which they should), they need to fix the respecifycation system so we don't have to throw away all our efforts.


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Posted

I would like to see an option to even move just a few slots around, rather than having to do a full respec. But there are balancing points for the devs... I know Posi is on record saying that our ability to even save 10 enhancements during a respec is "nice" thing... as in they would prefer not to allow even that, but it's something that is needed all the same.

Still, there is going to be some shakeup if it was seen as worthwhile to get multiple travel powers and slot them up with BotZ... the set is far too strong, given that. The devs have to balance that. Even more so if it is THAT earth-shattering for some people to have this taken away (though I have to doubt that it is that bad).

Pity on the unique thing if you're right, Voo. Should have just been implemented that way, I agree: I remember being surprised when they came in as strong as they were as well.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
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Posted

Quote:
Originally Posted by Desmodos View Post
It's not about billions lost on a single set. To recoup the lost performance, entire builds need to be redesigned. This will require multiple repecs or the loss of enhancement you may have put a lot of effort into acquiring.

If this were an isolated case, I for one would not care. But this has happened before and will likely happen again. The disproportionate response to these changes is more about cumbersome respec system in place. If the devs are going to continue to change IOs (which they should), they need to fix the respecifycation system so we don't have to throw away all our efforts.
i agree that the respec system needs to be revamped, i wouldnt want to have to redo my entire build to just move a few enhance slots around


 

Posted

Quote:
Originally Posted by Desmodos View Post
It's not about billions lost on a single set. To recoup the lost performance, entire builds need to be redesigned. This will require multiple repecs or the loss of enhancement you may have put a lot of effort into acquiring.

If this were an isolated case, I for one would not care. But this has happened before and will likely happen again. The disproportionate response to these changes is more about cumbersome respec system in place. If the devs are going to continue to change IOs (which they should), they need to fix the respecifycation system so we don't have to throw away all our efforts.
Lost performance in this game? Entire builds really??? Come on, I have toons with SOs still in them and they still function. That is min/maxing to an extreme.

So what if my scrapper can't take on 20 54's solo or solo a MITF like one player posted? That isn't part of the normal game. You can take any toon with just plain old enhancements or generic IOs and run the normal content in the game as it is designed.

Your own words say this has happened before and will likely happen again - then you should plan on that and accept it as part of the changing game. The devs made the right move IMO.

I won't bother debating anymore since it will be pointless over min/maxing items that I care nothing about.


 

Posted

Quote:
Originally Posted by PennyPA View Post
Lost performance in this game? Entire builds really??? Come on, I have toons with SOs still in them and they still function. That is min/maxing to an extreme.
I understand that you chose not to get the best out of your build by utilizing IOs. That remains your option. I did not claim my character became unplayable. Simply stated, I put effort to obtain a certain level of performance; these changes reduce that performance. To return to the level of performance I like, the entire build will have to be redesigned.

Quote:
So what if my scrapper can't take on 20 54's solo or solo a MITF like one player posted? That isn't part of the normal game. You can take any toon with just plain old enhancements or generic IOs and run the normal content in the game as it is designed.
This statement is completely irrelevant. I did not personally design any of my builds for this level of performance. These changes will not prevent players who chose to design their builds to that performance level from continuing to do so.

Quote:
Your own words say this has happened before and will likely happen again - then you should plan on that and accept it as part of the changing game. The devs made the right move IMO.
The part you left off is that I don't object to the Devs making these changes. I'm not claiming the devs are incorrect in making these changes. My only issue with the changes is the larger impact they have on entire builds. This is byproduct of the respecifycation system. I honestly would not mind having to redesign an entire build if our respecs allowed us to recoup the investments put in.

Quote:
I won't bother debating anymore since it will be pointless over min/maxing items that I care nothing about.
I'm trying to be polite.


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Posted

Yeah, it's cool, Penny. Be cool.

I would agree that they need to fix up the respec system... funny that Castle said he would pass that on, since I know that's been suggested plenty of times before. Guess you have to repeat yourself until you're heard?

Anyway, I'll have to fix up a couple of my builds because of this, but I'm not going to sweat it too much. Just part of the game.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

Well, I must say that I am proud of those honorable Closed Beta folks who used this previously limited knowledge to use it on the market on the Live servers for personal gain. Bravo!!!

I hope everyone has slotted Sarcasm protection...


 

Posted

Eh. Kinda saw this coming for a while.

Just wish they'd revamp Positron's Blast...


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Posted

Quote:
Originally Posted by Grey Pilgrim View Post
Yeah, it's cool, Penny. Be cool.
All I could think of when I read this was the final scene of Pulp Fiction (which is probably intentional).


I think the set was too strong from the moment I saw it, so the readjustment doesn't surprise me. I do understand the frustration of redoing builds due to the change, however. (I'm personally only using it as a 2 piece in one build, and even then I was using it for some low hanging energy / neg energy def, not even positional, so it doesn't impact me much at all.)


 

Posted

I don't have a single build among my 27ish level 50's that has a set slotted. Just can't spare the slots for that "low" of a bonus that's only good at level 50/45.

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Posted

I'm really hoping this isn't part of a larger nerf to set bonuses overall cause I've had just about enough nerfs from this game. After the enhancement diversification, controller pet nerfs, and other "adjustments" I've had just about enough of this crap.

We all play for different reasons and I really enjoy maxing out a build but if the devs are determined to force us all into the same limits then it's time for me to move on.


@cozmic
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Posted

I found out to my mild surprise that the set bonuses were luxuries on each character that had them.

So now I've got bids out for a number of them. I expect quite a few to be discarded in disgust, and they still make you fly faster and jump higher.



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Posted

Quote:
Originally Posted by cozmic View Post
I'm really hoping this isn't part of a larger nerf to set bonuses overall cause I've had just about enough nerfs from this game. After the enhancement diversification, controller pet nerfs, and other "adjustments" I've had just about enough of this crap.

We all play for different reasons and I really enjoy maxing out a build but if the devs are determined to force us all into the same limits then it's time for me to move on.
Take some time to think logically. This nerf was justified as this set was too OP.