Thoughts on BoTZ changes
RE: 30 - 35 % Defense......
This is the range I shoot for for most everything that has even a smidge of defense already in the build. I've seen literally no difference in the amount of incoming damage versus the 2 characters that I have with 45+% defense (both VEATS, with a separate Bane and Hunts build, all of which generally have 55+%) while fighting up to +1 level mobs, Bosses included. Once -Def attacks actually hit, things can go south of course. I don't know the drop off, but I know at +2, the 30 - 40% range starts to get hit more often, but it's not like you just lost whatever defense you had. It's plenty survivable, regardless of solo or teamed. |
One of my two favorite scrappers has a couple defense bonuses, but is nowhere near the softcap. She is built to maximize a specific kind of debuff, and has four different procs for recharge slow --- one in Quills, one in Lunge, one in Caltrops, one in Rise to the Challenge. Recharge slow is the functional equivalent of defense, because it means you are hit less often.
The other is a defense based shield scrapper, but is only softcapped against melee. Then again, all she has to do is last long enough to gather up any scattered mobs so that she can use Shield Charge, and she has a recharge based build focusing on frequent Shield Charge.
Defense has other issues. It does not exemp down well. Losing key powers like Weave or specific armors and toggles means you're naked to some damage type or position. You want misery, take a level 50 reflex scrapper used to living at the softcap on a Positron. Every level you lose, every bonus you lose and every reduction in the effects of enhancements, is another hole in the wall. I'd much rather tank Posi on a fire than on a shield.
<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison
I'm a little shocked seeing all this drama over a straightforward nerf of something that has been OP for a while. I know I don't play on the bleeding edge, but damn, people.
Agua Man lvl 48 Water/Electric Blaster
"To die hating NCSoft for shutting down City of Heroes, that was Freedom."
I'm a little shocked seeing all this drama over a straightforward nerf of something that has been OP for a while. I know I don't play on the bleeding edge, but damn, people.
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I'm glad they're taking a look at the respec system, though. That's the biggest problem with this change is that it is hard do make little tweaks to your character or adjust to changes in the game. Even if the change doesn't come for awhile, it's better than nothing happening (which is what sounds like was the setup before this whole snafu).
I do hope it is added encouragement for the devs to look at things more in beta or when something is recent. Things sitting around for a long time then getting changed leaves a bad taste in a lot of people's mouths. I've heard a few too many sarcastic people saying that Dual Pistols will no doubt be buffed in a couple years when the devs bother to look at it again.
I am excited about GR and I19, but I kind of want them to get here so the devs can pay attention to other parts of the game. Castle's attention has been elsewhere noticeably for the past year or so, for instance (before that, a lot of the ATs and powersets were getting looks and tweaks).
Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory
It's not about billions lost on a single set. To recoup the lost performance, entire builds need to be redesigned. This will require multiple repecs or the loss of enhancement you may have put a lot of effort into acquiring. |
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
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^Professional Katana/regen build thread
I feel like people don't get my humor or they just don't like me.
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<sigh> Viv says its no longer "all me".
http://wendy-mags.mybrute.com/
I'm a little shocked seeing all this drama over a straightforward nerf of something that has been OP for a while. I know I don't play on the bleeding edge, but damn, people.
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Yes you do! Your ISO scrapper bled alot!
<sigh> Viv says its no longer "all me".
http://wendy-mags.mybrute.com/
This is the only real problem with the situation. It's not that the set is being shattered, it's that we have to manipulate our builds, with multiple respecs, to get back to where we were. That's what hurts. Especially for those of us who only have recipespecs left.
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I was completely and utterly lambasted from all sides. The basic principals of the arguments against the ideas ranged from:
1) Respecs are a nice-to-have, and not necessary. Be glad for what we have.
2) IOs are expensive and powerful, and there is some semblance of a gamble when using them because they can change at any time (bug/brought in-line, etc). Be glad for what we have.
3) I believe there was another "reason" but honestly can't remember it, but I know there is something because it still bugs me.
Castle mentioned "maybe" people could look at the respec system, but his guesstimate was something like "not within a year's time".
I've already forgotten about most of you
It's true. This game is NOT rocket surgery. - BillZBubba
Not saying which of the two, but quoting me talking about Posi's blast and making it look like I'm talking about BotZ doesn't win you friends. Do you extract quotes from film reviews for the posters for a living ?
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Dude, I think he was joking around in that post. My "annoyed" reply back was tongue in cheek as well. I was going to tell him that we all got his joke, but I guess not?
Anyway, Voo and for others interested, Sarrate started a discussion about revamping the respec system in the powers and archetypes forum. It's worth checking out. A lot of the issues stem from making it more user friendly and more helpful, but not exploitable by marketeers and storage hogs.
Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory
...
Anyway, Voo and for others interested, Sarrate started a discussion about revamping the respec system in the powers and archetypes forum. It's worth checking out. A lot of the issues stem from making it more user friendly and more helpful, but not exploitable by marketeers and storage hogs. |
Not using my ideas? Check
Started by Sarrate? Infini-check
Trifecta of not interested.
I've already forgotten about most of you
...
Dude, I think he was joking around in that post. My "annoyed" reply back was tongue in cheek as well. I was going to tell him that we all got his joke, but I guess not? marketeers and storage hogs. |
EDIT: D'oh Sarrate covered that!
Nevermind!
Agua Man lvl 48 Water/Electric Blaster
"To die hating NCSoft for shutting down City of Heroes, that was Freedom."
Yeah, Posi has been pretty adamant on how allowing us to save 10 enhancements is more than he'd like to give, but it's a nice "allowance" of sorts. That's my way of phrasing it, of course, but I highly doubt they'd let us save more than 10 enhancements.
I'm okay with that part of it... I just wish that you could go back and forth with assigning slots easier (more like Mid's, but even that is a little tricky for moving slots around), or also if you just want to move a couple of slots around. I hate that it's a full respec just to fix up a couple slots (especially since it's hard for us to try out a power with the game as it is).
Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory
Saving 12 would be nice (2 full IO sets). As GP said, doing a full respec just to move one or two slots AND having to rearrange all your trays is annoying.
Wish there was a "Keep slotted enhancements where they were if possible" and "Keep tray icons the same where possible" options to respeccing.
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I believe I heard this from Posi himself, but they were happy with the way respecs worked re: enhancement storage. I think the respec process itself could be greatly streamlined, but as far as preserving more of your IOs, I don't know that they will go for it.
EDIT: D'oh Sarrate covered that! Nevermind! |
I'm a little shocked seeing all this drama over a straightforward nerf of something that has been OP for a while. I know I don't play on the bleeding edge, but damn, people.
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There is a camp that adamantly insists BoTZ was not OP or that the length of time it existed as such entitles them to keep it. That camp generally refuses to acknowledge the importance of game balance.
There is a camp (that I'm in) that has no problem with the nerf beyond the inconvenience created by it and the current respec system. For this camp, any and every change to IO Set values will garner the same response, regardless of how justified the changes may be. The devs have a long history of granting free respecs in conjunction with any changes to the games powers and/or mechanics. With IO set builds, a single respec simply isn't a sufficient adjustment. The nerf it self is irrelevant. A reasonable means of adjusting to changes needs to become a high priority.
I feel like people don't get my humor or they just don't like me.
Dusty Trophies