Does anyone slot Brawl for set bonus reasons?


Adeon Hawkwood

 

Posted

According to hero builder, Brawl takes Set IO's from the Melee set.

So just a brief question, is it still "lolretarded" to slot brawl, or is it accepted these days as a viable "mule" power to add slots to for a set bonus? Thanks


 

Posted

*waits for the screenshot of whoever it was that slotted it with Hecatombs*


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Posted

Quote:
Originally Posted by Siolfir View Post
*waits for the screenshot of whoever it was that slotted it with Hecatombs*
... Should I really show you that screenshot?


 

Posted

Heh, nice. Though I wasn't thinking of putting Hecatomb in there necessarily, builds can be pretty tight power-selection-wise, and some of the Melee sets have yummy bonuses.

It just sounded like a nice alternative to burning one of my power choices on my controller who would have to take Boxing or something to open that set.


 

Posted

Quote:
Originally Posted by chriz2ferx View Post
According to hero builder, Brawl takes Set IO's from the Melee set.

So just a brief question, is it still "lolretarded" to slot brawl, or is it accepted these days as a viable "mule" power to add slots to for a set bonus? Thanks
I prefer not to slot "useless" powers if it can be avoided at all. But if there are no other options and you need the set bonus for your build I don't think there is anything wrong with it.


 

Posted

Quote:
Originally Posted by Silas View Post
It's not bad for Kinetic Combats on a squishy for easy good s/l defense.

Putting Hecatombs in Brawl as anything more than a joke is pretty bad.
Yeah, I think I have kin combats in brawl on 2-3 toons. I also always use sprint for a stealth io, but that's not as weird.


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Posted

Quote:
Originally Posted by MunkiLord View Post
I prefer not to slot "useless" powers if it can be avoided at all. But if there are no other options and you need the set bonus for your build I don't think there is anything wrong with it.
Brawl isn't completely useless. Especially now that it's an end-free attack.
ESPECIALLY for Brutes. Throw one Acc into it (unless you have massive global Acc or +ToHit, then dump in damage procs, then throw in a Rech).

Currently your choices of proc are:

Negative Energy: Hecatomb and Touch of Death
Disorient: Pounding Slugfest
Knockdown: Kinetic Combat
Smashing: Gladiator's Strike
Lethal: Mako's Bite

Simply six-slotting it with a set would yield more steady damage, but the proc route has the potential to yield nearly 3x that damage and spread it out through some other, more exotic, damage types.



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Posted

Quote:
Originally Posted by Silas View Post
Putting Hecatombs in Brawl as anything more than a joke is pretty bad.
Not entirely. If you're as rich as Smurphy and you're making an ultra-high recharge build on a character with no regular melee attacks then putting Hetacomb in Brawl might make sense (assuming you can spare the slots). Obviously if the character has an actual melee attack it probably makes more sense to slot the Hetacomb there (and put a Crushing Impact in Brawl).


 

Posted

Sure, it can be done, though often not the 'best' solution. Then again, it can be.

I six slotted Touch of Death in Brawl on my SS/Shield Brute to finish soft cap Defense to all positions and leave myself a power space for Taunt.

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It can be nice to increase Defense on a squishy as well. I've considered it for increasing Ranged Defense on a xxx/Kin before. That said, it's usually the last place I look to slot for set bonuses.


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Posted

There are some interesting possibilities in slotting Brawl, still so far I always found better use for my slots in other powers.


 

Posted

I've never not slotted brawl on my stalkers...


 

Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
Not entirely. If you're as rich as Smurphy and you're making an ultra-high recharge build on a character with no regular melee attacks then putting Hetacomb in Brawl might make sense (assuming you can spare the slots). Obviously if the character has an actual melee attack it probably makes more sense to slot the Hetacomb there (and put a Crushing Impact in Brawl).
If you're as rich as Smurphy you should be able to afford a build with smarter use of resources.

It's trivially easy to get a fire/kin to the s/l softcap and have permaHasten level recharge if you're using stuff that expensive.

If you've got the slots and don't have anywhere else to put a purple set, fair enough but I still think it's silly.

Build smart, not hard.

I'm not making a judgement call as to how much of the Hecatombs in Brawl slotting was a haha-look-what-I-can-do joke or simple extravagance since he just posted the pic with no other explanation...I'm just saying it's not a build move I'd recommend.


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Posted

Quote:
Originally Posted by Hyperstrike View Post
Currently your choices of proc are:

Negative Energy: Hecatomb and Touch of Death
Disorient: Pounding Slugfest
Knockdown: Kinetic Combat
Smashing: Gladiator's Strike
Lethal: Mako's Bite
Why not put ALL of them in? Brawl becomes your multi-spectrum damage attack of awesome!

Proc damage is independant of actual attack damage, correct?


~union4lyfe~

 

Posted

Quote:
Originally Posted by Duncan_Frost View Post
Why not put ALL of them in? Brawl becomes your multi-spectrum damage attack of awesome!

Proc damage is independant of actual attack damage, correct?
If you've got the slots and don't otherwise have a fast recharging attack to use to build Fury, yeah.

And yes, it is If you've got procs in your attacks when Rage has crashed the procs will still do full damage, they're unaffected by damage buffs or debuffs.


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Posted

My Rad/Sonic defender has Hecatomb in Brawl. Originally I had both Manuevers and Vengeance 5-slotted for the recharge bonus. Then I realized that by taking 4 slots from Vengeance and using them to slot Hecatomb in Brawl, I gained another 5% recharge and 15% accuracy.

Some of my alts have Kinetic Combat in Brawl for the S/L defense.


 

Posted

Quote:
Originally Posted by Silas View Post
If you've got the slots and don't otherwise have a fast recharging attack to use to build Fury, yeah.

And yes, it is If you've got procs in your attacks when Rage has crashed the procs will still do full damage, they're unaffected by damage buffs or debuffs.
Then put six procs in ALL your attacks! You'll be like Captain Planet with the heart and body and all that stuff. Except with negative-energy attacks drawn from the underworld.


~union4lyfe~

 

Posted

I've slotted some brutes with Kinetic Combat. The best use in my experience is to drop a Kinetic Combat Knockdown Proc and put it on auto if your build allows you. It has made a significant difference in preventative damage over time.


 

Posted

Quote:
Originally Posted by Silas View Post
If you're as rich as Smurphy you should be able to afford a build with smarter use of resources.

It's trivially easy to get a fire/kin to the s/l softcap and have permaHasten level recharge if you're using stuff that expensive.

If you've got the slots and don't have anywhere else to put a purple set, fair enough but I still think it's silly.

Build smart, not hard.

I'm not making a judgement call as to how much of the Hecatombs in Brawl slotting was a haha-look-what-I-can-do joke or simple extravagance since he just posted the pic with no other explanation...I'm just saying it's not a build move I'd recommend.
I'm open to suggestions on what would be a smarter use of resources. The character I linked to in my first post Malefactors frequently. I want recharge bonuses at low levels. I enjoy being a hurricane of Fireballs at level 4. At level 12 Trafficker is the most obscene, ridiculous, amusing and fun character I have ever heard of and likely could ever contemplate. At level 12 Trafficker has Hasten, Siphon Speed, 40% Global recharge, 2 single target attacks and 3 aoe attacks from my Primary Powerset. He has more than a mere attack chain... he has options: Fire Blast, Fire Ball, Flares, Rain of Fire, Fire Breath.

If you can alter my build and get a comparable amount of recharge bonus or firepower at level 12 I would gladly implement the changes you suggest. However, I simply can't see a way to get those benefits while maintaining the power choices and slotting I require for higher level play.

*EDIT*I forgot about Super Sidekicking. I get all that stuff at level 7. I think that's kinda neat.


 

Posted

Ah, if you malefactor a lot it makes more sense. I was looking at it as an end-game build.

(in which case I'd aim for softcap s/l defenses while maintaining perma-Hasten levels of recharge, then as much +hp as you can squeeze in on top of that)

If you want a great character for Malefactoring though, Fire/DM is right up there. You've got pretty much all your key powers by the teens (Fireball, RoF, Breath, Tar Patch, Darkest Night). Only downside is you don't have the +rech/+runspeed from Siphon which I'd imagine is a godsend Malefactoring.


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Posted

Trafficker Fire/Kin Cor Thread

I'd like to here ways I can improve Trafficker (My Corruptor with Purpled Brawl and Boxing). However, I don't think this thread is the ideal place for it. If you want to discuss his build or give me opinions/thoughts/suggestions... head there


 

Posted

Real MAN builds 6 slot Brawl!
And they level to 50 in Sewers teams!


 

Posted

I have a build planned for a future respec on my fire/kin that 4-slots brawl with K. Combats to reach the s/l cap because I wanted to softcap with maneuvers/tactics instead of tough/weave. Anyway a tough/weave build would probably have the KC set on boxing which wouldn't be used either.


 

Posted

Quote:
Originally Posted by Smurphy View Post
I'm open to suggestions on what would be a smarter use of resources. The character I linked to in my first post Malefactors frequently. I want recharge bonuses at low levels. I enjoy being a hurricane of Fireballs at level 4. At level 12 Trafficker is the most obscene, ridiculous, amusing and fun character I have ever heard of and likely could ever contemplate. At level 12 Trafficker has Hasten, Siphon Speed, 40% Global recharge, 2 single target attacks and 3 aoe attacks from my Primary Powerset. He has more than a mere attack chain... he has options: Fire Blast, Fire Ball, Flares, Rain of Fire, Fire Breath.

*EDIT*I forgot about Super Sidekicking. I get all that stuff at level 7. I think that's kinda neat.

I bet people would pay to have you join their bank farms, not that you'd need it.