3d vision and CoX
I think we get support in i17?
The game got burned when they jumped on the PhysX bandwagon a bit too early and then didn't have a way to keep up with the upgrades that would make it compatible with current cards with native PhysX. I think they're probably going to wait to see how successful any "newshinyawesome" graphics system really is before developing for it.
There's nothing in the released info for GR or I17 that I've seen that says anything about 3d
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Doubtful. Extremely doubtful.
The game got burned when they jumped on the PhysX bandwagon a bit too early and then didn't have a way to keep up with the upgrades that would make it compatible with current cards with native PhysX. I think they're probably going to wait to see how successful any "newshinyawesome" graphics system really is before developing for it. There's nothing in the released info for GR or I17 that I've seen that says anything about 3d |
Then I think we should wait for someone who was there to confirm, instead of guessing. Because I've watched the videos and don't remember it.
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I would seriously doubt there's been any direct coding to support these things. However, since it appears (from my quick look at the website) to be mostly driven from the "3d drivers" and hardware - and not specifically from the game software, it might work....
(I'm getting that from the big list of games they say are already compatible - I'm pretty certain that all of those games haven't been specifically patched to support these goggles)
Frankly though, do you really want to spend 200 bucks (or more if you don't have one of the "3d ready display monitors") for [what is most likely] a rather lame 3d effect?
I don't know, maybe they are the coolest things ever. I'd have to see them operating in real life personally before I'd believe it though. To me they just look like a migraine waiting to happen.
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why is 3d making a comeback anyways? i think it sucks. you just can not get the right feeling from it unless it surrounds you. trying to make a 2d application suddenly 3d just doesn't work for me.
At Herocon, the NVidia rep. said that CoH will, eventually, be 3D Vision capable. But, to show people how it worked, they used Aion as the demo game.
And I must say, if CoH with 3D Vision looks as good as Aion in 3D, I'll never leave the PC again.
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The 3d glasses thingy I played with at PAX last year, the representative dude that was there said it will work with basically any game. There will be some games where there has been optimization for it (either by nVidia or by the game itself) (one example was WoW, which was what was running when we were playing with it), but basically every game works to some degree.
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I would seriously doubt there's been any direct coding to support these things. However, since it appears (from my quick look at the website) to be mostly driven from the "3d drivers" and hardware - and not specifically from the game software, it might work....
(I'm getting that from the big list of games they say are already compatible - I'm pretty certain that all of those games haven't been specifically patched to support these goggles) Frankly though, do you really want to spend 200 bucks (or more if you don't have one of the "3d ready display monitors") for [what is most likely] a rather lame 3d effect? I don't know, maybe they are the coolest things ever. I'd have to see them operating in real life personally before I'd believe it though. To me they just look like a migraine waiting to happen. |
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That and nVidia looking to sell something other than performance since ATI started kicking their butts with the HD 58xx line. Just like when all nVidia could talk about was CUDA and PhysX when the HD 48xx series came out.
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i found an earlier post stating that because cox doesn't run on directx, support is not possible. anyone have any substantial information of whether i17 will allow this support?
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i found an earlier post stating that because cox doesn't run on directx, support is not possible. anyone have any substantial information of whether i17 will allow this support?
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DirectX and OpenGL have little to do with whether or not a game will run in Stereoscopic 3D. E.G.: Quake III Arena, Quake 4, Doom III, and Prey all run in stereoscopic 3D, and they all use OpenGL as the rendering API.
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also, see this post here: http://boards.cityofheroes.com/showp...55&postcount=6
i checked with iz3d, and they specifically mention coh being incompatible due to opengl. the nvidia site also lists opengl as unsupported. perhaps it is on the developers to implement but all signs point south for opengl.
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I'd love to see CoX in 3D!
As much as I love new shineys, and am usually willing to shell out premium prices for the latest stuff (when I'm in the market to replace aging gear, anyway)... I think this is one trend that I'm going to skip. While this 3d is better than the old red/blue cellophane glasses, the method doesn't seem entirely different... ... I just object to any additional eye ware other than that which currently allows me to view 2d displays without that ever present blurry-ness that covers everything.
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I'm totally onboard for 3D in games, and I like this stuff precisely because it's *not* the old red/blue stuff, which messes up colors, of course.
I was hoping somebody who had this, perhaps for some other game, could say if they could use it for City of Heroes. A lack of any such positive responses is disturbing.
Is there anyone who actually has this and can say if it works on CoH or not (regardless of whether you actually want to use it for CoH or not.)
We need to solve "should, in theory" before spending $500 or more to get a system upgraded. I have a 3D capable card, but not a monitor, so I'd need that and the base glasses package itself.
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By the way, the reason these don't all work so well is not because of the base 3D world, but rather other things like the camera position, or things like health bars floating above monster heads.
Floaties can be "out in the 3D world", in which case they should render correctly, or they can be simulated but actually in the flat plane, in which case they'd appear way up in your face. In other words, the game makes it look like it's floating over someone's head, but actually it's right in the same plane as the HUD portion, just scaled in size for distance (if scaled at all.)
Lights and other effects can turn out similarly nasty since they're not done as "true 3D out there" in the 3D virtual world, but rather they rely on other tricks and just look like it.
Shadows are another problem. In some 3D games, look how the shadows move irregularly as you move your (non-3D HUD) around. Now remember NVidia 3D works by generating viewpoints as if through two offset eyeballs. That little difference cause the shadow rendering to be different enough that it doesn't match up well as a binocular vision sight.
The shadows are an unrealistic faking using little tricks, which yields noticeably different "results" with tiny camera movements, and the brain cannot synchronize the two radically different "shadows".
And that's how a "driver/sw/hw"-only solution for an otherwise non-tailored game can look like crap when auto-3D'd by the drivers.
DDO, for example, has the floaty problem, so you have to turn off monster health bars, and there's no HUD-level way to track it
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i want an excuse to buy the 3d vision from nvidia but city of games aren't listed on the website. does anyone know how well CoX works with this? i assume there is some support but my google-fu turns up nothing.
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