Can we do something about post lvl 32 gameplay?
You do realize that the XP smoothing done a while ago helped directly with this issue, right?
Yes, you stop gaining powers as quickly, but you get more slots, which helps out at that point more anyways, since you should have most of your basic powers anyways.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
your opinion is your opinion, not the opinion of everyone else. maybe join a team from 32 on and that will help you level faster. of course there is no way you did all of the content by 32 so i don't know why you said that. if you don't want to miss the safegaurd/mayhems then turn off xp for the few missions and do them.
throwing in a mini game will not help. and it should not reward xp. if you do outlevel something, go back through ouro and do it.
You do realize that the XP smoothing done a while ago helped directly with this issue, right?
Yes, you stop gaining powers as quickly, but you get more slots, which helps out at that point more anyways, since you should have most of your basic powers anyways. |
Does the reward have to be powers? No. New systems, mechanics and forward pushing distractions would be just as good in allowing players to overlooking rote.
And XP Curve or not, the majority of the playerbase still do not have 50s and are still getting bored, burnt or otherwise occupied by the time they hit the mid 30s; which makes the curve only a minor success story (if not a flat out failure). IMO.
Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars
...the majority of the playerbase still do not have 50s and are still getting bored, burnt or otherwise occupied by the time they hit the mid 30s... |
your opinion is your opinion, not the opinion of everyone else. maybe join a team from 32 on and that will help you level faster. of course there is no way you did all of the content by 32 so i don't know why you said that. if you don't want to miss the safegaurd/mayhems then turn off xp for the few missions and do them.
throwing in a mini game will not help. and it should not reward xp. if you do outlevel something, go back through ouro and do it. |
I did not say all of the content has been done by 32.
This isn't about leveling faster. Nor did I say as much.
Didn't make any complaint about missing Safeguards or Mayhems.
Didn't say anything about outleveling content.
Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars
For myself, I'd add that I've never felt particularly drawn to the content after level 30.
I'm not exactly sure why, but I'm more inclined to like fighting the Hellions, Skulls, Warriors, Tsoo, and other low level groups as opposed to Nemesis, Crey, DE, Malta, and portal stuff. I think a big part of it is that - for some reason - the lower level groups activate more of my imagination, while the higher level foe groups tend to stifle it.
In general, I think the enemies could be presented better to make them more engaging. The Sky Raiders, for example, seem to me to be a group that should have more golden age pizzazz than they do.
Foes should also be encountered on more level ranges, in order to spread the wealth. I can't see ANY reason why heroes couldn't begin fighting Crey, for example, at level 1.
I'm glad that there's going to be an endgame system implemented for CoX but it may get lost upon those players that burn out in the level 30 range.
The 32-50 trek seems to be little more than a slow-paced grind to 50. IMO The rewards slow down; you go from getting a power every two levels to every three. (By the time you hit 32; the average player should have at least 20 permanent powers). You've gotten or bypassed most of the temp powers available through Safeguards, Mayhems and/or missions that give those rewards. If following Contact missions; you may have even gotten most of the story badges. You've done every type of mission available, accessed all of the game mechanics and have out-leveled most of the maps. Can we add in new mission types/mechanics that become progessively available; right now there's: Get person, Get object, Escort person, Kill all, Defeat boss, Defeat room - Timed/Untimed. Can we be allowed to revisit Brokers for Wiseguy/Captain (Defender of Truth/Justice Incarnate) Badge Newspaper/Radio mission cycles (with big missions like Safeguard/Mayhems at the end of each cycle). Throw in a different viral mini-game in at 20, 30 and 40 that reward players in XP and Inf Whatever is good for shaking up the last 18 levels of play. |
I asked for more systems and mechanics between 30 and 50 including new missions based on level being made available through brokers that you normally can't access once you've out-leveled them (like Kalinda and Cape, Aura missions).
I stated that 30 to 50 is a grind.
I implied there's less incentive in the 32-50 game than there is in the 1-32 game.
Almost any mention of bypass is coupled with a completion term.
I said every TYPE of mission; not every mission.
I don't know where you're pulling the rest of your schpeel from.
Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars
I asked for more systems and mechanics between 30 and 50 including new missions based on level being made available through brokers that you normally can't access once you've out-leveled them (like Kalinda and Cape, Aura missions). |
"Give me different things to do" isn't good enough, in this case. Make a list of specific things that you'd like. Right now, they can make all of the new missions that you might like (of course, the MA might help you out there), but without any more specifics, they're going to be pretty much the same as what we have now.
I stated that 30 to 50 is a grind. |
I implied there's less incentive in the 32-50 game than there is in the 1-32 game. |
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
In my opinion, 32+ game is when my character starts coming alive. I'm finally able to start slotting some serious damage, acc, end red, etc in my powers. Not to mention I can slot level 35 IOs and not worry about upgrading for a loooooooong time.
If 32-50 is a grind for you then I'm sorry to hear that, since that means a large majority of this game is a grind to you. To me, the 1-22 levels are a grind and thankfully they are over very quickly.
Just tossing my 2 inf in.
First, although missions are relatively the same, the mobs, many times, are not. Clockwork vs. Carnie; Tsoo vs. Malta; etc. I know redside seems to suffer LB/Arachnos quite a bit, but some of the mobs that show up are a little different (like CoT mages changing at different levels). So the missions may not be greatly different, but your strategy in completing will be.
Second, I would like to see some of the missions changed as mentioned in the OP. My problem is that what is left apart from what is already there?
There are some examples of being different like the RWZ mission where you click glowies and avoid attacking certain mobs.
But, add a puzzle and the solution will be posted within "minutes" to some internet site. Multi-click and people would complain they can't solo.
Maybe the changes could be the maps themselves. Like in Bank missions and smashing through the doors to get to objectives, more turrets (upgraded even to laser/missle), or something like the end of the AST and you have to break through a barrier with a temp power you find. Add some more alarms when you open a door.
Just tossing out some ideas.
Except, this is so broad that it doesn't mean anything. You're basically throwing out that you don't like the current ice cream flavors, and telling us to make you new flavors, but offer nothing along the lines of what you'd like to see the new flavor be.
"Give me different things to do" isn't good enough, in this case. Make a list of specific things that you'd like. Right now, they can make all of the new missions that you might like (of course, the MA might help you out there), but without any more specifics, they're going to be pretty much the same as what we have now. |
I could state more, however, some people would take it as the do all/end all to the general idea and get stuck on trying to pigeon-hole the one or two specifics that I would list... then the idea become lost.
For you, it may be. It is not for me. It is only a grind if you let it be. |
Implying it doesn't make it true. I think that there is just as much incentive in the level 32-50 content as there is at the lower levels. You're getting your top-tier powers, ancillary pools if you want them, more slots so that you can finally 6-slot the powers that need them, and fighting more challenging enemies. That's enough incentive for me. It's certainly not less than there was in the early game (especially since for a lot of those levels, you're gaining 'standard' powers such as travel powers and the fitness pool). |
You have most of your perms and temps by 32. You can already have access to your Vet and Booster powers prior to 32. You already have access to Market, Invention, PvP, Base Building, AE and other systems long before then. You've also encountered more challenging enemies along the way and could've already 6-slotted powers by that time.
Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars
You have most of your perms and temps by 32. You can already have access to your Vet and Booster powers prior to 32. You already have access to Market, Invention, PvP, Base Building, AE and other systems long before then. You've also encountered more challenging enemies along the way and could've already 6-slotted powers by that time.
|
More challenging enemies by then? Really? I can't think of any that really remind me of the Knives, or Carnies, or Malta. Yes, you've seen quite a bit of Longbow, Arachnos and the Council, and the COT really kind of peter out (though they do start introducing the succubus,) but "More challenging?" The rogue Vanguard were a rude surprise to many "I'm invincible!" melee folks when they came out and require a change in attitude and technique, for example, where my control-based characters (who have a heck of a time with Cimerorans and the later Arachnos mez protection) went through them with not a care in the world.
I have to ask - how many characters have you gotten through this "grind" on each side? Because it doesn't sound like you've been paying attention to everything else going on there. Now, yes, the "type" of missions aren't widely varied - though you can boil down missions as far as you want. Heck, I could say there are only two types of missions in the game, "Offense" and "Defense," if I wanted to.
Just tossing my 2 inf in.
First, although missions are relatively the same, the mobs, many times, are not. Clockwork vs. Carnie; Tsoo vs. Malta; etc. I know redside seems to suffer LB/Arachnos quite a bit, but some of the mobs that show up are a little different (like CoT mages changing at different levels). So the missions may not be greatly different, but your strategy in completing will be. Second, I would like to see some of the missions changed as mentioned in the OP. My problem is that what is left apart from what is already there? There are some examples of being different like the RWZ mission where you click glowies and avoid attacking certain mobs. But, add a puzzle and the solution will be posted within "minutes" to some internet site. Multi-click and people would complain they can't solo. Maybe the changes could be the maps themselves. Like in Bank missions and smashing through the doors to get to objectives, more turrets (upgraded even to laser/missle), or something like the end of the AST and you have to break through a barrier with a temp power you find. Add some more alarms when you open a door. Just tossing out some ideas. |
Thank you for getting into the spirit of a Suggestions thread and actually participating in a little Brainstorming.
I do like the puzzle idea, one of the things I thought about putting into a list but I tried something like this in MA and people were upset they had to travel all over a 3 level office map to complete a mission. The other thing was I would like to be able to have the choice (per room/floor) of absolute object/mob placement or standard placement; this would make for better 'puzzle' creation.
I was also thinking of speed missions; most timed missions give you so much time to complete them I wonder why they bother to put a timer on them at all. "You have 5 mins to get this task done. Period"
More 'relay' missions (like the PvP Patrol missions)
Word puzzle missions that are a Hybrid between Darrin Wade's 'get the password/give to Ashley' type mishes and the Ashley McKnight 'talk to everybody and their dog' type missions (including reading plaques to find clues)
Scavanger hunt missions.
Timed 'find this X' non-instanced missions.
etc
Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars
Could've 6-slotted some. Not many - thus the change to giving more slots instead of powers. Which not only directly makes you more powerful, but also affects how you can look at inventions and the bonuses they give, which can radically alter your character.
More challenging enemies by then? Really? I can't think of any that really remind me of the Knives, or Carnies, or Malta. Yes, you've seen quite a bit of Longbow, Arachnos and the Council, and the COT really kind of peter out (though they do start introducing the succubus,) but "More challenging?" The rogue Vanguard were a rude surprise to many "I'm invincible!" melee folks when they came out and require a change in attitude and technique, for example, where my control-based characters (who have a heck of a time with Cimerorans and the later Arachnos mez protection) went through them with not a care in the world. I have to ask - how many characters have you gotten through this "grind" on each side? Because it doesn't sound like you've been paying attention to everything else going on there. Now, yes, the "type" of missions aren't widely varied - though you can boil down missions as far as you want. Heck, I could say there are only two types of missions in the game, "Offense" and "Defense," if I wanted to. |
More challenging is built into the mandate. You're not facing the same challenge at level 10 that you were at level 1 or the same challenge at level 20 that you were at level 10. Level 20 mobs probably won't hold the same challenge as level 30 mobs, etc. And the mobs do vary in 1-32 play.
I'm not saying there's no challenge post 32.
I have 3 50s on redside as well as a few 40+s, 30+s and on down. Only 1 blueside 50 (don't have a lot of high level toons here because blue just doesn't appeal to me as much as redside - I play blue primarily to get of out any monotony I might get on redside.
Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars
Thank you for getting into the spirit of a Suggestions thread and actually participating in a little Brainstorming.
I do like the puzzle idea, one of the things I thought about putting into a list but I tried something like this in MA and people were upset they had to travel all over a 3 level office map to complete a mission. The other thing was I would like to be able to have the choice (per room/floor) of absolute object/mob placement or standard placement; this would make for better 'puzzle' creation. I was also thinking of speed missions; most timed missions give you so much time to complete them I wonder why they bother to put a timer on them at all. "You have 5 mins to get this task done. Period" More 'relay' missions (like the PvP Patrol missions) Word puzzle missions that are a Hybrid between Darrin Wade's 'get the password/give to Ashley' type mishes and the Ashley McKnight 'talk to everybody and their dog' type missions (including reading plaques to find clues) Scavanger hunt missions. Timed 'find this X' non-instanced missions. etc |
There is one timed mission that only gives you 5 minutes to do it. It's actually designed so that you fail it (of course, this is in the 32+ game, so maybe you've missed it). Most people think that it's annoying, not great. Mostly because the time limit is too short that it becomes stressful to try to succeed (which you actually can't do, if you read the mission text), and people play a game to avoid stress, usually.
Now, certainly the timed missions give you a lot of time to complete them. However, that is for good reason: you don't know what anyone else is doing behind the screen that might also take them some time. Also, you don't know how good their load times are. My old computer was very bad at loading, and took forever. If you gave me a 5-minute timed mission, I'd just skip it on that computer, since I know that I would likely get in the mission with a minute left, leaving me no time to actually do anything. Also, what if I need to do laundry, or cook dinner, or someone comes to the door and it takes a while? Then having some extra time can be a good thing.
They tend to be timed so that you can't farm them, at least in the upper levels, too.
Word Puzzle missions are kinda cool, until one person does them, and posts the results on the forums. Then everybody can find out the answer without undergoing the steps that you might set out for them. Then what? They become boring just like everything else. I've pretty much memorized the answer for access to the Midnighter's Club. I don't really need to do any missions to get the password, just to be allowed a chance to say it.
Now, scavenger hunt missions might be okay. But here's the catch there: if you get one of those, and it takes you a decent time to find something, then you are progressing slower, and it becomes even more of a 'grind' to get to the next level. So what do you do there?
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
5 very seperated way points, in one of the largest zones in the game.
Pure timesink material
@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
In my opinion, 32+ game is when my character starts coming alive. I'm finally able to start slotting some serious damage, acc, end red, etc in my powers. Not to mention I can slot level 35 IOs and not worry about upgrading for a loooooooong time.
If 32-50 is a grind for you then I'm sorry to hear that, since that means a large majority of this game is a grind to you. To me, the 1-22 levels are a grind and thankfully they are over very quickly. |
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
First off, you have the wrong definition of what the Suggestions forum is about. It isn't about Brainstorming, though it can be. It's about seeing whether suggestions are any good or not. If they can't stand a little criticism, then they tend to be bad ideas.
There is one timed mission that only gives you 5 minutes to do it. It's actually designed so that you fail it (of course, this is in the 32+ game, so maybe you've missed it). Most people think that it's annoying, not great. Mostly because the time limit is too short that it becomes stressful to try to succeed (which you actually can't do, if you read the mission text), and people play a game to avoid stress, usually. Now, certainly the timed missions give you a lot of time to complete them. However, that is for good reason: you don't know what anyone else is doing behind the screen that might also take them some time. Also, you don't know how good their load times are. My old computer was very bad at loading, and took forever. If you gave me a 5-minute timed mission, I'd just skip it on that computer, since I know that I would likely get in the mission with a minute left, leaving me no time to actually do anything. Also, what if I need to do laundry, or cook dinner, or someone comes to the door and it takes a while? Then having some extra time can be a good thing. They tend to be timed so that you can't farm them, at least in the upper levels, too. Word Puzzle missions are kinda cool, until one person does them, and posts the results on the forums. Then everybody can find out the answer without undergoing the steps that you might set out for them. Then what? They become boring just like everything else. I've pretty much memorized the answer for access to the Midnighter's Club. I don't really need to do any missions to get the password, just to be allowed a chance to say it. Now, scavenger hunt missions might be okay. But here's the catch there: if you get one of those, and it takes you a decent time to find something, then you are progressing slower, and it becomes even more of a 'grind' to get to the next level. So what do you do there? |
Should specify that I'm referring to radio/newspaper missions; hope that lack of specification isn't hurting communication.
'5 minutes' was an example; modifiable by the task at hand. I understand what lag can do... but I also understand that many radios are skippable. Those that can can do they wilt.
Word puzzle missions should be easy enough to put into droves yet not so complicated that it needs a special section in ParagonWiki. I will submit that, in itself, it can be too limited before becoming like the other missions and falling into repetition.
Scavenger Hunt - again, I am not so concerned about the amount of time it takes from point A to point B when talking about the grind. If I am doing radically and more different things than I was the previous 30 levels; then I don't feel I'm grinding. Sure, a scavenger hunt may or may not slow down progression but putting that together with a plethora of other mission types and game mechanics that become available only at level X goes a long way in diversification.
And that was my point on getting mired in the specifics... and how it detracts from the idea as a whole. The point was not to negatively disseminate each minor option from one individual's short list of maybes to rebuff the whole of the idea.
Finally, brainstorming is implied in any suggestions 'forum'; if War Witch runs an idea by Babs, I'm sure they brainstorm on what may and may not work, what can be modified, etc before they greenlight it or give it the axe on whether to take it up to Castle for further brainstorming. If you put a suggestion in your suggestion box at work - same thing, lol, maybe (some employers make me wonder).
I view the Sugg forums as a player's think-tank, silly me.
Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars
In my opinion, 32+ game is when my character starts coming alive. I'm finally able to start slotting some serious damage, acc, end red, etc in my powers. Not to mention I can slot level 35 IOs and not worry about upgrading for a loooooooong time.
If 32-50 is a grind for you then I'm sorry to hear that, since that means a large majority of this game is a grind to you. To me, the 1-22 levels are a grind and thankfully they are over very quickly. |
Sorry, but 32 is where the game takes off. That's when you have all of your primary powers and you're ready to start going after the big game such as the guys who are trying to take over the world... or in some cases, the guys who ALREADY took over the world.
I'm sorry, but if you don't like the content past 32? This probably isn't the game for you. Please leave and stop trying to introduce bad ideas into this game.
Whether or not you like it, one of the huge draws for City of Heroes is that the game doesn't automatically change when players get to a certain level. You don't spend 50 levels doing one thing... hit the cap, and then suddenly do something else. Okay, fine, if you want to cite WoW as an example of a game where players level grind for however many levels, then go off and do something completely different... fine. Just remember that even Blizzard / Activision admits that the majority of created characters never get past level 10. In a game like WoW, most of the player-base winds up simply focusing on a single character, with a single play experience, because that single experience is all they can manage in order to experience the games content.
That setup is a far cry from the City of Heroes setup where players are encouraged to have lots of different avatars, and experience lots of different playstyles. For games like City of Heroes that encourage players to do more than play the same character, most of them crash and burn when they try to change what players do. Case in point: Tabula Rasa. 50 levels of team-based PvE followed by a sudden turn into class-based PvP = a good game that wrecked NCSoft's financial reports.
The very big problem with your claims, from a numerical standpoint of the City of Heroes playerbase, a large percentage do have level 50's:
And XP Curve or not, the majority of the playerbase still do not have 50s and are still getting bored, burnt or otherwise occupied by the time they hit the mid 30s; which makes the curve only a minor success story (if not a flat out failure). IMO |
In my opinion, 32+ game is when my character starts coming alive. I'm finally able to start slotting some serious damage, acc, end red, etc in my powers. Not to mention I can slot level 35 IOs and not worry about upgrading for a loooooooong time.
If 32-50 is a grind for you then I'm sorry to hear that, since that means a large majority of this game is a grind to you. To me, the 1-22 levels are a grind and thankfully they are over very quickly. |
It's just that I tend to like the opposite. For me, the higher level game just never rouses my interest. It would be great if it did, but it doesn't.
I suspect a big part of it is the storytelling. I can't think of a single storyline in the upper level of the game that I think is compelling. The lower level stuff isn't great either, but at least there's enough details that my brain is able to plug in the gaps with ideas that interest me, while the upper level content is so incredibly thin I can't work with it at all.
I'm glad to see I wasn't the only one with thoughts along the line of what is he smoking, and is it legal anywhere outside of Holland?
Sorry, but 32 is where the game takes off. That's when you have all of your primary powers and you're ready to start going after the big game such as the guys who are trying to take over the world... or in some cases, the guys who ALREADY took over the world. I'm sorry, but if you don't like the content past 32? This probably isn't the game for you. Please leave and stop trying to introduce bad ideas into this game. Whether or not you like it, one of the huge draws for City of Heroes is that the game doesn't automatically change when players get to a certain level. You don't spend 50 levels doing one thing... hit the cap, and then suddenly do something else. Okay, fine, if you want to cite WoW as an example of a game where players level grind for however many levels, then go off and do something completely different... fine. Just remember that even Blizzard / Activision admits that the majority of created characters never get past level 10. In a game like WoW, most of the player-base winds up simply focusing on a single character, with a single play experience, because that single experience is all they can manage in order to experience the games content. That setup is a far cry from the City of Heroes setup where players are encouraged to have lots of different avatars, and experience lots of different playstyles. For games like City of Heroes that encourage players to do more than play the same character, most of them crash and burn when they try to change what players do. Case in point: Tabula Rasa. 50 levels of team-based PvE followed by a sudden turn into class-based PvP = a good game that wrecked NCSoft's financial reports. The very big problem with your claims, from a numerical standpoint of the City of Heroes playerbase, a large percentage do have level 50's: So this line? From what we know on empirical evidence? Is full of more cow manure than Obama and Al Gore. |
Please people, quit putting words into my mouth and quit with all of the irrelevant insults. Lying + Badmouthing = why should I listen to you.
Never said I don't like post 32 content. This has nothing to do with how I feel about canon or mobs, nor anything to do about quickly getting to 50 (with the endgame system not active yet... what's the point); it has more to do about process.
This game does/will go through automatic changes:
10 introduces debt
10 introduces SG forming and Base Building
15 introduces Zone PvP
50 will get you the EndGame system
And its disappointing to think that the game only comes alive after you've played over half of it. Says a lot about your dedication but that's kind of insulting to the game. The games comes alive for me as soon as I start creating my toon and stays fresh with bells and whistles at a solid clip. It waxes and wanes, especially after 3 years (and 4 50s), but that's typical. My point is that the bells and whistles dip after 32.
I've gotten most (if not all) of my go-to powers by 28 if not before and my driving goal becomes to farm so I can get my sets until I hit 50.
As far as big draws for CoX; mine differs from yours. Subjective and opinion. For me it's customization and constant flux... and I'm sure there are people that would agree with both of us (or even disagree with both of us). But you throwing your subjectivity at mine in a wad of spit makes it no more gospel than what I'm saying.
Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars
If you're looking for new mission types, check out my Epic Street Battles thread. We could always make it 35+
http://www.fimfiction.net/story/36641/My-Little-Exalt
I'm glad that there's going to be an endgame system implemented for CoX but it may get lost upon those players that burn out in the level 30 range.
The 32-50 trek seems to be little more than a slow-paced grind to 50. IMO
The rewards slow down; you go from getting a power every two levels to every three. (By the time you hit 32; the average player should have at least 20 permanent powers). You've gotten or bypassed most of the temp powers available through Safeguards, Mayhems and/or missions that give those rewards. If following Contact missions; you may have even gotten most of the story badges. You've done every type of mission available, accessed all of the game mechanics and have out-leveled most of the maps.
Can we add in new mission types/mechanics that become progessively available; right now there's:
Get person, Get object, Escort person, Kill all, Defeat boss, Defeat room - Timed/Untimed.
Can we be allowed to revisit Brokers for Wiseguy/Captain (Defender of Truth/Justice Incarnate) Badge Newspaper/Radio mission cycles (with big missions like Safeguard/Mayhems at the end of each cycle).
Throw in a different viral mini-game in at 20, 30 and 40 that reward players in XP and Inf
Whatever is good for shaking up the last 18 levels of play.
Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars