Double Procs
ya you can slot multiple damage procs in a single attack no waste. They all have a chance to fire no matter how many you stuff in footstomp or any other attack for that matter.
So does that mean I have a chance of seeing BOTH +dmg Procs fires at the same time and will see 2 different set of extra dmg on my screen?
indeed it does.
thank you very much
Well, talking probablility is not my bag, really, so another will come to correct me if I'm wrong.
First, obviously, by slotting the second proc the chances of both firing at the same time goes from a zero chance to something. And while I don't know the exact percentage, it's kinda close to if you rolled two five sided dies and you got snake-eyes. Each will fire at 20%, but those fifths will not coincide except less than 1/25, <4%, if I remember correctly.
Procs work. But statistics are against you if you want grouping. Even if you put six procs in a power, the chances of it having over two go off at any one time are [-pulling number out of my rear-] less than around 30%.
Geez, I wish I remembered how to do this math.
But, a proc is a proc is a proc. Pick up some of the black sheep like Entropic %Heal. There's also a kb %rech which I've been wanting to try, but can't see how 5 sec of 100% rech boost would be noticable. And for those who say that the Entropic heal isn't noticable, not each one. It's more a "Which raindrop caused the flood" thing.
[And definately, someone tell me if I'm full of crap.]
[Some edits]
Well, talking probablility is not my bag, really, so another will come to correct me if I'm wrong.
First, obviously, by slotting the second proc the chances of both firing at the same time goes from a zero chance to something. And while I don't know the exact percentage, it's kinda close to if you rolled two five sided dies and you got snake-eyes. Each will fire at 20%, but that 1/5 will not coincide except less than that 1/5, if I remember correctly. Procs work. But statistics are against you if you want grouping. Even if you put six procs in a power, the chances of it having over two go off at any one time are [-pulling number out of my rear-] less than around 30%. Geez, I wish I remembered how to do this math. But, a proc is a proc is a proc. Pick up some of the black sheep like Entropic %Heal. There's also a kb %rech which I've been wanting to try, but can't see how 5 sec of 100% rech boost would be noticable. And for those who say that the Entropic heal isn't noticable, not each one. It's more a "Which raindrop caused the flood" thing. [And definately, someone tell me if I'm full of crap.] |
edit: i was wrong actually the proc can't stack with itself bleh stupid me
still good in footstomp though cause its almost garenteed to fire
Procs work. But statistics are against you if you want grouping. Even if you put six procs in a power, the chances of it having over two go off at any one time are [-pulling number out of my rear-] less than around 30%.
[Some edits] |
4% chance of both procs going off (that's the 1/5 of 1/5) and a 32% chance of a single proc going off, which means that there is a 36% chance that any proc will go off (I think the probabilities are against you that Post is referring to, is that there is only a 36% chance for a proc to go off rather than a 40% chance).
Expanding to the 6 procs (we'll assume all at 20%) there is still a 26% chance (rounding numbers) that no proc at all will go off.
the chance that 1 proc will go off is : 39%
the chance that 2 procs will go off is: 25%
the chance that 3 procs will go off is: 8%
the chance that 4 procs will go off is: 1.5%
the chance that 5 procs will go off is: ~0.15%
the chance that 6 procs will go off is: 0.006%
These percentages are found by multiplying the chance a particular combination of firing and not firing will occur by the number of ways that the particular combination can occur. So...for the 2 procs example:
you need for 4 of the procs to not fire (.8 * .8 * .8 * .8) and two of the procs to fire (.2 * .2) = 1.64%
then there are 6*5/2*1 = 15 ways to choose which procs those two are going to be (there are 6*5 ways to choose procs if order matter, 6 choices for the first proc and the remaining 5 procs for the second. However choosing proc A and then proc B is the same as choosing proc B and proc A since order does not matter). so 15 * 1.64 = 24.57%
Oh, figured you must have edited this about the +recharge proc. you'er correct the +recharge proc will not stack with itself, and if it fires while the buff is still active, it will do nothing. However, i will second that it is very good in footstomp (and other aoe powers) because it hits so many targets and it has a chance to fire on each one and footstomp has a low recharge time.
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So in my case...If I have a purple +dmg proc and a Oblivion +dmg proc, what's my chance of any of them firing in footstomp?
20 and 33% (IIRC the percentages right :P)
They don't care about each other, so they can also go off at the same time. I'd call it roughly a 40-45% chance one or the other would go off.
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It would be a 20% x 33% = 6.6% chance that both fire, a 33% - 6.6% = 26.3% chance that only the Purple fires, a 20% - 6.6% = 13.4% chance that only the Oblivion fires, and a (100% - 33%) x (100% x 20%) = 53.6% chance that neither proc fires.
This is checked on EACH enemy, individually.
On [Foot Stomp] with a 10 target cap, there is a 0.000 000 001 568% chance of both firing on EVERY target, and a 0.001 957% chance of neither one proccing at all.
On average, you will see the purple proc fire on 3 enemies, and the non-purple fire on two enemies (possibly overlapping, possibly different targets) each time you use [Foot Stomp] against a max-sized group.
EDIT: It's a 46.4% chance, per target, that at least one target will fire. So that was a pretty good guess, Rajani.
@Roderick
From my experience the damage they do isn't really worth using up a slot for them. I only use +dmg procs when I want a full set of a recipie like oblits.
@Roderick
[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]
Expanding to the 6 procs (we'll assume all at 20%) there is still a 26% chance (rounding numbers) that no proc at all will go off.
the chance that 1 proc will go off is : 39% the chance that 2 procs will go off is: 25% the chance that 3 procs will go off is: 8% the chance that 4 procs will go off is: 1.5% the chance that 5 procs will go off is: ~0.15% the chance that 6 procs will go off is: 0.006% These percentages are found by multiplying the chance a particular combination of firing and not firing will occur by the number of ways that the particular combination can occur. |
That one in particular apparently has a 100% chance to never go off.
Well if you're using purple sets, you'll most likely be using at least 5 slots for them and in that case I always drop the Damage enhancement in favor for the proc.
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Also keep in mind which power you are putting it into. Some powers have such low base damage that enhancing the damage does much less than adding a proc.
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@Roderick
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No, it's got a 2% chance to go off, and only does a mag 1 stun, meaning it will only affect Rikti Monkies, and other Underling-class enemies, unless it's stacked on top of a pre-existing stun.
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The Triumphant Insult Disorient Proc is *supposed to be* a 10% chance of a 3 Second, Mag 1 stun.
However, it's been pretty much proven that it never fires at all.
You're probably thinking of the Debilitative Action Disorient Proc (from the immobilize sets).
That one is a 2% chance of an 8 second, Mag 2 stun.
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If I slot a AoE power such as Footstomp with a IO set that has a proc for +dmg to it like Armageddon for example, can I also add another +dmg proc from a different set like Oblivion to increase my dmg output? Or it doesn't work that way and I am just wasting a slot for the second +dmg proc? I really appreciate it if you can provide any info regarding this matter. Thank you.