Double Procs


BeLikeWater

 

Posted

If I slot a AoE power such as Footstomp with a IO set that has a proc for +dmg to it like Armageddon for example, can I also add another +dmg proc from a different set like Oblivion to increase my dmg output? Or it doesn't work that way and I am just wasting a slot for the second +dmg proc? I really appreciate it if you can provide any info regarding this matter. Thank you.


 

Posted

ya you can slot multiple damage procs in a single attack no waste. They all have a chance to fire no matter how many you stuff in footstomp or any other attack for that matter.


 

Posted

So does that mean I have a chance of seeing BOTH +dmg Procs fires at the same time and will see 2 different set of extra dmg on my screen?


 

Posted

indeed it does.


 

Posted

thank you very much


 

Posted

Well, talking probablility is not my bag, really, so another will come to correct me if I'm wrong.

First, obviously, by slotting the second proc the chances of both firing at the same time goes from a zero chance to something. And while I don't know the exact percentage, it's kinda close to if you rolled two five sided dies and you got snake-eyes. Each will fire at 20%, but those fifths will not coincide except less than 1/25, <4%, if I remember correctly.

Procs work. But statistics are against you if you want grouping. Even if you put six procs in a power, the chances of it having over two go off at any one time are [-pulling number out of my rear-] less than around 30%.

Geez, I wish I remembered how to do this math.

But, a proc is a proc is a proc. Pick up some of the black sheep like Entropic %Heal. There's also a kb %rech which I've been wanting to try, but can't see how 5 sec of 100% rech boost would be noticable. And for those who say that the Entropic heal isn't noticable, not each one. It's more a "Which raindrop caused the flood" thing.

[And definately, someone tell me if I'm full of crap.]

[Some edits]


 

Posted

Quote:
Originally Posted by Postagulous View Post
Well, talking probablility is not my bag, really, so another will come to correct me if I'm wrong.

First, obviously, by slotting the second proc the chances of both firing at the same time goes from a zero chance to something. And while I don't know the exact percentage, it's kinda close to if you rolled two five sided dies and you got snake-eyes. Each will fire at 20%, but that 1/5 will not coincide except less than that 1/5, if I remember correctly.

Procs work. But statistics are against you if you want grouping. Even if you put six procs in a power, the chances of it having over two go off at any one time are [-pulling number out of my rear-] less than around 30%.

Geez, I wish I remembered how to do this math.

But, a proc is a proc is a proc. Pick up some of the black sheep like Entropic %Heal. There's also a kb %rech which I've been wanting to try, but can't see how 5 sec of 100% rech boost would be noticable. And for those who say that the Entropic heal isn't noticable, not each one. It's more a "Which raindrop caused the flood" thing.

[And definately, someone tell me if I'm full of crap.]

edit: i was wrong actually the proc can't stack with itself bleh stupid me

still good in footstomp though cause its almost garenteed to fire


 

Posted

Quote:
Originally Posted by Postagulous View Post
Procs work. But statistics are against you if you want grouping. Even if you put six procs in a power, the chances of it having over two go off at any one time are [-pulling number out of my rear-] less than around 30%.
[Some edits]
Obviously the chance that a proc will go off will depend on the chance the proc will fire at all (purple damage procs are 33%, most other damage procs are 20%). Assuming 2 20% damage procs in a power then there is a
4% chance of both procs going off (that's the 1/5 of 1/5) and a 32% chance of a single proc going off, which means that there is a 36% chance that any proc will go off (I think the probabilities are against you that Post is referring to, is that there is only a 36% chance for a proc to go off rather than a 40% chance).

Expanding to the 6 procs (we'll assume all at 20%) there is still a 26% chance (rounding numbers) that no proc at all will go off.

the chance that 1 proc will go off is : 39%
the chance that 2 procs will go off is: 25%
the chance that 3 procs will go off is: 8%
the chance that 4 procs will go off is: 1.5%
the chance that 5 procs will go off is: ~0.15%
the chance that 6 procs will go off is: 0.006%

These percentages are found by multiplying the chance a particular combination of firing and not firing will occur by the number of ways that the particular combination can occur. So...for the 2 procs example:

you need for 4 of the procs to not fire (.8 * .8 * .8 * .8) and two of the procs to fire (.2 * .2) = 1.64%

then there are 6*5/2*1 = 15 ways to choose which procs those two are going to be (there are 6*5 ways to choose procs if order matter, 6 choices for the first proc and the remaining 5 procs for the second. However choosing proc A and then proc B is the same as choosing proc B and proc A since order does not matter). so 15 * 1.64 = 24.57%

Quote:
Originally Posted by Lucky View Post
edit: i was wrong actually the proc can't stack with itself bleh stupid me
Oh, figured you must have edited this about the +recharge proc. you'er correct the +recharge proc will not stack with itself, and if it fires while the buff is still active, it will do nothing. However, i will second that it is very good in footstomp (and other aoe powers) because it hits so many targets and it has a chance to fire on each one and footstomp has a low recharge time.


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Posted

So in my case...If I have a purple +dmg proc and a Oblivion +dmg proc, what's my chance of any of them firing in footstomp?


 

Posted

20 and 33% (IIRC the percentages right :P)

They don't care about each other, so they can also go off at the same time. I'd call it roughly a 40-45% chance one or the other would go off.


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Posted

It would be a 20% x 33% = 6.6% chance that both fire, a 33% - 6.6% = 26.3% chance that only the Purple fires, a 20% - 6.6% = 13.4% chance that only the Oblivion fires, and a (100% - 33%) x (100% x 20%) = 53.6% chance that neither proc fires.

This is checked on EACH enemy, individually.

On [Foot Stomp] with a 10 target cap, there is a 0.000 000 001 568% chance of both firing on EVERY target, and a 0.001 957% chance of neither one proccing at all.

On average, you will see the purple proc fire on 3 enemies, and the non-purple fire on two enemies (possibly overlapping, possibly different targets) each time you use [Foot Stomp] against a max-sized group.

EDIT: It's a 46.4% chance, per target, that at least one target will fire. So that was a pretty good guess, Rajani.


@Roderick

 

Posted

From my experience the damage they do isn't really worth using up a slot for them. I only use +dmg procs when I want a full set of a recipie like oblits.


 

Posted

Quote:
Originally Posted by kojirodensetsu View Post
From my experience the damage they do isn't really worth using up a slot for them. I only use +dmg procs when I want a full set of a recipie like oblits.
They're also worth it if you've already slotted enough Damage enhancements that adding more would be lost to Enhancement Diversification. Of course, since they're not guaranteed damage, it's best to only use them if you have slots to spare; don't short change an important power for a chance for more damage.


@Roderick

 

Posted

Quote:
Originally Posted by kojirodensetsu View Post
From my experience the damage they do isn't really worth using up a slot for them. I only use +dmg procs when I want a full set of a recipie like oblits.
Well if you're using purple sets, you'll most likely be using at least 5 slots for them and in that case I always drop the Damage enhancement in favor for the proc.


[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]

 

Posted

Quote:
Originally Posted by Draggynn View Post
Expanding to the 6 procs (we'll assume all at 20%) there is still a 26% chance (rounding numbers) that no proc at all will go off.

the chance that 1 proc will go off is : 39%
the chance that 2 procs will go off is: 25%
the chance that 3 procs will go off is: 8%
the chance that 4 procs will go off is: 1.5%
the chance that 5 procs will go off is: ~0.15%
the chance that 6 procs will go off is: 0.006%

These percentages are found by multiplying the chance a particular combination of firing and not firing will occur by the number of ways that the particular combination can occur.
I do want to take this moment to remind every one that one proc that breaks these probabilities is Triumphant Insult: Chance to Disorient.

That one in particular apparently has a 100% chance to never go off.


 

Posted

Quote:
Originally Posted by Fiery-Enforcer View Post
Well if you're using purple sets, you'll most likely be using at least 5 slots for them and in that case I always drop the Damage enhancement in favor for the proc.
Unless you exemp a lot, where the exemplar effects kick in before enhancement diversification, so overslotting makes a huge difference. Meanwhile, the damage the proc does is based on your active level and will drop as well.

Also keep in mind which power you are putting it into. Some powers have such low base damage that enhancing the damage does much less than adding a proc.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
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Posted

Quote:
Originally Posted by Willowpaw View Post
I do want to take this moment to remind every one that one proc that breaks these probabilities is Triumphant Insult: Chance to Disorient.

That one in particular apparently has a 100% chance to never go off.
No, it's got a 2% chance to go off, and only does a mag 1 stun, meaning it will only affect Rikti Monkies, and other Underling-class enemies, unless it's stacked on top of a pre-existing stun.


@Roderick

 

Posted

Quote:
Originally Posted by Willowpaw View Post
I do want to take this moment to remind every one that one proc that breaks these probabilities is Triumphant Insult: Chance to Disorient.

That one in particular apparently has a 100% chance to never go off.
And even if it did fire (which it doesn't...ever), you'd never notice as it's only a Mag 1 stun and can't even stun minions by itself...


6000+ levels gained and 8 level 50's
Hello, my name is Soulwind and I have Alt-Itis.

 

Posted

Quote:
Originally Posted by Soulwind View Post
And even if it did fire (which it doesn't...ever), you'd never notice as it's only a Mag 1 stun and can't even stun minions by itself...
Wow, that is a Triumphant Insult.


 

Posted

Quote:
Originally Posted by Willowpaw View Post
I do want to take this moment to remind every one that one proc that breaks these probabilities is Triumphant Insult: Chance to Disorient.

That one in particular apparently has a 100% chance to never go off.
Which is why Perfect Zinger is the best. Killing greys with a taunt, aww yeah 8)


~union4lyfe~

 

Posted

Quote:
Originally Posted by Roderick View Post
No, it's got a 2% chance to go off, and only does a mag 1 stun, meaning it will only affect Rikti Monkies, and other Underling-class enemies, unless it's stacked on top of a pre-existing stun.
Actually not Roderick.

The Triumphant Insult Disorient Proc is *supposed to be* a 10% chance of a 3 Second, Mag 1 stun.

However, it's been pretty much proven that it never fires at all.

You're probably thinking of the Debilitative Action Disorient Proc (from the immobilize sets).

That one is a 2% chance of an 8 second, Mag 2 stun.


6000+ levels gained and 8 level 50's
Hello, my name is Soulwind and I have Alt-Itis.

 

Posted

Quote:
Originally Posted by Duncan_Frost View Post
Which is why Perfect Zinger is the best. Killing greys with a taunt, aww yeah 8)
Yeah. I love the Perfect Zinger proc. Pity it can't go into a neener field power like Rise to the Challenge. Then RttC would be like a Pepe LePew field when amongst a bunch of grays.


 

Posted

Quote:
Originally Posted by Willowpaw View Post
Yeah. I love the Perfect Zinger proc. Pity it can't go into a neener field power like Rise to the Challenge. Then RttC would be like a Pepe LePew field when amongst a bunch of grays.
Unless it killed you first.


Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net

Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.

 

Posted

Quote:
Originally Posted by Willowpaw View Post
Yeah. I love the Perfect Zinger proc. Pity it can't go into a neener field power like Rise to the Challenge. Then RttC would be like a Pepe LePew field when amongst a bunch of grays.
I have it slotted in Invincibility. It's no longer allowed, but I slotted it back when it was still allowed, and it still works. It's fun standing in the middle of a mob and seeing the orange numbers every 10 seconds from a power that's not even an attack. lol