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Posts
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Joined
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Yes the display on the enhancement screen as well as the combat attribute screen are now different than that of Issue 16. It has been changed seemingly to...not accept the defense enhancements that I put into them. I want to know if I am NOT suppose to put defense enhancements into them or if this is some kind of bug.
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After the release of Issue 17, I noticed that the power Grant Cover say it accepts Defense enhancements, but doesn't seem to affect it when I add those enhancements into it. I do not see any increase in defense or defense debuff and recharge resistance. So my question is...why does it accept defense enhancements when it doesn't do anything? At least it doesn't SEEM to be doing anything to me. Would someone clarify this to me? Thank you very much!
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So in my case...If I have a purple +dmg proc and a Oblivion +dmg proc, what's my chance of any of them firing in footstomp?
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So does that mean I have a chance of seeing BOTH +dmg Procs fires at the same time and will see 2 different set of extra dmg on my screen?
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If I slot a AoE power such as Footstomp with a IO set that has a proc for +dmg to it like Armageddon for example, can I also add another +dmg proc from a different set like Oblivion to increase my dmg output? Or it doesn't work that way and I am just wasting a slot for the second +dmg proc? I really appreciate it if you can provide any info regarding this matter. Thank you.
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I am wondering if why I keep getting purple recipes of the same set over and over again. They are not duplicate of the same recipe but rather one of each in the set! So far all I'm getting are Coersive Persuasion and Hecatombs. I have 5 of each of the sets. Rarely do purples of another set drop for me. Why is that? Is that pure luck or something else is going on? This happens to me before too but I didn't get the entire set before I realize something is odd happening. The only thing that I can think of is...maybe I have some of the recipes like one or 2 of Hecatombs and Coersive Persuasion sitting on my recipe tray that might lead to this? I'm not making sense I know but I'm just boggled as to why I consistently get the recipes of the same set that's all.
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I do have defense slotted on EA. I just don't have 3 defense IO. I have one from LoTG +defense IO and the other is also a LoTG +recharger 7.5% that also give a bit of +defense as well. I checked on Mids that if I have 3 lvl 50 +def IO I have about maybe 2% more defense IF I hit a mob of 10. I figure I'll save the slots for something else. Since my build have a lot of +global recharge along with hasten, EA come back fast even without slotting any +recharge into it. Since I already am softcapped and beyond, I basically use EA as a way to gain endurance back because I just spam AoEs most of the time when I'm in the middle of a mob.
Then I see my HP bar drop below half after two bosses land their hits on me
My eyes widen and hit Hoarfrost and if there are debuffs on me, I'll eat a purple.
If things still going badly for me then my only defense will be my inspiration tray!lol
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According to Mids extra defense IO in Energy Absorption doesn't make it much better after the first one. Weave provides more defense in this case. I cannot have build up at 41 because my build need fireball to be 5 slotted with a purple set. And I can't do that if I get build up at 41. I need fire mastery because I can't slot Ice storm with the ragnarvok set. I have Icicle to help me with aggro control since I do not have taunt. I was having difficulty with aggro management without it. I did 6 slotted Weave. I didn't 4 slot Tough because the extra enhancement would only increase the dmg resistance of Tough to about oh...2% more. which is a waste of slot.
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well here's my ice/fire build. Any advice as to what I should remove in order to have Hibernate?
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Hoarfrost- (A) Numina's Convalescence - Heal
- (3) Numina's Convalescence - Heal/Endurance
- (15) Numina's Convalescence - Heal/Recharge
- (34) Steadfast Protection - Resistance/+Def 3%
- (43) Numina's Convalescence - Heal/Endurance/Recharge
- (A) Kinetic Combat - Damage/Endurance/Recharge
- (3) Kinetic Combat - Damage/Recharge
- (13) Kinetic Combat - Accuracy/Damage
- (13) Kinetic Combat - Damage/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (5) Red Fortune - Defense
- (5) Red Fortune - Defense/Endurance
- (9) Red Fortune - Defense/Endurance/Recharge
- (9) Red Fortune - Defense/Recharge
- (17) Red Fortune - Endurance
- (A) Endurance Reduction IO
- (A) Obliteration - Damage
- (7) Obliteration - Accuracy/Recharge
- (7) Obliteration - Damage/Recharge
- (11) Obliteration - Accuracy/Damage/Recharge
- (11) Obliteration - Accuracy/Damage/Endurance/Recharge
- (27) Obliteration - Chance for Smashing Damage
- (A) Luck of the Gambler - Recharge Speed
- (37) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (A) Endurance Reduction IO
- (A) Run Speed IO
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (17) Numina's Convalescence - Heal
- (46) Regenerative Tissue - +Regeneration
- (46) Miracle - +Recovery
- (A) Luck of the Gambler - Recharge Speed
- (19) Luck of the Gambler - Defense/Endurance
- (19) Luck of the Gambler - Defense/Recharge
- (23) Luck of the Gambler - Defense/Endurance/Recharge
- (23) Luck of the Gambler - Defense
- (A) Performance Shifter - EndMod/Accuracy
- (21) Performance Shifter - EndMod
- (21) Performance Shifter - Chance for +End
- (A) Obliteration - Chance for Smashing Damage
- (25) Obliteration - Damage
- (25) Obliteration - Damage/Recharge
- (36) Obliteration - Accuracy/Damage/Recharge
- (37) Obliteration - Accuracy/Recharge
- (43) Obliteration - Accuracy/Damage/Endurance/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (27) Kinetic Combat - Damage/Endurance
- (34) Kinetic Combat - Damage/Recharge
- (36) Kinetic Combat - Damage/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (40) Luck of the Gambler - Defense
- (A) Armageddon - Chance for Fire Damage
- (29) Armageddon - Damage
- (29) Armageddon - Damage/Recharge
- (31) Armageddon - Accuracy/Damage/Recharge
- (31) Armageddon - Damage/Endurance
- (A) HamiO:Ribosome Exposure
- (31) HamiO:Ribosome Exposure
- (A) Luck of the Gambler - Recharge Speed
- (33) Red Fortune - Defense
- (33) Red Fortune - Defense/Endurance
- (33) Red Fortune - Defense/Recharge
- (34) Red Fortune - Defense/Endurance/Recharge
- (37) Red Fortune - Endurance
- (A) Recharge Reduction IO
- (36) Recharge Reduction IO
- (40) Recharge Reduction IO
- (A) Hecatomb - Chance of Damage(Negative)
- (39) Hecatomb - Damage
- (39) Hecatomb - Damage/Recharge
- (39) Hecatomb - Accuracy/Damage/Recharge
- (40) Hecatomb - Damage/Endurance
- (A) Gravitational Anchor - Immobilize
- (42) Gravitational Anchor - Immobilize/Recharge
- (42) Gravitational Anchor - Accuracy/Immobilize/Recharge
- (42) Gravitational Anchor - Accuracy/Recharge
- (43) Gravitational Anchor - Immobilize/Endurance
- (A) Apocalypse - Chance of Damage(Negative)
- (45) Apocalypse - Damage
- (45) Apocalypse - Damage/Recharge
- (45) Apocalypse - Accuracy/Damage/Recharge
- (46) Apocalypse - Damage/Endurance
- (A) Ragnarok - Damage
- (48) Ragnarok - Damage/Recharge
- (48) Ragnarok - Accuracy/Damage/Recharge
- (48) Ragnarok - Accuracy/Recharge
- (50) Ragnarok - Damage/Endurance
- (A) Rectified Reticle - To Hit Buff
- (50) Rectified Reticle - To Hit Buff/Recharge
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
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I got Hoarfrost. I had it since my single digit lvl. I need it for obvious reason hehe
. I don't have Hibernate though. I don't have a power slot for it. It's either I give up Build Up and take Hibernate...or I just use Eye of the Magus as a substitute. So far I'm ok with the Eye. And I have chilling embrace. I even have Icicles too. So IOs for Resist is useless, huh? Oh well. So far I have 55% S/L defense and 45% energy/negative energy defense. I'm usually ok unless I run into debuffing enemies. I guess I have to live life dangerously then lol :P
Thanks for the advices. I really appreciate it. Now....build up or hibernate...hmm. -
I made a ice armor/fire melee tanker after trying out other tanker primaries like Invul, Stone, and Fire. I figure I give it a try since I've never play with a pure defense type tanker before(Shield Defense wasn't in yet when I made him).
I really like my ice tank. He's fun to play with because I have to watch out for when he get hit and his hp start to plummet faster than...well my other tanks(except maybe fire). I need to use inspirations(green and purple mostly) and temp powers like Eye of the Magus when that happens. It was kinda thrilling for me to play a tank this way. It's almost just like my SR scrapper except that I get more aggro. I have a bad habit of trying to bite off more than I can chew and ended up kissing the cold, hard floor. The fact that I can be at full health in one moment and out cold the next is what make me keep playing my ice/fire tank!
I do have a question though. Is there anything that can save me when my defense collapsed due to debuffs, bad luck, etc? Are there any resist pool powers beside Tough or some other dmg mitigation powers that I can use to lessen my demise? :P
Thank you in advance!