Will we ever get an Ice Melee revamp?


Acemace

 

Posted

Quote:
Originally Posted by Fire_Minded View Post

Iv had people say Super Strength has Superior AoE capability then half the other Melee sets for Tankers, and even throw up a DPS chart to try and prove it to me.Failing misserably with trying to tell me the AoE of Super Strength beats all the AoE and Cones Axe has for a Tanker.Simply by pointing out the Radius of Footstomp.
10 Melee Sets

For AOE thanks to rage and footstomp together SS beats out....

1 Stone
2 Ice
3 Energy
4 Electric
5 Dark

To me that seems like SS has better AoE capability than half the other tanker sets.

On brutes (thanks to up to 3 AoE patron powers) it can also beat out claws, DB and FM with ease and can give axe and mace a run for the money on high recharge builds.


Just sayin.


 

Posted

Quote:
Originally Posted by HelinCarnate View Post
10 Melee Sets

For AOE thanks to rage and footstomp together SS beats out....

1 Stone
2 Ice
3 Energy
4 Electric
5 Dark

To me that seems like SS has better AoE capability than half the other tanker sets.
While SS does indeed beat out Ice, and likely Elec, it's not by much.

AoE order is:

Fire > SS (or Elec) > Elec (or SS) > Ice > everything else.

Why you have Elec & Ice lumped together w/EM, Stone & Dark (3 three AoE bottom feeders), I have no idea. It's not even close, really.


An Offensive Guide to Ice Melee

 

Posted

As one of the people ( Tundara, Molar_Mauler, Ice_Ember, Wonderslug, and Aett_Thorn ) who fought for the most recent Ice Melee changes and has multiple Ice Melee tankers since launch, I have to say the only change that should be asked for is Greater Ice Sword to have another look. Ice Melee is about control and the only reason we asked for the changes were due to some of its control being reduced due to target cap changes "see Ice Patch target cap changes" and Frozen Aura being mostly worthless and an automatically skippable power way back when. With the Frozen Aura changes and Frost being (bare with me) used intelligently, Ice Melee does very well with multiple targets.


If I were to consider realistic options to improve Ice Melee this would be my list. For myself most of these besides GIS are QOL changes.

Either increase GIS damage from 87.2 to 108 (at 50) or decrease its activation from 2.33 seconds to 1.86 seconds and the recharge time from 10 seconds to 8 seconds. (Just a note, a power called Greater Ice Sword should be "Greater" then Ice Sword. )

Make Freezing Touches damage non DOT or frontload most of it like the Midnight Grasp change.

Frontload or split Frosts DOT into only 2 ticks of damage over 3 seconds instead of 6 ticks over 5 seconds .

Overall Ice Melee is performing much better then it used to. I am not going to quote numbers to support my position, but my experiences are more then enough to back up my point.


Ice


 

Posted

Quote:
Originally Posted by Ice Knight View Post
As one of the people ( Tundara, Molar_Mauler, Ice_Ember, Wonderslug, and Aett_Thorn ) who fought for the most recent Ice Melee changes

I'd like to think that the Devs looked at the other forums too but have to say we didn't do a lot of fighting, complaining or anything and so it was a way less laborious read.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Quote:
Originally Posted by New Dawn View Post
I'd like to think that the Devs looked at the other forums too but have to say we didn't do a lot of fighting, complaining or anything and so it was a way less laborious read.
Well, it was pretty much agreed that Ice Melee needed a change. Our fighting typically tended to be about HOW it should change, which made it so that our conversations were pretty cordial and on track.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

Quote:
Originally Posted by Ice Knight View Post
Make Freezing Touches damage non DOT or frontload most of it like the Midnight Grasp change.

Frontload or split Frosts DOT into only 2 ticks of damage over 3 seconds instead of 6 ticks over 5 seconds .
Now those are changes I can get behind. Wouldn't change the power balance in any meaningful way, but might help alleviate the (still!) prevailing perception that IM is teh gimp.

As for GIS, as I stated above, I certainly wouldn't mind a buff, but I'm afraid that getting IM's ST damage out of the basement might upset the tanker secondary balance. Then again, no one would ever believe IM was OP, so we could prolly get away with it.


An Offensive Guide to Ice Melee

 

Posted

Quote:
Originally Posted by Ice Knight View Post

Either increase GIS damage from 87.2 to 108 (at 50) or decrease its activation from 2.33 seconds to 1.86 seconds and the recharge time from 10 seconds to 8 seconds. (Just a note, a power called Greater Ice Sword should be "Greater" then Ice Sword. )
None of those changes to GIS would happen as you suggested. The damage and endurance for GIS is currently the same as other single target 10 second recharge attacks. If the devs were to increase the damage, it would probably be to 101.4 and would also have an additional 2 seconds added to the recharge and bump up the end cost to 11.9. Some people could live with this change, but others would not because their attack chains would be messed up.

Decrease in animation time may be possible but not with a lower recharge time. At least not without other changes. If the recharge time was dropped to 8 seconds then the damage would probably drop the damage to 73 and endurance to 8.53. I also imagine they would drop the slow from -16% to -8%. Again while some people would be fine with those changes, many would be upset over lower damage. (Me being one of them)

About the only thing that could be done to GIS that would make the fewest people upset would be to just decrease the animation time. Put a big Ice sword in hand and do the Jawbreaker animation, for example, for a cast time of 1.83 seconds.

(damage numbers for lvl 50)


 

Posted

Well, they could always just proliferate the set to Stalkers and make the larger changes to GIS to see how it went. If the datamining shows it performing a lot better, maybe it will leak back over to the Tanker set >_>


 

Posted

So if they leave Ice Melee as it is, what does it work well with ?

And why ?


@Drowning Samurai
Currently playing
The Drowning Samurai (Villains)
Sugar Calavera (Hero)

 

Posted

Quote:
Originally Posted by Sharkbait View Post
So if they leave Ice Melee as it is, what does it work well with ?

And why ?
I liked my Shield/Ice. It was on my second account, which I deactivated though. AAO adds nicely to the damage in a consistent manner, unlike Fiery Embrace. Grouping the spawn and using Frost helps too. Shield Charge... it really is that nice. I may at some point roll another Shield/Ice if I get some free time to play again.

The long animation and medium damage from GIS is helped some by AAO, but bosses are still painfully slow. If the animation was shortened, even keeping the horrid damage, it would help. I dont use it often because I would rather use Frost if there is more than one enemy left. If it was given a small cone, such as Cleave, Shatter, or Head Splitter, then I would use GIS more. As it is now, GIS is an attack that holds Kinetic Combat just like brawl. (GIS does have two Pounding Slugfest as well)

Front loading the damage on Frost and Frozen Touch would be nice, though I dont see that change coming.

I would like an alternate animation/graphic for the the two swords though. With Frost and Frozen Touch not having weapons, seeing the GIS used doesnt mesh well with the other attacks now. Just my personal opinion on that and with as little as I use GIS. it is not a big deal.


YMMV---IMO
Ice Ember

 

Posted

It works well with just about anything. Stone, Ice, Fire, Dark and Elec have damage aruas that cause mobs to try and run away when they get low on health. Ice patch hleps keep mobs in check.

Frozen aura is great mitigation for minions. With lots of mobs around you if solo, you can put the little stuff to sleep, concentrate on the boss and still feed RTTC, Invincibility or AAO.

Also adding more slows to mud pots is always a luagh.


What it does not go well with is trying to kill stuff fast solo.


 

Posted

I have been away for a few days,


Quote:
Originally Posted by New Dawn View Post
I'd like to think that the Devs looked at the other forums too but have to say we didn't do a lot of fighting, complaining or anything and so it was a way less laborious read.
Agreed, we did alot of crunching back and forth with numbers. Unfortunantly the actual Ice Melee 1 2 and 3 threads no longer exist. Honestly I didn't see much in other forums about Ice Melee besides the Main Powers forum and here. Alot of people pushed for the changes and my apologies to those that did push that I didn't mention.

Quote:
Originally Posted by Aett_Thorn View Post
Well, it was pretty much agreed that Ice Melee needed a change. Our fighting typically tended to be about HOW it should change, which made it so that our conversations were pretty cordial and on track.
Agreed, we had some heated and fun debates about it.

Quote:
Originally Posted by HelinCarnate View Post
None of those changes to GIS would happen as you suggested. The damage and endurance for GIS is currently the same as other single target 10 second recharge attacks. If the devs were to increase the damage, it would probably be to 101.4 and would also have an additional 2 seconds added to the recharge and bump up the end cost to 11.9. Some people could live with this change, but others would not because their attack chains would be messed up.

Decrease in animation time may be possible but not with a lower recharge time. At least not without other changes. If the recharge time was dropped to 8 seconds then the damage would probably drop the damage to 73 and endurance to 8.53. I also imagine they would drop the slow from -16% to -8%. Again while some people would be fine with those changes, many would be upset over lower damage. (Me being one of them)

About the only thing that could be done to GIS that would make the fewest people upset would be to just decrease the animation time. Put a big Ice sword in hand and do the Jawbreaker animation, for example, for a cast time of 1.83 seconds.

(damage numbers for lvl 50)
Agreed, my analysis was not as detailed as I should of made it. A long time ago I had a proposal bout GIS emulating GFS except without the DOT damage that GFS has (80% of the time) While a 2 sec increase in recharge time and a end bump should not do major damage to someones attack chain someone will be upset. No matter what change is made someone will complain. When FA was changed we had a few upset because of they used the sleep to their advantage.



As for what goes well with Ice Melee, Fiery Aura, Shields and Ice imo would work best. It also depends on what you want to do. If you are building more for AOE damage then those 3 would be great choices. Ice Melee is a benefit for any tanker primary with Ice Patch alone.



Ice


 

Posted

I personally would like to see Ice Patch's cast time shaved down a bit. Right now it is just too long IMO. GiS could stand a look at as well, though.


 

Posted

Quote:
Originally Posted by Aett_Thorn View Post
2) You can have my swords when you pry them from my cold, dead hands. Maybe with power customization in the future you can make it into a fist attack, but please don't offer an improvement for yourself that would take away the fun for someone else. I LIKE the sword powers.
Agreed! While I personally would like to see the Ice Melee sword attacks replaced with icicle studded fist attacks I see no reason to leave anyone else out in the cold in the process.


>


"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull

"Durability is the quintessential super-power. " -- Sailboat

 

Posted

Quote:
Originally Posted by Sharkbait View Post
So if they leave Ice Melee as it is, what does it work well with ?

And why ?
For pure tanking with no consideration to offense you can't really do much better than Stone/Ice, IMO. I am not saying that Ice Melee is bad offensively but being a control oriented set makes it far more effective for pure crowd control.


>


"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull

"Durability is the quintessential super-power. " -- Sailboat

 

Posted

Here is what I like to call a "Meta Idea". It can be applied to everything in the cities, but Ice offers a great example. Have different "tracks" for a powerset. If you envision the standard Ice Tanker, fine, you got your build. However, if you want to ditch all those cool control powers, take the Icy Fist track, and freeze/smash to your hearts content. The stuff would be high damage single target smash/cold, with secondary effect a tiny amount of stackable slows.

Apply this idea to every build/set in the game to allow more diversification within an already developed structure and you have the meta idea!


 

Posted

Quote:
Originally Posted by Blue_Centurion View Post
Here is what I like to call a "Meta Idea". It can be applied to everything in the cities, but Ice offers a great example. Have different "tracks" for a powerset. If you envision the standard Ice Tanker, fine, you got your build. However, if you want to ditch all those cool control powers, take the Icy Fist track, and freeze/smash to your hearts content. The stuff would be high damage single target smash/cold, with secondary effect a tiny amount of stackable slows.

Apply this idea to every build/set in the game to allow more diversification within an already developed structure and you have the meta idea!

Not a bad idea, I would love to see all of the tankers secondaries have a group fighting/melee controller track that was AoE and mez heavy with a balanced damage reduction.

The developers would probably see proliferation as an easier way to handle something like your "meta idea". It would be less of a headache to give Ice Melee to Scrappers and Stalkers or even back to Brutes, after switching out the slows for a damage debuff, and simply adjust the values of damage and secondary effects for the powers accordingly.


>


"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull

"Durability is the quintessential super-power. " -- Sailboat

 

Posted

Quote:
Originally Posted by Alamo View Post
First off I think ice melee needs to take a step in the more 'smashy' direction.
1. Get stone melee.
2. Go to costume editor.
3. Paint it white and light blue.

There, problem solved.


"You wear a mask to hide who you are, I wear a mask to show who I am"

Arc ID 91456: The Zombie Apocalypse Task Force:poster 1, poster 2


CLICK THE ABOVE LINK TO HELP DO YOUR PART TO SAVE C.O.H!!!!!

 

Posted

Since I posted this in another thread...

I think that FA's radius should match Foot Stomp's and GIS should use Clobber's damage/rech/end numbers. This way Ice Melee would have a hard hitter, but not a KO Blow/S. Smash potency power.


 

Posted

Quote:
Originally Posted by Kioshi View Post
Since I posted this in another thread...

I think that FA's radius should match Foot Stomp's and GIS should use Clobber's damage/rech/end numbers. This way Ice Melee would have a hard hitter, but not a KO Blow/S. Smash potency power.
Sounds good to me.


YMMV---IMO
Ice Ember

 

Posted

I'm just saying Frost should be a PBAoE.....



Freedom Bound!!!

 

Posted

Quote:
Originally Posted by MentalMidget View Post
I'm just saying Frost should be a PBAoE.....
sounds good too, but it is one of the things that was asked for before Frozen Aura was given damage. I doubt it would happen, but you could always hope.

I found the best slotting for Frost, when you hit 47-50, is 3 Dam/Range HO's, two Taunt acc/rech, and a taunt Rech (set bonus)


YMMV---IMO
Ice Ember