Inflation: knock off the inf-sink idea's please. Here's how to "fix" the perception problem.


Aura_Familia

 

Posted

Quote:
Originally Posted by Tokyo View Post
I opened myself to that. XD

And I never said it was a cure by any means. It's a suggestion to curtail hoarding and implement a money sink.
Which will only hurt those who aren't rolling in INF, and not make one whit of difference to the multi-billionaires this is supposed to affect.
Quote:
You already have personal salvage storage and a personal enhancement tray. Base storage only encourage hoarding and since most people DO use storage it's a great way to introduce a money sink.
No, it's a way to penalize people who don't need penalizing. It's removing money from people who can't afford to have it removed, while really not bothering those who have a ton of INF.

Tell me, if you were charging $300 rent to people for something, who would it hurt more - the person making $400 a month, or the person who makes $150,000/mo plus bonuses and stock?

Guess who you're affecting with this stupid idea?

Quote:
An influence sink that works isn't going to be a popular one. :P
A penalty that hurts the people that aren't "part of the problem" while not really bothering those that have all the INF (and supposedly "drive up prices") is a stupid one, thus, yes, not popular.


 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
Which will only hurt those who aren't rolling in INF, and not make one whit of difference to the multi-billionaires this is supposed to affect.


No, it's a way to penalize people who don't need penalizing. It's removing money from people who can't afford to have it removed, while really not bothering those who have a ton of INF.

Tell me, if you were charging $300 rent to people for something, who would it hurt more - the person making $400 a month, or the person who makes $150,000/mo plus bonuses and stock?

Guess who you're affecting with this stupid idea?


A penalty that hurts the people that aren't "part of the problem" while not really bothering those that have all the INF (and supposedly "drive up prices") is a stupid one, thus, yes, not popular.
If you're storing an excess amount of salvage and enhancements you're part of the problem. *shrugs*

So we are penalizing people for hoarding or "storing" as you see it..call it what you will. I'm saying...no **** sherlock.

We really shouldn't have anything in our base that allows us to hoard and negatively impact the supply on the market. If we do, we should be penalized.


 

Posted

Quote:
Originally Posted by Tokyo View Post
If you're storing an excess amount of salvage and enhancements you're part of the problem. *shrugs*
I disagree, and I've explained my reasons why already. So do you have any proof to back up your idea? Any direct evidence?


 

Posted

Quote:
Originally Posted by Tokyo View Post
And yet, by introducing methods of storing salvage and enhancements it does have a significant impact on influence...
The effect your idea has on in-game influence:
- You add a fee that drains INF from everyone, most noticably to those who aren't the high earners.
- Those people get disgusted and quit.
- There are now fewer people playing the game, thus less INF is being earned and less stuff on the market... which, of course, means people who HAVE been piling up the INF can bid at the cap anyway.

yeah, great plan.

Quote:
your argument boils down to "I should be allowed to store/hoard items because I can and I shouldn't be penalized for it."
I'm already earning prestige to create the base, place the items, and put that storage in - storage shared among the entire SG.

I'm also using that storage to help the other SG members. It's none of your business what I'm using it for, quite frankly.
Quote:
Explain to me why it's a bad idea? Because we shouldn't be penalizing people for storing large sums of items? Even though those items SHOULD be either getting deleted or being circulated out on the market?
According to you. They "should" be getting used however people want to use them. They're paying their $15/mo as well. You don't like it, pay my sub fees and everyone elses. THEN you can dictate how they "should" or "should not" be getting used.

Typical SG base for me:
- Three tables for common IOs, sorted by range. Possibly an "overflow" table, too.
- One for IO sets for everyone. Don't need an IO, outgrew it? Put it there.
- One for personal IO storage (honor system - your name is on it when you put it in, don't take one that isn't yours.)
- 1-2 tables for DOs/SOs.
- Salvage tables for everyone's use.

So, who's paying fees on what *everyone* uses? And why be penalized, past base rent (which everyone, by earning prestige, contributes to) for daring to actually *share* and act as a *group?*

So, no, I don't like your poorly thought out, generally *horrid* suggestion. By the way, The market is not the cornerstone of the game. I don't give a rat's *** if "the market is hurt." I'm more interested in having fun with my friends and SG mates. You don't like that? Tough.


 

Posted

Quote:
Originally Posted by Tokyo View Post
If you're storing an excess amount of salvage and enhancements you're part of the problem. *shrugs*

So we are penalizing people for hoarding or "storing" as you see it..call it what you will. I'm saying...no **** sherlock.

We really shouldn't have anything in our base that allows us to hoard and negatively impact the supply on the market. If we do, we should be penalized.
The best way to alleviate hording is to encourage spending by giving more options not penalizing. Which is why there are so many ideas of "new" uses for inf that doesn't eject it back into the economy.

In game taxes to drain INF may work but would generate a lot of unpleasantness and is unnecessary.


 

Posted

Wow. Tokyo's ideas are probably the worst I've heard for this. And he - she - it - whatever is actually defending it like a good idea?

Ugh. Seriously, did you really think this through, or just assume everyone's rich and plays 24/7?


Wanted: Origin centric story arcs.
If you've only played an AT once (one set combo) and "hate" it - don't give up. Roll a different combo. It may just be those sets not clicking for you.

 

Posted

Quote:
Originally Posted by LISAR View Post
The best way to alleviate hording is to encourage spending by giving more options not penalizing. Which is why there are so many ideas of "new" uses for inf that doesn't eject it back into the economy.
/signed, /sealed, /this and /agree.


Wanted: Origin centric story arcs.
If you've only played an AT once (one set combo) and "hate" it - don't give up. Roll a different combo. It may just be those sets not clicking for you.

 

Posted

Quote:
Originally Posted by Tokyo View Post
Ugh. Seriously, did you really think this through, or just assume everyone's rich and plays 24/7?
Obviously, we're not only all super rich in the game, but also in real life! We're all so independently wealthy that we can sit around playing CoH all day, every day, racking up inf and hoarding our goodies to further our evil plans to make everything more expensive in the game, mu-hahahaha!


 

Posted

Quote:
Originally Posted by Coyote_Seven View Post
I disagree, and I've explained my reasons why already. So do you have any proof to back up your idea? Any direct evidence?
your reasons amount to "because we shouldn't penalize." I've pointed out that we should.

My suggestion isn't a bad one..it's just not a popular one. People want to be able to hoard ****. Trust me, I understand the feeling. Being able to store an excess amount of enhancements and salvage isn't helping the market supply and it isn't helping inflation.

something not being "fair" is not a bases for an argument.


 

Posted

Quote:
Originally Posted by Tokyo View Post
My suggestion isn't a bad one
Yes, yes it is. And the sooner you realize that, the better.


 

Posted

Quote:
Originally Posted by Tokyo View Post
something not being "fair" is not a bases for an argument.
It is when it's something for entertainment. When someone feels shorted they stop feeling entertained. Fair is a very important part of gaming.


 

Posted

Quote:
Originally Posted by Tokyo View Post
your reasons amount to "because we shouldn't penalize." I've pointed out that we should.

My suggestion isn't a bad one..it's just not a popular one. People want to be able to hoard ****. Trust me, I understand the feeling. Being able to store an excess amount of enhancements and salvage isn't helping the market supply and it isn't helping inflation.

something not being "fair" is not a bases for an argument.
If you're going to admonish me for stating no reasons you agree with, you shouldn't come back with "I think we should do this because I say so."

You're good at speaking in absolutes, but your idea really is a bad one. Your refusal to back it up with any valid reasons or evidence as to why such a change should be made also allude to you being afraid of your idea being subject to scrutiny, lest it truly be found ridiculous.

Besides which, you're the one adamant that we change the status quo here. So the onus is on you to convince us exactly why we should go with this plan of yours. So far, you've only been good at letting us know how stupid the rest us are for not automatically recognizing your sheer genius.


 

Posted

Quote:
Originally Posted by Coyote_Seven View Post
If you're going to admonish me for stating no reasons you agree with, you shouldn't come back with "I think we should do this because I say so."

You're good at speaking in absolutes, but your idea really is a bad one. Your refusal to back it up with any valid reasons or evidence as to why such a change should be made also allude to you being afraid of your idea being subject to scrutiny, lest it truly be found ridiculous.

Besides which, you're the one adamant that we change the status quo here. So the onus is on you to convince us exactly why we should go with this plan of yours. So far, you've only been good at letting us know how stupid the rest us are for not automatically recognizing your sheer genius.
i'm not going to attempt to convince you of anything because you're going to fight the idea with a religious zealotry the entire way. Which is fine.

My point is this... while it certainly wouldn't be popular. It would work. Saying my idea is dumb on the bases that it isn't fair is..well, dumb.

Anywho, enjoy your unchecked hoarding. I know I do. d;D


 

Posted

Quote:
Originally Posted by Tokyo View Post
i'm not going to attempt to convince you of anything because you're going to fight the idea with a religious zealotry the entire way. Which is fine.
Because you're doing the same thing?
Quote:
My point is this... while it certainly wouldn't be popular. It would work.
It would certainly reduce the number of people doing nice things like holding on to an enhancement for a friend or SG mate, and drive people from the game. Game shuts down = no hoarding.
Quote:
Saying my idea is dumb on the bases that it isn't fair is..well, dumb.
How about saying it's dumb on the basis (not "bases") that it's just dumb?


 

Posted

English is not my first language thank-you for the correction, "basis".

I apologies if you don't see why it would work and why hoarding salvage is bad for the market. That's why I will stop trying to explain.


 

Posted

Quote:
Originally Posted by Tokyo View Post
English is not my first language thank-you for the correction, "basis".
No problem. (That correction, at least, wasn't meant as snark.)


 

Posted

Oh dear, now I am afraid that my vocabulary might have caused an even greater language barrier!


 

Posted

Quote:
Originally Posted by Tokyo View Post
i'm not going to attempt to convince you of anything because you're going to fight the idea with a religious zealotry the entire way. Which is fine.

My point is this... while it certainly wouldn't be popular. It would work. Saying my idea is dumb on the bases that it isn't fair is..well, dumb.

Anywho, enjoy your unchecked hoarding. I know I do. d;D
Uhm? Unchecked hoarding? Isn't there a limit to the storage capabilities of bases? Something like 18 storage bins max, and you get charged by the storage bin already, although it is prestige, right? So... limited storage space. This includes Salvage racks, Inspiration bins and Enhancement bins in that 18 total. In fact the salvage racks hold a maximum of 30 salvage. So, just like your garage it does fill up if you put enough "junk" in it. So. Once all those " hoardlings' " storage bins are filled up... where does the stuff go?

Gosh, back into the world via market or vendor!

Whooo hooo!

So in reality each SG base might, and I do say might, make a smallish dent in the overall salvage in the game, but considering how many types of salvage in the game there is, just how many "luck charms" do you think any one base would "hoard?" And considering how many recipes call for said "Luck Charms" what would the likelihood they wouldn't be used by some member of the SG anyway?

So, taxing storage on bases? Doesn't solve your "issue".


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

Quote:
I'm offering suggestions on how to get money out of the system and make it difficult for people to hoard. There will always be those people like myself that will be able to work around the system.
so, it's ok to screw everyone else as long as you can still get around the system? you talk about people hoarding and yet you are doing it yourself with enhancements that are in high demand. i think you need to jump off of the train your on and get on the right one cause this type of thinking gets you ignored.


 

Posted

unsigned. More inf sink ideas please.


 

Posted

Quote:
Originally Posted by Sharker_Quint View Post
so, it's ok to screw everyone else as long as you can still get around the system? you talk about people hoarding and yet you are doing it yourself with enhancements that are in high demand. i think you need to jump off of the train your on and get on the right one cause this type of thinking gets you ignored.
Please expalin how somone deciding that they wish to keep their own property and use it at a later time instead of selling it now and having to buy it later at an even higher price is screwing everyone else.


 

Posted

Quote:
Originally Posted by HelinCarnate View Post
Please expalin how somone deciding that they wish to keep their own property and use it at a later time instead of selling it now and having to buy it later at an even higher price is screwing everyone else.
what tokyo is saying/doing is what is refered to as the pot calling the kettle black. he wants to tax everyone so that they don't hoard stuff but knows that he will still be able to get around the system so that he may hoard stuff. if he would sell what he has and uses the market the way it is suppossed to be used, by placing a bid and waiting, he could get the same enhancement cheaper then what he sold it for when he didn't need it. or he may even drop it again which makes it free to him again.

he wants to battle inflation but has no idea what it really is. go read his posts over the last few pages. you'll see what we are talking about.


 

Posted

Quote:
Originally Posted by Tokyo View Post
I apologies if you don't see why it would work and why hoarding salvage is bad for the market.
It wouldn't work because as you say there would be ways to get around it. If there are ways to avoid this fee, and the fee is high enough to matter, people will avoid it - and thus it won't work.

Hoarding is not bad for the market, if you consider another reason people might hoard stuff: they are waiting for a glut in the market to die down so they can sell their stuff at a profit. That's one of the reasons I have a ton of enhancements sitting around in my personal base. If I can't use them right now, or sell them at a profit, they will sit there until I can. Funny enough, that will most likely coincide with a time when there is a lack of these enhancements on the market, so by hoarding these things I am not just making money, I'm also making sure that there is a steady supply on the market.

Anyway, penalties is a bad idea that will only annoy people and, like you yourself admitted, will be easily circumvented. We already have a few "carrots" to make us want to sell more stuff. Trader badges for example, which grants us more market slots and inventory.

The best way to destroy Influence and reduce inflation is by offering something new and attractive for people to spend their Influence on. Just as an example: if we could buy purple recipes for 500 million or more from a store - even if just for a limited time - it would drastically reduce the amount of influence circulating in the game. The store could open up every time inflation was threatening to make the market stop working because too much is selling at or above the influence cap. That's about the easiest solution I can think of. I have a more complicated one posted earlier in this thread which would be more fun.


Winner of Players' Choice Best Villainous Arc 2010: Fear and Loathing on Striga; ID #350522

 

Posted

...Okay, backing up here a moment...

Tokyo, sweetie? BASES COST INFLUENCE


Now I know I'm one of those guys who goes overboard on bases, but by my calculations, I've "spent" well over 200,000,000 Infamy on prestige just by having never left Supergroup Mode since hitting level ten.

If you're saying the prestige price drop was a bad idea, okay, I can see why you might say that, but saying that the storage is free? That's just silly.

Now let's try this again. You're saying that base storage should cost MORE influence, not that it shouldn't be FREE. Okay?


Now that that's settled:

Bases are a great inf sink. If the devs were to do something to actively encourage people to use their bases, it would keep a lot of inf out of the system, as Supergroup Mode cuts inf rewards from enemies in half at any level people are farming at. A shame the devs keep neglecting bases.


NPCs: A Single Method to Greatly Expand Bases

 

Posted

Quote:
Originally Posted by CapnGeist View Post
Bases are a great inf sink.
The only way bases are an inf sink is if you routinely purchase prestige with influence. By running in SG mode past level 25, you're not causing influence to leave the economy, but causing it to enter the economy at a slower rate.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."