Inflation: knock off the inf-sink idea's please. Here's how to "fix" the perception problem.
Which will only hurt those who aren't rolling in INF, and not make one whit of difference to the multi-billionaires this is supposed to affect.
No, it's a way to penalize people who don't need penalizing. It's removing money from people who can't afford to have it removed, while really not bothering those who have a ton of INF. Tell me, if you were charging $300 rent to people for something, who would it hurt more - the person making $400 a month, or the person who makes $150,000/mo plus bonuses and stock? Guess who you're affecting with this stupid idea? A penalty that hurts the people that aren't "part of the problem" while not really bothering those that have all the INF (and supposedly "drive up prices") is a stupid one, thus, yes, not popular. |
So we are penalizing people for hoarding or "storing" as you see it..call it what you will. I'm saying...no **** sherlock.
We really shouldn't have anything in our base that allows us to hoard and negatively impact the supply on the market. If we do, we should be penalized.
And yet, by introducing methods of storing salvage and enhancements it does have a significant impact on influence...
|
- You add a fee that drains INF from everyone, most noticably to those who aren't the high earners.
- Those people get disgusted and quit.
- There are now fewer people playing the game, thus less INF is being earned and less stuff on the market... which, of course, means people who HAVE been piling up the INF can bid at the cap anyway.
yeah, great plan.
your argument boils down to "I should be allowed to store/hoard items because I can and I shouldn't be penalized for it." |
I'm also using that storage to help the other SG members. It's none of your business what I'm using it for, quite frankly.
Explain to me why it's a bad idea? Because we shouldn't be penalizing people for storing large sums of items? Even though those items SHOULD be either getting deleted or being circulated out on the market? |
Typical SG base for me:
- Three tables for common IOs, sorted by range. Possibly an "overflow" table, too.
- One for IO sets for everyone. Don't need an IO, outgrew it? Put it there.
- One for personal IO storage (honor system - your name is on it when you put it in, don't take one that isn't yours.)
- 1-2 tables for DOs/SOs.
- Salvage tables for everyone's use.
So, who's paying fees on what *everyone* uses? And why be penalized, past base rent (which everyone, by earning prestige, contributes to) for daring to actually *share* and act as a *group?*
So, no, I don't like your poorly thought out, generally *horrid* suggestion. By the way, The market is not the cornerstone of the game. I don't give a rat's *** if "the market is hurt." I'm more interested in having fun with my friends and SG mates. You don't like that? Tough.
If you're storing an excess amount of salvage and enhancements you're part of the problem. *shrugs*
So we are penalizing people for hoarding or "storing" as you see it..call it what you will. I'm saying...no **** sherlock. We really shouldn't have anything in our base that allows us to hoard and negatively impact the supply on the market. If we do, we should be penalized. |
In game taxes to drain INF may work but would generate a lot of unpleasantness and is unnecessary.
Wow. Tokyo's ideas are probably the worst I've heard for this. And he - she - it - whatever is actually defending it like a good idea?
Ugh. Seriously, did you really think this through, or just assume everyone's rich and plays 24/7?
Wanted: Origin centric story arcs.
If you've only played an AT once (one set combo) and "hate" it - don't give up. Roll a different combo. It may just be those sets not clicking for you.
Wanted: Origin centric story arcs.
If you've only played an AT once (one set combo) and "hate" it - don't give up. Roll a different combo. It may just be those sets not clicking for you.
I disagree, and I've explained my reasons why already. So do you have any proof to back up your idea? Any direct evidence?
|
My suggestion isn't a bad one..it's just not a popular one. People want to be able to hoard ****. Trust me, I understand the feeling. Being able to store an excess amount of enhancements and salvage isn't helping the market supply and it isn't helping inflation.
something not being "fair" is not a bases for an argument.
your reasons amount to "because we shouldn't penalize." I've pointed out that we should.
My suggestion isn't a bad one..it's just not a popular one. People want to be able to hoard ****. Trust me, I understand the feeling. Being able to store an excess amount of enhancements and salvage isn't helping the market supply and it isn't helping inflation. something not being "fair" is not a bases for an argument. |
You're good at speaking in absolutes, but your idea really is a bad one. Your refusal to back it up with any valid reasons or evidence as to why such a change should be made also allude to you being afraid of your idea being subject to scrutiny, lest it truly be found ridiculous.
Besides which, you're the one adamant that we change the status quo here. So the onus is on you to convince us exactly why we should go with this plan of yours. So far, you've only been good at letting us know how stupid the rest us are for not automatically recognizing your sheer genius.
If you're going to admonish me for stating no reasons you agree with, you shouldn't come back with "I think we should do this because I say so."
You're good at speaking in absolutes, but your idea really is a bad one. Your refusal to back it up with any valid reasons or evidence as to why such a change should be made also allude to you being afraid of your idea being subject to scrutiny, lest it truly be found ridiculous. Besides which, you're the one adamant that we change the status quo here. So the onus is on you to convince us exactly why we should go with this plan of yours. So far, you've only been good at letting us know how stupid the rest us are for not automatically recognizing your sheer genius. |
My point is this... while it certainly wouldn't be popular. It would work. Saying my idea is dumb on the bases that it isn't fair is..well, dumb.
Anywho, enjoy your unchecked hoarding. I know I do. d;D
i'm not going to attempt to convince you of anything because you're going to fight the idea with a religious zealotry the entire way. Which is fine.
|
My point is this... while it certainly wouldn't be popular. It would work. |
Saying my idea is dumb on the bases that it isn't fair is..well, dumb. |
English is not my first language thank-you for the correction, "basis".
I apologies if you don't see why it would work and why hoarding salvage is bad for the market. That's why I will stop trying to explain.
Oh dear, now I am afraid that my vocabulary might have caused an even greater language barrier!
i'm not going to attempt to convince you of anything because you're going to fight the idea with a religious zealotry the entire way. Which is fine.
My point is this... while it certainly wouldn't be popular. It would work. Saying my idea is dumb on the bases that it isn't fair is..well, dumb. Anywho, enjoy your unchecked hoarding. I know I do. d;D |
Gosh, back into the world via market or vendor!
Whooo hooo!
So in reality each SG base might, and I do say might, make a smallish dent in the overall salvage in the game, but considering how many types of salvage in the game there is, just how many "luck charms" do you think any one base would "hoard?" And considering how many recipes call for said "Luck Charms" what would the likelihood they wouldn't be used by some member of the SG anyway?
So, taxing storage on bases? Doesn't solve your "issue".
Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Originally Posted by PapaSlade
Rangle's right....this is fun.
|
I'm offering suggestions on how to get money out of the system and make it difficult for people to hoard. There will always be those people like myself that will be able to work around the system. |
unsigned. More inf sink ideas please.
so, it's ok to screw everyone else as long as you can still get around the system? you talk about people hoarding and yet you are doing it yourself with enhancements that are in high demand. i think you need to jump off of the train your on and get on the right one cause this type of thinking gets you ignored.
|
Please expalin how somone deciding that they wish to keep their own property and use it at a later time instead of selling it now and having to buy it later at an even higher price is screwing everyone else.
|
he wants to battle inflation but has no idea what it really is. go read his posts over the last few pages. you'll see what we are talking about.
I apologies if you don't see why it would work and why hoarding salvage is bad for the market.
|
Hoarding is not bad for the market, if you consider another reason people might hoard stuff: they are waiting for a glut in the market to die down so they can sell their stuff at a profit. That's one of the reasons I have a ton of enhancements sitting around in my personal base. If I can't use them right now, or sell them at a profit, they will sit there until I can. Funny enough, that will most likely coincide with a time when there is a lack of these enhancements on the market, so by hoarding these things I am not just making money, I'm also making sure that there is a steady supply on the market.
Anyway, penalties is a bad idea that will only annoy people and, like you yourself admitted, will be easily circumvented. We already have a few "carrots" to make us want to sell more stuff. Trader badges for example, which grants us more market slots and inventory.
The best way to destroy Influence and reduce inflation is by offering something new and attractive for people to spend their Influence on. Just as an example: if we could buy purple recipes for 500 million or more from a store - even if just for a limited time - it would drastically reduce the amount of influence circulating in the game. The store could open up every time inflation was threatening to make the market stop working because too much is selling at or above the influence cap. That's about the easiest solution I can think of. I have a more complicated one posted earlier in this thread which would be more fun.
Winner of Players' Choice Best Villainous Arc 2010: Fear and Loathing on Striga; ID #350522
...Okay, backing up here a moment...
Tokyo, sweetie? BASES COST INFLUENCE
Now I know I'm one of those guys who goes overboard on bases, but by my calculations, I've "spent" well over 200,000,000 Infamy on prestige just by having never left Supergroup Mode since hitting level ten.
If you're saying the prestige price drop was a bad idea, okay, I can see why you might say that, but saying that the storage is free? That's just silly.
Now let's try this again. You're saying that base storage should cost MORE influence, not that it shouldn't be FREE. Okay?
Now that that's settled:
Bases are a great inf sink. If the devs were to do something to actively encourage people to use their bases, it would keep a lot of inf out of the system, as Supergroup Mode cuts inf rewards from enemies in half at any level people are farming at. A shame the devs keep neglecting bases.
NPCs: A Single Method to Greatly Expand Bases
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
And I never said it was a cure by any means. It's a suggestion to curtail hoarding and implement a money sink.
Tell me, if you were charging $300 rent to people for something, who would it hurt more - the person making $400 a month, or the person who makes $150,000/mo plus bonuses and stock?
Guess who you're affecting with this stupid idea?