Inflation: knock off the inf-sink idea's please. Here's how to "fix" the perception problem.


Aura_Familia

 

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Originally Posted by Tokyo View Post
yes, we would get merits AND random rolls.

And storage units in base should be taxed heavily. I have over 50 purples in my base as we speak and I will continue to horde recipes as long as there is no penalty for it. Base upkeep SHOULD be costing us influence, why it doesn't? I blame the infinite wisdom of the devs.

Also, I wouldn't mind being able to purchase more salvage/recipe holders for 100mil on BM.
well then sell them *******. seriously, you are not helping the situation.

and your idea would work for big sg's, but not for solo/small sg's. and base upkeep should cost prestige. but not the trivial amount it costs now. i say they should unfix the bug for 50's earning double infl/inf, raise the drop rates by .75% or so and let it go.

as for the infl/inf cap., don't go there. that has nothing to do with inflation like you think it does.


 

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Originally Posted by Sharker_Quint View Post
well then sell them *******. seriously, you are not helping the situation.

and your idea would work for big sg's, but not for solo/small sg's. and base upkeep should cost prestige. but not the trivial amount it costs now. i say they should unfix the bug for 50's earning double infl/inf, raise the drop rates by .75% or so and let it go.

as for the infl/inf cap., don't go there. that has nothing to do with inflation like you think it does.
I agree, sell them. Hoarding is not really solving any "issues" of stock.


 

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Originally Posted by Tokyo View Post
And storage units in base should be taxed heavily.
You really make a lot of assumptions, don't you. Like, everyone's in a giant SG that has no problem with income, versus small/solo/casual SGs.

Yet again - horrid idea.


 

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Originally Posted by Memphis_Bill View Post
You really make a lot of assumptions, don't you. Like, everyone's in a giant SG that has no problem with income, versus small/solo/casual SGs.

Yet again - horrid idea.
SMall SG/VGs use storage units to hoard recipes and salvage. We don't want to facilitate hoarding. We want to encourage people to liquidate their assets.

Give me a good argument why VG/SG storage shouldn't cost us influence to maintain?


 

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Originally Posted by Tokyo View Post
SMall SG/VGs use storage units to hoard recipes and salvage. We don't want to facilitate hoarding. We want to encourage people to liquidate their assets.

Give me a good argument why VG/SG storage shouldn't cost us influence to maintain?
give us a good argument why it should. and, gee, talk about the pot calling the kettle black with hoarding.


 

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Originally Posted by Sharker_Quint View Post
well then sell them *******. seriously, you are not helping the situation.

and your idea would work for big sg's, but not for solo/small sg's. and base upkeep should cost prestige. but not the trivial amount it costs now. i say they should unfix the bug for 50's earning double infl/inf, raise the drop rates by .75% or so and let it go.

as for the infl/inf cap., don't go there. that has nothing to do with inflation like you think it does.
Being able to get around the influence cap contributes to inflation. You're lying to yourself and everyone else if you say it isn't.

Selling my high-end enhancements would only hurt my ability to acquire the enhancements when I need them.

Evenually I will sell them, but not now. I have no reason to sell them. They will remain in my base storage until I feel it's time to liquidate them for infamy. It's not costing me anything NOT to sell them.


 

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Originally Posted by Sharker_Quint View Post
give us a good argument why it should. and, gee, talk about the pot calling the kettle black with hoarding.
I am deliberately calling myself the kettle. I am offering myself as a case study. I've already given you an example.


 

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you have no idea what inflation actually is do you? inflation is when there is more money being made then can leave the system. getting around a cap is something that has been going on for a while now. way before AE was introduced. and guess what, there was no real spike in prices before then.

and as one of the people who cry about things not being on the market, you certainly are doing your part at making sure these things aren't available now. if you don't need them sell them. you would be suprised how much difference putting something on the market makes rather then hoarding something and complaining that there is nothing.


 

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Originally Posted by Tokyo View Post
SMall SG/VGs use storage units to hoard recipes and salvage. We don't want to facilitate hoarding. We want to encourage people to liquidate their assets.

Give me a good argument why VG/SG storage shouldn't cost us influence to maintain?
It already does. It influences rent. That's plenty. You'll note costs went DOWN not that long ago.

And you can't "use storage units to hoard recipes." Recipes are not storable by a SG in any way.

Besides, you have no idea what, or how much, my SGs store. I, for instance, tend to grind out lvl 15 common IOs for new alts and other lowbies. That, of course, is none of your damn business, and no, I shouldn't be penalized for making them.


 

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Originally Posted by Memphis_Bill View Post
It already does. It influences rent. That's plenty. You'll note costs went DOWN not that long ago.

And you can't "use storage units to hoard recipes." Recipes are not storable by a SG in any way.

Besides, you have no idea what, or how much, my SGs store. I, for instance, tend to grind out lvl 15 common IOs for new alts and other lowbies. That, of course, is none of your damn business, and no, I shouldn't be penalized for making them.
Rent has NOTHING to do with infamy and influence it's prestige that you spend. Don' be naive or play dumb.

I appologies. I meant to say enhancements. There should be a significant tax of infamy and influence on your storage items. If you see this as penalizing you for hoarding enhancements and salvage..it's because it is.


 

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Originally Posted by Sharker_Quint View Post
inflation is when there is more money being made then can leave the system....
And this is my point. I apologies if you don't see being able to store infamy and influence past the cap as contributing to money that isn't leaving the system...your ignorance isn't my problem.

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if you don't need them sell them....
Make me...

If you think me selling my enhancements is going to fix the inflation problem... You're misinformed.


 

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Originally Posted by Tokyo View Post
And this is my point. I apologies if you don't see being able to store infamy and influence past the cap as contributing to money that isn't leaving the system...your ignorance isn't my problem.



Make me...

If you think me selling my enhancements is going to fix the inflation problem... You're misinformed.
this wasnt an issue until after the AE was implemented. and hoarding is not helping aleviate the shortage on the markets.


 

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Originally Posted by Tokyo View Post
Rent has NOTHING to do with infamy and influence it's prestige that you spend. Don' be naive or play dumb.

I appologies. I meant to say enhancements. There should be a significant tax of infamy and influence on your storage items. If you see this as penalizing you for hoarding enhancements and salvage..it's because it is.
You:

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Give me a good argument why VG/SG storage shouldn't cost us influence to maintain?
Me, giving you a direct answer:
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It already does. It influences rent. That's plenty. You'll note costs went DOWN not that long ago.
Simple enough that even you should be able to understand it... maybe. Now, I *was* going off the assumption there, after a quick scan, that you actually MEANT Prestige. Regardless, costs WERE reduced - which should give you an idea about dev attitudes towards the costs to begin with. Why would they add another fee? And going through and charging INF for it? That's such an *exceptionally stupid* idea that even Power and TCS together wouldn't come up with it.

So, I go through and put a couple of items into storage. I then don't play that character for a month - I've got a bunch of alts, to begin with, and I go on vacation. The character has, oh, 1.3 million INF. I come back to that character a month later and, what, they have a negative amount? The item disappears? It's unable to be gotten out at all? - yet, of course, still being in storage, it would still cost INF by your "idea."

The big flaw in your idea: You're assuming that everyone has billions of INF. Those who do, wouldn't care. Hell, if it DID start to matter, they can roll more alts and store the items on them, PLing them as they farm, if they do, so they can hold more. Thus getting around your "cap" and doing nothing but hurting the people who AREN'T rolling in INF.


 

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Originally Posted by Memphis_Bill View Post
You:

Me, giving you a direct answer:

Simple enough that even you should be able to understand it... maybe. Now, I *was* going off the assumption there, after a quick scan, that you actually MEANT Prestige. Regardless, costs WERE reduced - which should give you an idea about dev attitudes towards the costs to begin with. Why would they add another fee? And going through and charging INF for it? That's such an *exceptionally stupid* idea that even Power and TCS together wouldn't come up with it.

So, I go through and put a couple of items into storage. I then don't play that character for a month - I've got a bunch of alts, to begin with, and I go on vacation. The character has, oh, 1.3 million INF. I come back to that character a month later and, what, they have a negative amount? The item disappears? It's unable to be gotten out at all? - yet, of course, still being in storage, it would still cost INF by your "idea."

The big flaw in your idea: You're assuming that everyone has billions of INF. Those who do, wouldn't care. Hell, if it DID start to matter, they can roll more alts and store the items on them, PLing them as they farm, if they do, so they can hold more. Thus getting around your "cap" and doing nothing but hurting the people who AREN'T rolling in INF.
No..the big flaw is that I assume most people use storage to store enhancements and salvage.

So your argument is that you should be able to hoard salvage and enhancements in your base and not be penalized? Okay, fine.

My argument is that you should be penalized. hoarding items shouldn't be perceived as a right but as a privilege and if you can't maintain the upkeep, you should lose the privilege.

I'm offering suggestions on how to get money out of the system and make it difficult for people to hoard. There will always be those people like myself that will be able to work around the system.


 

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Originally Posted by Tokyo View Post
No..the big flaw is that I assume most people use storage to store enhancements and salvage.

So your argument is that you should be able to hoard salvage and enhancements in your base and not be penalized? Okay, fine.
What's the line you see between "hoard" and "store?" Where do you define "hoard?" If I make bids at, say, level 20 for enhancement sets and luck out, getting them all by 23 - even though I'm planning to use them at 35 - am I "Storing" or "Hoarding?" How do you know the difference? And what business is it of yours to begin with?

What if I'm picking them up on one character to use on another?

What if I'm doing what I often do, making a bunch of level 15 acc, dam and end IOs because my friends and I are planning on new alts, and those don't get used for a month? Or two months, because of personal schedules not meshing?

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My argument is that you should be penalized. hoarding items shouldn't be perceived as a right but as a privilege and if you can't maintain the upkeep, you should lose the privilege.
There's already enough "upkeep" in rent. Adding more stupid fees on top of it - when not everyone is rolling in INF - is just idiocy. And really, it's none of your business what I do with my enhancements, salvage, etc. I, personally, prefer to avoid the market as a rule. If I couldn't store a recipe, and couldn't trade it off or whatnot, it'd be vendored - the market isn't losing a *damn* thing from me. Throwing in a - to be blunt - *stupid* INF charge? That'd be irritation enough for me to walk away from the game. (Much like the constant charges for *freaking everything* are the reason I'm ending my Aion sub this month.)

My "privilege," by the way, comes from being able to build UP a base to the point where I can store these, and afford the storage, and the rent. It's already earned. You don't like that, too damn bad.

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I'm offering suggestions on how to get money out of the system and make it difficult for people to hoard. There will always be those people like myself that will be able to work around the system.
The people with money *don't care.* The people without it are the ones who would be hurt by this. Thus, this (unsurprisingly) is a *really bad idea.*

Just thinking of the reaction of, say, those who go to school and only play on summer/winter breaks. "I had 20 million on here, where'd it all go?" "Storage fees." Or who renew for new issues. Or who get sent overseas for a year. yeaaaah.... and people mention "losing a name" as being reason to not renew. Meanwhile, smurphy (for instance) would still be perfectly able to offer 10 billion for a custom AE arc, and not bat an eye at these "fees."


 

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Originally Posted by Memphis_Bill View Post
What's the line you see between "hoard" and "store?" Where do you define "hoard?" If I make bids at, say, level 20 for enhancement sets and luck out, getting them all by 23 - even though I'm planning to use them at 35 - am I "Storing" or "Hoarding?" How do you know the difference? And what business is it of yours to begin with?

What if I'm picking them up on one character to use on another?

What if I'm doing what I often do, making a bunch of level 15 acc, dam and end IOs because my friends and I are planning on new alts, and those don't get used for a month? Or two months, because of personal schedules not meshing?

There's already enough "upkeep" in rent. Adding more stupid fees on top of it - when not everyone is rolling in INF - is just idiocy. And really, it's none of your business what I do with my enhancements, salvage, etc. I, personally, prefer to avoid the market as a rule. If I couldn't store a recipe, and couldn't trade it off or whatnot, it'd be vendored - the market isn't losing a *damn* thing from me. Throwing in a - to be blunt - *stupid* INF charge? That'd be irritation enough for me to walk away from the game. (Much like the constant charges for *freaking everything* are the reason I'm ending my Aion sub this month.)

My "privilege," by the way, comes from being able to build UP a base to the point where I can store these, and afford the storage, and the rent. It's already earned. You don't like that, too damn bad.

The people with money *don't care.* The people without it are the ones who would be hurt by this. Thus, this (unsurprisingly) is a *really bad idea.*

Just thinking of the reaction of, say, those who go to school and only play on summer/winter breaks. "I had 20 million on here, where'd it all go?" "Storage fees." Or who renew for new issues. Or who get sent overseas for a year. yeaaaah.... and people mention "losing a name" as being reason to not renew. Meanwhile, smurphy (for instance) would still be perfectly able to offer 10 billion for a custom AE arc, and not bat an eye at these "fees."
lol... someone else explain it to this guy. I'm too lazy.


 

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Originally Posted by Tokyo View Post
lol... someone else explain it to this guy. I'm too lazy.
Sure!
Memphis_Bill when someone is spewing semi random because they want attention it's best to ignore them.


 

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Originally Posted by Tokyo View Post
lol... someone else explain it to this guy. I'm too lazy.
OK!

Memphis_Bill? Tokyo has this idea that in order to get rid of inflation once and for all, all you have to do is to make poor people even poorer.

Stop the presses. Call the treasury department and get Timothy Geithner on the phone. I think we have a winner here.

This is kind of like curing the disease by killing the patient. But the real trick is that after you do this, you move the goalposts and then declare success. Nothing actually got done (and things were probably just made worse for all but those who could afford it anyway), but it certainly feels like you've done something.


 

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Originally Posted by Coyote_Seven View Post
OK!

Memphis_Bill? Tokyo has this idea that in order to get rid of inflation once and for all, all you have to do is to make poor people even poorer.

Stop the presses. Call the treasury department and get Timothy Geithner on the phone. I think we have a winner here.

This is kind of like curing the disease by killing the patient. But the real trick is that after you do this, you move the goalposts and then declare success. Nothing actually got done (and things were probably just made worse for all but those who could afford it anyway), but it certainly feels like you've done something.
I opened myself to that. XD

And I never said it was a cure by any means. It's a suggestion to curtail hoarding and implement a money sink.

You already have personal salvage storage and a personal enhancement tray. Base storage only encourage hoarding and since most people DO use storage it's a great way to introduce a money sink.

An influence sink that works isn't going to be a popular one. :P


 

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It's still a bad idea. Influence should not be directly related to bases in any way, other than being able to convert it into prestige.

And even if it were implimented, it wouldn't really curtail hoarding all that much. It would just be a PITA to those that do hoard, as they find other ways to do it, and it would make bases even less useful; a giant leap backwards.

It's not even a real problem anyway. Not when there's so many ways to produce more salvage and recipes, mostly by just playing the danged game.


 

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Originally Posted by Tokyo View Post
I opened myself to that. XD

And I never said it was a cure by any means. It's a suggestion to curtail hoarding and implement a money sink.

You already have personal salvage storage and a personal enhancement tray. Base storage only encourage hoarding and since most people DO use storage it's a great way to introduce a money sink.

An influence sink that works isn't going to be a popular one. :P
Unless you add an INF sink that produces something new instead of adding a new penalty to something already in use.


 

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Originally Posted by Coyote_Seven View Post
It's still a bad idea. Influence should not be directly related to bases in any way, other than being able to convert it into prestige.

.
And yet, by introducing methods of storing salvage and enhancements it does have a significant impact on influence...

your argument boils down to "I should be allowed to store/hoard items because I can and I shouldn't be penalized for it."

Explain to me why it's a bad idea? Because we shouldn't be penalizing people for storing large sums of items? Even though those items SHOULD be either getting deleted or being circulated out on the market?

Come on, that's a ridiculous argument.


 

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Influence sinks do not solve the base problem of inflation.
I stopped reading after this statement because this statement is stupid.

Inflation is when there is more money coming into the system than leaving. Money sinks help solves this. Even if only non-rich players lose money it still makes prices go down. THE LESS OVERALL MONEY IN THE SYSTEM THE LESS THINGS COST.

Until you realize this there's no point in reading the rest of your post.


 

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Originally Posted by Tokyo View Post

An influence sink that works isn't going to be a popular one. :P
This assumes you are taking, rather than exchanging. People don't like losing stuff, especially stuff they were awarded for effort or time. People DO like using said stuff to get something else.

As such, the solution is not just to put in big fees, and ways for stuff to be penalized to remove 'excess.' The Solution is to find a system that would (A) provide incentive to move the hoarded stuff, and (B) reward them for acting upon said incentive.

This gets to a bigger issue: value. Infamy/influence, when its supply grows faster than the supply of other stuff like salvage/recipes/etc, will inflate.
The direct solution could be to increase supply of the latter, but that doesn't tackle the larger and larger pools of inluence/infamy available. But this just means that over time the person trying to buy common salvage that's running for a couple hundred thousand inf. can easily find it, or sell another easily found common salvage for that high ammount, and use the profit to but the thing they need. Yet systems for doing this are in place.

A system that charges based upon percentage, rather than ammount could help, but in this case people would strike to 'hide' most of their wealth from the system, or use another character with a less valuable pool to lose from. As such, you need a system that can see all wealth, and is non-transferable. Between bids, transfers, storage, etc...this is pretty much un-doable.

A tweak of the above, though less effective, would be non-transferable rewards that can be purchased, but the price scales toward the expected purchasing power of the character. But then 'higher earning' characters complain about being penalized.

It's just a tough nut to crack. It comes down to this: How do you make rewards accessbile both to players who play infrequently, and at lower levels, to players who maximize their benefits in constant play sessions at maximum levels- when the latter's purchasing power can skew the pricing of rewards?


 

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Originally Posted by Tokyo View Post
And yet, by introducing methods of storing salvage and enhancements it does have a significant impact on influence...
What's this, the Conspiracy Theorist's Weekly? How is storing stuff in bases making them directly related to inf inflation? Perhaps if they were all finite resources there might be an argument here. But they're not. In fact, the only finite resource in this game is the collective time available to play the game, by all the players on all the servers.

Please don't say we should penalize the players for all the time they spend not playing the game. That... would be even more stupid.

Oh wait, but the idea you proposed would be doing precisely that. Yeah, that's totally nuts. That's the one reason why I won't play most other MMO's. Such negative reinforcements are rather inane.