Best Primary/Secondary for PURE tank?


abnormal_joe

 

Posted

My opinions are as follows, and I appologize for the randomness of this post. I jot down ideas as I type.

Stone is the be all and end all for surviveabilty but that does not make it the best. Each has its own strengths and weaknesses. Stone is perma god mode but you sacrafice some hefty damage output and mobility is restricted without ridiculous IO slotting or a pocket Kin.

The best pure tank I would probally say would be a Stone Ice. Very tough and lots of aoe tools to not only hold agro but mitigate damage for your team.

Another really good option is a Stone Dark. Allthough mine is a brute its ridiculously surviveable. Great for tanking the really heavy hitters since Dark has a self healing attack. Downside is you will do very low damage with this option and its aoe damage is rather terrible. To be honest I think this would be overkill on a tank though it was rather effective on my brute.

Anything Stone will be able to be the alpha tank on any content in the game without alot of assistance though so if your heart is set on another powerset by all means take it.

After stone I would say willpower or invuln. Secondaries become a bit more important but not a whole lot. I like super strength and stone melee for the knockdown effects. Stone Melee has a two nice aoe knockdowns which works very nicely for a willpower. Gives you lots of breathing space for your regen to kick in. Invuln handles the alphas better but Willpower is more sustained.

Ice armor and Dark armor can also both be very effective but for a new player I would avoid them. Both are a bit touchy to play and I would not recomend them to a begining player.

Fire armor and Electric armor are more damage dealers. I have seen them tank anything in the game but that is usually with some very significant outside buffs. Fire armor is a bit tougher I think due to the faster recharging heal and with firey embrace does a bit more damage but you will never have endurance issues with electric armor. I have an Electric SS and am considering giving a no fitness build a try just to see if it can do it. Honestly its that good for sustaining its endurance, something that most people I belive underrate on it.. However both of these are not "pure tanks" built right they can do the job for 95% of the game. The last 5% they can also do but will need some extra help from the rest of the team.

Hope that helps.


*readies fire extinguisher*

 

Posted

Quote:
Originally Posted by Psara View Post
Stone end up overkill for most things, but it's sure nice on the STF. I mean would you really rather have to worry about not ticking off four of the hardest AVs in the game all at once, or just send in a stone tank with clear mind?

Anyway... I vote WP/SS. It's not quite as survivable, but it's sure fun! Either way I'll vote for super strength.
...really.

My Inv/Axe tanked all four of the patrons on a MoSTF run. (We had a bad pull.)

Wanna see my shiny badge?

Inv is as strong as any set in the game once you get it built. And Axe has huge amounts of mitigation to go with it's very good damage.

That said, probably the toughest toon possible right now is a tooled-up Inv/DM with a frankenslotted Siphon. Those things are just ridiculous.


 

Posted

Quote:
Originally Posted by Commando View Post
Ice/ primary is still a quite solid choice and I would put it up there with the best of them. Yes, I believe Ice can compete with any set for the best, self sustained and self-sufficient, set for pure tanking.

As it is now, defense is still way good in PvE, perhaps better than resistance for PvE.

Off the top of my head, some of the tools Ice has which lets it be an excellent self-sufficient tanker are:

Defense based
A great Slow and a solid dmg reducing aura (slows+pure dmg debuff)
Endurance draining/gain (might not stop baddies but certainly slow them down when they hit no endurance)
Hoarfrost
Practically immune to slows and caltrops (KoA at lvl 53-54... seen them kill Invul tankers by sheer time and attrition with those nasty caltrops and then the incoming dmg since they are sitting ducks)
Hibernate (while not elude or some other cool tier 9; still a great tool to survive)
Because it is a defense based set, in goes really well with Aid-Self since your chances to execute it uninterrupted go up considerably.

I have my best Ice/ tanker, he is an Ice/Dark combination and is simply as good as any other tanker combination that can claim to be the best self-sufficient combo. With a heal that is there in 3-4 seconds recharge time and heals for 398 pts a pop, plus to-hit debuffs, plus a nice acc and dmg tool, which vs groups, is way better than Build-up... Ice/Dark fits tough and weave in the build and not sacrifice a thing for an additional heal like aid self. My ice/em takes aid self but for tanking some tough scenarios, he has to ditch tough/weave for a more useful aid self in his defense-based build.

Ice/Dark can become the top or tie with the top spot as the best self-sufficient tanker combination. Gloomy-Frost is the name of my Ice/Dark and he is on Freedom server.

**Self-sufficient-- able to perform with excellence as a tanker with no buffs/heals or help from other ATs or powers in team.**
No Ice prim is actually worst tanking set IMO due to lack of resis and amount +hit most AVs and certain Bosses (Widows) have. Just yesterday saw my sg mate's fully IOed out Ice/Axe tank get hit for 2k and 2k back to back (unlucky) by Infernal.

Missions like nemesis are night mare the set has weak fire def/resis and 53 warhulk with veng. blowing up will easily take you out. Where as my other toons Shield/Stone/Inv Brute/Tanks have had no problem against them. Set went downhill with ED and has never recovered form it.


 

Posted

the only thing i cant take with invul is the lack of a +end power like consume or qr or dark consumption

and yes i know end costs help but really they wont help as much a + end type situation. for that matter id rather play my wp tank

with stamina AND qr its a much better tank at lower lvls and just fun all around...

for pure damage aoe fire is the only choice. ss only has one aoe and you get it very late at lvl 38

st damage i would also go with stone melee..full of tank smash type powers!


 

Posted

Quote:
Originally Posted by Severe View Post
the only thing i cant take with invul is the lack of a +end power like consume or qr or dark consumption
This is one of the many advantages of combining Invuln with Dark Melee: you do get Dark Consumption.



<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison

 

Posted

Inv/Dark tank and Dark/Invul brute are both stupid strong. Other posters seem to agree with this assessment. I would be interested in hearing more about frankenslotting siphon that Mauk mentioned.


 

Posted

Quote:
Originally Posted by Blue_Centurion View Post
Inv/Dark tank and Dark/Invul brute are both stupid strong. Other posters seem to agree with this assessment. I would be interested in hearing more about frankenslotting siphon that Mauk mentioned.
Damnit, I did not need to roll up a new tanker!

Inv/Stone, Stone/EM, Stone/Fire at 50, Fire/Fire at 35, current project Shield/Fire at 28 and all my other alts... and you guys are making me think about rolling up yet another


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

Here, let me help CMA.

Lvl 50 Fire/Fire, Stone/Stone, Dark/Dark
Lvl 46 SD/SS
Lvl 37 Inv/Dark
In the twenties Fire/SS and Ice/Mace
A lowbie that's currently WP/ELM but I think I'll switch him over to Kinetic Melee.

Mind you that's on one server.

Because of the TT series I also have on various servers the following tanks none of which have gotten over the mid to lower 20's, if that: SD/ELM, SD/Drk, SD/Axe, WP/Fire, another Stone/Stone, WP/Mace and one or two I'm forgetting.

Need Moar Tank!


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

Quote:
Originally Posted by mauk2 View Post
My Inv/Axe tanked all four of the patrons on a MoSTF run. (We had a bad pull.)
Oh I believe you, I'm just thinking pre-sets.


 

Posted

Quote:
Originally Posted by Call Me Awesome View Post
Damnit, I did not need to roll up a new tanker!

Inv/Stone, Stone/EM, Stone/Fire at 50, Fire/Fire at 35, current project Shield/Fire at 28 and all my other alts... and you guys are making me think about rolling up yet another
Piffle, your tankage is weak, you need MOAR.

That said, the down side to an Inv/DM is the severe lack of AOE. Shadow Maul's animation is waaay too long for me to risk it if I'm main-tanking: I want to be able to dart out and yoink aggro off a squishy if I have to, not be one second into that OMG long animation.

The two PBAOE self-buffs do a LITTLE damage, but I'm not sure if they do gauntlet. I need to poke at that a bit, although with properly slotted invincibility it wouldn't matter one way or the other, the only way to chisel a mob off an invuln is to hit it so hard it dies.

Aside from that, it's alll single target. Now, it's a lot of NASTY single target, but that's all there is.


 

Posted

"Pure" tanks that do nothing but absorb damage are not as useful as tankers that can kill stuff, especially since killing stuff grabs aggro. You should reconsider your outlook. This is not the type of game where a "pure healzor" or "pure tank" is appreciated on a team over someone who can do that while simultaneously contributing damage.


 

Posted

Actually, anything can get it done as a pure tank in this game. There is no combination of Tank powers which can't do a great job as a pure tank. I'm currently playing an electric/electric, which isn't what people think of when they think of the best 'pure' tank, and it does just fine. It's more about your build, your play skill/style, who you team with, and eventually, whether/how you IO out your toon that will determine how you do as a 'pure tank' - Primary/Secondary selection is probably about 2% of it.


 

Posted

I would offer a half hearted challenge to that. Dark Armor. Horrid as a brute, not even a question. There is no synergy between brute play style and this armor set. Quite different as a tank, i know. Still, I doubt this is a set to turn into a "pure" tank. Might be okay as a concept toon. (Just do not use it redside)


 

Posted

Quote:
Originally Posted by Call Me Awesome View Post
Damnit, I did not need to roll up a new tanker!

Inv/Stone, Stone/EM, Stone/Fire at 50, Fire/Fire at 35, current project Shield/Fire at 28 and all my other alts... and you guys are making me think about rolling up yet another
Well, I'd say /dark for any tank will make it a demon. As mentioned, there's a lack for AoEs, but its high single target damage and utilities rolled into one. A minor heal with high damage? Nice! I'll have to load up mids when I get home and post my frankenslotting for it.


@Rylas

Kill 'em all. Let XP sort 'em out.

 

Posted

Actually I was talking about dark armor. From what I understand Dark Melee is a top damage dealing choice, especially when in a 10+ spawn. I think with Dark Armor you are almost wedded to Dark Melee because of end issues, but there are probably a couple other sets that would work with it.


 

Posted

DA is fine for pure tanks, IMO. It may require a lot of infamy to really make it shine, but when you do, it's as monstrous as any other Tanker primary.


 

Posted

Quote:
Originally Posted by Blue_Centurion View Post
Actually I was talking about dark armor. From what I understand Dark Melee is a top damage dealing choice, especially when in a 10+ spawn. I think with Dark Armor you are almost wedded to Dark Melee because of end issues, but there are probably a couple other sets that would work with it.
I was responding more to CMA's response to all the Inv/Dark talk.

As for DA, I'd consider it a good "pure" tanker primary. 3 aggro auras? That alone should count. It's res is low, but it has a lot of different mez mitigation to help. Add in a little defense and it's solid enough. Frankenslot DR and you can get plenty of mileage.

In regards to the OP: Any combination can be a "pure" tank. It's what you do with it that's going to make it work as one. It also depends on your opinion as to what a pure tank is. So pick a combo that interests you and go with it. There's no way you can't turn it into what you want. Especially with IOs.


@Rylas

Kill 'em all. Let XP sort 'em out.

 

Posted

Now you guys have me wanting to set up a Dark Armor/Dark melee tank concept toon. Hmmm, Malkavian Vampire with a "I see dead people" fixation. Heh, goes off wringing his hands and laughing.


 

Posted

Quote:
Originally Posted by doomrider View Post
Stone/Ice Melee will probably take the cake on this one. Even with just SO's a Granite with taunt, Ice Patch and possible the other aoe taunt power from the presence pool and you've got yourself one incredibly sturdy aggro manager. Ice Patch may only affect 5 targets at once but the other slows from the /ice secondary attacks will help decrease any incoming damage on top of the mitigation that your patch will provide. Bottom line = probably the best pure tank right out of the box.
Would have to agree here. Throw in quicksand from the epic pool and you can really bring mobs to a crawl. Just don't ever try and solo unless you want to know what it would feel like to be in a race between a slug and a snail.


 

Posted

I have the following tanks at lvl50:

Inv/stone - stone is hard on end bar; good mitigation; IO sets with kin combat and +def sets in primary make it very sturdy.

Wp/stone - just a non-stop bag of *SMASH* very fun, very survivable due to stuns and KD gives chance to regen well --*GET FAULT*

stone/dm - stone/ is good with anyting, but granite slows down the tools of DM too much to make it really shine unless there is a kin around -- cant really say I recommend this build. Better with other secondary, but see * below.

inv/dm - very sturdy - this synergy shouldnt be underestimated at all, especially if build for recharge - the tools are just great. Add some Def like in the primary ala Call Me Awsome's builds and this actually can predictably out-last my Stone/dm, even when using granite (currently re-tooling stone/dm to see if im doing something wrong). Plus if Im the only one around, my damage and movement is still good enough to (slowly) take out the spawn.

I've had other tanks that come and go but I did not list them due to never really getting into the subtleties of the builds and losing interest.

To answer the origenal question: Stone/Ice Stone/stone is historically the two I think of for pure tank builds.

* As I solo a lot, I dont find Stone/ as fun to play. I had A LOT of help with stone/dm and really like /dm in general, so I had to try it.

For those interested, the best slotting on Siphon Life found in the scrapper forums was with HO's with some really good numbers with Hecatomb and other HO's but I hate to see Heca not slotted to at least the 10% recharge.


Miss Arc #147491: Rise of Bedlam
AKA Iron Smoke @Champion Server

 

Posted

Just another nod here for Inv/SS. Fun to play and there are some Awesome () guides out there.

My Inv/SS was a bundle of fun to play to 50; apart from endurance issues. That can be mitigated for slotting acc/end redx then damage last.

A review of CMA's Defence Guide (in his sig), improved survivability a lot and made him noticably more sturdy. Endurance was still an issue despite having End Redx in Footstomp and Knockout Blow. (I will admit that I was tight on slots so relied on set bonuses in Jab/Haymaker.)

However, since I've picked up the two End boosting Accolades there have been less of an issue.


I'm currently buying stuff for a second build which will improve his +max end (because while I'm doing it I might as well) and his Psi Res/Def (because the first TF I solo tanked was a Faathim and they annoyed me ). Other than Psi damage he's a brick. And I don't have perma Dull Pain (will on build two) nor do I have Unstoppable.

I can't say as to pure tankage (but they do seem the "goto" type) but Stone/Stone is fun. I admit I like the attacks more than the Armour. Especially Fault. I don't care if it doesn't do any damage. While stuff is on their rears, they aren't hitting me or my team.

I do suspect the question is effected by two things, though.
1) Your playstyle
2) How much you want to spend

Good luck with whatever you decide and a belated "thank you" to CMA.





SAVE CoX info:
Titan Network efforts
Saving CoX events/FB info

 

Posted

Pretty hard to choose a primary that is not well suited to the playstyle your looking for if paired with the right secondary/pools and a few choice IOs. Rather than type another novel I will simply point you to the tank guide in my signature which includes a section addressing how to pick and build a meatshield.


Taking It On the Chin I-16 Tanker Guide
Repeat Offenders

 

Posted

Quote:
Originally Posted by Call Me Awesome View Post
Damnit, I did not need to roll up a new tanker!

Inv/Stone, Stone/EM, Stone/Fire at 50, Fire/Fire at 35, current project Shield/Fire at 28 and all my other alts... and you guys are making me think about rolling up yet another
Sounds like you should roll another Tank CMA.


 

Posted

Quote:
Originally Posted by DJ_Onslaught View Post
Sounds like you should roll another Tank CMA.
I already have enough trouble getting to all my other alts; at last count I had 14 at 50, 4 in the 40's, 7 in the 30's, 12 in the 20's and an unknown number of lowbies. Every AT in the game is represented... except Stalkers.

Lately I've been dividing my time between my Shield/Fire tanker (30) and my Fire/EM blaster (43) while sadly neglecting all those others

I imagine I'll get interested in another character at some point; probably before either the Shield tank or the Fire blaster hit 50... that seems to be the way things have gone for me the last year or two; and probably accounts for all the various alts in the 20-40 range

Oh, those 14 who are already 50 also tend to call on my playtime quite frequently once again making it tough to level the younger characters. Let's see... three tanks, 3 scrappers, 3 controllers, 2 defenders, 1 blaster, 1 peacebringer, 1 brute all at level 50; 2 controllers, 1 warshade, 1 blaster in the 40's, 3 defenders, 1 controller, 2 tankers, 1 widow in the 30's... too many alts, not enough time


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

sounds like you need to roll a fire tank to me cma!.a invul and two stones?..pfft you havent even tasted the tank community yet!..your missing out man!