Swords on backs?
Is it possible to put our guns, swords, axes or whatever, on our backs instead of nowhere?
I think it would be cool....not all characters look right with wings or capes... I didn't know where to post this so I did it here. |
So, for now we can't have stuff on our back other than wings or capes.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Hopefully we'll eventually get this. I've heard of a lot of stuff like this that's requested (quivers, scabbards, etc.) and I strongly support any awesome additions to the costume creator. I understand it could be troublesome but it'd be worth it if we got it somewhere down the line.
I would rather have more new powersets than this type of costume only change.
I'd love to see this added, but only if they can do it right. Champions has sheaths, but they aren't connected to powers... you'll still have your sword in a sheath on your back while pulling a second sword out of thin air. It actually looks sillier than the CoH method...
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I'd love to see this added, but only if they can do it right. Champions has sheaths, but they aren't connected to powers... you'll still have your sword in a sheath on your back while pulling a second sword out of thin air. It actually looks sillier than the CoH method...
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People do realise that Valkyrie and Infernal already do this? And they are both NOT basic male models. I know they are NPC rigs, and thus work slightly differently to our own. Needless to say, I think that if the Devs can get it to work and look right, they will add it in. They're very good like that.
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People do realise that Valkyrie and Infernal already do this? And they are both NOT basic male models. I know they are NPC rigs, and thus work slightly differently to our own. Needless to say, I think that if the Devs can get it to work and look right, they will add it in. They're very good like that.
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But even so, without a whole lot of animations work - the sword or axe or whatever would still be in the scabbard. Currently, that's the way it works with Infernal (never seen Valkyrie in action, but I assume it's the same).
Someone mentioned upthread that they thought that looked silly in CO.
If people would be OK with the weapon remaining in its scabbard even while being used, then it's just a matter of reworking the models to have a better back attachment slot.
But if they want the weapon to actually be drawn from the scabbard and the scabbard to be empty while the weapon is in use - then I would have to say that there are a whole lot more things I would rather BaBs & his minions work on instead.
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Originally Posted by SpyralPegacyon
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I think that they would like to do this - it's requested so often.
But even so, without a whole lot of animations work - the sword or axe or whatever would still be in the scabbard. Currently, that's the way it works with Infernal (never seen Valkyrie in action, but I assume it's the same). Someone mentioned upthread that they thought that looked silly in CO. If people would be OK with the weapon remaining in its scabbard even while being used, then it's just a matter of reworking the models to have a better back attachment slot. But if they want the weapon to actually be drawn from the scabbard and the scabbard to be empty while the weapon is in use - then I would have to say that there are a whole lot more things I would rather BaBs & his minions work on instead. |
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And yeah, thats how they work atm for Infernal and Valk. And the Tsoo and suchnot. If we could get even that, it'd be cool.
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Honestly, I would like the scabbard be empty and the sword appear out of an empty scabbard when drawn than have a scabbard with a sword in it and have two swords when I draw one. Neither is perfect, but I'd think the former would look less silly. And no worse than what we have, really.
I'm guessing scabbards would have to be costume parts. Making them an object that interacts with your weapon model and is attached to a node would take additional technology, I am guessing.
Honestly, as the devs have in the past avoided making kludge solutions which do not look "perfect", although I'm not opposed to empty scabbards or holsters as costume pieces I think the devs would avoid them. It's the reason we took so long to get capes, for one thing. They wouldn't add the capes until they perfected the elaborate interactive animation we have for them now.
Having the sword disappear from your scabbard is probably not the problem. All the weapon sets have a costume piece appear and disappear based on your combat stance, and the auras from the Tech Pack are all stance based as well. Presumably the same sort of thing could be done with scabbards. If you aren't too picky about how close your hand got while you were reaching for your weapon (and I don't think people lacking individual fingers should be that picky, just pretend your meat mitten grabbed it) you wouldn't really need new animations for powers either.
The biggest problem would be what ClawsandEffect said, back items don't look right. I suppose you could make one just for Katana (I think it uses a side draw, I haven't played it in while) but that'd really tick off all of those Broadsword people.
There's also the issue of matching the hilt of your sword as it sticks out of the scabbard to the one you're using when it's drawn. Is it possible to tie them both to the same selection? Would you need a seperate catagory just for hilts? Would it be just the default Legacy model for everyone?
And yeah, time and money. Somebody go clone BaBs. This game would be a lot cooler if we had more than one.
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If they placed a version of the sword with an invisible blade correctly rotated over the scabbard showing the handle (grip/hilt)
And had it fade out as we drew the sword, you would still have an empty scabbard on your back, belt, etc but it would show the handle if the sword wasn't equipped.
Same could be done for dual scabbards, police baton and a variation of official belt, holsters and dual pistols, back slung rifles, etc.
Just takes time, animations, time, effort, time, clip fixing, time...
Basically could be done, would take a lot of time and animation resources.
This would be a nice addition...
Once the level 30 unlocked auras get added to the combat aura list at level 30 too.
I think the closest we will is thru custom power animation determining where we draw our weapons from.
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I would rather have more new powersets than this type of costume only change.
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So, there wouldnt be any impact to the development of new powersets by having the costume department (SexyJay and any new minions he may have picked up) work on new and different costumes.
If anything, I'd say that it was the development of the 7 new costumes (9 if you include the special edition costumes) from Going Rogue that caused any delay to this issue being looked at.
Jay made a post on this very topic a while back. He said he had made some styles and he hated the way they looked. I guess he was having trouble gettting them to work with the different sizes of characters. I'm sure somebody more search-fu proficient than I could find the post. I imagine Jay and his team (does he HAVE a team) will get back to it at some point. I think the desire for them is bigger than swishy tails, and we're getting those in GR (or I-17, I forget).
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I'm actually reasonably sure that it would be possible to have an empty scabbard when you're in combat and a full scabbard when you're not. The combat auras and Vanguard Shield have already demonstrated that it's possible to have a costume piece vary in appearance based on combat status. It might not necessarily be possible to vary it based on the specific combat status (i.e. sword attack combat status), but at least we know it's possible.
The problem of the weapon in the scabbard not appearing to be the weapon when drawn could be solved by making the scabbard a sub-costume piece of the weapon itself, which would allow for the scabbard to call upon the weapon model.
The only problem that still exists with having scabbards and holsters is in making sure they anchor appropriately thanks to the incredible variety of model shapes that exist. I'm not entirely sure how that would work outside of creating an entirely new anchor point (or series of linked anchor points) that varies in specific location based upon the physique and chest scales, though, once again, I don't know if that's possible or, if it were, how much work it would require to do so.
Is it possible to put our guns, swords, axes or whatever, on our backs instead of nowhere?
I think it would be cool....not all characters look right with wings or capes...
I didn't know where to post this so I did it here.
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