Taunt. Why not?


abnormal_joe

 

Posted

I see a lot of Tanks without taunt. I play brutes mainly, have a couple 50 tanks, and am starting to Blast a lot.

I have a thoughtful reason why they do need taunt. It is based on team synergy, and letting blasters/scrappers kill fast and efficiently while the tank sponges up agro. I could go into doctoral length discussion on that type of blue side tactic, but nuff said.

Does anyone have a thoughtfuul reason tanks do not need taunt?


 

Posted

Because some Tankers can hold aggro without taunt.

Tankers have other aggro control tools at their disposal, including Gauntlet and their aggro auras, which should still let the Blasters and Scrappers go balls to the wall on damage, and be fine.

Because some Tankers don't want to be Tanks, but are limited in their powerset selections if they were to choose another AT, especially blue-side right now before GR comes out.

Because they don't need to take Taunt.

Because they'd rather have another power that they think would be more useful.

Because they'd rather have another power that they think would be more fun.



Any of those work?


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

Now, since we haven't done this in a while, anyone have some good BBQ recipes they'd like to share?


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

So my tank does not need taunt if i'm the only tank on a team fighting an av?

That's great news.


 

Posted

No, it doesn't. But it is quite useful. That does not make it necessary.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

Some people play Tanks just to be the most unkillable on the team...while others play Tanks to actually protect the team.

Some Tanks have great taunt auras...while some other Tanks do not.

I personally would never go without Taunt for too long...I usually always grab it at level 22...but then again, I'm a Willpower Tank...that actually wants to protect the team.


 

Posted

Quote:
Originally Posted by Aett_Thorn View Post
Tankers have other aggro control tools at their disposal, including Gauntlet and their aggro auras, which should still let the Blasters and Scrappers go balls to the wall on damage, and be fine.
Quote:
Originally Posted by milehigh77 View Post
So my tank does not need taunt if i'm the only tank on a team fighting an av?

That's great news.
Quote:
Originally Posted by Aett_Thorn View Post
No, it doesn't. But it is quite useful. That does not make it necessary.
Just a few notes that kind of touch on all of these:
  • If you're playing a Tank with a strong taunt aura (Ice, Invuln, Shield), then you'll miss Taunt less than other primaries.
  • If you're teaming with another taunt capable character (any Brute, Invuln/Shield Scrappers), it's highly possible / probable they will steal aggro from mobs.
  • If you're fighting an AV with either of the above and you don't have Taunt, you won't be holding aggro. Their threat generation will completely outstrip yours.
  • Taunt is effected by the Purple Patch, so higher level AVs will shorten the duration of taunt effects. Keep in mind that Gauntlet / taunt auras are already not guaranteed to apply when fighting AVs. (This is very important for, say, the STF. Good luck holding aggro without it.)

In my opinion, you can't tank the spectrum of the game without it. Whenever the game throws you a curve ball (ie: taunt capable characters, multiple AVs, wanting to reposition an AV without losing aggro, etc), you're stuck. One of the worst feelings as a Tank, to me, is being stuck fighting an AV/GM and being relegated to a damage role.

Having said that, depending on what you expect out of your Tank (as well as who you team with, playstyle, etc). It's something you'll have to try for yourself. I tried to play without Taunt, but I couldn't do it, even in regular missions.

Obviously, I'm biased towards Taunt.


 

Posted

Quote:
Originally Posted by Aett_Thorn View Post
Now, since we haven't done this in a while, anyone have some good BBQ recipes they'd like to share?
Personally, I like to take some chicken breasts out a few hours before I start cooking, and place them in a container of water mixed with garlic salt and seasoned salt. Shake it up a bit and let it sit, and the salts help flavor the meat before going to the grill. As for the sauce, a local store near me sells some of the best bbq sauce, so I'll slap some of that on the chicken before throwing it on the grill, and will reapply during the grilling process as necessary.


 

Posted

Quote:
Originally Posted by Blue_Centurion View Post
I see a lot of Tanks without taunt. I play brutes mainly, have a couple 50 tanks, and am starting to Blast a lot.

I have a thoughtful reason why they do need taunt. It is based on team synergy, and letting blasters/scrappers kill fast and efficiently while the tank sponges up agro. I could go into doctoral length discussion on that type of blue side tactic, but nuff said.

Does anyone have a thoughtfuul reason tanks do not need taunt?
So, what you want, is for tanks to taunt so that you, the blaster/brute don't have to think about how to play more safely? Because that's what you sound like your saying.

Some tankers don't feel like letting others have all the fun while we just taunt-bot the enemies for you. I know, I know, that sounds impossible! I mean, why would we want to do more than just sit there and spam a button when you're having all the fun doing the damage? But hell, some people are just plain kooky like that. As one of those crazy sonsofbeetches out there that likes to do more then just taunt, allow me to explain myself.

I can build and play a tanker that doesn't have taunt. I can even keep capped aggro with said tanker. Now, if you choose to aggro something above that aggro cap I have on me, then by all means, feel free. But it's your problem at that point. Not mine. While you sweat the extra aggro you managed to pull, I'll be killing at a decently steady pace since I've managed to hold the aggro cap and put out decent damage.

Granted, sometimes I do make a tank that has taunt. But you know what I've noticed? Blasters and other characters can still get killed by their own bad play style despite the extra power I picked up. So who's not using better synergy in that case?


@Rylas

Kill 'em all. Let XP sort 'em out.

 

Posted

Better off with, than without...Dual Builds.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

I don't have taunt on my Fire/Fire/Pyre and haven't noticed any issues with him holding aggro. I've been complimented by Fire/Fire blasters at how well I've kept them alive, which I found amusing. The rest of my tanks have taunt as I felt they needed the tool to help them. If I felt the Fire tank needed taunt he'd have it as well.


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Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

Quote:
Originally Posted by Rylas View Post
So, what you want, is for tanks to taunt so that you, the blaster/brute don't have to think about how to play more safely? Because that's what you sound like your saying.
Letting the DPS go all out makes the team more efficient, a good tank knows that his damage is always going to be poor and does his job so the others can do theirs. Otherwise that tank would be better off as a scrapper.

Quote:
Originally Posted by Rylas View Post
I can build and play a tanker that doesn't have taunt. I can even keep capped aggro with said tanker. Now, if you choose to aggro something above that aggro cap I have on me, then by all means, feel free. But it's your problem at that point. Not mine. While you sweat the extra aggro you managed to pull, I'll be killing at a decently steady pace since I've managed to hold the aggro cap and put out decent damage.
Bringing the aggro cap into this is irrelevent, if you are at the aggro cap then people have to be careful even if every power you have is a taunt.

But if you aren't at the aggro cap (And there is no way you will always be there) having Taunt is pretty much the safest way you can pull the aggro away from the squishies without running around like a headless chicken.

Sitting in a pile with 16 mobs round you is very easy without Taunt, its not you being an awesome player able to do it. But when the situation doesn't let you get them all close to you (Maybe an immob happy 'troller) then Taunt becomes your friend. Taunt also makes it that much quicker to get the mobs round you in the first place.

Overall there is no situation where I would think "Damn I wish I didn't have Taunt", but there are lots of situations the other way around.

Also Taunt sets get some great set bonus'


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Posted

Quote:
Originally Posted by PrincessDarkstar View Post
Letting the DPS go all out makes the team more efficient, a good tank knows that his damage is always going to be poor and does his job so the others can do theirs. Otherwise that tank would be better off as a scrapper.
Yes, heaven forbid the Tanker have fun. As long as the team is surviving, what does it matter if he has Taunt or not?


Quote:
Bringing the aggro cap into this is irrelevent, if you are at the aggro cap then people have to be careful even if every power you have is a taunt.
Which is exactly why it IS relevant. If you can't handle any aggro whatsoever, then you're going to have problems in the game, unless the Tanker does nothing but Tank, which isn't his job. Notice how his secondary is full of attacks. The Tanker can use them, you know. If the Tanker is at his aggro cap, then having Taunt is useless for the most part. If he isn't, the other tools at his disposal can hold aggro. Does the power Taunt make it a little easier? Yes. But it is not the only tool that he can use.

Quote:
But if you aren't at the aggro cap (And there is no way you will always be there) having Taunt is pretty much the safest way you can pull the aggro away from the squishies without running around like a headless chicken.
If I LIKE running around like a headless chicken, and can hold aggro efficiently while doing so, then I don't need Taunt, do I? Again, it comes down to the Tanker being able to hold the aggro, with or without Taunt.

Quote:
Sitting in a pile with 16 mobs round you is very easy without Taunt, its not you being an awesome player able to do it. But when the situation doesn't let you get them all close to you (Maybe an immob happy 'troller) then Taunt becomes your friend. Taunt also makes it that much quicker to get the mobs round you in the first place.
So then it is the Tankers job to make up for the mistakes of others? Why is that? Also, Taunt does very little to get the mobs around you in the first place, compared to a good AoE attack.

Quote:
Overall there is no situation where I would think "Damn I wish I didn't have Taunt", but there are lots of situations the other way around.
Which may be true for you. For me, it may be that I wanted another attack (which generates Threat, look at that!), or maybe some more defenses. If I can put Taunt into a build, I likely will. If not, I will still do everything I can to hold the aggro.

Quote:
Also Taunt sets get some great set bonus'
Which are not dependant on the Tanker actually USING Taunt, mind you.



Look, the thing is this: Taunt is a great tool for generating aggro. It is not the only tool. As long as the Tanker can do what you call his "job," whether he has Taunt or not, then it shouldn't matter.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

Quote:
Originally Posted by PrincessDarkstar View Post
...a good tank knows that his damage is always going to be poor and does his job so the others can do theirs...
Wrong and wrong. Tanker damage is not poor. In fact, I have quite a few tanks that can melt through mobs at a very good pace. Now, it's ok if you don't want to play your tank like that. To each their own. But it doesn't make a player a bad tank because they've decided to control aggro and contribute to the damage. By your rationale, one can easily say "Letting the DPS of all teammates go all out makes the team more efficient." Because tankers can still provide high enough DPS. If you don't believe so, you need to speak to those tank who can solo AVs (sans temp powers).

Quote:
Bringing the aggro cap into this is irrelevent, if you are at the aggro cap then people have to be careful even if every power you have is a taunt.
No, it's relevant. Let's say I've got a group of 10 around me. The Blaster looks at another group of 10, and blasts. Well, I can jump over there fast enough without taunt and grab 7 more, but that last 3 aren't my responsibility. Nor were the other 7 (if the blaster chooses to act like a headless chicken), I just don't see any point in dead team mates.

Quote:
Taunt is pretty much the safest way you can pull the aggro away from the squishies without running around like a headless chicken.
So, I can't be a headless chicken, but others can? No. Team synergy requires everyone playing smart. Not just the tank. Don't expect the tank to make up for your (this is a general you) bad play style. If you insist on the tank being the aggro manager, then you better be able to follow his aggro choices.

I prefer to control as much aggro as I can and letting the team deciding what extra aggro they want to control. If someone's wants to go willy-nilly without thinking, they can join another team where the tank babysits their every move.

Quote:
Sitting in a pile with 16 mobs round you is very easy without Taunt, its not you being an awesome player able to do it. But when the situation doesn't let you get them all close to you (Maybe an immob happy 'troller) then Taunt becomes your friend. Taunt also makes it that much quicker to get the mobs round you in the first place.
Again, an immob happy troller is an irresponsible controller (depening on group situations). You can't expect the tank to work with you, if you refuse to work with the tank. Well, you can. But you'll be considered a hypocritical tool for acting that way. Maybe you're not aware of this, but some tanks require mobs around them for their survival. A controller who won't allow a tank to have mobs around isn't being a team player.

Quote:
Overall there is no situation where I would think "Damn I wish I didn't have Taunt", but there are lots of situations the other way around.
No, but there are ones where a tanker may say "Damn I wish I had room for Physical Perfection/one more attack/another pool power/anything else" and for some tanks, dropping taunt is a complete possibility without dropping their performance on a team. You have no moral high ground to expect they keep it.

Quote:
Also Taunt sets get some great set bonus'
Which can be placed in any secondary power.

Look, some people/buids can do just fine without using taunt. Some can't. Don't generalize them all by demanding they need it when they all don't. Asking the tank to bend over for your play style isn't being a team player. If you want him to control all the aggro so you can safely let loose without thinking, then let him do aggro his way.


@Rylas

Kill 'em all. Let XP sort 'em out.

 

Posted

Quote:
Originally Posted by Aett_Thorn View Post
Yes, heaven forbid the Tanker have fun. As long as the team is surviving, what does it matter if he has Taunt or not?
It is all about ambition. I don't just want to have my tank let the team survive, I want my tank to let the team survive on an MoSTF, and for that I need Taunt.

Also I don't know what about using Taunt is not fun, I only use it once, when leaping into a mob, and then occasionally if a squishy gets aggro or there is an ambush. It's not like it kills the experience for me and I don't get how it would for you?

Quote:
Originally Posted by Aett_Thorn View Post
Which is exactly why it IS relevant. If you can't handle any aggro whatsoever, then you're going to have problems in the game, unless the Tanker does nothing but Tank, which isn't his job. Notice how his secondary is full of attacks. The Tanker can use them, you know. If the Tanker is at his aggro cap, then having Taunt is useless for the most part. If he isn't, the other tools at his disposal can hold aggro. Does the power Taunt make it a little easier? Yes. But it is not the only tool that he can use.

If I LIKE running around like a headless chicken, and can hold aggro efficiently while doing so, then I don't need Taunt, do I? Again, it comes down to the Tanker being able to hold the aggro, with or without Taunt.
I would think using all those nice attacks in the secondary and running about are not really compatible. Taunt the mobs furthest away and pound on those gathering by your feet. At least that is how I do it, though I would make a quick run by every mob initially.

Quote:
Originally Posted by Aett_Thorn View Post
So then it is the Tankers job to make up for the mistakes of others? Why is that? Also, Taunt does very little to get the mobs around you in the first place, compared to a good AoE attack.
Tanks don't get many good ranged AoE attacks though, especially at level 10. Also if you sit about letting other players die instead of doing something about it your teams must really move slow. If all players help each other out then the team moves much faster.

As a tank you have the tools to help those mistakes not be a problem.

Quote:
Originally Posted by Aett_Thorn View Post
Which may be true for you. For me, it may be that I wanted another attack (which generates Threat, look at that!), or maybe some more defenses. If I can put Taunt into a build, I likely will. If not, I will still do everything I can to hold the aggro.
I just made an Invuln/Energy tank and can make a smooth attack chain from 2 attacks. There comes a point when you don't need that extra attack, and I would struggle to find a tank where I can't fit Taunt in.

Quote:
Originally Posted by Aett_Thorn View Post
Which are not dependant on the Tanker actually USING Taunt, mind you.
True, but we can't really make people good players, the best we can do is give them the right tools.

Quote:
Originally Posted by Aett_Thorn View Post
Look, the thing is this: Taunt is a great tool for generating aggro. It is not the only tool. As long as the Tanker can do what you call his "job," whether he has Taunt or not, then it shouldn't matter.
True enough, but as pointed out it is only enough for the majority of the content which is fairly basic. Add in any real challenges and Taunt becomes much more useful.

Like Sarrate said I would hate to see anyone tank the STF without Taunt. And personally I wouldn't build a tank if I wasn't thinking along those lines, it is about ambition and being the best you can, not just being good enough.


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Posted

Quote:
Originally Posted by Rylas View Post
Wrong and wrong. Tanker damage is not poor. In fact, I have quite a few tanks that can melt through mobs at a very good pace. Now, it's ok if you don't want to play your tank like that. To each their own. But it doesn't make a player a bad tank because they've decided to control aggro and contribute to the damage. By your rationale, one can easily say "Letting the DPS of all teammates go all out makes the team more efficient." Because tankers can still provide high enough DPS. If you don't believe so, you need to speak to those tank who can solo AVs (sans temp powers).
Tanker damage is poor, being able to solo AV's is more about sitting there for ages whittling them down. If you care more about damage than holding aggro role a /Shield or /Invuln scrapper and do more damage while holding the same aggro.

Quote:
Originally Posted by Rylas View Post
No, it's relevant. Let's say I've got a group of 10 around me. The Blaster looks at another group of 10, and blasts. Well, I can jump over there fast enough without taunt and grab 7 more, but that last 3 aren't my responsibility. Nor were the other 7 (if the blaster chooses to act like a headless chicken), I just don't see any point in dead team mates.
No it is still irrelevent, bringing in an idiot who shoots the wrong mob just goes to show your arguement is weak. Also even in that case a good taunt would bring 5/6 of those 10 over to you and take you 1.67 seconds, the blaster then only has 4 to handle.

If you leap out of your mob then unless you have a very good taunt aura (And only 3 sets do) the mobs your just lept away from will be free of your influence very quickly.

Quote:
Originally Posted by Rylas View Post
Again, an immob happy troller is an irresponsible controller (depening on group situations). You can't expect the tank to work with you, if you refuse to work with the tank. Well, you can. But you'll be considered a hypocritical tool for acting that way. Maybe you're not aware of this, but some tanks require mobs around them for their survival. A controller who won't allow a tank to have mobs around isn't being a team player.
True but they happen all the time and I would rather just deal with it using a simple Taunt than have to educate or kick everyone that did that.

Quote:
Originally Posted by Rylas View Post
No, but there are ones where a tanker may say "Damn I wish I had room for Physical Perfection/one more attack/another pool power/anything else" and for some tanks, dropping taunt is a complete possibility without dropping their performance on a team. You have no moral high ground to expect they keep it.
Whats moral's got to do with it? All my tanks have Taunt so technically I do have the moral high ground

I am also yet to see a tank that would be worse off for taking Taunt.

Quote:
Originally Posted by Rylas View Post
Look, some people/buids can do just fine without using taunt. Some can't. Don't generalize them all by demanding they need it when they all don't. Asking the tank to bend over for your play style isn't being a team player. If you want him to control all the aggro so you can safely let loose without thinking, then let him do aggro his way.
Good choice of words "Just fine". Personally I like to be better than fine, I like to be good. Taunt makes my tanks better in more situations so I take it and I use it.

I know this arguement will go on forever though, as they always do. So we may as well agree to disagree


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Posted

Quote:
Originally Posted by PrincessDarkstar View Post
I would think using all those nice attacks in the secondary and running about are not really compatible.
Well, that's what you think. Try going without it and have the ambition of overcoming your need for taunt. As an Ice/ tank. I can run very quickly to each group and hold their aggro. With CJ and hurdle and plenty of slow resist, I have no issue gathering scattered groups. You might try it sometime and push past your comfort zone. Who knows, you may even like it. It should at least be a new challenge for you (this time it's a specific you).


Quote:
Also if you sit about letting other players die instead of doing something about it your teams must really move slow. If all players help each other out then the team moves much faster.
You're making a lot of assumptions here, princess (read that like Han Solo uses the word). I won't speak for Aett, but my play style with my usual team, and many PUGs is to herd up a group. If this is a well rounded team, they'll have them locked down in no time and once half the herd is gone, I'm off hunting down the next herd so that it's ready when my team finishes. No slow down for the team. Sure, they had to wait a little bit for that first herd, but we all played like a team and cleared the map pretty damn fast.

But maybe we did that because we're looking outside the small confined boxes you keep relegating ATs to on an individual level.

[quote]I just made an Invuln/Energy tank and can make a smooth attack chain from 2 attacks. There comes a point when you don't need that extra attack, and I would struggle to find a tank where I can't fit Taunt in.[/qoute]

With a smooth 2-attack chain from Energy, I can see why you think tanker DPS has to be low. Hey, if that's the way you like to build them, then do so. But for me, it's boring and slow. Especially if I'm soloing. Don't expect a lot of others to want that.


@Rylas

Kill 'em all. Let XP sort 'em out.

 

Posted

Quote:
Originally Posted by PrincessDarkstar View Post
Tanker damage is poor, being able to solo AV's is more about sitting there for ages whittling them down. If you care more about damage than holding aggro role a /Shield or /Invuln scrapper and do more damage while holding the same aggro.
Doesn't anyone who solo's an AV sit their for ages? The point is that you have to have high DPS to overcome the regen of an AV. If a tank can obtain this, then it's not so poor.

Quote:
No it is still irrelevent, bringing in an idiot who shoots the wrong mob just goes to show your arguement is weak. Also even in that case a good taunt would bring 5/6 of those 10 over to you and take you 1.67 seconds, the blaster then only has 4 to handle.
But that's the thing, you keep bringing up team synergy. You're big argument is team synergy. It doesn't come from just a tank. And certainly not if he has one power. In comes from everyone playing smart, and playing together. Demanding taunt means you expect yourself to make the mistakes too much. That makes you (general you) an idiot.

Quote:
If you leap out of your mob then unless you have a very good taunt aura (And only 3 sets do) the mobs your just lept away from will be free of your influence very quickly.
We're not saying some tanks couldn't get a lot of taunt, after all WP tanks have weak aggro for their primary. No, we're just saying demanding from all tanks is silly, rude and trollish.

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Whats moral's got to do with it? All my tanks have Taunt so technically I do have the moral high ground
You misunderstand. Moral high ground doesn't necessarily have to do with morals. It's in reference to your superiority-complex which exudes from almost every statement you've made.

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I am also yet to see a tank that would be worse off for taking Taunt.
Weak argument. I've never seen a tank worse off for achieving a 60% defense. It doesn't mean it's needed.

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Good choice of words "Just fine". Personally I like to be better than fine, I like to be good. Taunt makes my tanks better in more situations so I take it and I use it.

I know this arguement will go on forever though, as they always do. So we may as well agree to disagree
Wow, splitting hairs on semantics. That's an even better argument. By "Just fine," I can assure you that I have no issues with my tanks. Whether they have taunt or not. We're not agreeing to disagree, if you insist on saying those tanks without taunt are bad tanks, or can't be good tanks (or even great tanks). You're just being ignorant.


@Rylas

Kill 'em all. Let XP sort 'em out.

 

Posted

Quote:
Originally Posted by Rylas View Post
Well, that's what you think. Try going without it and have the ambition of overcoming your need for taunt. As an Ice/ tank. I can run very quickly to each group and hold their aggro. With CJ and hurdle and plenty of slow resist, I have no issue gathering scattered groups. You might try it sometime and push past your comfort zone. Who knows, you may even like it. It should at least be a new challenge for you (this time it's a specific you).
Running through groups as I mentioned above is something I do. Once. I get the aggro on me just like you do and I keep it on me just like you do. But using Taunt means I can take a slightly faster route through the mobs, and I can catch runners or incomings, or AV's whereas you can't as easily.

Being an Ice tank means you can jump in and out of mobs, but not all tanks can do that, so while you can hold group aggro well enough without taunt, I still doubt you can do the same with AV's, which is the only time a tank is ever really needed anyway.

Quote:
Originally Posted by Rylas View Post
You're making a lot of assumptions here, princess (read that like Han Solo uses the word). I won't speak for Aett, but my play style with my usual team, and many PUGs is to herd up a group. If this is a well rounded team, they'll have them locked down in no time and once half the herd is gone, I'm off hunting down the next herd so that it's ready when my team finishes. No slow down for the team. Sure, they had to wait a little bit for that first herd, but we all played like a team and cleared the map pretty damn fast.
I haven't seen anyone herd in a long time, it really has no place anymore since most groups are close enough to fit into a single AoE already, and herding 2 mobs is useless due to AoE caps. Steamrollering 1 mob at a time is far more efficient, but then you don't need a tank for that at all.

I also have an abundance of scrappers should I ever feel the need for damage, and my Elec/Shield scrapper would match your Ice tank for running ahead and herding (And surviving), but would also kill the mob before the team catches up.

Quote:
Originally Posted by Rylas View Post
With a smooth 2-attack chain from Energy, I can see why you think tanker DPS has to be low. Hey, if that's the way you like to build them, then do so. But for me, it's boring and slow. Especially if I'm soloing. Don't expect a lot of others to want that.
Actually that smooth 2-attack chain with an Energy Transfer thrown in when available is the best attack chain Energy can make (I am pretty sure). I have no need for another attack that isn't as good as my current ones. I guess your dismissal of only having a short attack chain isn't an indication of your game knowledge? Which might explain why you still haven't commented on how you tank the STF without Taunt or reposition AV's in the purple patch as Sarrate said.

I put all AT's in their place because that is there place for a reason. Tanks are good at holding aggro, and if I wasn't going to do a mission with incomings or something out of the ordinary where I needed someone to manage aggro I wouldn't bother inviting a tank. Just like I wouldn't like a scrapper with Confront who skipped half his attacks and claims he can tank, it can be done but why didn't he just roll a tank?


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Originally Posted by Aggelakis View Post
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Originally Posted by Rylas View Post
Doesn't anyone who solo's an AV sit their for ages? The point is that you have to have high DPS to overcome the regen of an AV. If a tank can obtain this, then it's not so poor.
I am not knocking being able to solo an AV, but I am saying it isn't why anyone invites a tank to the team. Also if you have that kind of single target DPS sit still and use it, don't run about wasting it. Taunt the mobs that need taunting and kill whatever is stupid enough to come close.

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Originally Posted by Rylas View Post
But that's the thing, you keep bringing up team synergy. You're big argument is team synergy. It doesn't come from just a tank. And certainly not if he has one power. In comes from everyone playing smart, and playing together. Demanding taunt means you expect yourself to make the mistakes too much. That makes you (general you) an idiot.
Yes it does come from playing smart but it comes just as much from adapting. If you have Taunt you can adapt better than if you don't. If Taunt was a 3rd tier power in a power pool that you wasted 2 picks to get I would understand not taking it, but since it is in your primary I don't.

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Originally Posted by Rylas View Post
We're not saying some tanks couldn't get a lot of taunt, after all WP tanks have weak aggro for their primary. No, we're just saying demanding from all tanks is silly, rude and trollish.
Oh I would never demand it, I wouldn't even kick a tank for skipping all his armor because each to his own. But I would never recommend not getting it.

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Originally Posted by Rylas View Post
You misunderstand. Moral high ground doesn't necessarily have to do with morals. It's in reference to your superiority-complex which exudes from almost every statement you've made.
I knew what you meant I was just being ... something.

I do tend to have that superiority complex thing going on (Only when I write for some reason, guess its the anonimity), so I apologise if I have come across as rude or anything.

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Originally Posted by Rylas View Post
Weak argument. I've never seen a tank worse off for achieving a 60% defense. It doesn't mean it's needed.
While I have seen several builds worse off with too much defence I get your point, but it is wrong, because getting that 60% defence means sacrificing something, but taking Taunt in I would guess 99% of cases doesn't sacrifice anything, and if going for defence on a toon I would actually say helps with the build due to set bonus'.

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Originally Posted by Rylas View Post
Wow, splitting hairs on semantics. That's an even better argument. By "Just fine," I can assure you that I have no issues with my tanks. Whether they have taunt or not. We're not agreeing to disagree, if you insist on saying those tanks without taunt are bad tanks, or can't be good tanks (or even great tanks). You're just being ignorant.
Sorry, you just happened to say a very similar thing to the poster above you so I thought I would clarrify my point.

I AM saying that not taking Taunt prevents you from being a good tank in the situations where a tank is most needed. You can be a good tank against most mobs, but that isn't hard. The hard thing for tanks is AV's etc, where Taunt is almost a necessity.

Imagine an AV fight without Taunt, that Dark/Shield scrapper next to you would rip aggro away from you in no time, if you took Taunt he wouldn't. That is the difference between a good tank in most situations and a good tank in all situations.

I repeat, I would never judge someone for not taking it, nor would I kick anyone or mark them down. But I use these forums for getting the best advice, and I 100% believe taking Taunt is the best thing to do. It wouldn't really be the tank signature power otherwise.


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Originally Posted by PrincessDarkstar View Post
Running through groups as I mentioned above is something I do. Once. I get the aggro on me just like you do and I keep it on me just like you do. But using Taunt means I can take a slightly faster route through the mobs, and I can catch runners or incomings, or AV's whereas you can't as easily.

Being an Ice tank means you can jump in and out of mobs, but not all tanks can do that, so while you can hold group aggro well enough without taunt, I still doubt you can do the same with AV's, which is the only time a tank is ever really needed anyway.
Again, no one's saying some tanks can't get help from Taunt. We're just saying not all tanks need it, nor do they suffer for not having it. Taunt does cause you to sit still for a second, so the time you save by not running from group to group (which is 2-3 at most before the cap), isn't all that much.

I'd argue that a Tank isn't needed for an AV. And if a tank is needed, then neither was his taunt. No AT is required in this game. There's enough blending between ATs to allow for this.

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I haven't seen anyone herd in a long time, it really has no place anymore since most groups are close enough to fit into a single AoE already, and herding 2 mobs is useless due to AoE caps. Steamrollering 1 mob at a time is far more efficient, but then you don't need a tank for that at all.
You have your play style, I have mine. Just because you haven't seen someone herd in a while doesn't mean that its not happening on a regular basis. In fact, I've been on plenty of teams where both tanks herd independently and the team goes from tank to tank clearing groups. Everyone has fun and the map is cleared quickly. It's just as efficient as the next way of playing.

By the by, herding two mobs isn't useless. Its not like the AI makes sure all AoEs hit only the same 16 foes. And this is the second time you've argued not needing a tank (non-AV situations and steamrolling). Again, if the tank isn't needed, neither is his taunt.

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I guess your dismissal of only having a short attack chain isn't an indication of your game knowledge? Which might explain why you still haven't commented on how you tank the STF without Taunt or reposition AV's in the purple patch as Sarrate said.
In my defense, you neglect to mention what 2 powers you're using, while earlier stating that tanker DPS is poor. There's strong enough reason to believe why you'd say that if your fine with using fewer powers. EM's strong hitters are pretty slow, so I'm guessing their not part of your "smooth" attack chain.

As for AVs. I maintain their aggro as much as needed on all my tanks. Those with, or without Taunt.

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...I wouldn't bother inviting a tank.
Again, if the tank isn't that necessary in your eyes, I don't see why Taunt should be mandatory for all tanks.


@Rylas

Kill 'em all. Let XP sort 'em out.

 

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Originally Posted by PrincessDarkstar View Post
I knew what you meant I was just being ... something.

I do tend to have that superiority complex thing going on (Only when I write for some reason, guess its the anonimity), so I apologise if I have come across as rude or anything.
Ok, maybe I'm just reading you wrong. I'll just mark that up to textual formats. I'm going to calm down myself.

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While I have seen several builds worse off with too much defence I get your point, but it is wrong, because getting that 60% defence means sacrificing something, but taking Taunt in I would guess 99% of cases doesn't sacrifice anything, and if going for defence on a toon I would actually say helps with the build due to set bonus'.
Oh, you'd be surprised. Its very possible to get over defensed without sacrificing too much on attacks. Spending the influence would be the real waste.

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I AM saying that not taking Taunt prevents you from being a good tank in the situations where a tank is most needed. You can be a good tank against most mobs, but that isn't hard. The hard thing for tanks is AV's etc, where Taunt is almost a necessity.
I get where you're coming from now. On this, I can agree to disagree. It's very rare someone takes the aggro from my tanks who don't have taunt on an AV. Rare enough to not make it worth the worry. That's just my experience. Some builds just don't permit it, and I can agree with that.

It's the fact that's it's possible to lose aggro from an AV without taunt that I think is the real issue here. I think that's a real design flaw in the game, and it's the only reason threads like this persistently pop up. It gives a misconception of how tanks "should" be played by newer players, and it's unfortunate.


@Rylas

Kill 'em all. Let XP sort 'em out.

 

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Originally Posted by Vitality View Post
Some people play Tanks just to be the most unkillable on the team...while others play Tanks to actually protect the team.
And some play to do both.



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I just love the idea that "you should probably take and use Taunt" amounts to "RAAAR BE A TAUNTBOT TAUNT ONLY ALL THE TIME". What, your day gets completely spoiled if you work Taunt into your attack chain?


 

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Originally Posted by Ben_Arizona View Post
I just love the idea that "you should probably take and use Taunt" amounts to "RAAAR BE A TAUNTBOT TAUNT ONLY ALL THE TIME". What, your day gets completely spoiled if you work Taunt into your attack chain?

I'm more amused by the "You can't be a proper tank if you don't have TAUNT!!!!!"


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