One Wish for Tankers


Aett_Thorn

 

Posted

I want my 'fast' Energy Melee back! And I mean Animations, not recharge.

Be Well!
Fireheart

PS: Oh-oh, one more please! Can we just make Taunt an inherent power? If we're 'supposed to' have it, then we should have it. If it's really 'optional' then all Tankers should be able to do their 'job' without it.


 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
Higher than the current pathetic damage output so that I could actually tolerate playing one.
I feel the same way, although I've started playing a combo that packs a bit more punch. Created a shield/stone melee tank and just hit level 12 with him. "Against All Odds" helps beef up SM's already decent damage. Also looking forward to Shield Charge. (I imagine that pairing Shields with Battle Axe or War Mace would be similar since they're also high-damage sets.)

The biggest problem is endurance, so I'm eagerly anticipating the upcoming Double XP Weekend so I can get Stamina more quickly.

Since I solo, I'm more interested in damage output than aggro management and this seems to be a pretty good scranker. It's the first tank I've really enjoyed playing. Part of it's the damage and part of it's the really cool sound effect that stone attacks make. It's this deep, rumbling, grinding sound that makes you feel like you're hitting someone with a tectonic plate.

After playing mostly scrappers, blasters and brutes, it's a pleasant surprise to finally be enthusiastic about a tank. Until they up tanker damage in general, you might want to try a shield/ tank.


 

Posted

A shield for SD that looks like a side of beef, so I can literally be a meat shield


 

Posted

An idle stance for Shield Defense. I know they can do it they just forgot. What if I want to leave my toggles on when I'm standing around under Atlas' legs? What then? Must I really look like I just shrugged off a heat-seeking missile?

And no aggro cap.


 

Posted

Removal or increase of aggro caps.
Please for the love of God!

Its silly to think that a scrap/blast/def/troller can hold the same amount of attention that a tank can.


Quote:
Originally Posted by Shadow Ravenwolf View Post
My favorite combo is Faceplant/DebtCap with the TeamWipe Ancillary

Quote:
Originally Posted by Dispari View Post
Yeah, I like Blasters too.

 

Posted

Ah, so many good things in here like looking at or redoing Fire Armor, quick animations for Energy Melee (which has nothing else really going for it compared to the other secondaries), increasing aggro cap for tanks. My favorite so far is JohnX's wish, which is my wish too.

Increase the difficulty for mobs, missions, ect. so that a Tanker can really be a Tanker. I mean look at other games and they are able to strike that balance between able to solo and able to Tank. Maybe we need like Elite mobs or something on some Task/Strike Forces. Just saying...


 

Posted

One Wish for Tankers...

I wish that Tankers could learn to share so that Scrappers can have Super Strength too.


 

Posted

Same as always....

Make tankers the group melee experts by replacing their single target attacks with more AoE, PBAoE and cone style attacks.


>


"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull

"Durability is the quintessential super-power. " -- Sailboat

 

Posted

Quote:
Originally Posted by KayJMM View Post
For me... I want power customization to reach Granite Form. To the full spectrum of the other powers (Lava, Crystals). I am very visual-based... so that would be a major thing for me...
I believe that something like this may be in the works. Some time ago Brawler asked how many folks would be interested in losing the current look of Granite Form for a more customizable look. Per his post it's one or the other, we can't have both.


>


"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull

"Durability is the quintessential super-power. " -- Sailboat

 

Posted

Fiery Aura also provides MAG 12 KBP and MAG 12 Immob protection

Hugs

Stormy


 

Posted

Better looking Super Strength.


 

Posted

A Force Aggro button. Sometimes you see a situation where things would be better resolved if you got aggro immediately. Clearly in most cases one can but in some cases vs Scrapper, Brute or another Tanker and proximity one can't and it's potentially painful in my eyes.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Quote:
Originally Posted by New Dawn View Post
A Force Aggro button. Sometimes you see a situation where things would be better resolved if you got aggro immediately. Clearly in most cases one can but in some cases vs Scrapper, Brute or another Tanker and proximity one can't and it's potentially painful in my eyes.
This feature already exists: just wait until that other person dies, and you can take over. I think this is an awful idea. My wish is that this wish would never come true.


Words to the wise aren't necessary- it's the stupid ones that need them.

"You're right...I forgot...being constantly at or the near the damage cap is a big turn off. Definitely not worth it."
- Vitality

 

Posted

Under-performing sets being retooled to perform well

Aggro cap raised (Not lifted) for Tankers

Damage raised to average, as the Inherent isn't damage-based


 

Posted

Quote:
Originally Posted by magikwand View Post
This feature already exists: just wait until that other person dies, and you can take over. I think this is an awful idea. My wish is that this wish would never come true.
The problem is, other people die and then that person dies. It's too late to care when other people are dead. I hate watching incompetence surrounded by incompetence but I think that to not be able to really push for an immediate change in dynamic at such times is sign of impotentence. You might like incompetence and being impotent but I don't fancy coming close to those situations.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Quote:
Originally Posted by New Dawn View Post
The problem is, other people die and then that person dies. It's too late to care when other people are dead. I hate watching incompetence surrounded by incompetence but I think that to not be able to really push for an immediate change in dynamic at such times is sign of impotentence. You might like incompetence and being impotent but I don't fancy coming close to those situations.
I doubt one person dying is always going to lead to the cascade of failure you just described.

If tankers got this power you want them to have, it will just exacerbate that problem. Some players will become even more reckless than before, because they know that the tanker will "force aggro" away from them and then they can skate away with clean hands. Yes, I say let them die. Nothing like experience to teach you how much you can truly handle.

The only one who would be incompetent is the one who dug himself in too deep. If you are doing your job, but he bites off more than he can chew, is that your fault? Nope. I think tanks are far from impotent as it is. Just to be clear, I don't think you are incompetent, I just think that idea is terrible.

If tankers had the ability of absolute aggro control, as you are suggesting in that gem of a new inherent power you wish for, lots of people and ATs would feel slighted. I think that is one benefit of the aggro cap being limited compared to past times. The ability to make enemies completely ignore your teammates makes for a rather bland playing experience.

The kind of interference you propose is on the level of GM and takes away from the fun some people like to have. If such a power ever finds its way into the hands of tankers, I would think this game would be near its end.


Words to the wise aren't necessary- it's the stupid ones that need them.

"You're right...I forgot...being constantly at or the near the damage cap is a big turn off. Definitely not worth it."
- Vitality

 

Posted

Increase the enemy cap, but only for tankers.

Put their threat value higher than anyone else. If a tanker is in the party, and he wants hate from you, he's going to get it. I'd say 20 enemies limit. Make it so that bosses and such value the tanker more than minions.

"but my bru-"

No. Tanker wins.

"But on my scr-"

NO, TANKER.

*edit* -Reading the post above mine (hi magikwand!) I want to point out before I get yelled at that I want the tanker to have *priority*. That is, when two taunts are used, tanker goes first. That is not to say that tankers have all attention all the time, regardless of whether or not anyone does anything, but that the tanker has the clear advantage in controlling aggro.


 

Posted

Quote:
Originally Posted by Warkupo View Post
Increase the enemy cap, but only for tankers.

Put their threat value higher than anyone else. If a tanker is in the party, and he wants hate from you, he's going to get it. I'd say 20 enemies limit. Make it so that bosses and such value the tanker more than minions.
I don't really have a problem with this idea. Being able to taunt more would be nice. It would also increase the value of Tank AoE attacks since they could hit more with one shot, but they already are not leaders in damage so I don't think it would be a huge problem.


 

Posted

Quote:
Originally Posted by magikwand View Post
I doubt one person dying is always going to lead to the cascade of failure you just described.
From this reply I don't think you have a clue about the type of scenarios I am on about. People within a vicinity of a AoE might altogether get taken out with the Brute and the Tanker as the only survivors. This could be a case of people supporting the Brute who decides to have the fight in a small room. Given the time it takes for a Tanker to stack aggro the AoE can happen whilst the Brute is scrapping away. So many of them get a thrill of being survivable which is most notice able as squishies are dying. A Tanker could force aggro quick and take the fight to somewhere more suitable or prevent the AoE from happening. There is no cascade BS involved in that scenario.

Quote:
If tankers got this power...snip
You've missed the whole point of this thread too. It's for people to comment on what would be in their wish list.

I don't care if you don't like it or to debate it.

Another wish of mine would be a choice of taunt sound effects. I have the sound down normally.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Quote:
Originally Posted by New Dawn View Post


You've missed the whole point of this thread too. It's for people to comment on what would be in their wish list.

I don't care if you don't like it or to debate it.
I am sorry you can't have a conversation or receive feedback about your ideas. The point of this thread, like any other in a forum, is to exchange ideas and have a discussion. Believe me, I have no vendetta against you or anything, I just have an opinion that happens to differ from yours. For what it's worth, I appreciate your input and felt it sparked some interesting discussion.

I will remember that about you can't understand or tolerate people disagreeing with your posts in the future, and I will try to not respond to anything you write.


Words to the wise aren't necessary- it's the stupid ones that need them.

"You're right...I forgot...being constantly at or the near the damage cap is a big turn off. Definitely not worth it."
- Vitality

 

Posted

My wish giggles was for fire tankers be able to feel and behave like a true tanker, they need inherent Knock Back Protection thru fire shield and immobilization thru fire shield as well. Having to use burn to break free from iimobilization, is hardly practical for one burn scares mobs away which is anti-tank doctrine to begin with, and it does not provide a permanent immob defense as real tankers has thru buttons or toggles. I know buttons are not quite permanent protection as a standard, but if properly enhanced they can provide reasonably permanent coverage.

hugs

Sue


 

Posted

Quote:
Originally Posted by magikwand View Post
I will remember that about you can't understand or tolerate people disagreeing with your posts in the future, and I will try to not respond to anything you write.
It's generally a safe rule for the tanker forums.


 

Posted

One or the other, probably not both:

1) CoH 2.0 based much much less on traditional MMO classes and much much more on comic book greatness.

or

2) Playable (unlockable) incarnates

CoH is too far away from comics in the eyes of a brick, and too old to change enough, for me to care about tanks anymore.


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Posted

I don't think I can list just one. How about three....in order of preference?

Rage for all tanker primaries.

Two handed weapon set: polearm/long-axe/great sword

Broadsword