Incidental QoL Requests for GR
Sunrise is at in game 6am which is 7.5 minutes past the hour real time...what time is sunset in game?
5) Extended period of daylight time (it gets dark way too fast and stays that way for way too long)
|
I've never liked that. It gives me no sense of time at all, since if I enter a mission door at night I'll exit into daylight 15 minutes later. I also have to wonder how that will work with the new shadows in ultra-mode, which, as it stands at the moment, will move ludicrously quickly surely?
And the daylight is 15 of those 'hours', and nighttime a mere 9
Thats 18.75/30 mins daylight and 11.25 mins nightime.
I would be against extending the in-game 'day'. As if you have a task that needs one or the other at least you have at most 18.75 mins to wait.
Doubling that would make it more frustrating

@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
Not to mention it'd make hunting those mobs that only come out at night even more tedious than it already is. (Ghosts in Croatoa, BP Masks in Talos.)
[Admin] Emperor Marcus Cole: STOP!
[Admin] Emperor Marcus Cole: WAIT ONE SECOND!
[Admin] Emperor Marcus Cole: WHAT IS A SEAGULL DOING ON MY THRONE!?!?
Any chance we could have the following QoL improvements by/shortly after GR:
9) Place Community Information Boards in the Rogue Isles 10) Allow Community Information Boards to provide "Matchmaker" services for players who are looking to join a random team *instantly* - no questions asked |
And the daylight is 15 of those 'hours', and nighttime a mere 9
Thats 18.75/30 mins daylight and 11.25 mins nightime. I would be against extending the in-game 'day'. As if you have a task that needs one or the other at least you have at most 18.75 mins to wait. Doubling that would make it more frustrating |
13 Minutes day.
2 Minutes transition.
13 Minutes night.
2 Minutes transition.


Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
If you add in skateboards everyone will want vehicles... again
I seriously hate the day/night cycle.
Either;
-Make it longer for both. Do away with mobs that 'only' spawn at night/day, and make them spawn in locations that make sense instead.
...Yeah, actaully. I'd rather just have that. Specific 'Only when-' stuff tends to suck horribly anyway. Like getting a mission to hunt, say, Hunt Longbow in Nerva, when ACTUALLY the damn thing wants you to hunt them specifically in the Longbow base.
Leviathan SF, go to hell with those hunt mission...>_<
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
|
2) Tailor Shop interface for use/placement in Bases |
3) Mission Architect interface for use/placement in Bases |
4) Ability to sell enhancements in Pocket D |
5) Extended period of daylight time (it gets dark way too fast and stays that way for way too long) |
6) A "shawl" or "shoulder wrap" costume piece |
7) Vet rewards: ability to assign Vet Pets to individual costume slots |
8) A skateboard emote or travel power |

9) Place Community Information Boards in the Rogue Isles |
10) Allow Community Information Boards to provide "Matchmaker" services for players who are looking to join a random team *instantly* - no questions asked |
It's much better to have the search interface also show teams marked as LFM that players can send tells to.
Thanks. ![]() |
Sweet! That should be fun, of course it's just a rumor. Also if champions players can throw objects, why can't COH? Is it the way the game was made?
|
Champions Engine works like that because it's not our engine, and hasn't been our engine since about a third or so through the development of Marvel Universe Online. Implementing a throw-able objects system would require significant changes to underlying world geometry as well as significant animation work. BAB's and Nelson would have to create an entirely new animation set not only for each body type, but would need also need to work with the coders to implement a grapple system. Remember, in City of Heroes you are effectively a bubble sphere to the game world. This is why objects that players can "interact" with in Mayhem Missions and Statesman's Task Force can only be attacked, but not actually "moved" from their places.
Now, if Paragon Studios got the money together to spend the next 3 years writing a new game engine for a new game, I'd be a little torqued off if they didn't include throwable objects. In the current game, and the current game engine? I'm not sure I can think of a way throwable objects can be implemented without raising the minimum processing requirements, something the development staff is largely reluctant to do.
Rumours say that they are putting vehicles into Champions Online... Which we all know means they'll be in CoH either a few months before, or a few months after they go into Champions. |
Vehicles in City of Heroes has also been shot down on multiple occasions. Memphis_Bill has some of the better torpedoing posts around, such as this one from 4 months ago: http://boards.cityofheroes.com/showp...62&postcount=6
His best known one I think originated on 5/16/09: http://boards.cityofheroes.com/showp...6&postcount=12
Suffice to say, vehicles won't be happening anytime soon, and probably not ever in this game.
Global- @SailorET, Justice Server
Sheryl Fiero, 50 AR/Devices Blaster
Louise Fiero, 50 Merc/Traps MM
Various assorted alts
Proudly serving in our military so you don't have to.
oig. The short version is: Our Engine Does Not Work Like That
Champions Engine works like that because it's not our engine, and hasn't been our engine since about a third or so through the development of Marvel Universe Online. Implementing a throw-able objects system would require significant changes to underlying world geometry as well as significant animation work. BAB's and Nelson would have to create an entirely new animation set not only for each body type, but would need also need to work with the coders to implement a grapple system. Remember, in City of Heroes you are effectively a bubble sphere to the game world. This is why objects that players can "interact" with in Mayhem Missions and Statesman's Task Force can only be attacked, but not actually "moved" from their places. Now, if Paragon Studios got the money together to spend the next 3 years writing a new game engine for a new game, I'd be a little torqued off if they didn't include throwable objects. In the current game, and the current game engine? I'm not sure I can think of a way throwable objects can be implemented without raising the minimum processing requirements, something the development staff is largely reluctant to do. See above, their engine is not our engine. Also, keep in mind that just because Champions Online does something, that does not automatically make it a good idea, or an idea that our developers should look at. If anything, the trend of Champions Online is such that our developers are probably better off using Champions Online as a template of what NOT TO DO. Vehicles in City of Heroes has also been shot down on multiple occasions. Memphis_Bill has some of the better torpedoing posts around, such as this one from 4 months ago: http://boards.cityofheroes.com/showp...62&postcount=6 His best known one I think originated on 5/16/09: http://boards.cityofheroes.com/showp...6&postcount=12 Suffice to say, vehicles won't be happening anytime soon, and probably not ever in this game. |
(my question may have seemed like a suggestion but i was honestly wondering if it was the engine in COH)
Any chance we could have the following QoL improvements by/shortly after GR:
1) Tailor Teleport Power
2) Tailor Shop interface for use/placement in Bases
3) Mission Architect interface for use/placement in Bases
4) Ability to sell enhancements in Pocket D
5) Extended period of daylight time (it gets dark way too fast and stays that way for way too long)
6) A "shawl" or "shoulder wrap" costume piece
7) Vet rewards: ability to assign Vet Pets to individual costume slots
8) A skateboard emote or travel power
9) Place Community Information Boards in the Rogue Isles
10) Allow Community Information Boards to provide "Matchmaker" services for players who are looking to join a random team *instantly* - no questions asked
Thanks.