The League Season 1 Schedule & Standings


Alpha_Zulu

 

Posted

Someone said something on Vent during the 3rd round about farming someone, and I said that we didn't need to run the score up (hence me Brawling in fiteclub at the end of round 3), but that a certain level of being farmed is actually necessary so that the player understands that something needs to dramatically change if they want to improve. I'm glad that it sounds as if some of your players were excited enough to stick around and learn about what happened.

We have several D6 people that have really been pleasant surprises. Just off the top of my head, I know that Pixel started for us in our first D8 round. He was a higher unknown pick-just noted that he had emp'd in S1 of the TPvPL-all we had to go on. A few others are getting more comfortable as well, and I think have picked up on quite a bit. Anyway, it's fun getting more players to be knowledgeable and into PvP; that was the idea.


 

Posted

U2bg 4-2
U2bg 6-2
U2bg 6-5

Extremely fun matches guys, thanks!
Edit: No PvP IOs for us.


Questions about the game, either side? /t @Neuronia or @Neuronium, with your queries!
168760: A Death in the Gish. 3 missions, 1-14. Easy to solo.
Infinity Villains
Champion, Pinnacle, Virtue Heroes

 

Posted

RAFTW vs PAIN

Round 1 14-8 RAFTW
Round 2 19-4 RAFTW
Round 3 5-1 RAFTW

No PvP IO drops


OLD SCHOOL PvP
Rad/Psi,Psi/Em,Fire/Em,Cld/Sonic,FF/Sonic,Grav/Ta,Storm/Psi,Sp/WP,Fire/Psi,Sonic/Pain
RIP:Southern Comfort PvP,PE PvP,INTEGRITY PvP,After School Special PvP Test SG's,TPvPL Season1+2 Runner ups

 

Posted

GGs tonight everyone. Was a good time.


[Reach Around FTW]
[VORI PvP SG]

Johnny Wildfire - sonic/therm corr, Adam Vim - emp/sonic def, Johnny Wildsurge - elec/pain corr, Subversion of Reason - dark/rad corr, Fearsome Facsimilie - ma/regen stalker

 

Posted

Div 8 Standings:

Post Op We'll Talk: 6,000 points
Reacharound ftw: 6,000 points
Used 2 be good:6,000 points
Black on Black Crime: 2,100 points
dUmb: 2,100 points
Eternal P A I N: 1,750 points


Questions about the game, either side? /t @Neuronia or @Neuronium, with your queries!
168760: A Death in the Gish. 3 missions, 1-14. Easy to solo.
Infinity Villains
Champion, Pinnacle, Virtue Heroes

 

Posted

These need to be combined with the d6 numbers. There's 1 aggregate score, correct?


Infinity and Victory mostly
dUmb, etc.
lolz PvP anymore, Market PvP for fun and profit

 

Posted

I honestly don't know. Just trying to help out here, I thought the D6 and D8 were seperate as D6 teams often don't field a lot of D8ers either way.

I've been operating the standings as follows:

Total up wins.
In event of tie in wins, Kills scored for/Kills scored against. That's why POWT is currently at the top of the standings, while U2BG played tighter games.

If you guys all want, I can just combine both D6 and D8 standings, but my understanding was that D6 and D8 would be doing seperate playoffs; the standings don't seem to impact much either way as this seems to be a round-robin format overall. If it were a top to bottom playoff format, overall standing and performance would matter more.

Of course, if kills for and against shouldn't be used as a metric, then we can just sort people by the first letter of their team's name...which would be Post Op, Reach Around, Used to...Black on Black, dUmb, Eternal P A I N...so basically what we have now, with less drama and potential e-peen swagger/waving due to personal kill stats.

From a simply heuristic standpoint, it might be good to just go as is and see how it goes. Alternative scoring methods would be possible though. We could use the chess system which ranks people from a base 1600 points (but we're using a 1,000 point for a win system, which would have to be modified for that point scoring pool) and lower/raise the points according to the number of participants, assigning each a "K" value. I think we have 6 points, so a winning team would gain 6 and a losing team would lose 6 with 3 points for a draw. Even this isn't ideal as it doesn't recognize the flow of games and kill stats.

Of course, if kill stats aren't relevant...we go back to square one, deciding whether or not D6 and D8 should be amalgamated. History shows us that they aren't, however. Taking a league I'm familiar with, the NHL...teams are scored on the professional level while the AHL teams are scored on their own. You could make the argument that we're not getting paid to do this (Who knows, some teams might have sponsors) so the differentiation could be by skill, rather than age as tends to be in professional leagues. And if you go by skill...I don't think anyone is arguing that vince, peril and co. are quite good, but they seem to be unfarily punished by the overclocking of kills by other teams AND their alpha-numeric stance as well.

In the end, I'd prefer keeping the standings seperate for a number of reasons, but will go with whatever team leaders choose is the appropriate course of action. I'll disagree, of course, with that course of action if it goes contrary to my current scoring methods. I won't complain, per se, but I may go passive aggressive on the issue and use base editing tools as I did with the old Integrity base on test to write messages on base walls.

Your thoughts?


Questions about the game, either side? /t @Neuronia or @Neuronium, with your queries!
168760: A Death in the Gish. 3 missions, 1-14. Easy to solo.
Infinity Villains
Champion, Pinnacle, Virtue Heroes

 

Posted

It's total points:

  • Division 8:
  • - Win: 1000 Points
  • - Tie: 550 Points
  • - Loss: 350 Points
  • - Forfeit: 0 Points
  • Division 6:
  • - Win: 750 Points
  • - Tie: 450 Points
  • - Loss: 350 Points
  • - Forfeit: 0 Points


Infinity and Victory mostly
dUmb, etc.
lolz PvP anymore, Market PvP for fun and profit

 

Posted

Right, but as you see from your own explanation, points are divided in a Division 6 and Division 8 pool, nominally for purposes of dividing experienced and learning PvPers.

Note, as well, that you get less points to win a game in Division 6. This could lead to our same scenario where we get teams with an equal amount of points, leading to another need to seperate teams. In our case with dUmb we'd have 750x3 more points, but the D6 line-up never competed against a complete D8 line-up. Of course, you can make the argument (valid) that Eternal P A I N's D6 line-up is fielding their D8 team as well, and that's fair.

To be fair, the playoffs for D6 and D8 look seperate to me. I could be wrong (well, it seems clear as elucidated by yourself that I'm not, given the clear seperation of Div 6 and Div 8) in which case there should not have been a Div 6 and Div 8 format to begin with, but simply a new ladder with a requirement for new players to be fielded by teams. This is getting us off track, of course.

The real issue is, how much credit do we want to assign to kill stats as dividers in the case of ties. Do we allow renames of teams if we move to an alpha-numeric format? If so, Team A1 team Al look suspiciously as if they are contrevening the PvPEC's own bar-code method. No one would take such an argument seriously, to be certain.

In the end, as with anything in the league, I'm going to need a consensus from the PvPEC braintrust and a leader vote to settle this hot-button, controversial and not to say very timely issue. Heck, in the end a vote might not even be necessary if amalgamation is, in fact, de mise in this case.

Here's what I could do...I could list D6 and D8 separately (as the teams, are in fact, separate though united in PvP kinship) while also posting an aggregated format as well. You might have trouble convincing some of the more hardcore PvPers that this is, in fact, a wise course of action as some of them have viewed Div6 with a tone of condescension to begin with. This could lead to unforeseen dramatics, which we've been earnestly trying to avoid.

In the end though, perhaps the best issue would be finding a happy medium. All I'm really looking for is consistency in recording accurate data so the rest of the League knows where it stands, so to speak, as pertains to its individual rankings.


Questions about the game, either side? /t @Neuronia or @Neuronium, with your queries!
168760: A Death in the Gish. 3 missions, 1-14. Easy to solo.
Infinity Villains
Champion, Pinnacle, Virtue Heroes

 

Posted

*munches popcorn, takes legal dictionary from Neuronia*


Quote:
Originally Posted by PleaseRecycle View Post
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
Quote:
Originally Posted by Brillig View Post
It's hard to beat the entertainment value of Whackjob Wednesdays.

 

Posted

Quote:
Originally Posted by Siolfir View Post
*munches popcorn, takes legal dictionary from Neuronia*
I just picked a new one up last month for my work, great stuff. Getting my synonyms/antonyms this week.

Anyway, here are the combined standings:

Combined standings

Post Op We'll Talk: 7,950 points
Reacharound ftw: 7,050 points
Used 2 be good:7,050 points
Black on Black Crime: 4,350 points
dUmb: 4,350 points
Eternal P A I N: 2,900 points


Questions about the game, either side? /t @Neuronia or @Neuronium, with your queries!
168760: A Death in the Gish. 3 missions, 1-14. Easy to solo.
Infinity Villains
Champion, Pinnacle, Virtue Heroes

 

Posted

Not sure it matters what we think would be best at this point. Anything in addition to the rules now can be skewed to benefit one side or another, and even if it's not intended that way, or doesn't change anything at all, people will view it in the wrong light if it doesn't benefit them. Anyway, that's just what I think about it.


 

Posted

bout to bring that pain all up in that ***, no **** though. no ****


 

Posted

There are six teams. Not twelve. Add the D8 & D6 scores together.


 

Posted

Quote:
Originally Posted by Borderline Boss View Post
POWT vs. BoBC (D6)

1st round, Tech lab, sweeping defeat: 13-5 POWT
2nd round, Steel canyon, had someone dc and stay in the entire match while rick and the renegades stayed at his spawn farming him: 6-2 BoBC
3rd round, Outbreak, no one in POWT ended up dc'ing so it was an obvious victory on our part: 12-2 POWT

2-1 POWT

All in all it was a productive night for POWT and a regular renegade affair.

So New Jal ftw?


 

Posted

dUmb vs U2BG (D6)

3-3 tie
5-1 U2BG
4-2 U2BG

gg's guys.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Quote:
Originally Posted by Neuronia View Post
I honestly don't know. Just trying to help out here, I thought the D6 and D8 were seperate as D6 teams often don't field a lot of D8ers either way.

I've been operating the standings as follows:

Total up wins.
In event of tie in wins, Kills scored for/Kills scored against. That's why POWT is currently at the top of the standings, while U2BG played tighter games.

If you guys all want, I can just combine both D6 and D8 standings, but my understanding was that D6 and D8 would be doing seperate playoffs; the standings don't seem to impact much either way as this seems to be a round-robin format overall. If it were a top to bottom playoff format, overall standing and performance would matter more.

Of course, if kills for and against shouldn't be used as a metric, then we can just sort people by the first letter of their team's name...which would be Post Op, Reach Around, Used to...Black on Black, dUmb, Eternal P A I N...so basically what we have now, with less drama and potential e-peen swagger/waving due to personal kill stats.

From a simply heuristic standpoint, it might be good to just go as is and see how it goes. Alternative scoring methods would be possible though. We could use the chess system which ranks people from a base 1600 points (but we're using a 1,000 point for a win system, which would have to be modified for that point scoring pool) and lower/raise the points according to the number of participants, assigning each a "K" value. I think we have 6 points, so a winning team would gain 6 and a losing team would lose 6 with 3 points for a draw. Even this isn't ideal as it doesn't recognize the flow of games and kill stats.

Of course, if kill stats aren't relevant...we go back to square one, deciding whether or not D6 and D8 should be amalgamated. History shows us that they aren't, however. Taking a league I'm familiar with, the NHL...teams are scored on the professional level while the AHL teams are scored on their own. You could make the argument that we're not getting paid to do this (Who knows, some teams might have sponsors) so the differentiation could be by skill, rather than age as tends to be in professional leagues. And if you go by skill...I don't think anyone is arguing that vince, peril and co. are quite good, but they seem to be unfarily punished by the overclocking of kills by other teams AND their alpha-numeric stance as well.

In the end, I'd prefer keeping the standings seperate for a number of reasons, but will go with whatever team leaders choose is the appropriate course of action. I'll disagree, of course, with that course of action if it goes contrary to my current scoring methods. I won't complain, per se, but I may go passive aggressive on the issue and use base editing tools as I did with the old Integrity base on test to write messages on base walls.

Your thoughts?

Ok honestly my eyes almost crossed trying to sort through the post, lol. I am sleepy so if I am not answering what you are asking just let me know.

D6 and D8 are 2 seperate divisions of one single team. Do not look at them as seperate, but one big entity. All scores are added together and after finals are added to the semi-final totals we have a winner. The team with the highest cumulative score.

The reasoning behind this is to require the D8 (ladder) people to help out the D6 (hopefully future ladder people) and for there to be a penalty if they don't. If you notice there is more pressure on D8's to win if you look at the point value. We didn't want D6 scores to count quite as high so that D8 counts as the bulk of the points in the long run. However D6 scores count for almost as much so that the penalty for not practicing with them could have a huge effect on a teams final scores.

So to answer the question add all the points together for each team and no need to post seperate scores for each division. Keep it simple. Kill counts are totally irrelevant. A win is a win. Doesn't matter if it was by 1 point or 30.


 

Posted

good thing you quit highschool puts you out of pedo range.


 

Posted

Quote:
Originally Posted by CriticalKat View Post
Ok honestly my eyes almost crossed trying to sort through the post, lol. I am sleepy so if I am not answering what you are asking just let me know.

D6 and D8 are 2 seperate divisions of one single team. Do not look at them as seperate, but one big entity. All scores are added together and after finals are added to the semi-final totals we have a winner. The team with the highest cumulative score.

The reasoning behind this is to require the D8 (ladder) people to help out the D6 (hopefully future ladder people) and for there to be a penalty if they don't. If you notice there is more pressure on D8's to win if you look at the point value. We didn't want D6 scores to count quite as high so that D8 counts as the bulk of the points in the long run. However D6 scores count for almost as much so that the penalty for not practicing with them could have a huge effect on a teams final scores.

So to answer the question add all the points together for each team and no need to post seperate scores for each division. Keep it simple. Kill counts are totally irrelevant. A win is a win. Doesn't matter if it was by 1 point or 30.
Just an observation but how is this at all encouraging new pvpers or any sort of "fun." From what I can tell from the fourms postings - your d8 teams either tried or did stack their second round draft picks for d6 with vet pvpers. You play 6v6 and can have 2 of your "league" vets on the team so at minimum your playing 3 vets and 3 new people in a match. Even with everyone plays all your doing is rotating 3 new people in with the same three vets. Even with the less weighting of points all your encouraging is team stacking and if I read the spirit of the league correctly that was not the intent....

IMHO you should not allow any "d8" players in "d6" matches and force an everyone plays rule. I mean if you want to have a ladder, have a ladder, if you want to encourage new pvpers with a league - do it right.

Just reading all the mess around who got what player and who makes the rules or decisions...it's enough to make anyone just want to zone pvp.


 

Posted

a lot of work went into stacking d6 teams with vets..so teams could roll new people, how dare you suggest it's not fun.


 

Posted

Quote:
Originally Posted by Jaso View Post
Just an observation but how is this at all encouraging new pvpers or any sort of "fun." From what I can tell from the fourms postings - your d8 teams either tried or did stack their second round draft picks for d6 with vet pvpers. You play 6v6 and can have 2 of your "league" vets on the team so at minimum your playing 3 vets and 3 new people in a match. Even with everyone plays all your doing is rotating 3 new people in with the same three vets. Even with the less weighting of points all your encouraging is team stacking and if I read the spirit of the league correctly that was not the intent....

IMHO you should not allow any "d8" players in "d6" matches and force an everyone plays rule. I mean if you want to have a ladder, have a ladder, if you want to encourage new pvpers with a league - do it right.

Just reading all the mess around who got what player and who makes the rules or decisions...it's enough to make anyone just want to zone pvp.
There is already an everyone plays rule for D6 team. The point of having 2 d8's being allowed in to the match is for them to lead and mentor the D6's which is the entire spirit of the League. D6's that do very well are also allowed to be in the D8 matches and surprisingly enough I have seen a few teams play their d6's in D8 matches. I know my team does.

No matter how we write the rules people are going to find a way to manipulate them to their advantage. Of course some teams are stacked. We could have wrote a gazillion rules to try to keep that from happening and devious competitive minds will always find a loophole.

The drama on the forums is not an accurate display of what is going on in this League. We have 6 teams of d6r's that probably wouldn't have had the opportunity to try this level of pvp otherwise. Those people seem to be having fun and learning a lot. Hop on any teams vent and the enthusiasm from the new pvpr's is amazing. The drama you are seeing here isnt the new pvpr's, its the old test crew doing their normal forum pvp. Definitely not a fair or accurate example of how successful this has been overall.


 

Posted

Lol.....

I'm loving that the ill-informed are making random accusations about how bad the League is and claiming it isn't supporting the newer players. While it's fair to suspect this in some cases, (Hai, Miss) it doesn't apply to the League overall.