Ninja run & Kinetics
ninja run does stack with kin powers

Has anyone tried this? I've never made a kin that survived alt-itis after Ninja run so I was wondering how does this pair with siphon speed and inertial reduction? Is it possible to be able to do better than super jump or super speed? Especially since those two powers will not work with Ninja Run. I would love to see a Ninja Jump animation while flipping over the zones. Or do a ninja run at blinding speeds.
Thanks for the viewpoints |
I have four characters with kinetics, and ninja run multiplies the awesome so much it's ridiculous. The ninja jump looks so awesome when you're sailing through the skies, and I think it makes you jump a bit higher, too. Trust me, you'll love it.
...Heck, siphon speed + ninja run is so amazing I might not even take inertial reduction on one of my kins.
It is so fun.
You feel like you can jump for miles. You run so so fast.
I've never built any builds that really put a lot of slots into the travel powers, but I would say that Inertial Reduction and Ninja Run feels like it jumps farther than Super Jump.
I only have used Super Speed on a couple characters, but I would say that Siphon Speed and Ninja run is faster than Super Speed too.
Either way, you definately do not need a travel power with Ninja Run and Kinetics.
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Has anyone tried this? I've never made a kin that survived alt-itis after Ninja run so I was wondering how does this pair with siphon speed and inertial reduction? Is it possible to be able to do better than super jump or super speed? Especially since those two powers will not work with Ninja Run. I would love to see a Ninja Jump animation while flipping over the zones. Or do a ninja run at blinding speeds.
Thanks for the viewpoints |
Do you like capped jump?
Then you will like NR+ Inertial reduction + siphon speed.
Throw hover or fly in there and you can cap all three move types. Maybe not capped with hover, but pretty damn fast with 2-3 siphons.
And yeah, the ninja flipping is just the icing on the cake.
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The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
I remember looking at my /kin and I want to say that having 50 Run IO in SS made it just slightly faster (by like ~2mph) than Siphon speed+NR (right now, I don't remember if I have swift or hurdle from fitness on the /kin).
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I seem to remember that at level 12, my Fire/Kin was running at something like 77.3mph according to the Real Numbers readout. It was also in blue which I think means that I was at the cap. Can't be sure though, I'm not that much of a numbers expert. Hope it helps though.
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I know that when the chalet was open a number of my lower toons got all the skiing badges by using Ninja Run and an inertial reduction. Was much fun!
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...as long as you don't mind stopping every minute to aggro something and don't find yourself in areas with few enemies that you have to get across.
One thing not thought of often also, ninja run + Inertial Reduction = Highest Jump CONTROL, ninja run + IR + Fly + Siphon Speed = Top speed fly, with no drifting when you turn (reacts like hover).
I'd assume you would have the best ability to do sled runs in the game
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Has anyone tried this? I've never made a kin that survived alt-itis after Ninja run so I was wondering how does this pair with siphon speed and inertial reduction? Is it possible to be able to do better than super jump or super speed? Especially since those two powers will not work with Ninja Run. I would love to see a Ninja Jump animation while flipping over the zones. Or do a ninja run at blinding speeds.
Thanks for the viewpoints