Ultra Mode? or Ultra fail?


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Originally Posted by Kheldarn View Post
Not necessarily. If their current computer has a low end vidja card and/or monitor, it may very well have looked like nothing more than additional shadows.

On my old compy, I could see more than just shadows, but after my recent upgrade, I can see all KINDS of stuffs I couldn't see before.

OP, have you watch the footage from Hero Con? The 14:00 mark is when they start to show the fancy Ultra Mode stuff.
That won't affect his ability to see the differences in SCREENSHOTS...




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Originally Posted by Redbone View Post
Now Going Rogue, that's a different animal. It's got side switching and 5 zones, and two new powersets and a new 1-20 level path and costume parts and so on and so forth, and that's just what they've told us about. There's also the tantilizing possibility of end-game content and IO sets and other new things to do.
Just to be clear, new end-game content isn't just a possibility, it's one of the cornerstones of GR. If you go back and look at the San Diego Comicon PowerPoint presentation they gave, a new end game was listed as one of the major priorities. And no less than Positron is heading it up; the man stepped down as lead developer and is heading up the end game dev team.

As much fun as I expect Praetoria and side switching to be, the lasting value of GR is going to be the new end game, if they can pull it off.


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I'd just like to once again point out that Ultra Mode isn't just updated graphics. There were a lot of changes made under the hood in order to accommodate Ultra Mode, some of which will enable people who decide to use ATI graphics cards to finally run all of the games normal graphic features.

For a long time now, ATI users who play CoH have had to set their water quality to low, disable Depth of Field, disable Bloom, and disable Saturation Effects just so that Anti-Aliasing and Anisotropic filtering will work AT ALL. Also, ATI users must completely disable AA and AF in-game and force their video cards to process those effects in order for them to work -- in addition to the other features they must turn off.

Barring a few possible old ATI cards, Ultra Mode will give ATI users the choice to enable or disable non-Ultra Mode features as they see fit, instead of needing to disable certain features and backdoor others just to have a game that looks halfway decent. If these players can make use of any or all of the new Ultra Mode features, that's just icing on the cake.


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Originally Posted by Redbone View Post
... Now Going Rogue, that's a different animal. It's got side switching and 5 zones, and ...
A quick question here...where did the 5 zone info come from? All of the information I've read/heard has said "several new zones" with no specific number. If you've got a source for that it would be appreciated so that someone can update the wiki and info posts.



 

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Originally Posted by Goliath Bird Eater View Post
I'd just like to once again point out that Ultra Mode isn't just updated graphics. There were a lot of changes made under the hood in order to accommodate Ultra Mode, some of which will enable people who decide to use ATI graphics cards to finally run all of the games normal graphic features.
That's an important point. For too long the situation for CoH has been that nVidia has been the only choice. It's good to have more options. Also, while it's impossible to quantify this, I wonder how many players the game has lost because they already had an ATI card and the game simply didn't look very good on their PC?


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Originally Posted by Darkfaith View Post
A quick question here...where did the 5 zone info come from? All of the information I've read/heard has said "several new zones" with no specific number. If you've got a source for that it would be appreciated so that someone can update the wiki and info posts.
Yeah - so far, they've just said "several"/"multiple" new zones - with no number.
Five zones have been mentioned in the speculation about GR though, so that might be where it comes from - along the lines of 1-5, 5-10, 10-20, 20-35 and 35-50.


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Originally Posted by Sardan View Post
That's an important point. For too long the situation for CoH has been that nVidia has been the only choice. It's good to have more options. Also, while it's impossible to quantify this, I wonder how many players the game has lost because they already had an ATI card and the game simply didn't look very good on their PC?
I'm hopingthe bugs get well and truely sorted out for ATI users, being one of them.


I don't suffer from altitis, I enjoy every minute of it.

Thank you Devs & Community people for a great game.

So sad to be ending ):

 

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Originally Posted by Aggelakis View Post
No, I meant exactly what I said. I had serious deja vu reading your post, like "YOU" had said it, verbatim, before.
Well, did you consider that maybe it *is* deja vu?


 

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Originally Posted by Darkfaith View Post
A quick question here...where did the 5 zone info come from? All of the information I've read/heard has said "several new zones" with no specific number. If you've got a source for that it would be appreciated so that someone can update the wiki and info posts.
Yeah, the "5 zones" thing is a bit of a running gag. It's pure speculation (admitted, good speculation, based on current zone design, but speculation just the same). Invariably, when someone is discussing GR, "5 new zones" pops up. My personal feeling is it will actually be 5 (one for every 5 levels plus one for "not in the city here there be monsters") but there's no real data to back that one up.


 

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Originally Posted by Redbone View Post
Yeah, the "5 zones" thing is a bit of a running gag. It's pure speculation (admitted, good speculation, based on current zone design, but speculation just the same). Invariably, when someone is discussing GR, "5 new zones" pops up. My personal feeling is it will actually be 5 (one for every 5 levels plus one for "not in the city here there be monsters") but there's no real data to back that one up.
Ah, okay. Just making sure I didn't miss something ^.^



 

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Originally Posted by Le Blanc View Post
And really, lets face facts here people, the BIGGEST add to I17 (or GR) is the "Find the Last Few Bad guys/glowies on the map" feature!! If you have played this game longer that a few months, you know THAT is by far one of the best things we are getting. Heck, they coulda released I17 named "Finders Keepers" and only had that in it and I would have said it was a great ish.!
I have to agree with this. I love shiny new graphics but not having to hunt for the one last guy who fell behind some crates is going to be a huge relief.

At least with glowies I can crank the volume up and play the SONAR mini-game but finding one lost critter is aggravating!


 

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Originally Posted by Aggelakis View Post
No, I meant exactly what I said. I had serious deja vu reading your post, like "YOU" had said it, verbatim, before.
You don't get deja vus because you have had it happen before. It's a memory read/write error of you brain where it reads the memory being stored as it is being stored, thus making you think that it is a previously stored memory.

However, he might keep saying the same thing. But that's not deja vu.


 

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My deva ju always seemed to get combined with amnesia


I don't suffer from altitis, I enjoy every minute of it.

Thank you Devs & Community people for a great game.

So sad to be ending ):

 

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Originally Posted by Aggelakis View Post
Don't forget ambient occlusion, which is a bigger deal even than detailed shadows!

From Agge's link: "In addition to the ambient occlusion value, a "bent normal" vector Nb is often generated, which points in the average direction of unoccluded samples. "

erm...Thanks?


 

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Originally Posted by Postagulous View Post
You don't get deja vus because you have had it happen before. It's a memory read/write error of you brain where it reads the memory being stored as it is being stored, thus making you think that it is a previously stored memory.

However, he might keep saying the same thing. But that's not deja vu.
Thank you, Captain Obvious! Your input is appreciated and completely unnecessary. I KNOW what deja vu is, that is why I asked F'Xmas if he had written the post before, or if my brain was on the blink.


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I've been sick as a dog for the past couple of days so your post made me wonder if my brain was on the blink.


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Posted

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Originally Posted by Aggelakis View Post
Thank you, Captain Obvious! Your input is appreciated and completely unnecessary. I KNOW what deja vu is, that is why I asked F'Xmas if he had written the post before, or if my brain was on the blink.
Wow. I hope that person is a friend of yours. If not, please change your Location from City of Cute to City of Rude.

Anyway, as to the OP, the other thing I am really looking for is some more power proliferation. Wait... have they mentioned any? Oh crap, I don't think they did. Darnit!


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Posted

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Originally Posted by Darkfaith View Post
A quick question here...where did the 5 zone info come from? All of the information I've read/heard has said "several new zones" with no specific number. If you've got a source for that it would be appreciated so that someone can update the wiki and info posts.
I vaguely recall reading that Praetoria is divided into five districts with Tyrant's Tower in the middle of them. I think that's where the number comes from.

I also recall reading that Praetoria won't have any war walls, and with no copious amounts of water to separate zones like in the Rogue Isles, there's speculation that Praetoria will be a huge super-zone of sorts, with the five districts possibly having different level-ranges for mobs. That'd make them functionally zones but still make Praetoria feel like a coherent and cohesive world and not a bunch of zones connected with loading screens.

Of course this is purely speculation so you need to take all that with a grain of salt.


 

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Originally Posted by Noxilicious View Post
I vaguely recall reading that Praetoria is divided into five districts with Tyrant's Tower in the middle of them. I think that's where the number comes from.
IIRC, it's actually 6. The 6th was either Tyrant's Tower, or an area that we couldn't see. Don't remember which...

Quote:
Originally Posted by Noxilicious View Post
I also recall reading that Praetoria won't have any war walls, and with no copious amounts of water to separate zones like in the Rogue Isles, there's speculation that Praetoria will be a huge super-zone of sorts, with the five districts possibly having different level-ranges for mobs. That'd make them functionally zones but still make Praetoria feel like a coherent and cohesive world and not a bunch of zones connected with loading screens.

Of course this is purely speculation so you need to take all that with a grain of salt.
Praetoria not having War Walls is a fact. It's stated in the video from Hero Con that I linked to earlier, if you start around the 14 min. mark.




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Originally Posted by je_saist View Post
With City of Heroe's main 2009 competitor shooting itself in the foot, with a pistol, then shooting the other foot with a shotgun, then dropping a grenade down it's pants...
I chuckled.


 

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Well I can understand a bit about the OP's POV. The way some people go on and on about "can my computer run ultra mode?" it can lead to the belief that after Issue 17 a whole lot of people will be left behind. It's just prettier graphics. A few extra settings on the advance page. Another setting on the shader option.

Go play the game with all the pretty turned down right now. Does the game play any differently? No. Uglier or older looking? Yes. Ultra mode is all about upping the engine so if you have the horsepower, you can make the game better looking. That's it.

Now for the rest of Issue 17, we really don't know a lot. We know the GR powersets will be available to those who pre-order GR. The Epics unlock at 20 and we'll be getting other "stuff" (AE changes, emotes, QoL fixes, UI changes).

So yes, if you exclude Ultra Mode graphics update and the new powersets from GR, issue 17 does seem to be a bit light in content compared to other issues. But still it's FREE!! (argue among yourselves about "free" upgrades in a subscription based game, I know somebody is going to).


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Gnaarrghh, cognitive dissonance! *brain leaks out ears*