Ultra Mode? or Ultra fail?
Now Going Rogue, that's a different animal. It's got side switching and 5 zones, and two new powersets and a new 1-20 level path and costume parts and so on and so forth, and that's just what they've told us about. There's also the tantilizing possibility of end-game content and IO sets and other new things to do.
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As much fun as I expect Praetoria and side switching to be, the lasting value of GR is going to be the new end game, if they can pull it off.
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I'd just like to once again point out that Ultra Mode isn't just updated graphics. There were a lot of changes made under the hood in order to accommodate Ultra Mode, some of which will enable people who decide to use ATI graphics cards to finally run all of the games normal graphic features.
For a long time now, ATI users who play CoH have had to set their water quality to low, disable Depth of Field, disable Bloom, and disable Saturation Effects just so that Anti-Aliasing and Anisotropic filtering will work AT ALL. Also, ATI users must completely disable AA and AF in-game and force their video cards to process those effects in order for them to work -- in addition to the other features they must turn off.
Barring a few possible old ATI cards, Ultra Mode will give ATI users the choice to enable or disable non-Ultra Mode features as they see fit, instead of needing to disable certain features and backdoor others just to have a game that looks halfway decent. If these players can make use of any or all of the new Ultra Mode features, that's just icing on the cake.
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By the way, I'm not sure how any upgrade could ever be a fail, let alone an ultra fail
@Golden Girl
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I'd just like to once again point out that Ultra Mode isn't just updated graphics. There were a lot of changes made under the hood in order to accommodate Ultra Mode, some of which will enable people who decide to use ATI graphics cards to finally run all of the games normal graphic features.
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Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.
A quick question here...where did the 5 zone info come from? All of the information I've read/heard has said "several new zones" with no specific number. If you've got a source for that it would be appreciated so that someone can update the wiki and info posts.
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Five zones have been mentioned in the speculation about GR though, so that might be where it comes from - along the lines of 1-5, 5-10, 10-20, 20-35 and 35-50.
@Golden Girl
City of Heroes comics and artwork
That's an important point. For too long the situation for CoH has been that nVidia has been the only choice. It's good to have more options. Also, while it's impossible to quantify this, I wonder how many players the game has lost because they already had an ATI card and the game simply didn't look very good on their PC?
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I don't suffer from altitis, I enjoy every minute of it.
Thank you Devs & Community people for a great game.
So sad to be ending ):
Yeah, the "5 zones" thing is a bit of a running gag. It's pure speculation (admitted, good speculation, based on current zone design, but speculation just the same). Invariably, when someone is discussing GR, "5 new zones" pops up. My personal feeling is it will actually be 5 (one for every 5 levels plus one for "not in the city here there be monsters") but there's no real data to back that one up.
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And really, lets face facts here people, the BIGGEST add to I17 (or GR) is the "Find the Last Few Bad guys/glowies on the map" feature!! If you have played this game longer that a few months, you know THAT is by far one of the best things we are getting. Heck, they coulda released I17 named "Finders Keepers" and only had that in it and I would have said it was a great ish.!
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At least with glowies I can crank the volume up and play the SONAR mini-game but finding one lost critter is aggravating!
No, I meant exactly what I said. I had serious deja vu reading your post, like "YOU" had said it, verbatim, before.
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However, he might keep saying the same thing. But that's not deja vu.
My deva ju always seemed to get combined with amnesia
I don't suffer from altitis, I enjoy every minute of it.
Thank you Devs & Community people for a great game.
So sad to be ending ):
Don't forget ambient occlusion, which is a bigger deal even than detailed shadows!
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From Agge's link: "In addition to the ambient occlusion value, a "bent normal" vector Nb is often generated, which points in the average direction of unoccluded samples. "
erm...Thanks?
You don't get deja vus because you have had it happen before. It's a memory read/write error of you brain where it reads the memory being stored as it is being stored, thus making you think that it is a previously stored memory.
However, he might keep saying the same thing. But that's not deja vu. |
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I've been sick as a dog for the past couple of days so your post made me wonder if my brain was on the blink.
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Thank you, Captain Obvious! Your input is appreciated and completely unnecessary. I KNOW what deja vu is, that is why I asked F'Xmas if he had written the post before, or if my brain was on the blink.
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Anyway, as to the OP, the other thing I am really looking for is some more power proliferation. Wait... have they mentioned any? Oh crap, I don't think they did. Darnit!
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A quick question here...where did the 5 zone info come from? All of the information I've read/heard has said "several new zones" with no specific number. If you've got a source for that it would be appreciated so that someone can update the wiki and info posts.
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I also recall reading that Praetoria won't have any war walls, and with no copious amounts of water to separate zones like in the Rogue Isles, there's speculation that Praetoria will be a huge super-zone of sorts, with the five districts possibly having different level-ranges for mobs. That'd make them functionally zones but still make Praetoria feel like a coherent and cohesive world and not a bunch of zones connected with loading screens.
Of course this is purely speculation so you need to take all that with a grain of salt.
I vaguely recall reading that Praetoria is divided into five districts with Tyrant's Tower in the middle of them. I think that's where the number comes from.
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I also recall reading that Praetoria won't have any war walls, and with no copious amounts of water to separate zones like in the Rogue Isles, there's speculation that Praetoria will be a huge super-zone of sorts, with the five districts possibly having different level-ranges for mobs. That'd make them functionally zones but still make Praetoria feel like a coherent and cohesive world and not a bunch of zones connected with loading screens.
Of course this is purely speculation so you need to take all that with a grain of salt. |
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Well I can understand a bit about the OP's POV. The way some people go on and on about "can my computer run ultra mode?" it can lead to the belief that after Issue 17 a whole lot of people will be left behind. It's just prettier graphics. A few extra settings on the advance page. Another setting on the shader option.
Go play the game with all the pretty turned down right now. Does the game play any differently? No. Uglier or older looking? Yes. Ultra mode is all about upping the engine so if you have the horsepower, you can make the game better looking. That's it.
Now for the rest of Issue 17, we really don't know a lot. We know the GR powersets will be available to those who pre-order GR. The Epics unlock at 20 and we'll be getting other "stuff" (AE changes, emotes, QoL fixes, UI changes).
So yes, if you exclude Ultra Mode graphics update and the new powersets from GR, issue 17 does seem to be a bit light in content compared to other issues. But still it's FREE!! (argue among yourselves about "free" upgrades in a subscription based game, I know somebody is going to).
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Lol
Father Xmas - Level 50 Ice/Ice Tanker - Victory
$725 and $1350 parts lists --- My guide to computer components
Tempus unum hominem manet
Gnaarrghh, cognitive dissonance! *brain leaks out ears*
On my old compy, I could see more than just shadows, but after my recent upgrade, I can see all KINDS of stuffs I couldn't see before.
OP, have you watch the footage from Hero Con? The 14:00 mark is when they start to show the fancy Ultra Mode stuff.
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