Super Strength for Stalkers?
I haven't seen anything on it from the devs but my suspicion is that it's probably very low on the list of sets. If you look at the lists of non-elemental sets available to the melee ATs the ones that are thematically finesse based tend to go to Scrappers and Stalkers while Tankers and Brutes get the less subtle sets. Obviously there are exceptions (Dual Blades and Claws). This isn't to say that the devs will never proliferate it to stalkers but I suspect that it will be one of the last ones done (alongside War Mace and Battle Axe).
Assassin's FALCON PUNCH
http://www.fimfiction.net/story/36641/My-Little-Exalt
This would be hilarious. Super Strength is already Single-Target based anyways, a common theme among Stalker sets, and Rage would work very well with Stalkers. The only thing standing in the way would probably be that Super Strength and stealth don't immediately connect logically.
This would be hilarious. Super Strength is already Single-Target based anyways, a common theme among Stalker sets, and Rage would work very well with Stalkers. The only thing standing in the way would probably be that Super Strength and stealth don't immediately connect logically.
|
Personally I don't play much in the way of stalkers, but that's no reason not to at least look at the possibility of SS Stalkers.
The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants. It is a natural manure. -Thomas Jefferson
Read the Patriot newsletter. It's right, it's free.
It'd be so ridiculously awesome, it's frightening! All they have to do is replace Hand Clap with Assassin's FALcon PUNCH with an alternate animation of Assassin's Skull Squisher (basically, Hand Clap but with an 'Ahz openin' mah arms ta hug ya' animation) and the set is complete.
Personally, I think the funnies part is smacking a guy with a hunk of rock out of nowhere. It'd never get old, I'm telling you!
I'm not sure if it'll ever get proliferated because of it not being very stalker-y (like SD) but man, could you just imagine Footstomp auto-critting from Hide?
*drool*
Edit: I know AoEs don't autocrit, but it would be nice :3
The Melee Teaming Guide for Melee Mans
AoEs don't auto-crit
Now, critical hit Knockout Blow, OTOH...
http://www.fimfiction.net/story/36641/My-Little-Exalt
Ah, yes. Fist of Annihilation is what it's called. I rarely ever play my 20something MA/Nin stalker anymore >_> She uses both AS animations tho.
I know we're probably never going to see a street fighting powerset, so I figured this was the best thing. I would just kill to play an SS stalker. It would be so much fun, especially coupled with Willpower.
This would be hilarious. Super Strength is already Single-Target based anyways, a common theme among Stalker sets, and Rage would work very well with Stalkers. The only thing standing in the way would probably be that Super Strength and stealth don't immediately connect logically.
|
If you take a quick look through all the Stalker melee sets and compare them to existing Tank, Brute, and Scrapper sets, you might notice a couple of themes. All Stalker sets contain the powers Assassin's Attack at level 6, Build Up at level 8, and Placate at level 12. Ever single set, including Martial Arts which renames Build Up to Focus Chi. The reason why each stalker set has these two powers is because of the point of Stalkers. The point of a Stalker is to do massive single target damage to a single enemy, then get out of the fight as quickly as possible. A Stalker... believe it or not... STALKS. (Definition 2)
When you look at the melee sets of Tanks, Brutes, and Scrappers, what you might notice is that not every set has a build up, and not every set gets a build up at the same level. For example, Dark Melee doesn't get a build up, but it does get Soul Drain at level 26 on scrappers and brutes, and level 28 on Tanks. Claws and Dual Blades don't get Build Up either, but they do get Follow Up and Blinding Feint at level 8 for scrappers and brutes, and Tankers get Blinding Feint at level 20.
These are the sets you would need to compare to the stalker sets. When you check out Dark Melee, Claws, and Dual Blades on stalkers, the set specific powers of Soul Drain, Blinding Feint, and Follow up are completely removed. Instead, the Stalkers get Build Up at level 8, Placate at level 12, and an Assassin Attack at level 6.
So, if we carry over what the developers have done with these sets to Super Strength... I think you can already see the problem. Super Strength doesn't get Build Up. Super Strength gets rage. Now, one of the things you might notice is that Super Strength is actually down on power compared to other single target sets. Lets use Energy Melee and Stone Melee on Brutes as an example with their level 50 values
Damage / DPA
Super Strength
Jab: 28.36 / 26.51
Punch: 41.71 / 34.76
Haymaker: 68.40 / 45.60
Hand Clap: stun
Knockout blow: 148.48 / 66.58
Taunt: no damage
Rage: +80% damage: perma-able
Hurl: 68.40 / 27.36
Foot Stomp: 59.22 / 28.20
---------------------------------
414.57 / 229.01
Energy Melee
Barrage: 55.05 / 41.39
Energy Punch: 41.71 / 50.25
Bone Smasher: 68.40 / 45.60
Build Up: +80% damage 10 seconds
Whirling hands: 41.71 / 16.68
Taunt: no damage
Total Focus: 148.48 / 44.99
Stun: 10.43 / 5.79
Energy Transfer: 346.59 / 129.81
------------------------------------
712.37 / 334.51
Stone Melee
Stone Fist: 41.71 / 50.25
Stone Mallet: 68.40 / 42.48
Heavy Mallet: 95.09 / 58.34
Build Up: +80% damage
Fault: stun
taunt: no damage
Seismic Smash: 148.48 / 98.99
Hurl Boulder: 68.40 / 27.36
Tremor: 41.71 / 12.64
------------------------------------
463.79 / 290.06
Now what these numbers show is that in outright base damage, other Single Target Sets have far more total damage than Super Strength. They also retain higher damage counts when you actually start figuring out how much damage they put down per activation. The base DPA split between Energy Melee and Stone Melee is 44.45. That's lower than the base split between Stone Melee and Super Strength, which is 61.05.
The point here is that Super Strength needs Rage in order to remain damage competitive. With Rage, Super Strength has a total adjusted damage (414.57 + 80%) of 746.226, and a DPA of (229.01+80%) 412.218.
Now, this damage boost is countered by the rage crash, in which your avatar goes into a weakened state. So the actual sustained DPA, even if you are able to "perma" rage winds up being around the same as other high damage / single target sets.
****
Bringing this back around to Stalkers: Rage is a critical part of the Super Strength Set. It is one of the unique definers that separates the set from say... Energy Melee. That's a problem when you start thinking about a Stalker version since Rage is an auto-no-go. A stalker version of Super Strength would swap out Rage for Build up to fit the Stalker play-style of huge burst damage, get out of the fight. So, you'd have to drop Rage for Build Up, drop Taunt for Placate... and my guess is that if the devs did a Super Strength Set, they'd drop either Hand Clap or KnockOut Blow for an Assassin's Attack. I suspect that if they did proliferate the set, Hand Clap would be changed to a single target stun.
Anyways, the basic problem stands. Most of the sets without a separate build up power that have been ported to stalkers, such as Dual Blades, Dark Melee, and Claws... features that make the sets unique have largely been kept intact. Spines, for example, is an AOE powerhouse compared to other stalker sets. Dual Blades kept the combinations. Dark Melee kept the status affects and gained a more reliable damage and to-hit boost even though it lost endurance recovery.
Super Strength... well... it would lose it's defining feature. For that reason, because of Rage, it's extremely unlikely you'll ever see the set on Stalkers.
@Mazzo Grave
Webmaster Grave, Virtueverse!
Energy/Energy Blaster Guide
Thanks for turning a silly, only semi-serious thread into a numbers game.
|
Silly?!
You guys are ridiculous if you think proliferating Super Strength to Scrapper and Stalker is silly.
As for Je_s evaluation, it's only relevant if you figure the devs can only proliferate straight or that a set will remain identical. No, the devs are free to alter power orders, numbers and overal effects within a set when proliferating from one AT to the next.
Example:
-The entire Claws set. All the Brute numbers are different from the Scrapper numbers. Eviscerate on Brute has -def, Eviscerate on Stalkers is Single Target.
-Energy Melee. Energy Transfer does not crit like normal attacks, instead only forgoes the self-damage when it does.
-Fire Melee. Replaces Combustion with Cremate.
-Dual Blades. None of the combos on Stalker are the same as the other melees. Ablating is a pseudo-PBAoE attack that completes the Sweep combo in an auto-hit area attack if the basic attack lands.
So all those numbers you threw out there, useful when pondering why the devs haven't already proliferated this set (because it's not a simple port). However, it proves nothing on the position that SS cannot be proliferated. I will admit, I'm not sure how they will eventually get around to it but I hope they get to it without replacing too many powers.
To port the set, it may be 'overpowered' to have Rage as it is now. But that hasn't stopped the devs from changing Rage before. It could be a similar boost as Build up but slightly longer. Or perhaps using new tech to make rage only a 10sec dmg buff but a 'perma' boost to crit chance. And for Stalkers, simply adjust the numbers on the attacks and make Rage into Build up. Also, I can already tell you, SS would lose Hand Clap for Assassin's Strike. That's exactly what they did with Elec Melee dropping Thunder Clap.
As for Stalkers not getting it because of thematic reasons; That reason could fly for Shield Defense (the thematic representation within *this* game may prohibit that set but not the concept of ducking behind a shield so oh well) but *DOES NOT* for Super Strength. The set is about hitting stuff hard. That's what a Stalker does. End of discussion. And if Scrappers can request SS with a straight face despite them being the similar finesse style combatant as a Stalker, then there is no reason to call someone requesting the same set for Stalkers 'silly' or 'not serious'. I'm dead serious.
Hulk... SNEAK!!!!!!
Thank you, City of Heroes, for giving me a superhero social network combined with amazingly smooth game play. Petitions signed with realistic expectations.
Je, you've got it all wrong, the difference between the powers that got changed to build up and rage is that those powers require you to engage to gain their effects thus supressing stealth and making assassin's strike ineffectual.
Rage works just like BU, but longer and with a crash, the point is you can use it before assassin strike without making the enemy aware, so it does not need to change.
with your parallels broken, what do you say?
nothing says ninja like sneaking up on someone and ko blowing them in the back.
but seriously if not ss another non lethal/smash set would be nice
I have to disagree about rage for stalkers also. Quite honestly I think Rage would be absolutely amazing if anything else. As was already pointed out, Rage can be used without notifying your enemy that you're using build up. Another nice thing about Rage with stalkers is that hide comes in handy whenever Rage does crash. I would so love love love to see this in game. I'm actually surprised that the devs haven't proliferated this a long time ago. I could still build a street fighter/thug type character as a stalker with willpower as a secondary, by just taking the melee attacks alone.
Rage = 2 minute long Build Up with a crash, so I don't see why a Stalker version of SS would remove Rage?
http://www.fimfiction.net/story/36641/My-Little-Exalt
Funny thing is that if we were allowed to add screen shake and/or fire visual effects to powers, you could make a tolerable knockoff with the I16 alternate animation they gave Martial Arts AS.
|
- Fist of Annihilation animation on AS
- 2 Air Bursts slotted in Caltrops or another Targeted AoE power
- Kinetic Combat: Knockdown Bonus proc in AS
FoA animation for the Falcon Punch motion. Kinetic Combat proc for the chance to knockdown. Air Burst set bonus boosts KB so it changes from simple KD to full on KB. Should be nicely viseral if it kills them and should offer moderate control if it doesn't.
I plan on trying this when I get the sets...
Initially, I thought that Super Strength wouldn't be thematic for stalkers. In comics, the tough guys don't tend to be stealthy. However, I got the mental image of someone stepping out of the shadows and ripping a guy's heart or spine out of their back before they could react.
That definitely needs to happen.
Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.
I will only agree to this if they call the Assassin Strike TACTICAL PUNCH, in allcaps, and make its sound effects a guy screaming TACTICAL PUNCH as he hits them.
@Mojo-
Proud Member of Fusion Force.
Did the dev's ever say anything about this coming with powerset proliferation ever? I am just wondering because I would *LOVE* to see Super Strength for stalkers. That coupled with Willpower would make the ultimate thug. Haha, you could rename Assassin Strike to "Sucker Punch" Something like this would be ALOT of fun to play.