So with Going Rogue you Devs missed an opportunity...


Atilla_The_Pun

 

Posted

Quote:
Originally Posted by ShoeTattoo View Post
So, with "heroes would be OK with that" off the table, the argument is that heroes would be "too dumb to notice" and/or "powerless to curb the corruption, and so they would accept it and participate in it." And, not just some heroes would fall into the "too dumb / too powerless and therefore accepting of the status quo" category, but *all* heroes would fall in that category.
Because you heroes *ARE* dumb! That you participate in a system of mass distribution of often illegal substances and dangerous weapons already defeats your argument. Such things shouldn't be bought and sold on a whim.

And you're foolish to believe every hero in Paragon is on the level. I know of at *least* 4 who pose as heroes yet are secretly villains and over a dozen that are dangerous vigilantes that shouldn't be trusted with the safety of civilians.

Yes, you heroes are dumb. Accept it.

((OOC: That's my inner villain talking there.))


 

Posted

Quote:
Originally Posted by ShoeTattoo View Post
Moving beyond the "WTF" moment, what is enticing about roleplaying heroes who are dumb enough or morally bankrupt enough to actively support a corrupt system of commerce?
Your hero doesn't know these things are happening, and he thinks he's just passing goods off to other heroes. There we go, RP problem solved.

Seriously, people. RP reasons for anything in this game are ridiculous.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Quote:
Originally Posted by ShoeTattoo View Post
A lot of black market customers wouldn't like their market freely selling to heroes, either.
Eh? Pretty much by definition, someone selling an item to a black market doesn't care who receives the item later.

Quote:
Originally Posted by ShoeTattoo View Post
Crey gets found out.
And then escapes all long-lasting consequences.

Quote:
Originally Posted by ShoeTattoo View Post
Here are a few analogous examples of that kind of reasoning:

Example 1: I just drove down the street. That means I can drive around the world, or to the planet Pluto.
Example 2: I just learned how to add 2 and 2 together. I can learn quantum mechanics in the same amount of time.
Example 3: I spent my year bundling up and selling mortgages, many of which were given to families with questionable credit. I got a large bonus at the end of the year, property prices are rising, and the banking sector is raking in strong profits. What I'm doing must be good for the economy as a whole, over the long run.
None of those are analogous in any fashion to any argument presented here.

Quote:
Originally Posted by ShoeTattoo View Post
CG: So, I play this game called City of Heroes / Villains. They just finished merging the villain-side and hero-side markets for in-game items.

AJ: What's an “in-game item” and what kind of markets are you talking about?

CG: In-game items make our characters much more effective in battle. Think of things like armor, better weapons, more powerful spells, and the like. As for the markets, they are where heroes and villains buy and sell the in-game items that they find while being heroic and villainous.

AJ: So, what you're saying is that the game was recently changed so that heroes freely sell powerful items to villains, and villains to heroes. Don't heroes and villains tend to, like, not get along very well? I know its a game and all, but how could both sides be OK with that?

CG: Well, heroes don't actually mind doing that, and neither do villains.

AJ: I'm trying to picture Superman or Batman knowingly selling items to villains that make villains more powerful. That doesn't seem likely and anybody who does that doesn't seem very heroic to me. I'm also trying to picture Lex Luthor selling items that would make Superman stronger against Kryptonite, and that doesn't seem likely to me either. I'm not seeing the whole “willingly goes along with that” idea. In fact, that line of reasoning seems pretty ludicrous.

CG: Well, if that doesn't work for you, then how about I propose that every hero in the world is cast under a spell for all eternity so that they don't know what is happening. Any villain who might object also has their ability to perceive the truth altered.

AJ: If somebody is powerful enough to pull the wool over the eyes of every hero and villain in the world, why would they settle for running a market? Why wouldn't they dispose of all the weaklings who they can so easily deceive and just run the world?

CG: Well, I don't have a good reply to that. Perhaps the people who run the merged markets are really good at keeping the merger secret?

AJ: So, essentially every hero and villain in the world will remain unaware of the reality of merged markets, over the long run? Do you have any ESP-types of heroes or villains? Don't some of them have extraordinary senses? How could the kind of large-scale distribution system that would be needed be set up and run in secret? And how could it be that nobody would ever figure out that an item was originally stolen, or originally used by the in-game equivalent of Batman?

CG: You raise some good points. But, somehow they manage to keep it all secret or everybody who finds out the truth is somehow OK with merged markets. Say, how about you join me in-game sometime. They have free trial accounts ...

AJ: So, you're saying I can play a hero who willingly sells powerful items to evil types or who's too thick-headed to realize he's doing that. Yeah, that sounds really ... engaging and immersive.
Perhaps CG should mention that the villains participate in a black market, or that the heroes are using a consignment house, and thus have absolutely no idea who gets their product?

Quote:
Originally Posted by BrandX View Post
Why would WW buy illegal goods? Or why would your hero be buying illegal goods?
The hero has no idea if he's buying illegal goods: he's just buying an item from a consignment house.

Wentworth's would buy illegal goods if Wentworth's wasn't on the level, or they were getting substantial profit out of it, or if they buckled under threat of violence.

Quote:
Originally Posted by BrandX View Post
Second, it won't do anything for villains. Because heroes will always have more players and therefore more influence to spend vs villains infamy.

This merging of the markets won't do anything for anyone on the recipe's being available front either.

Why? Because everyone wants the same recipes.
You don't seem to understand the economics of the market present in this game.


__________________________________


The only argument against a market merge which I would consider valid would be "I prefer a more volatile market". Because it's true. The two markets are more volatile separate than if they were merged. Volatile doesn't necessarily mean bad; it means there's more opportunity for both gain and for loss. The most common player with this attitude would be an ebil marketeer, because they know how to play a volatile market for maximum profit.

The official argument against a market merge is that Heroes have more inf than Villains. That argument is utter ****. The only way those inf levels are going to balance in any reasonable time frame is with a merged market, which Positron doesn't want to do until the levels are balanced.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

You know, it's amusing to me that this faux-RP argument keeps getting rehashed when real life banks have no problem storing money for criminals and will completely preserve client confidentiality from the law. The term "Swiss bank account" exists for a reason.

And this whole roleplaying "argument" is silly to begin with. If canon says the markets aren't merged, are you seriously going to argue with it?


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by ShoeTattoo View Post
Attila: ...

So, with "heroes would be OK with that" off the table, the argument is that heroes would be "too dumb to notice" and/or "powerless to curb the corruption, and so they would accept it and participate in it." And, not just some heroes would fall into the "too dumb / too powerless and therefore accepting of the status quo" category, but *all* heroes would fall in that category. ...
Two Words: "Architect Entertainment"


 

Posted

They don't call them criminal masterminds if everyone knows.

Also who says WW knows about the link to the BM.

Some archanos spies could easily make hordes of profit buying form Wentworths (since no one knows they are spies) and filling demands at the market. Nemesis automatons could be doing this to fund his operations as well.

How many times have you gone to investigate an office only to find the people are steampunk robots? Who knows how many citizens are cold mechanical awesome inside?

Then we have the Rikti spies, they are even harder to recognize then those damn nemesis bots!

There is a whole slew of bodies making it back and forth between the islands and Paragon every single day and you say not even a fraction of these people with double identities could be working the market?

I'ld say any hero who RPs while using WW should already feel iffy about the source of the 4 gallons of heavy water and human bodily fluids they purchased and any in game change isn't going to effect that just because people are activly doing it instead of NPCs.


 

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Originally Posted by The_Alt_oholic View Post
The the most balanced world, I'd like to see the characters striped bare going into or coming out of Gr's dimension.
A million times, NO.

It makes no logical sense why they would be stripped down. When Tyrant came into the game, you didn't fight him as a stripped down AV. Walking through a portal doesn't wipe out enhancements, slotting, inf, or anything else. From an RP perspective, it doesn't fit. From outside the RP perspective, it still makes no sense.

While I don't think the markets should be merged, I see no problem with Heroes/Villains sneaking over to the other side to do some trading. RP-wise, they've already switched allegiances, so anything they brought over should trade just fine. It's not like the black market is going to care where the goods came from. And Wentworths' employees aren't going to ask if you're really a hero, because you can't get there without being at least "good."


@Rylas

Kill 'em all. Let XP sort 'em out.

 

Posted

Quote:
Originally Posted by LISAR View Post
I'ld say any hero who RPs while using WW should already feel iffy about the source of the 4 gallons of heavy water and human bodily fluids they purchased ...
I lol'd.


@Rylas

Kill 'em all. Let XP sort 'em out.

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
You know, it's amusing to me that this faux-RP argument keeps getting rehashed when real life banks have no problem storing money for criminals and will completely preserve client confidentiality from the law. The term "Swiss bank account" exists for a reason.

And this whole roleplaying "argument" is silly to begin with. If canon says the markets aren't merged, are you seriously going to argue with it?
Quote:
Originally Posted by Pendix View Post
Two Words: "Architect Entertainment"
^ These right here.

Can we stop dragging RP into this, to? It makes it 'The bad guy'.
"Oh, those nasty RPers want to mess up our markets!"

Not really. As Sam said, they can keep them seperate, canon wise. Simply having more stuff available means that theres more stuff for EVERYONE. Making peoples lives easier. QoL. Go figure?


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

I vote to merge the markets. It would help both sides - I notice a lot of salvage discrepencies (something sells for 100,000 blueside but 100 redside, for instance) that would aid blueside as much as red. Having more people redside won't address the issue as much as simply merging the markets would.

The two sides fight different foes throughout their careers, and drops are linked to whom you fight, so they have vastly different salvage pools. Adding more people to one side or the other will not change the simple fact that one side gets more magic, the other side more tech. Merging them is the only way to get those two pools to mix.


 

Posted

Quote:
Originally Posted by ShoeTattoo View Post
Attila: Get a dictionary and look up the word "merger." Then reflect on what that means. Really take a little time to reflect on what that means; it doesn't mean a stolen truck here and there. It means a dedicated distribution system that functions more or less seamlessly, all year round for years on end.
Merging the markets is the game mechanic that would be used to simulate what happens in the real world.

Which is that money and items get laundered.

Or the devs could create missions (preferably papers, but maybe have Shady <name> give them, as long as they are repeatable) that add 100 random recipes to the villain market.

So the villains actually run the robbery mission, then get 100 random drops on the market.

Would that be better? There's some real RP going on there and the villains get some action on the market.

Quote:
Originally Posted by ShoeTattoo View Post
Reflect on the odds that heroes would stand for merging a legitimate market and a corrupt system of commerce.

So, with "heroes would be OK with that" off the table, the argument is that heroes would be "too dumb to notice" and/or "powerless to curb the corruption, and so they would accept it and participate in it." And, not just some heroes would fall into the "too dumb / too powerless and therefore accepting of the status quo" category, but *all* heroes would fall in that category.

Moving beyond the "WTF" moment, what is enticing about roleplaying heroes who are dumb enough or morally bankrupt enough to actively support a corrupt system of commerce?
Heroes are heroes, they fight crime. They are not business men/women (aka "suits") who manage the daily affairs of a business.

If you want to RP that, find another game.

Or better yet, RP the fact that laundering and corruption take place all the time and most people are blissfully unaware of it. So when the markets ARE merged (as they should have been from day 1) your character doesn't know about it. RP that for a change.

But the bottom line is that the markets need to be merged for the health of the markets. And RP should ALWAYS be lower priority than game balance.


Check out the Repeat Offenders network of SGs! You'll be glad you did.

 

Posted

If you're interested in making the markets function better, which is a worthy objective, then find another way. There is simply no need to do (or recommend) something divisive and frustrating to a substantial number of players, and something likely to look particularly dumb to those who don't play.

And it would look particularly dumb to those who don't play the game (ie: potential players). Put the following into a marketing message, and think through how somebody who doesn't play the game would react ...

"Come play our superhero game in which heroes and villains trade powerful items with each other, and heroes are too thick-headed to notice, too weak to stop it, or all players just pretend that the markets are not merged, even though they really are merged and we all murmur the word "canon" to explain it, or the heroes are really happy about trading with villains because they get their phat lewt cheaper that way!

By the way, even though black markets and legitimate markets are *NEVER* fully and completely integrated in reality, we have fully integrated them for your purchasing convenience in-game! Come one, come all!"

I get why markets wouldn't be merged. Heroes and villains don't want to help the other side. That's simple. I read through the complicated and, frankly, silly rationalizations offered for having Wentworths and the Black Market merged and all I can think is ...

"WTF?"

I support the objective. I believe it would be better to reach it through other means.


 

Posted

Quote:
Originally Posted by ShoeTattoo View Post
If you're interested in making the markets function better, which is a worthy objective, then find another way. There is simply no need to do (or recommend) something divisive and frustrating to a substantial number of players, and something likely to look particularly dumb to those who don't play.

And it would look particularly dumb to those who don't play the game (ie: potential players). Put the following into a marketing message, and think through how somebody who doesn't play the game would react ...

"Come play our superhero game in which heroes and villains trade powerful items with each other, and heroes are too thick-headed to notice, too weak to stop it, or all players just pretend that the markets are not merged, even though they really are merged and we all murmur the word "canon" to explain it, or the heroes are really happy about trading with villains because they get their phat lewt cheaper that way!

By the way, even though black markets and legitimate markets are *NEVER* fully and completely integrated in reality, we have fully integrated them for your purchasing convenience in-game! Come one, come all!"

I get why markets wouldn't be merged. Heroes and villains don't want to help the other side. That's simple. I read through the complicated and, frankly, silly rationalizations offered for having Wentworths and the Black Market merged and all I can think is ...

"WTF?"

I support the objective. I believe it would be better to reach it through other means.
You do know you are playing the game where Villains didn't have axes until a scientist changed the fabric of reality and they suddenly learned how to swing them right.

RP can explain anything you want it to.


 

Posted

Quote:
Originally Posted by Atilla_The_Pun View Post
Heroes are heroes, they fight crime. They are not business men/women (aka "suits") who manage the daily affairs of a business.

If you want to RP that, find another game.

Or better yet, RP the fact that laundering and corruption take place all the time and most people are blissfully unaware of it. So when the markets ARE merged (as they should have been from day 1) your character doesn't know about it. RP that for a change.

But the bottom line is that the markets need to be merged for the health of the markets. And RP should ALWAYS be lower priority than game balance.
I'm sorry, I missed the ads claiming this to be a MMOBG.

I usually don't troll, but that just called for it.


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Posted

Quote:
Originally Posted by ShoeTattoo View Post
If you're interested in making the markets function better, which is a worthy objective, then find another way.
I did make a suggestion for an alternative. You have declined to comment on it.


Check out the Repeat Offenders network of SGs! You'll be glad you did.

 

Posted

Quote:
Originally Posted by Phantom Patriot View Post
What self respecting Hero would trade with a villain? Knowing full well that the item(s) you're selling are not only goning to be used for evil deeds BUT also the money you recieve for selling said item will be procured from evil, crime and corruption!
Over 90% of money is tainted with cocaine. So under your argument; no one should use money anymore. Read the article below:

http://news.nationalgeographic.com/n...ine-money.html

The world isn't perfect, and neither are heroes. If you had to choose your morals and ideals over saving someone's life you love; which do you choose? Sometimes, it all comes down to a hero doing whatever it takes to save the world; even when it means buying something off the black market.


Be happy!

 

Posted

Quote:
Originally Posted by Vostock View Post
Over 90% of money is tainted with cocaine. So under your argument; no one should use money anymore. Read the article below:

http://news.nationalgeographic.com/n...ine-money.html

The world isn't perfect, and neither are heroes. If you had to choose your morals and ideals over saving someone's life you love; which do you choose? Sometimes, it all comes down to a hero doing whatever it takes to save the world; even when it means buying something off the black market.
Damn, I actually knew that. Why did I not post that back then!?


 

Posted

Is there something wrong with the gun running aspect of keeping the markets seperated?
Does it give an advantage to any player that another player wouldn't have?
To me, it seems like it is adding an interesting meta game (even though I have no intention of playing it, heck I don't even play the market as it is now. Conceptually it does sound intriguing).

Economically, allowing for this would naturally do what a market merger would. Players would search for whichever item would give the highest yield, and then bring them from side A to the side B. If it is as profitable as people claim, I imagine that more people will try to do it. The more people that do this, the more people they have to compete with. It would bring the prices down on the side B as supply increases and raise the prices on side A as supply decreases, until it more or less hits equilibrium.

It seems that doing a market merger while acheiving the same effect, would be a much more disruptive event. Frankly, I don't see the arguement for it since they both achieve the same objective. One allows for people who want to play the market another way to do it, and those who don't to still reap the benefits of a market merger. Or are we saying that people who play the market are bad people for finding another method to make inf?


 

Posted

The profitability of gun running depends on how long it takes to complete the side switching process, which we still don't know yet.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

I would like to begin by saying that both sides of this argument have merits.

Frankly, however, I do not think that the markets should be outright merged, but... there are a few options I WOULD like to suggest.

1)neutral market, same as in WoW, larger cut taken:
This evens out the most ridiculous imbalances, but only if people play the "market mini-game"

2)bleed over after 24 hours:
Simply put, you put an item on the market at WW, it takes a day for Shady Mac to arrange for it to be sold without being noticed. You put an item up on the BM, after a day, Shady Mac finds a fence who can get it quietly sold and all official and legal looking.

This means you will not see 1326 clockwork winders on one side selling for 300, while you're paying 10,000 or more on the other side.

This also means, a hero got it, heroes get the first whack at it.

THIS SAID... IF this happens, I would very strongly suggest something be done about the BM/WW lost connection with mapserver problems. If the quantity of information increases, the chances of a lost connection will also increase.

Throttling the transfer speed of the auction server/application/procedure would, I believe, effectively resolve this issue.

3)merging markets between servers:
I am not sure if this is already being done or not. I know when I transferred, the market info seemed different.

This ultimately keeps a difference between what is available based on the game mechanic differences between redside and blueside, but reduces the vagaries of understocked auctions and increases the size of the market, making it more stable.

Once again, it would also make the connection to mapserver lost issues worse, see above for details on how this issue could be mitigated.


 

Posted

Quote:
Originally Posted by Nobylis View Post
I would like to begin by saying that both sides of this argument have merits.

Frankly, however, I do not think that the markets should be outright merged, but... there are a few options I WOULD like to suggest.

1)neutral market, same as in WoW, larger cut taken:
This evens out the most ridiculous imbalances, but only if people play the "market mini-game"

2)bleed over after 24 hours:
Simply put, you put an item on the market at WW, it takes a day for Shady Mac to arrange for it to be sold without being noticed. You put an item up on the BM, after a day, Shady Mac finds a fence who can get it quietly sold and all official and legal looking.

This means you will not see 1326 clockwork winders on one side selling for 300, while you're paying 10,000 or more on the other side.

This also means, a hero got it, heroes get the first whack at it.

THIS SAID... IF this happens, I would very strongly suggest something be done about the BM/WW lost connection with mapserver problems. If the quantity of information increases, the chances of a lost connection will also increase.

Throttling the transfer speed of the auction server/application/procedure would, I believe, effectively resolve this issue.

3)merging markets between servers:
I am not sure if this is already being done or not. I know when I transferred, the market info seemed different.

This ultimately keeps a difference between what is available based on the game mechanic differences between redside and blueside, but reduces the vagaries of understocked auctions and increases the size of the market, making it more stable.

Once again, it would also make the connection to mapserver lost issues worse, see above for details on how this issue could be mitigated.
A 3rd market just exacerbates the current issue with the villain market, everything will be in shorter supply if it's split 3 ways since it's already in short supply when split two ways.

However, I do like the market bleed over idea. Each side gets 1st crack at what it brought in, but it balances out items between both markets over time. This should resolve most shortages cause by population imbalance, which is all I'm really after.


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Posted

Quote:
Originally Posted by Atilla_The_Pun View Post
However, I do like the market bleed over idea. Each side gets 1st crack at what it brought in, but it balances out items between both markets over time. This should resolve most shortages cause by population imbalance, which is all I'm really after.
I also like the bleed over idea. It more accurately reflects what would happen in the Real World™, and doesn't really step on any toes. The bleed over may be troublesome to make it work correctly, since the two markets are currently on two different servers and there would need to be back and forth tracking, but I think it's probably doable.


http://www.fimfiction.net/story/36641/My-Little-Exalt