So with Going Rogue you Devs missed an opportunity...


Atilla_The_Pun

 

Posted

I'm also against merging markets because it makes absolutely no sense whatsoever for either side to want to do things that help the other.

The RP arguments in favor of merging markets are utter BS. Arguments brought up in the past that somehow every hero in the world would never catch on that markets were merged, and then take steps to break the links, are also utter BS.


 

Posted

Quote:
Originally Posted by ShoeTattoo View Post
I'm also against merging markets because it makes absolutely no sense whatsoever for either side to want to do things that help the other.

The RP arguments in favor of merging markets are utter BS. Arguments brought up in the past that somehow every hero in the world would never catch on that markets were merged, and then take steps to break the links, are also utter BS.
Then screw helping eachother. If I'm a villain, why can we *steal* your crap and sell it on our market? And then port it back to you heroes for higher than normal?

How about giving us an RP argument explaining why we can't do the above? We rob your banks, why can't we rob your WW?


 

Posted

Quote:
Originally Posted by Leo_G View Post
Then screw helping eachother. If I'm a villain, why can we *steal* your crap and sell it on our market? And then port it back to you heroes for higher than normal?

How about giving us an RP argument explaining why we can't do the above? We rob your banks, why can't we rob your WW?
That isn't an RP argument. Its an effort to suggest that the ability to steal a truck or two full of gear is equivalent to a full and complete merger of two markets that function more like stock markets or Christie's auctions. It also doesn't explain how villain goods end up on hero markets.

Another thing the ability to steal a truck or two fails to explain is how characters on both sides would be able to access *everything* put on sale on either side of the hero/villain divide, on a regular and ongoing basis.


 

Posted

Quote:
Originally Posted by ShoeTattoo View Post
That isn't an RP argument. Its an effort to suggest that the ability to steal a truck or two full of gear is equivalent to a full and complete merger of two markets that function more like stock markets or Christie's auctions. It also doesn't explain how villain goods end up on hero markets.

Another thing the ability to steal a truck or two fails to explain is how characters on both sides would be able to access *everything* put on sale on either side of the hero/villain divide, on a regular and ongoing basis.
Obviously, Wentworth's is not the shining pillaar of righteousness it appears to be. Points:
  • Crey Industries is totally a technological innovator with aims to improve the lives of Paragon's citizens, right?
  • There is a Black Market truck behind the Talos Island Wentworth's
  • Would you trust this guy?


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

Quote:
Originally Posted by ShoeTattoo View Post
That isn't an RP argument. Its an effort to suggest that the ability to steal a truck or two full of gear is equivalent to a full and complete merger of two markets that function more like stock markets or Christie's auctions. It also doesn't explain how villain goods end up on hero markets.

Another thing the ability to steal a truck or two fails to explain is how characters on both sides would be able to access *everything* put on sale on either side of the hero/villain divide, on a regular and ongoing basis.
You complained the RP argument for merging them was BS. I simply called BS on your argument because it makes magnitudes more sense than why we have powerset proliferation or color customization.

If you're going to call BS on the RP reasons presented, then give us an RP reason to dispute it.

And if a gang of ninjas and zombies went and raided a shipment of rare salvage from WW, then sold it to a shady vigilante who then goes back to WW and sells it back for higher profit doesn't explain how villain stuff gets on hero markets, I'm not sure you're trying to understand.

1. Villain steals stuff
2. Villain sells it to a shady guy or on the Black market
3. shady guy sells it to the dopes of Paragon
4. ???
5. Profit


 

Posted

It would be very easy for a company not to look to hard at a new source of profit from a supply line that looks plausibly legit.


 

Posted

Quote:
Originally Posted by Atilla_The_Pun View Post
I play plenty of Villains, WTH do you think I'm griping? I put as much stuff on the market as I reasonably can.

There are fewer opportunities to earn Merits for Villains, and with the drop tables the way they are if you want some thing don't count on a random roll giving it to you. Well unless you NEED a Trap of the Hunter that is....
then i am not talking to you, my irritation is with thinking that merging the markets will solve the root cause tof why the villain market is out of whack in the first place, more people need to play redside. and as for fewer opportunities to earn merits, I have never seen it consistently shown that it is not just true over long play sessions, or if you exploit things blueside. otherwise villains have less high merit options but they go far faster than blueside, so unless you play for well over 4-5 hours, you still are staying close to the same net yield. if there are currently exploits, the developers can and have adjusted merits accordingly, but unless you play for very extended play sessions, the merit limits are not the root cause of the supply drought.


 

Posted

Quote:
Originally Posted by rian_frostdrake View Post
then i am not talking to you, my irritation is with thinking that merging the markets will solve the root cause tof why the villain market is out of whack in the first place, more people need to play redside. and as for fewer opportunities to earn merits, I have never seen it consistently shown that it is not just true over long play sessions, or if you exploit things blueside. otherwise villains have less high merit options but they go far faster than blueside, so unless you play for well over 4-5 hours, you still are staying close to the same net yield. if there are currently exploits, the developers can and have adjusted merits accordingly, but unless you play for very extended play sessions, the merit limits are not the root cause of the supply drought.
1. Merging the markets is the fastest way to reduce or eliminate the supposed "inf disparity" between heroes and villains. Sure, it can be done other ways ("gun runners" will make an absolute killing bringing goods from one side to the other if the penalties for side-switching aren't too severe, I guarantee you this), but the best and easiest solution is to just merge them already. The devs say " we don't want to merge them because it would be hard to un-merge them." I think this concern would be more valid would there be an actual need to un-merge them.

2. The reason the villain market is slim pickins is because of the lower population, that's all. So there's less supply, there's also less demand. See how that works? Yeah, prices on some items redside are higher (sometimes a lot higher, which actually goes on to shoot a huge hole in the "heroes have more inf than villains" argument). Upon a market merger, there'd be a few weeks, maybe a month, of flux as lots of goods at different price points, and bids at different price points, clash. That would resolve itself and an equilibrium would be reached. Heroes might pay more for some items and less for others, same for villains. Both sides, at that point, would have the same earning potential via the market. Not really a problem.

3. There is no "merit limit" redside. There's less content, yes, and that content generally rewards less merits, but there are two co-op task/strike forces that offer very good merits:time, and in the same amount of time it takes to run one piece of hero content for a large number of merits, you can run multiple villain arcs/SFs for several smaller chunks of merits. I've got a spreadsheet here somewhere from when I13 came out, showing that given a particular set of content (in the case I was looking at, mostly the "easy to run quickly" content available to either side), heroes and villains were earning about the same merits per time.

I want the markets merged. Using RP reasons for keeping them separate is utter crap, as for every RP argument someone can come up with for keeping them separate, there are more for merging them (see this thread as an example of that).


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

in points 2 and 3 you are actually supporting what i said, you do notice that. in fact your posts in other threads on the topic were what i was basing my claim on. as for topic 1, merging markets wouldn't hurt, but it just seems to be a band-aid till point 2 gets addressed, and that is something that players can only address themselves.


 

Posted

You're missing the point - there is no "point 2" or "point 3" if the markets are merged. Everyone's dumping the supply into the same pool, and the demand is pulling out of it. There are no longer separate pools so inf gain on either side is no longer relevant.

(As an aside: okay, so let's see if we can get more people to play redside. Where will they come from? New players? Very doubtful enough new players to make a difference would come exclusively to redside at this point in the game, if they came at all. Logically, they'd be coming from blueside. How are you going to get those players to stop playing blueside and start playing redside? Even if you do manage that, that's less supply that's suddenly hitting the hero market, and I don't think anyone can argue that supply heroside is "high," either. Basically, what I'm getting at is population isn't going to change. Going Rogue might help a bit, but I'm guessing many people will abandon redside entirely because of its relatively poor market, making the situation even worse. I suppose we'll see exactly what happens when GR hits, but that's my bet unless there's something we don't know yet. Personally, I have no intention of keeping characters redside after I get a few accolades, because I'll be able to IO them faster and cheaper blueside.)


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Quote:
Originally Posted by rian_frostdrake View Post
... more people need to play redside.
Quote:
Originally Posted by rian_frostdrake View Post
... and that is something that players can only address themselves
So . . . people who are playing Blueside should stop? The get their rear ends Redside and start using the market to re-dress the balance? Even if they dont want to? Because if they don't the market will be 'unhealthy' and that would be 'bad', at least more 'bad' than having people play a Side they dont want to?

The 'health' of the respective markets, let me be clear here, is not the player's responsibility, the players sole responsibility is to have fun (conditional on not screwing with other's Fun; which is where things usually get complicated). Hence, short of a magical influx of players into Redside, the only thing that will improve the Redside market, is some kind of direct action by the Devs (such as Merging the market, or altering Redside itself to be attrative to more players).

PS Merge the dam market already!


 

Posted

Addressing a few efforts at RP counterarguments being made ...

Those who run Wentworth's deal with customers who have a strong collective interest in keeping the comic book equivalent of weapons of mass destruction out of the hands of the forces of evil; they'd better keep their noses clean, or they'll get found out and find themselves replaced by another firm that will. On a similar note, firms chasing profits regardless of the origins of items tends to be a self-destructive way of doing business; again, the customer base of Wentworth's isn't likely to stand for it. A lot of black market customers wouldn't like their market freely selling to heroes, either.

Crey doesn't mediate sales and transfers between virtually every hero and villain in the game. Also, Crey gets found out.

A fatal flaw in the logic offered up so far arises when trying to generalize from a specific example taking place over a short period of time to a different and far more complex situation, maintained in a stable state over the long term. Here are a few analogous examples of that kind of reasoning:

Example 1: I just drove down the street. That means I can drive around the world, or to the planet Pluto.
Example 2: I just learned how to add 2 and 2 together. I can learn quantum mechanics in the same amount of time.
Example 3: I spent my year bundling up and selling mortgages, many of which were given to families with questionable credit. I got a large bonus at the end of the year, property prices are rising, and the banking sector is raking in strong profits. What I'm doing must be good for the economy as a whole, over the long run.

Speaking of bubbles, perhaps the simplest way to burst the bubble on the silliness of an RP argument in favor of merging markets is to RP a conversation in which merged markets are explained to somebody who doesn't play COX. CG is a gamer who plays COX, and AJ is "Average Joe" (not a plumber) in what follows:

CG: So, I play this game called City of Heroes / Villains. They just finished merging the villain-side and hero-side markets for in-game items.

AJ: What's an “in-game item” and what kind of markets are you talking about?

CG: In-game items make our characters much more effective in battle. Think of things like armor, better weapons, more powerful spells, and the like. As for the markets, they are where heroes and villains buy and sell the in-game items that they find while being heroic and villainous.

AJ: So, what you're saying is that the game was recently changed so that heroes freely sell powerful items to villains, and villains to heroes. Don't heroes and villains tend to, like, not get along very well? I know its a game and all, but how could both sides be OK with that?

CG: Well, heroes don't actually mind doing that, and neither do villains.

AJ: I'm trying to picture Superman or Batman knowingly selling items to villains that make villains more powerful. That doesn't seem likely and anybody who does that doesn't seem very heroic to me. I'm also trying to picture Lex Luthor selling items that would make Superman stronger against Kryptonite, and that doesn't seem likely to me either. I'm not seeing the whole “willingly goes along with that” idea. In fact, that line of reasoning seems pretty ludicrous.

CG: Well, if that doesn't work for you, then how about I propose that every hero in the world is cast under a spell for all eternity so that they don't know what is happening. Any villain who might object also has their ability to perceive the truth altered.

AJ: If somebody is powerful enough to pull the wool over the eyes of every hero and villain in the world, why would they settle for running a market? Why wouldn't they dispose of all the weaklings who they can so easily deceive and just run the world?

CG: Well, I don't have a good reply to that. Perhaps the people who run the merged markets are really good at keeping the merger secret?

AJ: So, essentially every hero and villain in the world will remain unaware of the reality of merged markets, over the long run? Do you have any ESP-types of heroes or villains? Don't some of them have extraordinary senses? How could the kind of large-scale distribution system that would be needed be set up and run in secret? And how could it be that nobody would ever figure out that an item was originally stolen, or originally used by the in-game equivalent of Batman?

CG: You raise some good points. But, somehow they manage to keep it all secret or everybody who finds out the truth is somehow OK with merged markets. Say, how about you join me in-game sometime. They have free trial accounts ...

AJ: So, you're saying I can play a hero who willingly sells powerful items to evil types or who's too thick-headed to realize he's doing that. Yeah, that sounds really ... engaging and immersive.


 

Posted

Quote:
AJ: So, what you're saying is that the game was recently changed so that heroes freely sell powerful items to villains, and villains to heroes. Don't heroes and villains tend to, like, not get along very well? I know its a game and all, but how could both sides be OK with that?
Because the heroes were foolish enough to approve of a mass auction system of powerful items. Why not ask how idiotic it'd be for Batman to try and sell tech through a 3rd party to Blue Beetle and Huntress. It's like asking for the Penguin to come jack his ****.

It's a system and with every system, there is a way to crack or break it. Because the world is run by money and if you pay someone enough, things get swept under the rug (ex: See Crey) so most heroes will not realize their goods are being sold to villains or how many hands their goods have been passed through to get their goods.

Quote:
AJ: So, essentially every hero and villain in the world will remain unaware of the reality of merged markets, over the long run? Do you have any ESP-types of heroes or villains? Don't some of them have extraordinary senses? How could the kind of large-scale distribution system that would be needed be set up and run in secret? And how could it be that nobody would ever figure out that an item was originally stolen, or originally used by the in-game equivalent of Batman?
Who else could heroes blame but themselves for providing the goods for such a system as distribution of massively destructive equipment? Even if they found out, what could they do but try to shut down their own markets who are probably regulated and controlled by rich and powerful individuals that can keep things from spreading to the media?

And guess who has the money? Villains. Why? BECAUSE WE ROB YOU OF *MONEY* EVERY DAMNED DAY!! It's about time that money actually does something, and paying off middle-men to buy and sell stuff on WW to acquire hard to get goods would be where I'd put my money.

How about you think about it from a villain perspective? What kind of blackmarket has problems obtaining stuff from anywhere, including Paragon City?


 

Posted

Quite simply:
One vote FOR merging the markets, for reasons already stated in this thread.


 

Posted

Quote:
Originally Posted by BBQ_Pork View Post
Quite simply:
One vote FOR merging the markets, for reasons already stated in this thread.
Make that two. Also, RP should never be listed as a reason not to do something. You can RP anything. If an aspect of the game breaks the fourth wall for you, it's only because you lack imagination (and that shouldn't drive development).


Feel free to try out my AE mission arc, # 473452: Praetorian Redemption
@Valerika

 

Posted

/unsigned

One. It doesn't make since. Why would WW buy illegal goods? Or why would your hero be buying illegal goods?

Second, it won't do anything for villains. Because heroes will always have more players and therefore more influence to spend vs villains infamy.

This merging of the markets won't do anything for anyone on the recipe's being available front either.

Why? Because everyone wants the same recipes.

I know quite a few players who just sell the recipes to vendors, not bothering with WW outside of getting a purple drop, and knowing 'hey this recipe will actually get me influence'.

Also have to remember, all those recipes you want, that almost everyone else wants too? Yeah, they're keeping them when they get them, because they want them too.

Not to mention, as people are willing to buy recipes for a large amount of influence/infamy, people are going to ask for alot for that item.

See that long list of red IOs for sale? How they actually have some in the market, with a long list of people fighting with bids in, but none of them are getting it?

I put in a bid for 200million just to see if the previous bids of 400million were just people putting in a high amount right away.

Let it sit, as I placed other bids on items.

Nothing.

Next test, I had popular recipes sitting in the market at different levels. All above lvl 33, but under lvl 50.

They didn't sell after being in the market for two weeks.

Not to mention, most of the players I know, wait to get lvl 50 IO sets anyways.

I myself prefere level 33, and there's others out there who prefere that level for exemping purposes.

Only one toon I've ever made used sets lower than lvl 33, that wasn't lacking, and that was a WP/ tanker I set up to start getting better defense as soon as possible.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

First of all, you don't need an RP argument for merged markets to exist. In fact, RP can claim they are separate, and the only way to tell would be meta-game. If you can buy that that office building is actually a museum, I fail to see why you'd fail to buy that the markets are merged when canon says they are separate. It solves the practical problem and it doesn't infringe on the conceptual problem's territory. It's still possible to tell that canon is lying, but our world isn't exactly devoid of other "make-believe" subjects.

In fact, I highly suspect that, if the markets were merged behind closed doors, it'd take a while before players even figured it out.

Secondly, I don't know too much about the economic side of things, but I do know that the villain market sucks to try and make a use out of. Nothing ever sells well and there are few things to buy from it. The hero market can be cut throat, but at least it's useful as a market. The only way to "fix" the villain-side market is to add in more players who use it, increasing numbers to a more sustainable level. This will not happen, and asking players to fix it themselves is both useless and insulting, specifically to those of us who play both sides equally. The only practical way to increase the market-participating population is to just tap into a new source of participation. And the only other source is the hero-side market.

Any distress this causes in prices and availability will smooth over pretty fast. The only worry is that heroes have more money, but once the taps are released and that money redistributes, it will come down to earning power outside the market. And I don't see villains having less OPPORTUNITY to earn inf outside it.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Solicio View Post
Make that two. Also, RP should never be listed as a reason not to do something. You can RP anything. If an aspect of the game breaks the fourth wall for you, it's only because you lack imagination (and that shouldn't drive development).
I don't know why people keep branding RP like this.
It makes PERFECT RP sense if the markets merged. I mean, for heaven sake, we all KNOW Crey is evil...but is the Countess in jail? Nope! Why? Money. The markets must be absolutely loaded (Conceptually) so...durr?

Either that, or shipments get stolen. And its bad practice to tell customers that stuff got nicked. Instead there have been "shipping delays. Wentworths thanks its customers for thier patience while the items requested are restocked. We appreciate your custom."

Lies, blackmail, deciet...dear me, people can be terrible things at times...and thats just in reality!


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
I mean, for heaven sake, we all KNOW Crey is evil...but is the Countess in jail? Nope! Why? Money.
Actually, it's more like she's not in jail because in every character's personal story, she doesn't get encountered until lategame (and after you do, Crey essentially drops off the face of the earth), plus a lack of actual hard evidence before she does get hunted down and busted.


Dawncaller - The Circle of Dawn
Too many blasted alts to list, but all on Virtue.

 

Posted

Quote:
Originally Posted by BBQ_Pork View Post
Quite simply:
One vote FOR merging the markets, for reasons already stated in this thread.
Agreed. The arguments against a merger have been lacking compared to those for a merger.


 

Posted

Quote:
Originally Posted by ShoeTattoo View Post
I'm also against merging markets because it makes absolutely no sense whatsoever for either side to want to do things that help the other.

The RP arguments in favor of merging markets are utter BS. Arguments brought up in the past that somehow every hero in the world would never catch on that markets were merged, and then take steps to break the links, are also utter BS.
WTH? Do you not know what a Black Market is? It's goods illegally removed from the legit market and sold illegally. Seriously, get a dictionary or encyclopedia or just read something about history.

Now what do we have in the Rogue Isles? Oh yeah, it's called a "Black Market" if my memory serves me here.

Quote:
Originally Posted by ShoeTattoo View Post
That isn't an RP argument. Its an effort to suggest that the ability to steal a truck or two full of gear is equivalent to a full and complete merger of two markets that function more like stock markets or Christie's auctions. It also doesn't explain how villain goods end up on hero markets.

Another thing the ability to steal a truck or two fails to explain is how characters on both sides would be able to access *everything* put on sale on either side of the hero/villain divide, on a regular and ongoing basis.
Hmm, and you've never heard of "money laundering" either I suppose. It's where illegal gains are put back into back into the legal market through subterfuge.

In closing, there is no shortage of IEDs over in Iraq or Afghanistan. But did you know that all of the high tech parts used in those IEDs come from the US? That's right, it's illegal to sell those parts to Iran and several other countries, but they get them anyway. How you ask? Simple, black market, subterfuge, sneakiness. And there doesn't seem to be a shortage of them either.

As for the person who said "everyone's buying the same recipes" have you checked the price for a Basilisk's Gaze on each market? One side it's millions, the other side you vendor it. Pet Recipes are in HIGH demand on one side (that has 2 pet classes) and very low demand on the other side (which only has one pet class). So no, everyone's NOT buying the same recipes.


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Posted

Quote:
Originally Posted by Atilla_The_Pun View Post
As for the person who said "everyone's buying the same recipes" have you checked the price for a Basilisk's Gaze on each market? One side it's millions, the other side you vendor it. Pet Recipes are in HIGH demand on one side (that has 2 pet classes) and very low demand on the other side (which only has one pet class). So no, everyone's NOT buying the same recipes.
Yup. Seen the prices on Basilisk's Gaze. I just get the recipes using tickets for both sides. Saves money, and usually makes you some with other recipes gotten this way.

Pet Recipes is the exception not the rule.

Look at the melee sets, range damage sets...ect...ect...


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by BrandX View Post
Yup. Seen the prices on Basilisk's Gaze. I just get the recipes using tickets for both sides. Saves money, and usually makes you some with other recipes gotten this way.

Pet Recipes is the exception not the rule.

Look at the melee sets, range damage sets...ect...ect...
There's still some major discrepencies between sides. MM sets arent the only ones.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Attila: Get a dictionary and look up the word "merger." Then reflect on what that means. Really take a little time to reflect on what that means; it doesn't mean a stolen truck here and there. It means a dedicated distribution system that functions more or less seamlessly, all year round for years on end.

Reflect on the odds that heroes would stand for merging a legitimate market and a corrupt system of commerce.

So, with "heroes would be OK with that" off the table, the argument is that heroes would be "too dumb to notice" and/or "powerless to curb the corruption, and so they would accept it and participate in it." And, not just some heroes would fall into the "too dumb / too powerless and therefore accepting of the status quo" category, but *all* heroes would fall in that category.

Moving beyond the "WTF" moment, what is enticing about roleplaying heroes who are dumb enough or morally bankrupt enough to actively support a corrupt system of commerce?


 

Posted

Quote:
Originally Posted by ShoeTattoo View Post
Reflect on the odds that heroes would stand for merging a legitimate market and a corrupt system of commerce.
Chances are if a poll was taken on player opinion, most players would either not care, or be in favor, with a clear minority against a merger. However, player opinion does not matter in this decision.

Quote:
So, with "heroes would be OK with that" off the table, the argument is that heroes would be "too dumb to notice" and/or "powerless to curb the corruption, and so they would accept it and participate in it." And, not just some heroes would fall into the "too dumb / too powerless and therefore accepting of the status quo" category, but *all* heroes would fall in that category.
Given that most players already are willing to pay BUY IT NAO prices and have no issues giving their hard-earned inf to the ebil ones, I don't see a problem with changing the B to a V.

Quote:
Moving beyond the "WTF" moment, what is enticing about roleplaying heroes who are dumb enough or morally bankrupt enough to actively support a corrupt system of commerce?
Cheap goods. I don't want to go down this path too far, but in RL, many of our purchased goods can be imported from countries where there are no child labor laws, and workers have very few protections available. The majority of the populace is perfectly happy finding a bargain. While I would like to think that a hero would be slightly more noble, I just don't see this being realistic. I bet if I could check a comic-book hero, over half of those costumes would have a tag that says "Made in China".

Morality has been shown to be second to economics time and time again.

Further, the RP argument is secondary to the practical argument. Having both greater supply and demand not only adds further market stability (which we already can readily observe in the two factions), but also helps alleviate the issues Going Rogue may present as villains may head to greener pastures and heroes may balk at the poor selection redside.