Enhancement Diversity and today


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Posted

While part of ED was to weaken the players, it also had the goal of encouraging different builds. From a few threads here and there I have to wonder if they actually succeeded in getting players to use differing builds. It seems like certain IOs have a tendency to be shunned in favor of doing things the "right" way. Wondering what everyone else's opinion on this is.


 

Posted

My personal take: I think it worked. IO's brought a new level of "cram as much utility into the power as you can," but all in all, it has diversified the builds.

For instance: Now you have blasters that are S/L softcapped, but others who nuke every 20 seconds. Some are ranged softcap hoverblasters. Still others are AoE kings with so much damage bonus that they kill large groups in a few seconds. Even others are built to offer single target DPS to the exclusion of all else. Another category are the blast-dominators, who focus on the control abilities of their sets.


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Posted

Hardly any of my characters were affected by ED. My main had some heals six-slotted for healing, but I respecced to three-heals, three-recharges.

I think it's the overall way it was handled, before during and after, that left the biggest sour taste. The GDN/PP just added to it.

Edit: Oh, and yes--my Empathy ScrapFender loves IO builds.


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Posted

There will always be min/maxers who work to create the optimal build, and those who do their best to copy those builds.

ED, and by extension the invention system, allowed people to be creative with their builds, removed many of the "required" powers, and allowed the creation of niche characters.



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Posted

I'd still be happier with the aftermath of ED if more care had been given to the other end of the balance. We got a lot of "Blasters need to stop slotting all of their attacks with five Damage" and not enough "Why do so few players find it worthwhile to slot some Range instead of Damage? Maybe we need to look at range a little."

Some of it is also a self-fulfilling prophecy. Yeah, my ancient MA/Regen scrapper has endredux in all her attacks now. ... not necessarily because I can only slot so much damage and accuracy, but because I can't 6-slot Quick Recovery. Similarly, how many people would be slotting recharge in their attacks if we still had easily attainable perma-Hasten for all?

That said, there's certainly more diversity in builds than there was before ED. We have procs and set bonuses to thank for that.


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Posted

My personal take is players were always able to use different builds, all they had to do was use their imagination, but I can't blame players for cookie cutter builds as "real" numbers were not available then. ED actually prevents players from diversifying builds because you get less "bang for your buck". If all they wanted to do was encourage different builds they would have made numbers available to us form the start and let us decide. I've always referred to ED as Enhancement Dummification because of what it limits builds to, in essence you have less diversity in builds; some of which was alleviated with IO sets. But since many power types lack a variety of sets, there is A LOT more work still needed.

For example a player 6 slots a particular attack with all damage does not make them more powerful than one that uses 4 damage and two recharge or 3 damage, 1 accuracy and 2 recharges. Because not only do you have to factor in damage, but also attack rate, accuracy, endurance cost etc.

Some players may like ED, some may not, personally I'm on the fence about it and I am so used to it I don't even sweat it anymore. But much like the GDN I think the main lesson to be learned was in the way the development team at the time handled the situation.


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Posted

I don't frankenslot (mainly because it's too complicated and too time consuming to create builds) and only use IO sets on my main hero and villain. Every other toon I have has regular IOs slotted and they pretty much follow the formula 2 acc, 2 dam, 1 redrec, 1 endrec if there's enough slots for that and 2 of one and 2 of other for the support/buff powers.

If you take away IO sets and frankenslotting you pretty much have cookie builds again, just not six slotted for dam/healing/whatever you fancy.

And I still think ED was a kick to the balls.


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Posted

Quote:
Originally Posted by Blue Rabbit View Post
And I still think ED was a kick to the balls.
Yeah, but it was the way Jack did it.

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Posted

Quote:
Originally Posted by DumpleBerry View Post
I think it's the overall way it was handled, before during and after, that left the biggest sour taste. The GDN/PP just added to it.
I pretty much agree with this. If inventions was introduced at the same time with ED, I think the overall perception would be a lot different. And the way the whole thing was communicated was a text book case of what you don't do.

While I like inventions quite a bit, I know lots of players who find them incredibly complicated (or not worth the bother) and hence don't bother with them. To them, even with the advent of inventions, their characters are considerably weaker than before, since they don't use set IOs. Many of these players turn to generic IOs, which in their mind are just stronger SOs that don't expire. However then, they have to deal with the Market which leaves a rather bad taste in their mouths.

Please note that I'm not talking about myself. I'm quite adept IMO at using IOs and the Market; however, I do have a lot of sympathy for players who dislike the complications ED, Inventions and the Market has brought to the game. Players used to brag that CoH was almost a gear-free MMO. You really can't say that now.


 

Posted

Quote:
Originally Posted by Kelenar View Post
Some of it is also a self-fulfilling prophecy. Yeah, my ancient MA/Regen scrapper has endredux in all her attacks now. ... not necessarily because I can only slot so much damage and accuracy, but because I can't 6-slot Quick Recovery. Similarly, how many people would be slotting recharge in their attacks if we still had easily attainable perma-Hasten for all?
Or Scrappers who six-slotted their attacks for damage, because they'd taken Focused Accuracy and slotted that to be able to run it continuously, getting all their accuracy from one power, rather than having to slot each attack separately.


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Posted

Without ED, the game would have died.


 

Posted

Quote:
Originally Posted by DumpleBerry View Post
Hardly any of my characters were affected by ED. My main had some heals six-slotted for healing, but I respecced to three-heals, three-recharges.

I think it's the overall way it was handled, before during and after, that left the biggest sour taste. The GDN/PP just added to it.

Edit: Oh, and yes--my Empathy ScrapFender loves IO builds.
None of my characters were affected by ED. I was still so new to the whole MMO thing, that I hadn't even really been on the boards, so I didn't know you were "supposed" to 6-slot Damage, etc. It made more sense to me to spread it out and try to improve various aspects of my powers, rather than be one dimensional.


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Posted

Quote:
Originally Posted by Zamuel View Post
While part of ED was to weaken the players, it also had the goal of encouraging different builds.
And to make room for the system they were already working on which eventually became inventions.


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Posted

Quote:
Originally Posted by Zamuel View Post
While part of ED was to weaken the players, it also had the goal of encouraging different builds. From a few threads here and there I have to wonder if they actually succeeded in getting players to use differing builds. It seems like certain IOs have a tendency to be shunned in favor of doing things the "right" way. Wondering what everyone else's opinion on this is.

ED was an abject failure at 'diversifying' anything.

the IO system eventually addressed that failure and did a good job.
Players now have several layers of performance they can pursue, from straight up SO/generic IOs though Purples.


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Posted

My regen scrapper has near-softcapped positional defenses. That's not a recommended way to build a regen scrapper, but I like it. ^_^

I do agree, it was the IO system that encouraged diversity. And it's complicated, yeah, but it allows you to go in so many different directions. Instead of six-slotting my attack for damage, I can pick a set that grants me defense, or recharge, or hit points and regen... I can maybe get away with 5 pieces of a set or 4, and use the extra slots somewhere else. Choice it part of why it's complicated, but that's a good thing.



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Posted

I think our current system is decent. It's not great and it could be far better, but there's enough diversity to not call ED a waste.

You can do just SOs or standard IOs. But there's not much variety there. I mean, is there anyone who doesn't slot their attacks for 3x damage? Or doesn't put 3 RES slots in Temp Invuln? People are still slotting to the maximum.

As far as IOs go, there is variety there to a small degree. But there are too many junk sets and not enough alternatives. There are really only a couple things worth building for, and if you look at builds you're going to see the same sets springing up all the time. It's not like people are hitting new milestones and creating awesome new builds using sets like Trap of the Hunter or Pacing of the Turtle. It's all Positron's Blast and Luck of the Gambler.

Still, it's better than just having everyone 6-slot attacks and put all damages in them.


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Posted

Quote:
Originally Posted by Dispari View Post
I think our current system is decent. It's not great and it could be far better, but there's enough diversity to not call ED a waste.

You can do just SOs or standard IOs. But there's not much variety there. I mean, is there anyone who doesn't slot their attacks for 3x damage? Or doesn't put 3 RES slots in Temp Invuln? People are still slotting to the maximum.

As far as IOs go, there is variety there to a small degree. But there are too many junk sets and not enough alternatives. There are really only a couple things worth building for, and if you look at builds you're going to see the same sets springing up all the time. It's not like people are hitting new milestones and creating awesome new builds using sets like Trap of the Hunter or Pacing of the Turtle. It's all Positron's Blast and Luck of the Gambler.

Still, it's better than just having everyone 6-slot attacks and put all damages in them.

This. It's not that there isn't diversity. It's just not enough sets have what people want as set bonuses, making the sets pretty much junk.

I've never noticed the little difference a set bonus of Sleep Resistance added to a toon without any to begin with.

My first thought for this would be to change the set bonuses to either something people find more useful, or increase those resistances enough to make them noticable.

If my defender actually saw a use for these resistance, and the rest of the set had other decent bonuses, I would likely use the set. But as of now...I havent found those bonuses to be worthwhile. :/

ED got a bad rap, because it was handled poorly.

If memory serves, all the community got was a "ED has to happen for something else we have planned".

That plan however took forever to get out. I think it was worth it. And I carried on through it. I didn't slot my attacks like everyone else anyways (1 ACC/4DMG/1 RCH vs 1 ACC/5 DMG or 6 DMG), so it hurt me less on attacks (though I still 6 slotted stamina like everyone admittedly)

ED also came along with the reduction of global defense. Basically alot of bad things happened with a long wait on the good things.

So, the wait was suckie, but made the game imo.


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Posted

ED didn't really make much sense until IOs were introduced. That was a "Ooooh, so that's why you did that." kind of moment.


 

Posted

Quote:
Originally Posted by BrandX View Post
This. It's not that there isn't diversity. It's just not enough sets have what people want as set bonuses, making the sets pretty much junk.

I've never noticed the little difference a set bonus of Sleep Resistance added to a toon without any to begin with.

My first thought for this would be to change the set bonuses to either something people find more useful, or increase those resistances enough to make them noticable.

If my defender actually saw a use for these resistance, and the rest of the set had other decent bonuses, I would likely use the set. But as of now...I havent found those bonuses to be worthwhile. :/
That's what bugs me about some sets that I might slot for the enhanced values but not for the set bonuses. Just now I was looking at the two Teleport sets and scratching my head on why Time and Space Manipulation is just outright better than Jaunt when they have the exact same level range. Plus, as you mentioned the problem with some sets having bonuses that are good in theory but not strong enough to matter.


 

Posted

Quote:
Originally Posted by Zamuel View Post
Just now I was looking at the two Teleport sets and scratching my head on why Time and Space Manipulation is just outright better than Jaunt when they have the exact same level range.
Time and Space Manipulation requires rare salvage, a rare pool A drop, a pool B drop, and a random roll. Jaunt requires uncommon salvage and uncommon pool A drops. Jaunt also provides better direct bonuses: the T&S stealth IO neither increases your teleport range nor reduces the endurance cost.


 

Posted

You know, there are days when I wish I could flip a switch and wipe people's memories. Then maybe the ED deconstructions will finally stop, but even then it feels like the spectre of that thing is so strong it would punch through causality just for the sake of reminding people.


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Posted

Quote:
Originally Posted by Zamuel View Post
While part of ED was to weaken the players, it also had the goal of encouraging different builds. From a few threads here and there I have to wonder if they actually succeeded in getting players to use differing builds. It seems like certain IOs have a tendency to be shunned in favor of doing things the "right" way. Wondering what everyone else's opinion on this is.
They have. The proof lies in the fact that no two IO builds are exactly the same, even with the same powersets and identical build goals. In CoH, there is no such thing as a "cookie-cutter build".

There are a lot of pretty bad IO sets out there (notably, a lot of the older ones), but there's more to build diversity than just which sets are popular and which bonuses are good. You need to consider how it can be frankenslotted, how it can be used in a set mule, what level range it has, the distribution of enhancement values, how easily it runs afoul of the rule of 5 (e.g. melee characters tend to get access to a ton of 5% rech bonuses, which has implications for otherwise excellent sets like Obliteration) and about a billion other things.


 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
You know, there are days when I wish I could flip a switch and wipe people's memories. Then maybe the ED deconstructions will finally stop, but even then it feels like the spectre of that thing is so strong it would punch through causality just for the sake of reminding people.
It's slowed down a bit. Mostly because most of the rabid ED-haters who constantly brought it up have left for CO.

And I have a feeling we'll see a rise in ED references in a few months when they come back....


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Posted

Quote:
Originally Posted by Zombie Man View Post
It's slowed down a bit. Mostly because most of the rabid ED-haters who constantly brought it up have left for CO.

And I have a feeling we'll see a rise in ED references in a few months when they come back....
Oh ... joy ...


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