15 scrappers in RV, 2 tanks, 2 blasters, 0 trollers, 0 defenders.
I play my fire/emp...and im working on my defender... may be the only one in there but damn it the number of fenders in RV cant be zero!
Earlier today there was 5-6 blasters and a scrapper or two running around in RV.
Also **** travel suppression.
I play defenders and controllers all the time in RV. Evasion is a challenge, but not an impossible one. I eat my share of pavement but not to the point where it's like this is pointless because I'm just doing laps to the hospital. TS, HD, DR... whatever... it's a level playing field and those are all things I can learn to work with/around.
The most frustrating part of it for me is how many people play as though they've never been on a team before. I'm talking very casual level team play, not "we're arena geeks who wear matching jackets and practice together 5 times a week."
Typical team in RV is one guy over by echo dueling. Another guy in the train station... dueling. One guy that just stays in the base talking trash in broadcast. One guy who doesn't seem to have noticed he's on a team and just runs out alone to die. Then, with luck, maybe 1 or 2 who try to stay in the same general part of the map and attack the same person at the same time. Maybe.
Typical team in RV is one guy over by echo dueling. Another guy in the train station... dueling. One guy that just stays in the base talking trash in broadcast. One guy who doesn't seem to have noticed he's on a team and just runs out alone to die. Then, with luck, maybe 1 or 2 who try to stay in the same general part of the map and attack the same person at the same time. Maybe.
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I lol'd at how true that is... I can name a person of each type on Virtue.
There is something to be said for teamwork, and using Vent, TS or whatever sure makes a HUGE difference.
I lol'd at how true that is... I can name a person of each type on Virtue.
There is something to be said for teamwork, and using Vent, TS or whatever sure makes a HUGE difference. |
I have plenty of friends who I play with on vent, and we are all zone scrubs. It is amazing how fast zones turn. To the point where I specifically get on the OTHER side, becuase camping isnt fun
@OP: Some power/sets/AT concepts are just wrecked much MUCH harder by the new rulez than others I find, and of course not many people will keep trying to PvP with a character that is stripped of much that made it worthwhile.
Why e.g. play an AT that sacrifices damage for resistance to then have all resistances evened out, or a powerset that relies on something that is heavily nerfed and ends up a net loss when you can take one that is mostly unaffected, and perhaps even get a resistance bonus because you have so little?
Or even touch something with auras that constantly detoggle as you are mezzed all the time? Or like healing auras? (With the DR on healing, I suppose it kills your team more than it helps)
On top of that, I'm starting to think most would rather just sit still at a base and camped/be camped rather than actually go out. Mainly because you almost never see any kind of attempt to even the sides out, if anything I always crack up sitting there... outnumbered 6 to 15.. when 3 to 5 new players show up for the side that already has the numbers.
In conclusion. Zones are bad. |
*goes back to his poor whimpy /WP brute... O: )*
Typical team in RV is one guy over by echo dueling. Another guy in the train station... dueling. One guy that just stays in the base talking trash in broadcast. One guy who doesn't seem to have noticed he's on a team and just runs out alone to die. Then, with luck, maybe 1 or 2 who try to stay in the same general part of the map and attack the same person at the same time. Maybe. |
15 scraps and 2 tanks sounds like eternal pain internals in RV..<_<
The most frustrating part of it for me is how many people play as though they've never been on a team before. I'm talking very casual level team play, not "we're arena geeks who wear matching jackets and practice together 5 times a week." |
This is because most people, at least the ones I encounter on Freedom, are more interested in what IO drops they can get than they are in any actual PvP. Stalkers seem to be the most guilty of this attitude. It's just easier to run out and grab the easy kills than it is to try and coordinate an actual spike and besides teaming is hard yo.
This is because most people, at least the ones I encounter on Freedom, are more interested in what IO drops they can get than they are in any actual PvP. Stalkers seem to be the most guilty of this attitude. It's just easier to run out and grab the easy kills than it is to try and coordinate an actual spike and besides teaming is hard yo.
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Yes, God forbid you should try things like "strategy" or "tactics" or "teamwork". I hear those things can actually make PvP fun. I hear there's this thing they used to do on the test server where two "teams" would fight each other and they would actually communicate so they could more effectively kill people.
Yes, God forbid you should try things like "strategy" or "tactics" or "teamwork". I hear those things can actually make PvP fun. I hear there's this thing they used to do on the test server where two "teams" would fight each other and they would actually communicate so they could more effectively kill people.
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I for one welcome our new fiteklubbing overlord, with they 350 point flurries and Ninja-running prowess!
I actually like being outnumbered when i'm playing zones with villains.
The problem with virtue heroside is that everyone plays a scrapper so the heroes always end up getting base camped. (Because teams of scrappers can't really do anything other than take up space.) The decent PVPers tend to be villainside. So it's usually a couple decent villains versus a massive zerg of mediocre scrappers. (& the obligatory heavies.)
Oh and the hero tactics are very honorable. They come at us one at a time. It's almost like a kung-fu movie.
I actually like being outnumbered when i'm playing zones with villains.
The problem with virtue heroside is that everyone plays a scrapper so the heroes always end up getting base camped. (Because teams of scrappers can't really do anything other than take up space.) The decent PVPers tend to be villainside. So it's usually a couple decent villains versus a massive zerg of mediocre scrappers. (& the obligatory heavies.) Oh and the hero tactics are very honorable. They come at us one at a time. It's almost like a kung-fu movie. |
NO, WE ARE PROGRESSING TOWARDS CASTLES ULTIMATE GOAL FOR PVP: PURE FITEKLUB
I for one welcome our new fiteklubbing overlord, with they 350 point flurries and Ninja-running prowess! |
both of these are full of pure win lols
Yes, God forbid you should try things like "strategy" or "tactics" or "teamwork". I hear those things can actually make PvP fun. I hear there's this thing they used to do on the test server where two "teams" would fight each other and they would actually communicate so they could more effectively kill people.
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BREAKING NEWS!
Due to recent breakthroughs in shrakzooka technology potentially unlimited amounts of stalkers can fit into a single shrakzooka.
Infinity and Victory mostly
dUmb, etc.
lolz PvP anymore, Market PvP for fun and profit
Exactly... the opposite... of this ^.
The time to pay attention and play smarter is when you're outnumbered. |
Bonus points if you come up with a way to do it while toggle debuffed.
-points if you say "Phase/wait for phase to come up before you go out"
-points if you explain how to do it on a stalker, Scrapper or Tank.
When you... are a tactical genius and in that you took /Regeneration?
TS, DR suck, Devs need to fix this **** they call PvP. And I just started to PvP, never experienced I12 or earlier, was PvE only untill a month and a half ago and even I think it sucks.... omg I wish we were all as capable as we are in PvE...
cause before(i12 and before) when you had some guys you could evade now you have some guys on you your permantly travel supperessed so only a few ways to evade that.