15 scrappers in RV, 2 tanks, 2 blasters, 0 trollers, 0 defenders.


Antigonus

 

Posted

Quote:
Originally Posted by Empathika View Post
There another issue, why should we NEED Phase or hibernoob. I refuse to take either, I dont mind gettin' ganked on my regen scrapper, my SR scrapper, my fire blaster, my ice/rad troller, my Dark Def, my MM, my... you get the point, because I enjoy the fight, and normally I have a good K/D ratio.

TS, DR suck, Devs need to fix this **** they call PvP. And I just started to PvP, never experienced I12 or earlier, was PvE only untill a month and a half ago and even I think it sucks.... omg I wish we were all as capable as we are in PvE...

cause before(i12 and before) when you had some guys you could evade now you have some guys on you your permantly travel supperessed so only a few ways to evade that.


 

Posted

I play my fire/emp...and im working on my defender... may be the only one in there but damn it the number of fenders in RV cant be zero!


 

Posted

Quote:
Originally Posted by elemental23 View Post
I play my fire/emp...and im working on my defender... may be the only one in there but damn it the number of fenders in RV cant be zero!
it was, that day, hence my need to comment on the absurd state of zone pvp.


 

Posted

Quote:
Originally Posted by elemental23 View Post
I play my fire/emp...and im working on my defender... may be the only one in there but damn it the number of fenders in RV cant be zero!

After GR, Defenders will be extinct.


 

Posted

Quote:
Originally Posted by Antigonus View Post
After GR, Defenders will be extinct.
I WILL make my D3 defender workable in some instance of pvp, I swear.


 

Posted

Earlier today there was 5-6 blasters and a scrapper or two running around in RV.
Also **** travel suppression.


 

Posted

I play defenders and controllers all the time in RV. Evasion is a challenge, but not an impossible one. I eat my share of pavement but not to the point where it's like this is pointless because I'm just doing laps to the hospital. TS, HD, DR... whatever... it's a level playing field and those are all things I can learn to work with/around.

The most frustrating part of it for me is how many people play as though they've never been on a team before. I'm talking very casual level team play, not "we're arena geeks who wear matching jackets and practice together 5 times a week."

Typical team in RV is one guy over by echo dueling. Another guy in the train station... dueling. One guy that just stays in the base talking trash in broadcast. One guy who doesn't seem to have noticed he's on a team and just runs out alone to die. Then, with luck, maybe 1 or 2 who try to stay in the same general part of the map and attack the same person at the same time. Maybe.


 

Posted

Quote:
Originally Posted by SkeetSkeet View Post
Typical team in RV is one guy over by echo dueling. Another guy in the train station... dueling. One guy that just stays in the base talking trash in broadcast. One guy who doesn't seem to have noticed he's on a team and just runs out alone to die. Then, with luck, maybe 1 or 2 who try to stay in the same general part of the map and attack the same person at the same time. Maybe.

I lol'd at how true that is... I can name a person of each type on Virtue.

There is something to be said for teamwork, and using Vent, TS or whatever sure makes a HUGE difference.


 

Posted

Quote:
Originally Posted by Empathika View Post
I lol'd at how true that is... I can name a person of each type on Virtue.

There is something to be said for teamwork, and using Vent, TS or whatever sure makes a HUGE difference.
This

I have plenty of friends who I play with on vent, and we are all zone scrubs. It is amazing how fast zones turn. To the point where I specifically get on the OTHER side, becuase camping isnt fun


 

Posted

@OP: Some power/sets/AT concepts are just wrecked much MUCH harder by the new rulez than others I find, and of course not many people will keep trying to PvP with a character that is stripped of much that made it worthwhile.

Why e.g. play an AT that sacrifices damage for resistance to then have all resistances evened out, or a powerset that relies on something that is heavily nerfed and ends up a net loss when you can take one that is mostly unaffected, and perhaps even get a resistance bonus because you have so little?
Or even touch something with auras that constantly detoggle as you are mezzed all the time? Or like healing auras? (With the DR on healing, I suppose it kills your team more than it helps)

Quote:
Originally Posted by Jeminiks View Post
There was a time isnt wasnt ****?
There was at least time when it felt like every archetype and power set could do it, to an extent.

Quote:
Originally Posted by MrLiberty View Post
On top of that, I'm starting to think most would rather just sit still at a base and camped/be camped rather than actually go out. Mainly because you almost never see any kind of attempt to even the sides out, if anything I always crack up sitting there... outnumbered 6 to 15.. when 3 to 5 new players show up for the side that already has the numbers.

In conclusion. Zones are bad.
(That's something I really dont get. Every shabby Counter Strike server had auto-team-switching after a while, because winning-team-joining is so annoying but so popular. Can it be so hard to not allow any more of one side when there's already both x% and n players more of that side already? Oh, woo, some people might not be able to get in if one side always has way more than the other. Perhaps some start rolling a villain then after all... )

*goes back to his poor whimpy /WP brute... O: )*


 

Posted

Quote:
Originally Posted by SkeetSkeet View Post

Typical team in RV is one guy over by echo dueling. Another guy in the train station... dueling. One guy that just stays in the base talking trash in broadcast. One guy who doesn't seem to have noticed he's on a team and just runs out alone to die. Then, with luck, maybe 1 or 2 who try to stay in the same general part of the map and attack the same person at the same time. Maybe.
lol so true. Ironically, I'm often the "one guy who doesn't seem to have noticed he's on a team and just runs out alone". I left out the "to die" part, cuz that's not my thing.


 

Posted

15 scraps and 2 tanks sounds like eternal pain internals in RV..<_<


 

Posted

Quote:
Originally Posted by SkeetSkeet View Post

The most frustrating part of it for me is how many people play as though they've never been on a team before. I'm talking very casual level team play, not "we're arena geeks who wear matching jackets and practice together 5 times a week."

This is because most people, at least the ones I encounter on Freedom, are more interested in what IO drops they can get than they are in any actual PvP. Stalkers seem to be the most guilty of this attitude. It's just easier to run out and grab the easy kills than it is to try and coordinate an actual spike and besides teaming is hard yo.


 

Posted

Quote:
Originally Posted by Antigonus View Post
This is because most people, at least the ones I encounter on Freedom, are more interested in what IO drops they can get than they are in any actual PvP. Stalkers seem to be the most guilty of this attitude. It's just easier to run out and grab the easy kills than it is to try and coordinate an actual spike and besides teaming is hard yo.
I button mash orange names. End of story


 

Posted

Quote:
Originally Posted by Not_Epsilon View Post
I button mash orange names. End of story


Yes, God forbid you should try things like "strategy" or "tactics" or "teamwork". I hear those things can actually make PvP fun. I hear there's this thing they used to do on the test server where two "teams" would fight each other and they would actually communicate so they could more effectively kill people.


 

Posted

Quote:
Originally Posted by Antigonus View Post
Yes, God forbid you should try things like "strategy" or "tactics" or "teamwork". I hear those things can actually make PvP fun. I hear there's this thing they used to do on the test server where two "teams" would fight each other and they would actually communicate so they could more effectively kill people.
NO, WE ARE PROGRESSING TOWARDS CASTLES ULTIMATE GOAL FOR PVP: PURE FITEKLUB

I for one welcome our new fiteklubbing overlord, with they 350 point flurries and Ninja-running prowess!


 

Posted

I actually like being outnumbered when i'm playing zones with villains.

The problem with virtue heroside is that everyone plays a scrapper so the heroes always end up getting base camped. (Because teams of scrappers can't really do anything other than take up space.) The decent PVPers tend to be villainside. So it's usually a couple decent villains versus a massive zerg of mediocre scrappers. (& the obligatory heavies.)

Oh and the hero tactics are very honorable. They come at us one at a time. It's almost like a kung-fu movie.


 

Posted

Quote:
Originally Posted by Xanatos View Post
I actually like being outnumbered when i'm playing zones with villains.

The problem with virtue heroside is that everyone plays a scrapper so the heroes always end up getting base camped. (Because teams of scrappers can't really do anything other than take up space.) The decent PVPers tend to be villainside. So it's usually a couple decent villains versus a massive zerg of mediocre scrappers. (& the obligatory heavies.)

Oh and the hero tactics are very honorable. They come at us one at a time. It's almost like a kung-fu movie.


Quote:
Originally Posted by Not_Epsilon View Post
NO, WE ARE PROGRESSING TOWARDS CASTLES ULTIMATE GOAL FOR PVP: PURE FITEKLUB

I for one welcome our new fiteklubbing overlord, with they 350 point flurries and Ninja-running prowess!


both of these are full of pure win lols


 

Posted

Quote:
Originally Posted by Xanatos View Post

Oh and the hero tactics are very honorable. They come at us one at a time. It's almost like a kung-fu movie.
hahaha!


 

Posted

Quote:
Originally Posted by Antigonus View Post
Yes, God forbid you should try things like "strategy" or "tactics" or "teamwork". I hear those things can actually make PvP fun. I hear there's this thing they used to do on the test server where two "teams" would fight each other and they would actually communicate so they could more effectively kill people.
Zone PvP is there to farm as many targets as possible to get as many drops as possible. With HD and TS on there is really nothing else to do. Things like "Strategy" and "Tactics" don't really apply, especially when you add the fact that most encounters don't have any where near equal numbers.


 

Posted

BREAKING NEWS!

Due to recent breakthroughs in shrakzooka technology potentially unlimited amounts of stalkers can fit into a single shrakzooka.


 

Posted

Quote:
Originally Posted by Silit View Post
BREAKING NEWS!

Due to recent breakthroughs in shrakzooka technology potentially unlimited amounts of stalkers can fit into a single shrakzooka.
I thought there was a theoretical limit of 47 shraks before a lolz singularity forms and the entire zone collapses.


Infinity and Victory mostly
dUmb, etc.
lolz PvP anymore, Market PvP for fun and profit

 

Posted

Quote:
Originally Posted by MrLiberty View Post
Things like "Strategy" and "Tactics" don't really apply, especially when you add the fact that most encounters don't have any where near equal numbers.
Exactly... the opposite... of this ^.

The time to pay attention and play smarter is when you're outnumbered.


 

Posted

Quote:
Originally Posted by SkeetSkeet View Post
Exactly... the opposite... of this ^.

The time to pay attention and play smarter is when you're outnumbered.
I'd be willing to hear you how when you explain how you can tactically get away from anything in a zone after being webbed and 2+ people are attacking you aside of making it back to the base after you run out of HP.

Bonus points if you come up with a way to do it while toggle debuffed.

-points if you say "Phase/wait for phase to come up before you go out"

-points if you explain how to do it on a stalker, Scrapper or Tank.


 

Posted

When you... are a tactical genius and in that you took /Regeneration?