Influence to Prestige conversion rate change
I agree with you, but they did make changes to help facilitate that horrible conversion rate. For example, they decreased the cost of rooms and plot sizes dramatically. Especially defensive rooms from 25 million to about 3-4 million prestige. Not to mention they decreased base rent due and secure plot costs. Adding a 20k prestige bonus for new members also helped smaller bases become functional.
@Turbo_Starr
It was stated that, there were concerns that long-time, high-level players would use their accumulated influence to build huge PvP bases and thus dominate the PvP base-fighting sphere. Please note this discussion occurred before the market existed in any form at all.
Given that PvP bases have been taken off the table for the forseeable future, I wish we could get this conversion rate reviewed/lowered. |
1) Base costs were made DRAMATICALLY cheaper across the board...
2) The market is a SOURCE of influence for many people...
3) I converted ONE BILLION influence to prestige because I had nothing better to do with it...
I honestly don't expect the exchange rate to be changed. Yes, it's an appalling rip-off, but I think we're stuck with it.
Paragon City Search And Rescue
The Mentor Project
At level 50 defeating an even con minion
SG mode
2362 inf
13 prestige
Not SG mode
4724 inf
The game currently puts roughly 182:1 conversion rate in there for 50s right now.
(yes it varies by mob type somewhat)
500:1 really isn't that bad when considered against that
@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
The phrase "one hundred million influence" should probably be avoided when claiming people are giving you an extortionate exchange rate.
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
The game currently puts roughly 182:1 conversion rate in there for 50s right now.
(yes it varies by mob type somewhat) 500:1 really isn't that bad when considered against that |
It currently isn't possible to buy 1 prestige for 500 merits. You have to literally pay 1000 inf for 2 prestige at minimum. That would mean your comparison is actually 364:2 for fighting mobs, vs 1000:2 in buying it at the SG Registrar.
Would you still consider the trade off not so bad in that light?
(This is a genuine question, and not at all an attempt at snark. Please forgive my poor writing if it is read that way.)
The phrase "one hundred million influence" should probably be avoided when claiming people are giving you an extortionate exchange rate.
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It took me over a month to earn up that much influence. (Casual gamer, with 14-17 hours of playtime a week). It burned to throw all that down for my base. And while I'd do it again if I had it to give (because I like stuff in my base), that doesn't change the fact that the original justification for such a high exchange rate is no longer a valid concern.
One man's terrorist is another man's freedom (or freem?) fighter; just as one man's exploit is another man's feature.
Question Cat,
It currently isn't possible to buy 1 prestige for 500 merits. You have to literally pay 1000 inf for 2 prestige at minimum. That would mean your comparison is actually 364:2 for fighting mobs, vs 1000:2 in buying it at the SG Registrar. Would you still consider the trade off not so bad in that light? (This is a genuine question, and not at all an attempt at snark. Please forgive my poor writing if it is read that way.) |
So lets call it a buying prestige with inf, is three time less efficient than defeating mobs at level 50.
Yes I'd call that not a bad trade off.
Get too much better and market games become the 'default' way of getting prestige. I really don't think thats what the devs want to do. (but it would be a fine influence sink indeed)
But even if you got to say 500:1 for buying, would think thats a good rate ?
@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
Get too much better and market games become the 'default' way of getting prestige.
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(But it would be a fine influence sink indeed) |
But even if you got to say 500:1 for buying, would think thats a good rate ? |
I used to find the exchange rate horrible as well. That was before the Base Bug really grabbed me.
Besides what else am I going to spend it on?
Enjoy your day please.
Maybe I misunderstand what you're trying to say, but the current rate IS 500:1.
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I personally think a 500:1 ratio is terrible no matter how it's packaged. I think your 3 to 1 ratio discussion is interesting though, Cat. So it's 3 times easier to go out and earn prestige by killing off a minion then it is to buy that same amount of prestige from the SG Register. But how long would it take, killing lvl 50 minions (and others) before you could make, let's say 100,000 prestige. Right now, at 2 hours a night I'm averaging about 8,000 prestige. That would mean in 25 hours I could pull in 100k prestige.
Now how long would it take to earn enough influence to buy the same amount of prestige...
I don't have the numbers for what I'm currently running outside of SG mode. But 50 million influence is no small feat outside of getting good drops and doing some marketeering. I would even argue that outside of using the market, it's not really feasible and certainly not an efficient use of that time. I believe the current conversion rate was set at what it is, to discourage it's use. And I do not believe it's valid or even desirable to continue to do so.
I would really like to shut off XP, inf and earn 3, maybe 4X prestige
we need new and better base editing tools with active and interested devs on this topic asap.
http://www.youtube.com/watch?v=ycQIi...eature=related
Ignoring anyone is a mistake. You might miss something viral to your cause.
The inf to prestige conversion rate should be changed to something much more reasonable. oh yes, absolutely.
just not right now!
there's issues that are underlying with base editing in general that need to be addressed before any of the conversion tables are adjusted:
The item count... what a nightmare it would be if all of a sudden everyone in the game had an unstable base due to the high amount of items... items stored in salvage racks, enh tables, insp chambers, they all count the same as decorative items. too many will cause your hard work to go poof.
memory leaks... this game has so many of them, not just in base editing, they are all over the place! How many times have you locked up and crashed while editing a huge base? I've lost count...
I'm certain that new base editing tools would take a good long while to develop,
The only reason I would keep my acct active is if I knew they were working on it, and since there's been no word, I'll find something else to do with my time and money. This isn't a bitter thing. My love for the game play has died. My love for base editing is the only reason I play/earn prestige. It's what interested me in this game in the first place. The box I bought said things like "build your own base" and "base raids"
Well, I've built about 1/3 of my base, the base server is having seizures, all the raid features got lost somewhere and the devs are silent.
Hopefully, new tools will refresh my interest anew, until then, have fun with what you do and best wishes to everyone!
Ignoring anyone is a mistake. You might miss something viral to your cause.
The item count... what a nightmare it would be if all of a sudden everyone in the game had an unstable base due to the high amount of items... items stored in salvage racks, enh tables, insp chambers, they all count the same as decorative items. too many will cause your hard work to go poof.
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Paragon City Search And Rescue
The Mentor Project
approach that cap and watch what happens...
no wait...
don't!
Ignoring anyone is a mistake. You might miss something viral to your cause.
yeah they did something with coding but they also told us to watch out items. I personaly think that they are still working on bases but not as much as other parts of the game because we are a small part of the comunity.
As for crashing, yes I have done that on a frequent bases and my base is not that big so I think it is more an issue with my computer than the base editor. All we can do is hang in there and see what happens, just think there could be absolutly no base love instead of the intermitent spurts that we are getting.
Think about this... You traded 100 mil for 200k prestige when in that months time it took you to make the 100 mil you could have easily made the 200k prestige... in fact you could make the exchange better yourself by using sg members... Example: Tell them you will give them an exchange rate for the prestige they ern, so if a member who is on more than you, makes let's say 200k prestige you can offer to double what they make to like 400k Inf... A lot of Big Sg's do this and you don't have to be big to do this just have a few members that play more than a few hours a day it's obvious you have no problem getting Inf so there you go
It's better to save the Mystery, than surrender to the secret...
personally, I've never had any problem with the conversion rate. I don't mind spending the inf because its easy enough to make <if you know how to play the market>
Its not like the prestige is going to some "Heavy" that you upgrade and repair in your base to occasionally summon when you face a dire situation in the game...
>.>
<.<
Ignoring anyone is a mistake. You might miss something viral to your cause.
All we can do is hang in there and see what happens, just think there could be absolutly no base love instead of the intermittent spurts that we are getting.
There isn't any reason for them to not talk to us about it.
Ignoring anyone is a mistake. You might miss something viral to your cause.
Hey I'll stop screaming if they at least say that they are gonna give us new tools!
http://www.youtube.com/watch?v=wNCkY...eature=related
Ignoring anyone is a mistake. You might miss something viral to your cause.
Point 1: You don't get either "a better ratio" or "better tools".
Regardless of whether the base ratio is fair or not (I tend to think "fair" for reasons I'll get into below): I would expect that the ratio is a single number in a spreadsheet somewhere, or a single constant in a #define statement, or whatever. I realize that I'm making predictions about code that I haven't seen, but I would be greatly surprised if it took more than an hour to find and change it. "New tools" seems like a much, much larger project (programmer-months, probably.)
Point 2: I think the ratio is close to fair.
The devs have to take the most severe cases into account. There are people who make 50 billion inf a year playing this game. There are people who can generate 2 billion a week and have done so, repeatedly. I think I make a couple hundred million a week, and I don't spend that much time on it. There's a lot of people who could buy a base worth of prestige already. PVPers, Marketeers, Farmers, these are some rich people and there's a lot of them. In fact, since most of the inf farmers make is from drops in one form or another, you can run in SG mode and it doesn't hurt your earnings significantly. You might be able to make a case that the inf-prestige ratio is overly generous.
I personally did some experiments by funding "half price Prestige" and I think most of the people who converted at 250-to-1 are also people who would have converted at 500-to-1. I don't see a philosophical problem with 250-to-1; I think it would increase the amount converted and remove inf from the game, which is a goal of mine.
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
I think the rate is excessive, and given that Base PvP hasn't existed in the
game for literally years, I think the rate is also purely punitive at this point.
I believe that is especially true for small or solo SG's... and yes, I get the
whole "Group" part of it, but I'd be very interested to see the actual numbers
on Players/SG (vs Toons/SG).
Also, Cat's ratio is a bit of a misnomer. Inf is based on Level, Prestige isn't.
I believe that both the L5 and the L50 get the same amount of prestige for
an even-con mob. Not true with influence, of course.
So, the most efficient inf/prestige ratio actually occurs on lowbie toons, but I
don't see anybody who advocates funding bases through lowbie labor because
it's the most efficient inf/prestige ratio.
I also agree with Fulmens that the rate is probably a #define or a table entry
somewhere... I should think it a pretty quick change and a very welcome
stealth-buff if they'd just switch it to say 250:1 on a future patch.
That said, I'm not holding my breath on the liklihood of that occurring...
...and don't even get me started on the silliness that is Base Rent...
Regards,
4
I've been rich, and I've been poor. Rich is definitely better.
Light is faster than sound - that's why some people look smart until they speak.
For every seller who leaves the market dirty stinkin' rich,
there's a buyer who leaves the market dirty stinkin' IOed. - Obitus.
Also, Cat's ratio is a bit of a misnomer. Inf is based on Level, Prestige isn't.
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At level 1 you get 52% of base, and don't reach 100% until level 25, which is when the inf starts tailing off.
http://wiki.cohtitan.com/wiki/Prestige
@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
Last night I spent 100,000,000 influence for 200,000 prestige.
That's One hundred million influence for two hundred thousand prestige.
I am not the only one who finds this conversion rate (1000 inf for 2 prestige) draconian.
The original justification for such a high conversion rate was first discussed shortly after I6 and City of Villains were launched. It was stated that, there were concerns that long-time, high-level players would use their accumulated influence to build huge PvP bases and thus dominate the PvP base-fighting sphere. Please note this discussion occurred before the market existed in any form at all.
Given that PvP bases have been taken off the table for the forseeable future, I wish we could get this conversion rate reviewed/lowered.