Why is there no Accurate ToHit Buff IO set?
What powers require a hit roll to buff someone's to-hit?
edit Ah ha! Follow Up and Blinding Feint! Apparently my memory isn't great in the morning.
If there are powers other than those two, I can't think of them. However, for Accurate Healing there are lots, such as Siphon Life, Life Drain, Transfusion, Twilight Grasp, Dark Regeneration, et cetera. For accurate tohit debuffs, there are the entire dark melee and dark blast sets, among others. So, there's really a lot more possibilities for those IO sets.
Soul Drain as well.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
And the Warshade Mires . . .
But the list is rather small.
And the list of powers that you'd actually want to slot up for the to-hit aspect
is even smaller (imo).
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Follow Up
Blinding Feint
Warshades Mires
Might be one or two others.
Reason I ask is you are kind of forced into slotting (or frankenslotting) these powers. It would be nice to have an Accurate ToHit Buff recipe set, or add in another ToHit Buff set that has at least some accuracy built into it.
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Soul Drain
Follow Up Blinding Feint Warshades Mires Might be one or two others. Reason I ask is you are kind of forced into slotting (or frankenslotting) these powers. It would be nice to have an Accurate ToHit Buff recipe set, or add in another ToHit Buff set that has at least some accuracy built into it. |
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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Frankenslot for what? I usually just toss a damage set in there and it gives me what I need. Accuracy, end, recharge, and damage as a bonus. Unless you're trying to squeeze out every bit of ToHit and forfeit the damage entirely? I never really found I needed more ToHit than any of those offer.
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Shard Warrior - 50 MA/Regen/BM Scrapper
Founding Member and Leader : Shadow-Force
Co-Leader: Council of Heroes
"Whatever evils come this way... we will be there to stop them."
I usually just toss a damage set in there and it gives me what I need. Accuracy, end, recharge, and damage as a bonus.
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That same argument could be applied to healing sets that required a to-hit check. You can make up for accuracy quite easily with IO sets, so you don't really need Accurate Healing sets... yet we have them now.
Invincibility as well IIRC
I think it just hasn't floated to the top of the list.
The 'fast recharge' Target AOE sets (for nukes, rain of arrows, full auto) and these together would be a good addition.
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Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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I'd love to have a set like this for Soul Drain instead of having to slot Obliteration.
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Invincibility as well IIRC
I think it just hasn't floated to the top of the list. The 'fast recharge' Target AOE sets (for nukes, rain of arrows, full auto) and these together would be a good addition. |
I certainly can see why it would be helpful for Follow Up and Soul Drain, though.
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Personally, I'd like to see more crossover bonuses in sets. For instance, knockback sets often give some damage and so do slows, but none of the holds or immobilize do. An accurate to hit with damage would be very popular I bet.
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Personally, I'd like to see more crossover bonuses in sets. For instance, knockback sets often give some damage and so do slows, but none of the holds or immobilize do. An accurate to hit with damage would be very popular I bet.
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Slow
Endurance
Recharge
Now take for instance what an accurate ToHit set would need to do:
Accuracy
Damage
Endurance
Recharge
ToHit
Now you can argue that Damage should or should not be present, but that's where the problem lies. Some people won't want to sacrifice +DMG in a power like Follow Up, while others could care less about damage in Soul Drain and wouldn't want +DMG taking away from other essential areas like recharge.
Recharge intensive pet sets suffer from this. To me, "recharge intensive" would mean that the power has a lot of recharge. The sad fact is, a full set doesn't even give +70% recharge. And what's worse, the set doesn't even give a full +95% damage. So it fails to accomplish anything that I would consider worthwhile. After doing a bunch of math and comparisons, I suggested that they make some changes to the set during the open beta after determining that the set doesn't allow you to do anything you can't already do through frankenslotting (except get some set bonuses). But nobody seemed to care. I think the set has too much emphasis on accuracy and endurance myself.
Now, the solution would be to have different versions of sets. One for accurate ToHit that has +DMG and one that doesn't. Or a hold set that doesn't enhance endurance. But they've never really done this in the past for other sets. Though I wish they would.
The other problem would be numbers hitting the values people want. For a power like Follow Up, I would want 95% Damage, 95% Recharge, and enough accuracy to hit things, so around 40-70%. The set would be adding endurance and also ToHit. There's no way those values would all add up to something acceptable. The set would have to skimp on Damage, Recharge, or ToHit, and probably end up being a disappointment all around, and just be frankenslot fodder.
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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While advocating more power-specific IO sets, we should also be asking for some of the redundant sets to be removed. There's too many useless sets floating out there, clogging the drop pools and personal inventories.
Do we need all those snipe sets? All those pet damage sets? All those confuse or sleeps? Is there a way to make a more generic group that enhances multiple buff/debuff aspects, like Blessing of the Zephyr does for travel powers?
Implementing a revamp would be hard, but that doesn't mean it's not necessary. What do you guys think?
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Actually, what I think would be interesting is a few sets for powers like Followup, or Build up, that are a bit to case specific for standard drops, so instead must specifically be bought (Merits, AE tickets.. maybe a couple vanguard themed ones?). It would be cool, for example, to have a set or two that enhanced teleport magnitude.
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It would be cool, for example, to have a set or two that enhanced teleport magnitude.
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While advocating more power-specific IO sets, we should also be asking for some of the redundant sets to be removed. There's too many useless sets floating out there, clogging the drop pools and personal inventories.
Do we need all those snipe sets? All those pet damage sets? All those confuse or sleeps? Is there a way to make a more generic group that enhances multiple buff/debuff aspects, like Blessing of the Zephyr does for travel powers? Implementing a revamp would be hard, but that doesn't mean it's not necessary. What do you guys think? |
Why is there no Accurate ToHit Buff IO set? |
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That would need to be an Accurate Teleport set and only useful with three powers since teleport magnitude is only relevant when teleporting enemies: Teleport Foe, Starless Step and Wormhole. i'm pretty sure that an accurate teleport magnitude enhancing IO set would not be as useful or desired as the snipe sets when you consider how many more powersets have snipes.
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I'm referring to them releasing a few sets so case specific, they DON"T DROP. Instead, you would have to purchase them (somehow) using an existing form of currency. Snipes could very well possibly be moved to this rare category.
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Another point.
These type powers are ideally suited for HO slotting
My own is 3acc/dam, 1 tohit/endrec 1 tohit/rech and a damage proc
That's not an answer for the pre-47 game for sure, but any IOs are likely not to reach that level of utility even if frankenslotted.
(well maybe the 40s with Titan-Os and Hydra-Os - like anyone gets these anymore)
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An accurate ToHit set wouldn't have any +DMG in it, so I'm wondering why people actually consider it important to slot for +ToHit in a power like Follow Up, but not damage. Because if an accurate ToHit set came out, you'd still be frankenslotting.
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Again, not every player will slot powers the same way you do. Options/choices are available for players to build the way they like. Perhaps to you, +ToHit is not important. To others, it may be important.
Shard Warrior - 50 MA/Regen/BM Scrapper
Founding Member and Leader : Shadow-Force
Co-Leader: Council of Heroes
"Whatever evils come this way... we will be there to stop them."
You don't really know what the potential set bonuses/attributes would be, so saying it would have "no +DMG" is a guess.
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A) Lack any +DMG like the current accurate sets, or
B) Have DMG, and then have to balance 5 attributes and have to skimp on one or several of them
I never once said we SHOULDN'T have accurate ToHit sets. What I am saying is that they would almost certainly be very disappointing. I don't know how you slot your powers, but I can pretty much guarantee the sets wouldn't do it that way. Probably not even close.
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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There's no accurate defense buff set either - to go in the powers that buff defense and require accuracy - one in Katana and one in Broadsword (and in Ninja blade? I can't remember if there's any more).
I think what should be done is add an EXTRA IO to various sets. For example, add an Acc/Dam or Acc/Dam/Def to every Defense set, instead of creating Accurate Defense sets. You don't need to add any new bonuses, because no power can have more than 6 enhancements slotted anyway.
Similarly, a Damage IO can be added to all the Stun, Hold and Immobilize sets, to account for those Stuns, Holds and Immobilizes that really need Damage.
For "uncommon" sets the new ones should go in pool A drops probably. For "rare" sets they should go into pool B till enough drop to satisfy pent-up demand, at least... pool B can use some dilution as nearly all its drops are too common already.
I see nothing wrong with sets having 7 different IOs It would make customizing easier too!
I like the Accurate Healing sets, but it would've been simpler and a better idea to add Accuracy IOs to the existing heal sets, I suspect...
I think what should be done is add an EXTRA IO to various sets. For example, add an Acc/Dam or Acc/Dam/Def to every Defense set, instead of creating Accurate Defense sets. You don't need to add any new bonuses, because no power can have more than 6 enhancements slotted anyway.
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Shard Warrior - 50 MA/Regen/BM Scrapper
Founding Member and Leader : Shadow-Force
Co-Leader: Council of Heroes
"Whatever evils come this way... we will be there to stop them."
Just out of curiosity... why has there never been an Accurate ToHit Buff IO recipe set added?
IIRC, the stated reasons were initially that there were a limited number of powers that would be able to slot it, but the same could be said for Healing and ToHit Debuffs... and we did get Accurate ToHit Debuff and Accurate Healing IO sets.
Tried doing a little search-fu and didn't find anything. Any thoughts?
Shard Warrior - 50 MA/Regen/BM Scrapper
Founding Member and Leader : Shadow-Force
Co-Leader: Council of Heroes
"Whatever evils come this way... we will be there to stop them."