Why is there no Accurate ToHit Buff IO set?


Aggelakis

 

Posted

Just out of curiosity... why has there never been an Accurate ToHit Buff IO recipe set added?

IIRC, the stated reasons were initially that there were a limited number of powers that would be able to slot it, but the same could be said for Healing and ToHit Debuffs... and we did get Accurate ToHit Debuff and Accurate Healing IO sets.

Tried doing a little search-fu and didn't find anything. Any thoughts?


Shard Warrior - 50 MA/Regen/BM Scrapper

Founding Member and Leader : Shadow-Force
Co-Leader: Council of Heroes
"Whatever evils come this way... we will be there to stop them."

 

Posted

What powers require a hit roll to buff someone's to-hit?

edit Ah ha! Follow Up and Blinding Feint! Apparently my memory isn't great in the morning.

If there are powers other than those two, I can't think of them. However, for Accurate Healing there are lots, such as Siphon Life, Life Drain, Transfusion, Twilight Grasp, Dark Regeneration, et cetera. For accurate tohit debuffs, there are the entire dark melee and dark blast sets, among others. So, there's really a lot more possibilities for those IO sets.


 

Posted

Soul Drain as well.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

And the Warshade Mires . . .


But the list is rather small.

And the list of powers that you'd actually want to slot up for the to-hit aspect
is even smaller (imo).


6000+ levels gained and 8 level 50's
Hello, my name is Soulwind and I have Alt-Itis.

 

Posted

Quote:
Originally Posted by Emberly View Post
What powers require a hit roll to buff someone's to-hit?
Soul Drain
Follow Up
Blinding Feint
Warshades Mires

Might be one or two others.

Reason I ask is you are kind of forced into slotting (or frankenslotting) these powers. It would be nice to have an Accurate ToHit Buff recipe set, or add in another ToHit Buff set that has at least some accuracy built into it.


Shard Warrior - 50 MA/Regen/BM Scrapper

Founding Member and Leader : Shadow-Force
Co-Leader: Council of Heroes
"Whatever evils come this way... we will be there to stop them."

 

Posted

Quote:
Originally Posted by Shard_Warrior View Post
Soul Drain
Follow Up
Blinding Feint
Warshades Mires

Might be one or two others.

Reason I ask is you are kind of forced into slotting (or frankenslotting) these powers. It would be nice to have an Accurate ToHit Buff recipe set, or add in another ToHit Buff set that has at least some accuracy built into it.
Frankenslot for what? I usually just toss a damage set in there and it gives me what I need. Accuracy, end, recharge, and damage as a bonus. Unless you're trying to squeeze out every bit of ToHit and forfeit the damage entirely? I never really found I needed more ToHit than any of those offer.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

Quote:
Originally Posted by Dispari View Post
Frankenslot for what? I usually just toss a damage set in there and it gives me what I need. Accuracy, end, recharge, and damage as a bonus. Unless you're trying to squeeze out every bit of ToHit and forfeit the damage entirely? I never really found I needed more ToHit than any of those offer.
Well, that is how you slot them. That does not necessarily mean everyone does or will do the same. It wouldn't hurt to have either an Accurate ToHit set or adding in additional ToHit Buff IO sets that offer some accuracy/damage in them. Adding in variety/options never hurt.


Shard Warrior - 50 MA/Regen/BM Scrapper

Founding Member and Leader : Shadow-Force
Co-Leader: Council of Heroes
"Whatever evils come this way... we will be there to stop them."

 

Posted

Quote:
Originally Posted by Dispari View Post
I usually just toss a damage set in there and it gives me what I need. Accuracy, end, recharge, and damage as a bonus.
And what if you want to slot for some ToHit as well? Damage sets don't provide that, ergo you technically aren't getting everything you could from the enhancements.

That same argument could be applied to healing sets that required a to-hit check. You can make up for accuracy quite easily with IO sets, so you don't really need Accurate Healing sets... yet we have them now.


 

Posted

Invincibility as well IIRC

I think it just hasn't floated to the top of the list.

The 'fast recharge' Target AOE sets (for nukes, rain of arrows, full auto) and these together would be a good addition.



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted

Quote:
Originally Posted by Miss_Freeze_NA View Post
That same argument could be applied to healing sets that required a to-hit check. You can make up for accuracy quite easily with IO sets, so you don't really need Accurate Healing sets... yet we have them now.
I never said we shouldn't have it. I said I'm curious what people are slotting for. An accurate ToHit set wouldn't have any +DMG in it, so I'm wondering why people actually consider it important to slot for +ToHit in a power like Follow Up, but not damage. Because if an accurate ToHit set came out, you'd still be frankenslotting.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

I'd love to have a set like this for Soul Drain instead of having to slot Obliteration.


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Quote:
Originally Posted by Catwhoorg View Post
Invincibility as well IIRC

I think it just hasn't floated to the top of the list.

The 'fast recharge' Target AOE sets (for nukes, rain of arrows, full auto) and these together would be a good addition.
Unlike many of the other powers that have been mentioned, Invinc can't be slotted with accuracy, so I'm not sure why you'd put it in this group. The taunt in Invinc requires a tohit check only in certain very limited circumstances, so it seems unlikely many Invul players would slot for accuracy even if they could.

I certainly can see why it would be helpful for Follow Up and Soul Drain, though.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Personally, I'd like to see more crossover bonuses in sets. For instance, knockback sets often give some damage and so do slows, but none of the holds or immobilize do. An accurate to hit with damage would be very popular I bet.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Quote:
Originally Posted by GavinRuneblade View Post
Personally, I'd like to see more crossover bonuses in sets. For instance, knockback sets often give some damage and so do slows, but none of the holds or immobilize do. An accurate to hit with damage would be very popular I bet.
There's actually a problem with that, where you spread yourself too thin on bonuses. Knockback and slows can afford it, since for example, all slows really have to do is:

Slow
Endurance
Recharge

Now take for instance what an accurate ToHit set would need to do:

Accuracy
Damage
Endurance
Recharge
ToHit

Now you can argue that Damage should or should not be present, but that's where the problem lies. Some people won't want to sacrifice +DMG in a power like Follow Up, while others could care less about damage in Soul Drain and wouldn't want +DMG taking away from other essential areas like recharge.

Recharge intensive pet sets suffer from this. To me, "recharge intensive" would mean that the power has a lot of recharge. The sad fact is, a full set doesn't even give +70% recharge. And what's worse, the set doesn't even give a full +95% damage. So it fails to accomplish anything that I would consider worthwhile. After doing a bunch of math and comparisons, I suggested that they make some changes to the set during the open beta after determining that the set doesn't allow you to do anything you can't already do through frankenslotting (except get some set bonuses). But nobody seemed to care. I think the set has too much emphasis on accuracy and endurance myself.

Now, the solution would be to have different versions of sets. One for accurate ToHit that has +DMG and one that doesn't. Or a hold set that doesn't enhance endurance. But they've never really done this in the past for other sets. Though I wish they would.

The other problem would be numbers hitting the values people want. For a power like Follow Up, I would want 95% Damage, 95% Recharge, and enough accuracy to hit things, so around 40-70%. The set would be adding endurance and also ToHit. There's no way those values would all add up to something acceptable. The set would have to skimp on Damage, Recharge, or ToHit, and probably end up being a disappointment all around, and just be frankenslot fodder.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

While advocating more power-specific IO sets, we should also be asking for some of the redundant sets to be removed. There's too many useless sets floating out there, clogging the drop pools and personal inventories.

Do we need all those snipe sets? All those pet damage sets? All those confuse or sleeps? Is there a way to make a more generic group that enhances multiple buff/debuff aspects, like Blessing of the Zephyr does for travel powers?

Implementing a revamp would be hard, but that doesn't mean it's not necessary. What do you guys think?


Loose --> not tight.
Lose --> Did not win, misplace, cannot find, subtract.
One extra 'o' makes a big difference.

 

Posted

Actually, what I think would be interesting is a few sets for powers like Followup, or Build up, that are a bit to case specific for standard drops, so instead must specifically be bought (Merits, AE tickets.. maybe a couple vanguard themed ones?). It would be cool, for example, to have a set or two that enhanced teleport magnitude.


Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net

Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.

 

Posted

Quote:
Originally Posted by Rajani Isa View Post
It would be cool, for example, to have a set or two that enhanced teleport magnitude.
That would need to be an Accurate Teleport set and only useful with three powers since teleport magnitude is only relevant when teleporting enemies: Teleport Foe, Starless Step and Wormhole. i'm pretty sure that an accurate teleport magnitude enhancing IO set would not be as useful or desired as the snipe sets when you consider how many more powersets have snipes.


Dr. Todt's theme.
i make stuff...

 

Posted

Quote:
Originally Posted by White Hot Flash View Post
While advocating more power-specific IO sets, we should also be asking for some of the redundant sets to be removed. There's too many useless sets floating out there, clogging the drop pools and personal inventories.

Do we need all those snipe sets? All those pet damage sets? All those confuse or sleeps? Is there a way to make a more generic group that enhances multiple buff/debuff aspects, like Blessing of the Zephyr does for travel powers?

Implementing a revamp would be hard, but that doesn't mean it's not necessary. What do you guys think?
Fans of frankenslotting would hate it. I don't think it's such a good idea for that alone as I do sometimes frankenslot. The idea of some more generic sets to slot into buffs say is sort of cute, but I'd rather they add those in on top rather than taking some out as well.


 

Posted

Quote:
Why is there no Accurate ToHit Buff IO set?
Because they didn't make one. (Jeez, how the heck did it go THIS LONG without the obvious answer!? Forumites, you disappoint me!)


Paragon Wiki: http://www.paragonwiki.com
City Info Terminal: http://cit.cohtitan.com
Mids Hero Designer: http://www.cohplanner.com
Quote:
Originally Posted by Dispari View Post
I don't know why Dink thinks she's not as sexy as Jay was. In 5 posts she's already upstaged his entire career.

 

Posted

Quote:
Originally Posted by Schismatrix View Post
That would need to be an Accurate Teleport set and only useful with three powers since teleport magnitude is only relevant when teleporting enemies: Teleport Foe, Starless Step and Wormhole. i'm pretty sure that an accurate teleport magnitude enhancing IO set would not be as useful or desired as the snipe sets when you consider how many more powersets have snipes.
I did misuse a "to" where a "too" should of gone, and maybe even then I wasn't quite clear...
I'm referring to them releasing a few sets so case specific, they DON"T DROP. Instead, you would have to purchase them (somehow) using an existing form of currency. Snipes could very well possibly be moved to this rare category.


Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net

Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.

 

Posted

Another point.

These type powers are ideally suited for HO slotting

My own is 3acc/dam, 1 tohit/endrec 1 tohit/rech and a damage proc


That's not an answer for the pre-47 game for sure, but any IOs are likely not to reach that level of utility even if frankenslotted.

(well maybe the 40s with Titan-Os and Hydra-Os - like anyone gets these anymore)



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted

Quote:
Originally Posted by Dispari View Post
An accurate ToHit set wouldn't have any +DMG in it, so I'm wondering why people actually consider it important to slot for +ToHit in a power like Follow Up, but not damage. Because if an accurate ToHit set came out, you'd still be frankenslotting.
You don't really know what the potential set bonuses/attributes would be, so saying it would have "no +DMG" is a guess.

Again, not every player will slot powers the same way you do. Options/choices are available for players to build the way they like. Perhaps to you, +ToHit is not important. To others, it may be important.


Shard Warrior - 50 MA/Regen/BM Scrapper

Founding Member and Leader : Shadow-Force
Co-Leader: Council of Heroes
"Whatever evils come this way... we will be there to stop them."

 

Posted

Quote:
Originally Posted by Shard_Warrior View Post
You don't really know what the potential set bonuses/attributes would be, so saying it would have "no +DMG" is a guess.
What I'm saying is it would either:

A) Lack any +DMG like the current accurate sets, or
B) Have DMG, and then have to balance 5 attributes and have to skimp on one or several of them

I never once said we SHOULDN'T have accurate ToHit sets. What I am saying is that they would almost certainly be very disappointing. I don't know how you slot your powers, but I can pretty much guarantee the sets wouldn't do it that way. Probably not even close.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

There's no accurate defense buff set either - to go in the powers that buff defense and require accuracy - one in Katana and one in Broadsword (and in Ninja blade? I can't remember if there's any more).

I think what should be done is add an EXTRA IO to various sets. For example, add an Acc/Dam or Acc/Dam/Def to every Defense set, instead of creating Accurate Defense sets. You don't need to add any new bonuses, because no power can have more than 6 enhancements slotted anyway.

Similarly, a Damage IO can be added to all the Stun, Hold and Immobilize sets, to account for those Stuns, Holds and Immobilizes that really need Damage.

For "uncommon" sets the new ones should go in pool A drops probably. For "rare" sets they should go into pool B till enough drop to satisfy pent-up demand, at least... pool B can use some dilution as nearly all its drops are too common already.

I see nothing wrong with sets having 7 different IOs It would make customizing easier too!

I like the Accurate Healing sets, but it would've been simpler and a better idea to add Accuracy IOs to the existing heal sets, I suspect...


 

Posted

Quote:
Originally Posted by Retrogression View Post
I think what should be done is add an EXTRA IO to various sets. For example, add an Acc/Dam or Acc/Dam/Def to every Defense set, instead of creating Accurate Defense sets. You don't need to add any new bonuses, because no power can have more than 6 enhancements slotted anyway.
That's actually not a bad idea.


Shard Warrior - 50 MA/Regen/BM Scrapper

Founding Member and Leader : Shadow-Force
Co-Leader: Council of Heroes
"Whatever evils come this way... we will be there to stop them."