Kin/???


Altoholic_Monkey

 

Posted

...okay...I'm going to do it. I will get a KIN/ to 50. And I'm going to do it as a defender.

My DARK/SONIC is halfway into lvl 44.

I know Dark/ well. I enjoy Dark/ alot.

But...grrrr...I want to make a KIN/. I just don't know what I should stack it with.

Assuming Generic IO slotting (I'll likely slam some sets into it, but just go off the idea that it will just use Generic IOs)...which set should I do?

I was thinking Archery, but the redraw annoys me, though I thought RoA with FS would probably be fun.

So, anything besides Archery or Assault Rifle.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

are you sure you don't wanna make a kintroller instead?


 

Posted

Quote:
Originally Posted by Ignicity View Post
are you sure you don't wanna make a kintroller instead?
I just don't enjoy Trollers as much as Defenders. Or haven't found a combo outside of ILL/RAD I like anyways.

Love my Fire/Thermal for concept, and once I got the pets I found I solo'ed okay. But it was still meh. My Dark/Sonic solos better (imo anyways).

And if I did go /KIN Troller, Id like avoid FIRE/.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

well in that case, seeing that you like soloing and defenders i would say try kin/ice


 

Posted

I can recommend either Kin/Ice or Kin/Dark.

Both have some nice controls that Kinetics lacks. Plus, Kin/Ice can stack some nasty slows on its foes.


@Dante EU - Union Roleplayer and Altisis Victim
The Militia: Union RP Supergroup - www.themilitia.org.uk

 

Posted

Well, I like 3 sets to pair with Kin for different reasons.

Elec: Slotted properly, you can sap endurance from enemies. Siphon power and fulcrum shift will keep your damage up. Most of the electric powers and a couple kin powers (Transfusion and Transference) take end mod slots, which means you can add "Chance to stun" procs in them and really stack effects.

Rad: Quick attacks which reduce your targets defenses means you're more likely to hit with your Kin buffs and debuffs. Min/max wise this is a very good combo, though the damage from rad does feel weak. Again though, you have buffs for that.

Sonic: Your buffs + Sonic -Res + Sonic Sleep = Fulcrum shift in total safety and maximum damage output. However, you're already leveling a dark/sonic so perhaps this isn't best for you personally.

Those are my top three picks, anyway.


-STEELE =)


Allied to all sides so that no matter what, I'll come out on top!
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Posted

Quote:
Originally Posted by BrandX View Post
...okay...I'm going to do it. I will get a KIN/ to 50. And I'm going to do it as a defender.

My DARK/SONIC is halfway into lvl 44.

I know Dark/ well. I enjoy Dark/ alot.

But...grrrr...I want to make a KIN/. I just don't know what I should stack it with.

Assuming Generic IO slotting (I'll likely slam some sets into it, but just go off the idea that it will just use Generic IOs)...which set should I do?

I was thinking Archery, but the redraw annoys me, though I thought RoA with FS would probably be fun.

So, anything besides Archery or Assault Rifle.
Having a 50 kin/arch, I can say for me that the redraw was extremely annoying. Biggest problem was that on teams, by the time I got FS then go through the long animation of RoA, most of the mobs were dead and felt the attack wasted.

Kin/ice may be a great combo talking with some friends and having played ice on corr (ice/cold) and def (cold/ice).

I will toss out kin/son. I have a 50 son/kin corr and it was a great combination that worked very well soloing and on teams with the attacks and damage buffs. But you said you have played /son, so not sure if you want to do another.


 

Posted

Quote:
Originally Posted by Ignicity View Post
well in that case, seeing that you like soloing and defenders i would say try kin/ice
Well, I team alot, but I do solo.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by EmperorSteele View Post
Well, I like 3 sets to pair with Kin for different reasons.

Elec: Slotted properly, you can sap endurance from enemies. Siphon power and fulcrum shift will keep your damage up. Most of the electric powers and a couple kin powers (Transfusion and Transference) take end mod slots, which means you can add "Chance to stun" procs in them and really stack effects.

Rad: Quick attacks which reduce your targets defenses means you're more likely to hit with your Kin buffs and debuffs. Min/max wise this is a very good combo, though the damage from rad does feel weak. Again though, you have buffs for that.

Sonic: Your buffs + Sonic -Res + Sonic Sleep = Fulcrum shift in total safety and maximum damage output. However, you're already leveling a dark/sonic so perhaps this isn't best for you personally.

Those are my top three picks, anyway.
Hmmm...right now /Ice, /Elec and /Dark seem to be the way to go.

/Energy annoys me with the knockback.

/Rad I'd love if I didn't have to take Neutrino Bolt (I know it's good, I just don't like using it :P X-Ray Beam is more fun).

The thought of /Psychic doesn't appeal on the fact that /PSI resist enemies just annoy me when up against them.

And yeah, I have Dark/Sonic and a Traps/Sonic...so...I don't need another /Sonic.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

I'd say Kin/Elec, as it requires you to be in Melee for Short Circuit anyway might as well take that advantage. It's seems to suit the kinetic playstyle a bit more, plus you you'll get a pet that zaps away for you while you're busy with other stuff, if you the little zapper.

I find Kin/Elec fun very early which means you're not waiting around until you get that "must have" power. Typically, the first two blasts, ball lightning, and short circuit will get you through most things, then you're waiting for your Tesla Cage, after that it's just gravy Plus it's nice to be able to nuke from a distance, like RoA but sadly with the end drain.

Kin/Psy is a bit of a late bloomer, you'll be blasting away with TK Blast and Psy Scream for a while until you get Psi Tornado at 28 and even then you don't feel exactly powerful until you get your nuke at 38.




 

Posted

But LG proc and Achilles' Heel proc in Neutrino Bolt is win?

I would go Rad or Ice, decent ST, good AoE


@Fail (Used to be @Tux) and @Tuxedo Infinitus Defiant/Freedom/Champion
Favourite Toons: Prosper [Ill/Rad] Controller :: Infinitus [Fire/Elec] Blaster :: Pocket Dynamo [Fire/Shield] Scr :: Fast [Cold/Sonic] Def ::
Inspire [Plant/Storm] Controller :: Quality - SS/Fire Brute :: Double Down [DP/Kin] Corr :: Pwnz [Fire/Cold] Corr :: Fail [Fire/Son] Corr

 

Posted

/elec and /rad have PBAoEs so they are ideal for Kin. If no /rad, or /sonic, /elec and /ice are the two best picks. /elec wins for the PBAoE and unique damage mitigation. Outside of that, /ice wins for everything else.


 

Posted

I have 2 kin defenders, one a Kin/Psy the other Kin/Elec.

You already gave reason's why you don't want Psy.

I'd stay away from Kin/Elec. Elec is poor on damage, and the endurance drain against PvE badguys is a moot point as it takes little to no endurance for them to use any of their attacks. You can use procs to get more mileage from your attacks but if you're going to go the generic route I wouldn't recommend elec unless it's for concept.

If you only plan on using generics I'd say go Kin/Ice for the holds/slows.

If you choose to go with a set build I'd you can try the following:

Kin/Energy: Use the +Recharge knockback IO's in each attack
Kin/Rad: Use -Res procs in each attack
Kin/Ice: Use Hold procs in Ice Bolt/Blast and Bitter Ice Blast giving you 5 possible holds (more if you add EPPs)


Who do I have to *&^% around here to get more Targeted AoE recipes added?

Arc Name: Tsoo In Love
Arc ID: 413575

 

Posted

I just rolled up a Kin/Assault Rifle. It looks like it's going to be a BLAST!


 

Posted

Quote:
Originally Posted by Westley View Post
I just rolled up a Kin/Assault Rifle. It looks like it's going to be a BLAST!
How are you liking the redraw?


 

Posted

So far it's just fine. But I'm also not a min/maxer, so I suppose YMMV.


 

Posted

IMO, controllers make better Kins. The difference in proformance between the two is minimual. Teams with either will be damage capped or close to it and never run out of end. And that's what kins do. Buff damage, supply endurance, and incress attack rates. The heal is nice, but unreliable. And the controller is just as effective as a defender, with the defenders extra % of effectiveness being wasted, because it's just overkill...

But the control a controller can bring, can IMO, help make up for main weakness the Kin powerset has, it's lack of any real damage midigation. Sure, the argument can be made that the faster you kill, the less damage you take, but you'll still find yourself in situations where you can't kill the stuff faster then they can kill you, and having some controlls to slow the incoming DPS down, while uppng the teams DPS.

But if your heart is set on a Kin defender... I'd prolly recommend an AR or Archer. FS'ed Full Auto or RoA would be epic... for a defender anyways. And no crash. I hate endcrashing nukes on my defenders... i always use them at the wrong time... get cought with no endurance at a bad time... bah, not worth it for the damage they defender nukes do IMO. But FA or RoA... pumped up with FS... ohhh... i may have to look into that... (on a Corr... for some real damage... >.> <.< )


@KingSnake - Triumph Server
@PrinceSnake
My common sense is tingling... ~ Deadpool
If you can't learn to do something well... learn to enjoy doing it poorly...

 

Posted

Because Nuke + Catch a Breath + Transference is soo hard


 

Posted

Quote:
Originally Posted by Ignicity View Post
Because Nuke + Catch a Breath + Transference is soo hard
No, the annoyince of having to retoggle my full leadership, combatjumping, maybe a epic armor depending on build, sprint cause i loves some speed, and i normallygot a stealth io int it... is just a hassle, and hardly worth it for the joke of a nuke defenders get. to be fair, kins are almost an exception to that rule, having at least capped joke defender damage and a means to replinish end quickly, something other defender can't do as easily.

Not to mention you have waste space in your inspreation try for blues you'd never need otherwise.

Just because you CAN do something doesn't mean it's an effect use of time. And this is all IMO of course.

And besides, if your wanting to put out AoE damage for you team a defender... what's better, that big boom once very 2 mins or an epic cone of death every 30 to 20 seconds depeding on your recharge? And with no crash to hassle with either.


@KingSnake - Triumph Server
@PrinceSnake
My common sense is tingling... ~ Deadpool
If you can't learn to do something well... learn to enjoy doing it poorly...

 

Posted

I have an Arch/Kin Corr that I liked up until I got FS+RoA. RoA is awesome, but I would rarely have time to fire it off on a team. Even if I did find time, it didn't always feel like a good choice to lock myself out of powers for that long. If I were to make another Kin, I would definitely take animation times into account.


 

Posted

The RoA comment is true.
Assault Rifle is a cone but there is no draw time on it. You don't have to worry about not having AIM because of FS.
Flamethrower is a non-lethal damage type along with Ignite.
Bean bag is a nice stun.

Sniper Rifle is one of the stronger Snipes minus the fact it is lethal damage which is highly resistance in some cases.

I have a Kin / Archer and would switch to AR in a second if I could.


 

Posted

The heal is very reliable. 4 slot Accurate Healing and your set. Also being a to-hit heal it normally heals twice the ammount of an aura heal.