Is influence really that hard to come by?


Aliana Blue

 

Posted

Just asking, because I feel it comes in buckets. Just earlier today I got my elec/SD scrapper to 50. He ended up there with 724 merits and 90 hours of playtime with zero farming or powerleveling. Just regular playing with one of my RL friends I was level pacted to. I just don't see how people can complain about the lack of influence at 50...

Granted, our duo was quite powerful (elec/SD + emp/sonic) and we both have knowledge of the game. But still, this method is completely usable by anyone because we only started to get our hands into IOs in the early forties.


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

Posted

Quote:
Originally Posted by Fulmens View Post
See, it's that "90 hours" thing that people don't want to put in, I think.
That and they probably want to have eleventy billion by 50 so they can buy all the purple and PvP recipes they want.


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

Posted

No, it definitely isn't hard to come by.

With a little knowledge and effort, you can literally get 100's of thousands
of influence in 30 mins or less (see the active thread on the topic in this
forum), and millions in a few hours.

The only players who are poor in this game are either:

1> Inexperienced (we're happy to give them the info to fix that)
2> The lazy
3> The clueless
4> The intentionally uncaring.

For types 2-4, we're happy to let them follow that playstyle unless
they complain about how difficult and unfair the market in the game
seems to them -- at that point, derision and entertainment usually ensue.


Cheers,
4


I've been rich, and I've been poor. Rich is definitely better.
Light is faster than sound - that's why some people look smart until they speak.
For every seller who leaves the market dirty stinkin' rich,
there's a buyer who leaves the market dirty stinkin' IOed. - Obitus.

 

Posted

Quote:
Originally Posted by SwellGuy View Post
That and they probably want to have eleventy billion by 50 so they can buy all the purple and PvP recipes they want.
Strongly suspect it's this.

I haven't noticed a significant amount of problems with influence either on my characters or on those of others for many years now for affording SOs at all levels or even the lower-end IO Sets in most cases. And this isn't moving around influence from wealthy alts either, it's all Market.

Now, if you want to be able to buy the rarest and thus most valuable things on the Market in droves, then yes, you might have an 'influence problem'. Otherwise, not so much.


With great power comes great RTFM -- Lady Sadako
Iscariot's Guide to the Tri-Form Warshade, version 2.1
I'm sorry that math > your paranoid delusions, but them's the breaks -- Nethergoat
P.E.R.C. Rep for Liberty server

 

Posted

I assume that most people who feel an influence pinch either:

  • Don't play a large number of hours / week.
  • Don't play much of the time they do play on level 50 characters
  • Don't make much use of the market as a "marketeer"
  • Don't at least sell your drops intelligently
In general I think people who want IOs should be willing to do one of these things.

However, I do think that not all of these work as well as they once did. In particular, it feels like it used to be more viable to play a lot and/or at least sell your drops, even if you weren't at a max level threshold.

Right now, the collapse of price distributions to max level recipes means it's not as easy to make (what I consider) large amounts of cash selling broad level range of random recipe drops. It's no longer as attractive a strategy to spend merits (especially random rolls) when on a non-50. 50s are far and away the biggest raw currency generators. The combination of those things means that 50s are both creating and earning the most money and that money may not be being distributed as effectively to low-level characters as it once was.

Of course, right now it's easier to get to 50 than it's ever been. However, that doesn't really come into play for people who, for whatever reason, don't like playing to 50 (or perhaps more accurately, vastly prefer playing sub-30 or so).


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

It must be easy to earn inf. If it weren't, things wouldn't be so expensive. If you don't feel poor, try purpling out your character, and then fill in the rest of your powers with PvP sets. Still feel rich?

Being rich or poor has nothing to do with how much money you have. It's all about how much stuff you want. If you want more stuff than you can afford, you're poor. As long as there is more stuff out there to want, some people will always feel poor.

I'm pretty sure that aspect of human nature is an important part of the MMO business model.


Avatar: "Cheeky Jack O Lantern" by dimarie

 

Posted

Quote:
Originally Posted by Fulmens View Post
See, it's that "90 hours" thing that people don't want to put in, I think.
But in that 90 hours I also got myself from level 1 to 50 which I think is the goal of most players in this game. You know, to get to 50. I'm puzzled :P

UberGuy, how many hours a day would you say is a large number of hours? I really don't feel like I played this character much because my friend and I both have our own time constraints and I only ever played without him when I did a TF that I needed for the TF commander.

I think those 90 hours were spread over 2-2.5 months or something like that. And it wasn't even powergaming, we both had to AFK for different reasons and didn't really pay attention to that. Neither did we mind just sitting online waiting for a TF to start so basically real gaming is somewhat less than those 90 hours.

I also have to add, I never did use the market on my character to make money outside of selling drops because just playing him pretty much kept most of my market slots full. Especially by the time I had enough money to start throwing bids at IO sets I needed (=early 40s) for my final build.

I guess transfering a total of 175mil to this character does qualify me for bullet point two: playing level 50 characters. So, two out of four. Maybe three if general opinion is I play a large number of hours a week. Then again, maybe two if transfering those funds doesn't count. But I didn't actually use them to make more money, and after the rolls I now have ~400 million. And that's with a couple of bids on the last recipe I need (different levels, obviously).


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

Posted

Quote:
Originally Posted by peterpeter View Post
It must be easy to earn inf. If it weren't, things wouldn't be so expensive. If you don't feel poor, try purpling out your character, and then fill in the rest of your powers with PvP sets. Still feel rich?

Being rich or poor has nothing to do with how much money you have. It's all about how much stuff you want. If you want more stuff than you can afford, you're poor. As long as there is more stuff out there to want, some people will always feel poor.

I'm pretty sure that aspect of human nature is an important part of the MMO business model.
I guess this is true. I'm planning to get two sets of purples on the elec/SD and those will cost me much more than I like. I could afford buying them outright, but I don't want to. Costs too much. I'll probably just play my Elec/SD some more and hope I get them as drops or my "lowball" bids fill.

We'll see.

But my point is, you can make extremely good builds with good use of IOs that don't even cost as much as you're easily able to earn over the course of leveling to 50. What I mean by this are mostly rare sets and some common ones.


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

Posted

Quote:
Originally Posted by DSorrow View Post
I guess this is true. I'm planning to get two sets of purples on the elec/SD and those will cost me much more than I like. I could afford buying them outright, but I don't want to. Costs too much. I'll probably just play my Elec/SD some more and hope I get them as drops or my "lowball" bids fill.

We'll see.

But my point is, you can make extremely good builds with good use of IOs that don't even cost as much as you're easily able to earn over the course of leveling to 50. What I mean by this are mostly rare sets and some common ones.
This is true. I've spent over a billion, possibly 1.5, purpling my warshade (casually of course) and I'd estimate he is about 2/3 the way there but he was awesome enough before I put the first purple on him. The purpling is just for fun.

Meanwhile my scrapper remained on SOs for a long time then slowly began replacing them with common level 50 IOs and then some set IOs. There's no entertainment for me to purple him so he is pretty much done.


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

Posted

My estimate of a lot of play time is based on my own, which is probably 3 hours a day average on weekdays, and probably 6 hours both days on weekends. I'm a single guy with RL friends in game plus an in-game community of players I enjoy hanging with, so I find the time pretty easy to justify even if it's just to hang with buds.

Of course, I have tons of downtime where I don't try hard to earn money (or XP). But by playing what I feel is a fair bit, I do get more hard-core earning time in than someone with the same casual-to-hardcore time ratio who spends less time in game.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

I don't find it difficult to make inf. My characters usually repay their investment back in full with normal gameplay and casual marketeering. Today, I probably made around 300 million without any serious effort while I hopped around playing various characters on different servers.

I just don't understand why some people pale at the thought of having an IO in every slot. It doesn't have to be expensive to do that.


 

Posted

I can see why some non-marketeers can get the impression that influence is hard to come by. For one thing, influence created from enemy defeats is basically insignificant, especially at low levels. Most influence gained is through vendoring common IO recipes, and these only start getting really valuable at the 40-50 range.

Levelling up, most of the recipes a player will get are at odd levels - and these don't sell well, if they do at all. Even if you are rolling tickets or merits, there are precious few reasons not to roll at maximum level. So someone who plays a lot of non-50 alts will feel poor vs who spends most of their time playing at level 50. The income from levelling from 1-50 will be dwarfed into insignificance by anything a level 50 can earn.

It used to be that you could still learn a lot through sales of rare salvage. Pre-i13, a platinum was about 5m apiece, which was a lot in an era where purples were 50m each. But AE has forced down the price of rare salvage as well.

A lot of rewards a player earns aren't in the form of influence. It's easy for a player to do a Posi, get 50 or so merits, and see that an Obliteration quad is 200 merits - not that much. Then see that she has 1m influence, and the same Obliteration quad is 40m on the market. It will never strike this hypothetical player that for 200 merits she could get an LotG +7.5 instead, which sells for 110m. So viewed this way, influence can seem deceptively hard to earn, and merit/ticket prices deceptively cheap.

In this game influence rains from the sky and merits grow on trees. But I think this is like the "servers feel dead" thing: the game can sometimes give a very convincing impression that it's not the case.


 

Posted

Like others said, is all weather or not you want the best for your toons. It also comes to What is best for you. I have 1 50 that is Purpled Out, use to be the one I played all of the time. Now it not as some of my others are stronger with the 500mil set Build I have in them. I will puple them out as I get the purples I want but I also know I tend to play lower lvl TF.


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Nothing saids its your spot like an ourob. Portal dropped on the ground.

 

Posted

To borrow a quote from Monty Python: That's a fair cop, but I'd like to think that society is also to blame." (Right, we'll be arresting them too!)

I think the forums themselves exacerbate the issue. Look at what happens when someone asks for build help: Purples, multiple LotGs, etc. Gives a new player the impression that they are supposed to have such in every build on every character. Some people are good about asking for budget builds, and some people are good about offering them. But most budget builds get ridiculed when posted.

Also, poverty is a state of perception, not only based on what you want as Peter mentioned, but based on what the other guy is perceived to have. What they actually have and how they got it is too rarely a large part of that formula.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Quote:
Originally Posted by GavinRuneblade View Post
I think the forums themselves exacerbate the issue. Look at what happens when someone asks for build help: Purples, multiple LotGs, etc. Gives a new player the impression that they are supposed to have such in every build on every character. Some people are good about asking for budget builds, and some people are good about offering them. But most budget builds get ridiculed when posted.
Last year at this time I was happily playing characters that had generic IOs, SO's, and the occasional set builds created with whatever I could manage to afford. I thought 100 million was an incredible amount of money. I crafted and sold generic IOs, a couple of my characters had made it over 100 million, I thought I was living large.

Then I came across a post on the forums showing how to soft cap an invulnerability tank vs. smashing/lethal fairly cheaply. I took it into my head to apply this build advice to my katana/regen scrapper.

After doing so, a friend of mine explained the difference between positional defense and typed defense, and helped me come up with a positional build for my katana/regen scrapper. I later realized that even building for defense on a regen is not necessarily the best route to take, but anyway... I spent my 100 million, and I still needed more IOs.

I was poor. So I took the advise of those on the Market forums, and made myself rich.

One year later, I've rebuilt nearly two dozen toons with builds ranging from 500 million to well over a billion each... I've purpled out a fire/fire blaster and a dark melee/electric armor brute (builds that I've likely spent more than 2 billion on... in fact the brute for sure as I had 2 billion at one point and spent it all)... I market with more than a dozen different characters and have anywhere from 300-500 million on each of them at any given point, and a couple who are billionaires... and my main is at 2 billion again, despite my liberal spending habits.

So I agree that all of the builds posted on the forums can lead to wanting those builds... but if you really want it, you can get it. Money does rain from the skies.

(As an aside... "purpling out" a toon is generally useful if you want large recharge numbers. My blaster has about 125% global recharge BEFORE hasten kicks in (if I remember right). But many of my builds are for scrappers or tanks so I'm building for defense first; "purpling out" one of them wouldn't help me that much. But defense builds can be expensive too.)



my lil RWZ Challenge vid

 

Posted

I'd just like to throw in two cents from a relatively new (been playing for about 4-5 months), casual player (probably 10-12 hrs of playtime a week, mostly weekends). This is the first MMO I've played in a LONG time where cash is not a BIG deal.
I'm not saying I'm rich (not even close), but this is the first MMO I've played where a casual player can make decent money. I think it's the combination of making good inf as you level and not NEEDING to immediately spend what you make on "good gear", so you can keep levelling at a decent pace.
I simply use the info on these forums. I spend less than 15 min per session to do some minor "marketeering", then just play. I've never felt underpowered or gimped (even tho I'm sure I am compared to some builds). I've never farmed inf (as I've had to do in just about every other MMO I've played). I just play. I now have a level 50 and he's not completely IO'ed (about 2/3 of the way there), but I'm working on it.
I'm not sure if complaints about lack of inf are due to lack of patience or knowledge, or if it's just complete laziness (or my absolute favorite, sense of entitlement) but it really shouldn't exist.


 

Posted

Quote:
Originally Posted by vinque View Post
I'd just like to throw in two cents from a relatively new (been playing for about 4-5 months), casual player (probably 10-12 hrs of playtime a week, mostly weekends). This is the first MMO I've played in a LONG time where cash is not a BIG deal.
I'm not saying I'm rich (not even close), but this is the first MMO I've played where a casual player can make decent money. I think it's the combination of making good inf as you level and not NEEDING to immediately spend what you make on "good gear", so you can keep levelling at a decent pace.
I simply use the info on these forums. I spend less than 15 min per session to do some minor "marketeering", then just play. I've never felt underpowered or gimped (even tho I'm sure I am compared to some builds). I've never farmed inf (as I've had to do in just about every other MMO I've played). I just play. I now have a level 50 and he's not completely IO'ed (about 2/3 of the way there), but I'm working on it.
I'm not sure if complaints about lack of inf are due to lack of patience or knowledge, or if it's just complete laziness (or my absolute favorite, sense of entitlement) but it really shouldn't exist.
My vote is for a combination of lack of patience and entitlement.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Quote:
Originally Posted by Laevateinn View Post
It used to be that you could still learn a lot through sales of rare salvage. Pre-i13, a platinum was about 5m apiece, which was a lot in an era where purples were 50m each. But AE has forced down the price of rare salvage as well.
Depends how you look at it. In those days, a diamond was worth only a few thousands, and it wasn't the only one (offhand I remember Black Blood being also quite worthless), whereas nowadays pretty much all medium and high level rare salvage will net you from one to two million, bit more or less depending on luck and patience.

Not sure if the sum total means more or less influence on average, though, but the more even prices are not a bad thing IMO. Every orange message is always good news now.


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Posted

I think it all depends on what you want in game and how many hours you can play.

Couple examples:

If you want the purple builds, then yes, they are expensive and it's only going up. Can you get them? Depends on how much you play. 1 hour a day prolly wont cut it any time soon.

My wife ran a few farms while i was at work this week. (her own fire/kin and bm map) She went from 70mil to 930mil in like 4 days. NO MARKETEERING NEEDED. All she done was craft and sell her drops. (5 or 6 purples included) Although they were sleep, stun ones, she still made almost a billion inf in less than a week.

Now, is that alot? Not if you wanna go purp out a build but it's a ton if you just use really good sets to better your toons.

Depends on how you like to play, too. If you enjoy placing bids and reselling, go for it. If you feel like playing the toons you're trying to better, then go for it. Don't be fooled that one way is better than the other.


 

Posted

Quote:
Originally Posted by DSorrow View Post
But in that 90 hours I also got myself from level 1 to 50 which I think is the goal of most players in this game. You know, to get to 50. I'm puzzled :P.
Off-topic: I'm pushing 42 months; my highest level character is 37.

My goal is to have fun. I'll hit the cap when I hit it just playing, not because I'm striving to get there. If I don't enjoy the journey, what point is there to playing? And if I do enjoy the journey, I'm in no rush to finish it.

Lots of alts (solo or with different family/friends) and participating to two MMOS plays a role in this too.

I did finally hit level 50 in LOTRO early last year (I'm a Founder there), but they'd already moved the cap to 60 by then. The fiends!


 

Posted

That's really another topic. Everyone plays to have their own kinda fun. Some peoples fun is just trying to make inf. Others like to just play the game. IMO, WW is a totally different game than CoH. Some run mishes, some farm solely. I fall into the farming category. I only play with the same 5 people. If they're not on, i farm. But i'm having fun doin it.


 

Posted

Quote:
Originally Posted by DSorrow View Post
Just asking, because I feel it comes in buckets. Just earlier today I got my elec/SD scrapper to 50. He ended up there with 724 merits and 90 hours of playtime with zero farming or powerleveling. Just regular playing with one of my RL friends I was level pacted to. I just don't see how people can complain about the lack of influence at 50...

Granted, our duo was quite powerful (elec/SD + emp/sonic) and we both have knowledge of the game. But still, this method is completely usable by anyone because we only started to get our hands into IOs in the early forties.
Not going to comment on the particulars

But If you walked in to the new york yacht club and asked is it really that hard to make a buck what would you expect the answer to be ?


 

Posted

Quote:
Originally Posted by Fulmens View Post
... yeah, we inherited our money.

Well I know an accountant that made a very successful business out of inheriting money but I doubt his model is very common.*

just for ref

http://blogs.wsj.com/wealth/2008/01/...herited-money/

Admittedly its the WSJ so he is just a mouthpiece for da man.

*Legitimately, Honestly but still intensely slimey


Edit just as a note: I didn't realize the analogy I was using could be charged, if you would like another.

Its like going to the Algonquin roundtable and asking if its that hard to be witty.