Supergroup Invites for your own toons


BashfulBanshee

 

Posted

I would love for the Devs to give those of us that have created Solo Supergroups to invite our own toons. Right now I have to find a friend that might have an extra toon without a SG to join and invite my new toons I created. I created these groups to learn the basics of base building and to give all my toons a place to have teleporters and storage.

But as I delete some builds and create new ones I would like the ability to send an invite to my own toons with getting a second account and computer.

What opportunities am I missing that would be exploited by this ability?


 

Posted

How would you suggest I search for that then...

I entered the search of "Invite Supergroup Own Characters" and got tons of stuff that was not about that.


 

Posted

A lot of us want this, I for one, but if it's not asked for every week will the devs think we don't want it as much and forget about it, but if someone asks for it at least once a week hopefully they won't forget hehe


 

Posted

Quote:
Originally Posted by SwissArmy View Post
Right now I have to find a friend that might have an extra toon without a SG to join and invite my new toons I created.
Your friend, providing he has one free slot left, can just randomroll a new character. Level 10 limit is only for creating new SG, not for joining. :3

Still, I do agree on somehow doing offline SG invites. Problem is, some people would abuse this heavily by spamming as many people as possible with it... which makes the shelved City Vault idea probably a good idea.


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Posted

True, the spamming would be ugly. I was just wondering in they could limit it to only sending to your own account. Not letting the offline invites go any further...


 

Posted

Quote:
Originally Posted by SwissArmy View Post
True, the spamming would be ugly. I was just wondering in they could limit it to only sending to your own account. Not letting the offline invites go any further...
I could get behind this if you could only invite characters on your own account and it was restricted to the Super Leader only, or got a separate permission setting than standard invites.

A point from your OP: while you would need a second account, the second computer wouldn't be necessary*; the crappiest computer that meets CoH's minimum secs can handle two accounts at once, provided you run in safe mode, use /maxinactivefps 1, or some other method of cutting back system resource use.

*I doubt a dial-up connection could run two instances of the game, and I don't know if Linux or Mac OS allow multiple instances of the same program, though I assume they do. My comment refers to Windows users with a broadband connection.


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Posted

Quote:
Originally Posted by Roderick View Post
*I doubt a dial-up connection could run two instances of the game, and I don't know if Linux or Mac OS allow multiple instances of the same program, though I assume they do. My comment refers to Windows users with a broadband connection.
The game actually doesn't use that much bandwidth. Dial-up users might have longer zoning and patch downloads, but playing the game itself isn't normally any much different until you get into crowded areas. Using ONE more extra instance shouldn't be a huge load on the network... especially not for simple things like promoting yourself.

*I only had experience with dial-up ONE time a long time ago at a friend's house, where we did indeed run both our accounts at the same time to conduct a few transactions.

Besides.. technically, you don't even need really to run both instances (logged in) at the same time. Mechanically, an account is still logged in for 30 seconds after you quit, so if you loaded both instances first, then logged on one character and quit to desktop, you could log in the other account and promote them before the server signs them off. That wouldn't use any extra network resources than normal.


 

Posted

I'll second the min specs needed for COH are low, it runs fine on my Netbook. I use it often when watching TV and playing CoH, mostly playing Wentworth's though.

But how about, a request to join in email. Only be sent to Leaders and by default they are automatically rejected. The leader could then accept and then when any user (not already in a Supergroup) on the the request account logs in, they get an invite they can accept or reject, until the accepted invite is deleted.

There is also the issue of off line promotions, which is not possible currently.


 

Posted

That sparked another question. In my Solo SG, if I transfer my super leader to another server what will happen to the super leader position? does it go to the last toon logged in or next highest toon?

Can I transfer it to the one I want?


 

Posted

Quote:
Originally Posted by SwissArmy View Post
That sparked another question. In my Solo SG, if I transfer my super leader to another server what will happen to the super leader position? does it go to the last toon logged in or next highest toon?

Can I transfer it to the one I want?
With more than one account, I believe you can transfer it to whomever you want, but... when you leave a group, the leadership is transferred to the toon who has been in the sg the longest (earliest join date).. and also has logged in within the amount of days set by your sg options.

Example:
Character A joined Jan 1, 2009 and has not logged in for 90 days
Character B joined Feb 1, 2009 and has not logged in for 31 days
Character C joined Mar 1, 2009 and has not logged in for 25 days
Character D joined Jan 1, 2010 and has not logged in for 5 days

If the SG setting is at the maximum of 45 days, then Character B will be super leader.

If the SG setting is at 30 days, then Character C will be super leader.

If the SG setting is at the minimum of 15 days, then Character D will be super leader, even though it's the newest member. If Character D left the SG, then nobody is within the 15 days, and Leadership would go to the next toon that logs in.


 

Posted

Thanks for that summary of the rules for Superleader. I appreciate it.


 

Posted

What if the Supergroup options for each toon had a button for joining Supergroups created by other toons on the same account. This sort of "self invite" would avoid the worries about spam.


 

Posted

So long as they include the "SPAM" button like they do on e-mails, I'm good for it. We've been asking for this sort of feature as long as capes and power coloration.


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Posted

Quote:
Originally Posted by Ideon View Post
Still, I do agree on somehow doing offline SG invites. Problem is, some people would abuse this heavily by spamming as many people as possible with it... which makes the shelved City Vault idea probably a good idea.
Now that we have the means to email things like recipes and enhancements to other characters maybe the Devs ought to create a new kind of "recipe" (like the respec recipe) that'd be called an Invite recipe. This recipe would be trivial/free to make but it'd be an object that could be controlled so that it couldn't be spammed. The Devs could regulate it so that a character can only make/send one(?) of these a day. Once you've made it you can send it attached to a global email just like any other recipe. If the recipient "claims" it then they'd instantly become a member of the SG.

There are probably complications to this I'm not thinking of, but off hand this seems pretty workable to me.


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Posted

Quote:
Originally Posted by SwissArmy View Post
True, the spamming would be ugly. I was just wondering in they could limit it to only sending to your own account. Not letting the offline invites go any further...
I would be perfectly happy if it was locked down to only being able to invite from your own account.


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Posted

Quote:
Originally Posted by Lothic View Post
There are probably complications to this I'm not thinking of, but off hand this seems pretty workable to me.
What's wrong with using the same system as the global friend invite. Works when off line, /ignore to avoid being spammed by it.


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Posted

Quote:
Originally Posted by Bill Z Bubba View Post
I would be perfectly happy if it was locked down to only being able to invite from your own account.
I'm in total agreement with this.


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Posted

Quote:
Originally Posted by Lothic View Post
Now that we have the means to email things like recipes and enhancements to other characters maybe the Devs ought to create a new kind of "recipe" (like the respec recipe) that'd be called an Invite recipe. This recipe would be trivial/free to make but it'd be an object that could be controlled so that it couldn't be spammed. The Devs could regulate it so that a character can only make/send one(?) of these a day. Once you've made it you can send it attached to a global email just like any other recipe. If the recipient "claims" it then they'd instantly become a member of the SG.
I like this idea, but I wouldn't even make it a recipe. Just a button in the email (like "claim") and click it.

Or make it from the SG window. A box for a global name and click "New Invite Email".


 

Posted

Quote:
Originally Posted by PennyPA View Post
I like this idea, but I wouldn't even make it a recipe. Just a button in the email (like "claim") and click it.

Or make it from the SG window. A box for a global name and click "New Invite Email".

This would be fine, anything remotely resembling any of the plausible ideas above would be wonderful!

So... Who's gonna go beg/nag/plead with War Witch about this at the next Con or Party?

(I'm thinking "help us War Witch - you're our only hope" might work.)


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Posted

Quote:
Originally Posted by StarGeek View Post
What's wrong with using the same system as the global friend invite. Works when off line, /ignore to avoid being spammed by it.
Quote:
Originally Posted by PennyPA View Post
I like this idea, but I wouldn't even make it a recipe. Just a button in the email (like "claim") and click it.

Or make it from the SG window. A box for a global name and click "New Invite Email".
The idea behind making it a recipe was that it would be an in-game "object" that the Devs would be able to better control as far as avoiding any possible exploits or spamming that could be involved in this. It tends to be easier for Devs to code controls/restrictions on things when they have direct objects to trigger on.

I'm not exactly married to the "recipe" idea, but it did seem like a viable vehicle to make a new feature like this work and be as flexible as possible.


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Posted

Quote:
Originally Posted by Lothic View Post
The idea behind making it a recipe was that it would be an in-game "object" that the Devs would be able to better control as far as avoiding any possible exploits or spamming that could be involved in this. It tends to be easier for Devs to code controls/restrictions on things when they have direct objects to trigger on.

I'm not exactly married to the "recipe" idea, but it did seem like a viable vehicle to make a new feature like this work and be as flexible as possible.
That sounds good. I was thinking maybe some controls too. I know we got like 15 sec between emails. Not sure if this could be make to 1 min or something to impact spamming. Or even tie in Prestige (inf sink) like 100 or 1000 per email. Something not too large to burden small SGs (and should be relatively easy to earn back since you have a limit to the number of toons on 1 server) but again, to limit possible spammers.


 

Posted

Not sure if I have ever responded in one of these so I will do it now.

I would like this very much as well. Thank you.


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