Market Prices are beyond HIGH
And mac, idk about lazy or not but honestly i don't feel like spending 80% of my play time making money like i did this whole year again. And i am sorry i just refuse to buy gold from koreans for dead game, i know many buy it, you know it is not allowed and can get you banned, regardless you still do it and break market prices even more. Surely it is my personal opinion but 2 bill for 1 IO is just wrong. And it wouldn't happen if ppl didn't go to <insert korean page here> and buy bill for 15 bucks.
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Out of 12 of the top results I found that still offered CoX services (some went to other MMO games so I discounted those)
6 were from China
2 were from Hong Kong
2 were from California
2 were obfuscated to prevent casual whois searches (although one hid in a .zh domain)
Zero were from Korea (North or South)
More than half the searches resulted in Chinese registered domains, and probably the Hong Kong domains are fronting for Mainland based labour.
American registered domains are probably outsourcing to China, India or Mexico, but can be anywhere else in the world...maybe even Detroit (I'm kidding...sort of).
Show me where Korea is this hotbed of RMT that overwhelms the searches I've found or get off this Korea nonsense.
The use of labour for RMT presumes that whoever is doing the farming is doing it because it pays better than whatever else they could find in their local job market, and it also presumes plentiful electricity and good internet connection so they can 'work the game.'
South Korea has the latter, but the former, labour rates, are high enough where performing RMT labour would be a money loser for everyone there.
North Korea is the opposite. Cheap labour but zero internet access...and electricity.
<grandpa>
These kids today! When I started playing, we didn't even HAVE IOs! We had SOs, and we liked it! And we had no market to earn that INF with. We had to struggle to earn enough to pay for our SOs, and we didn't complain. And they'd go red on us in just a few levels and we'd have to start over. Uphill. Both ways.
Kids today are so spoiled with their fancy "IOs" and their "market" and that crazy rock and roll music! And they complain when they can't get some fancy purple set of IOs. Well boo-hoo! Grow the hell up, junior!
</grandpa>
<grandpa>
These kids today! When I started playing, we didn't even HAVE IOs! We had SOs, and we liked it! And we had no market to earn that INF with. We had to struggle to earn enough to pay for our SOs, and we didn't complain. And they'd go red on us in just a few levels and we'd have to start over. Uphill. Both ways. Kids today are so spoiled with their fancy "IOs" and their "market" and that crazy rock and roll music! And they complain when they can't get some fancy purple set of IOs. Well boo-hoo! Grow the hell up, junior! </grandpa> |
And i am sorry i just refuse to buy gold from koreans for dead game, |
OP, if the game is dead, why do you care? Why are you here at all?
What color is the sky in your world?
Altoholic - but a Blaster at Heart!
Originally Posted by SpyralPegacyon
"You gave us a world where we could fly. I can't thank you enough for that."
Hmmm, well the last I checked, rare things often were very valuable. In other news, water is wet, and fire is hot.
Seriously, the recipes are not called "Ultra-Rare" because everyone and their grandma can afford them. The chances for a purple recipe are extremely low, so the side-effect is a very high price. As for PvP IO's, those should be labeled Super-Ultra-Mega-Rare considering they have a very low chance of dropping and PvP isn't nearly as active as it used to be.
The OP is simply stating the obvious.
Arc ID: 348998 - Becoming a villain
Arc ID: 373341 - To Save a Hero
Got Inf?
Wow i can't find suggestion forum anymore...cough
But anyways, it is probably not a secret for anyone (but devs apparently) what is going on on Market. Prices are just beyond anything tolerable. tltr version scroll down: -------------------------------------------------------------- Just example (state of 11.12.2009): Full set of Apoc set (recipes, vill side): 2 bill 635 mil Chance for Neg Dmg: 400 mil Dam: 250 mil Dam/End: 380 mil Dam/Rech: 700 mil Dam/rech/Acc: 555 mil Rech/acc: 350 mil Full set of Panacea (recipes, vill side):2 bill 880 mil Proc: 1 bill 600 mill End/heal: 80 mil End/Heal/Rech: 400 mill End/rech: 100 mill Heal: 600 mil Heal/Rech: 100mil etc. Now let's say Player A is playing by game rules, does pve and some pvp content, doesn't abuse exploits, farms 24/7 or buyes inf from koreans. He runs 1-2 TFs every day (each gives him about 2-3 mil a run) and pvp's fairly often (let's say 2-3 hours a day; he is also very skilled so he can kill Player B every 5 min and have chance to get pvp IO 1/120ish (from my own and other players experience)). Now one day Player A decides he want to slot Glad Jav set in his Fire Blast. He decides he spends max time in game: 2 TFs a day (1 hour each) or he pvp's 5 hours a day ( 3 hours +2 hours he would spend for TFs) and would get only the javelins he needs dropped. Now lets make a math how long it would take for Player A: 1. just buy whole set by running TFs(with condition he never gets anything good from TFs like in my case lol): set price: 2 635 mil Inf earned per TF: 3 mil Time for 1 TF: 1 hour 2 Tfs every day => 6 mill a day 2 635/6 = rnd(439 days) = 1,2 year for 1 set Imagine Player A wants to slot his other powers... you know, he might have life too :/ 2. He pvps and gets the IOs he needs dropped: Hours a day: 5= 300 min Chance: 1/120 every 5 min Time needed to get 1 drop = 600 min = 2 days So for whole set 12 days. Doesn't look as bad but if you add the fact that Player A mostlikely never gets drop he needs time needed for whole set can go in year. Why did i type it all? Just hopefully to make for devs clear that there is no normal way to slot a character with pvp Ios and purples (by such high prices). Either Player A would have to farm TFs, missions, MA, pvp IOs (yes you can do it too), marketing or just the most trivial - buy money from koreans. I am pretty sure game wasn't designed for this and some of the ways are against EULA. ----------------------------------------------------------- tltr: I understand that it is mostly players fault that the prices are ridicilous on Market, but sometimes you can't just hope for self regulation in game (we saw what happend to MA). So now to siggestion part: 1. Increase drop rate for PvP IOs. *Surey they are rare drop, from what i heard they also have same drop rate as purples but let's be honest there is no way you can kill as many players in same time as NPCs. Increasing drop rate won't totally save the market but would at least bring supply closer to demand in this game. 2. Since we have marketing going on just increasin drop rate alone won't do anything. It is just wild idea and rumors i heard from one person but maybe limitation of how high you can put item on market would help some (example: you cant't put mid rare reciper higher than 50 mil). *Surely some players will lose a lot of money since they payed market fees but then again we have items on market going for 2 bill a piece and there is NONE for sale. 3. Let players roll purples with merits and roll pvp IOs with reputation. *Last time i pm'ed Synapse, he said that putting purple rolls for merits isn't possible because it would be too high. Well, excuse me, purples go for 500+ mil, how many normal paper missions does one have to run to buy one? Besides reputation was always quite useless, and it is not as easy to farm as normal inf, so rolling (not even buying) pvp IOs with rep would be awesome especially for people who for some reason never ever get anything (i got 2 toons to 400 rep and not a single drop :/ ). It is just suggestions and maybe not even so great ideas, but anyone with some common sense would see the problem we have with BM/WW atm. It would be really nice if devs could do anything about it. Thanks for reading, i know post is huge, sry. |
However, I, and most of the players I personally know, aren't happy with these farmers taking away the end-game from everybody else. As I see it, that's what the influence farmers are doing. They are taking the end-game away from other players and keeping it in a small clique... and I'm all for shattering clique's like that. I'm all for breaking up the players trading billions back and forth, who have reached that separated level of too much influence to count.
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your hate is completely misdirected. if you play smart, becoming rich is stupid easy. my "clique" from i9 to i12 consisted of whoever had a 46 and was willing to bridge. while most people were content with being idiots and farming in maps with full teams inside the mission, i refused to do this from day one. i only farmed for my vg when we needed specific toons for specific lineups on test; nevertheless, i did it sparingly. finding me farming is super rare. i do it once a month when wanting a new 50 overcomes my hatred of mind-numbing pve.
but one thing you'll never ever ever find me doing is PVE-ing tardo pug style. if i'm gonna PVE, it's gonna be a SF/TF or a Patron arc; otherwise, the rewards aren't worth it. this isn't hard to do in freedom. there's always an itf forming; RSFs and STFs are a bit rare-er but they do happen.
i16 has made this style of play even easier than before (my ill/emp hit 50 doing a manticore, try that pre-i16).
anyways, if nothing's happening, i'm pvping. oh and don't try the "no life" argument. i amassed over half of those purpled 50's while completing a thesis for a master's program in architecture.
seriously, play smart and you'll get your stuff. complaining about other people having more money than you in this game makes you look lazy or stupid.
GET WRECKED by people who have no life and spend 24/7 in mommy's basement playing coh? Considering devs nerf something every issue you have to remake every 4-5 months.
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in fact i do have them and have bunch of toons purpled/IOed out |
No, no you've taken this thread straight to total entitlement rant. You state that you've purpled out multiple characters before, so you clearly know what you are doing. You just don't feel that this time around it merits any effort.
Oh, I know the OP isn't actually reading this thread. So...GO GO PUM!
There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.
I admit I'm probably the worse person when it comes to playing the market?
You know why?
I gamble, I play it like I do slot machines...
Everything but the most rarest of recipes gets listed for 1 inf.
Yes I farmed the walls for a bit, got lucky and got a purple drop, one, that's it. I made 250 million on that drop, you want to know how much I've made just by gambling?
Another 200 million ontop of that...
AE tickets, random merit rolls, it's all good, I made a load of inf that's to those. If a pleb like me who doesn't so much as play the market as guess with a blindfold on can make 200 million with ease...how the hell are other people not making that kind of money, it's not even playing the market as I said.
As I said before, purples aren't needed in any build that isn't going all out on recharge. Positional and Typed defense builds only want a purple AFTER they've successfully softcapped themselves which often leaves room for 2 purple sets. Regen building can be better done through non-purples, Run speed increases (like my experimental 'I run at 40mph WITHOUT sprint on' Granite tanker). The only time Purples are needed is either as 'added fluff' they make your build that bit better but they're not the key focus or if you're focusing on recharge.
Now I know that even if I wanted to Perma-Hasten AND had the money to do it, I couldn't I wont be bothering with purples because they simply add nothing more that I desire...
To restate: try posting a Luck Charm at 1 billion inf and no one will buy it, because there's a steady supply at prices well below that. Same goes for purples. Once you start to get into the PvP IO range, though, you've got lots of people wanting a chunk of a small supply. When you see a recipe with lots bidding and few or none for sale, that recipe is almost always undervalued.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
tl:dr version
My base eats your money and likes it. Re-edit tl:dr version My base eats your blood, sweat and tears and craps out shiny stuff for me to put on my wall. |
This is the finest, funniest, most awesomely outlandish thing I've seen in quite a while. I salute you, good sir/madam!
Head of TRICK, the all Trick Arrow and Traps SG
Part of the Repeat Offenders
Still waiting for his Official BackAlleyBrawler No-Prize
Surely it is my personal opinion but 2 bill for 1 IO is just wrong. And it wouldn't happen if ppl didn't go to <insert korean page here> and buy bill for 15 bucks.
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You mean like this?
Stoopid people are SO stoopid!
Cho the Fro -- F I N -- ShuTheFrontDoor-- Whosenwatcher -- RoboCho -- Don Wanton -- Wonder Cho - Spam Man - Cho - Dupa - Shelitababy - Emo'd - Flossy - Soviet Garden - Choalee - zaploid - Ko'Tain - Frine - Trower - Choake - Mr. Trashy - i r n00b - Mr. Class E - Mr. Stabbens - Beta Cay
I was on the side that thought the mission spawn size option for I16 would have dropped the price of purples because so many people would be generating them. I think what others have said is true though that the demand is just so high for them that the prices for purples have actually gone up. Also, to give some perspective that it's no impossible to do, I just finished buying five sets of five Panacea sets blueside (which is more expensive than redside because the demand is higher imo). I bought all of them at current prices. It took me a month or so and I had to strip a couple toons I didn't really play any longer for some IOs to sell, but I was able to do it (no I didn't buy inf for a gold farmer site).
I was on the side that thought the mission spawn size option for I16 would have dropped the price of purples because so many people would be generating them. I think what others have said is true though that the demand is just so high for them that the prices for purples have actually gone up. Also, to give some perspective that it's no impossible to do, I just finished buying five sets of five Panacea sets blueside (which is more expensive than redside because the demand is higher imo). I bought all of them at current prices. It took me a month or so and I had to strip a couple toons I didn't really play any longer for some IOs to sell, but I was able to do it (no I didn't buy inf for a gold farmer site).
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Don't forget, right after we got I16's options, we got level 50s earning basically 2x as much inf on every kill. While supply should be rising, we are also probably seeing actual monetary inflation at the same time because the amount of inf in the system should be jumping higher.
The second effect doesn't shouldn't actually meaningfully impact the purchasing power of market users who actually sell goods, especially since the effect on general prices does seem to be somewhat gradual. It's going to hammer anyone who is a non-50 trying to buy stuff without selling stuff. Which doesn't bother me, because I don't think they should try that.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill
But just curious - what are you saving those Brainstorms for?
Since I have no real need to convert Brainstorms into invention salvage (I have that coming out of my ears), Brainstorms are worth more to me than whatever I can convert it to.
Besides, keeping them around satisfies my hoarding urge.