Market Prices are beyond HIGH
Why did i type it all? Just hopefully to make for devs clear that there is no normal way to slot a character with pvp Ios and purples (by such high prices). Either Player A would have to farm TFs, missions, MA, pvp IOs (yes you can do it too), marketing or just the most trivial - buy money from koreans. I am pretty sure game wasn't designed for this and some of the ways are against EULA.
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Is there some part of the concept of Ultra-rare that I am missing ?
@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
But Cat how am I supposed to purple out my warshade???
Seriously OP the rare stuff is rare for all kinds of reasons, drops are rare and the cost reflects that. You don't need them anyway.
The oddest thing though is that I would have assumed the purple recipes would have dropped back to their pre-AE levels (60 million a piece for each purple recipe) by now with all the new farming going on (more supply, same demand) but they appear to have remained the same, it's just a tad baffling for a non-marketeer person like me.
Anyone care to explain?
Think of it as double inf at 50 in the way that exemp is described as double inf. Its not 100% accurate but its easy to explain it that way.
@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
i agree with the OP but,i think drop rates should increase in general. theres a good amount of recipes that aren't even purples that either aren't for sale period w/ around 20 people bidding on them or ridiculously priced. dont get me wrong, Ive been playing over 2 years and have plenty of money saved to purple out my toons but i realize the market can become frustrating and discouraging to newer players.
giving a decently good recipe drop at the end of each mission, or every 10 mishs or so would be nice. ive had to wait weeks at a time to get certain recipes to drop, get in ticket rolls or purchase through merit vendors just because i refuse pretty much to purchase recipes that are more than 15mill that i need.
im currently selling 2 purple recipe sets on the bm and the price of the recipes tripled in price from when i first bought / found them. yea its nice making money like that but i just think there should be a better way.
playing the market just isn't for casual players
RED CAP DAGGERS: if you want them red side on infinity, send a pm i have the mission to get them for dual blades.
giving a decently good recipe drop at the end of each mission, or every 10 mishs or so would be nice
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@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
Also, OP, I really haven't put that much effort into it, and I have two characters entirely purpled out and one with multiple billions banked. If you refuse to pay the BUY IT NAO price and underbid, you can easily cut the estimates you quote by a third, if not half. You'll find the market forums are full of helpful tips.
There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.
In Summary, acquiring fulll sets of the ultra-rare purples and Rare *special* PVP IOs takes a lot of time and effort.
Is there some part of the concept of Ultra-rare that I am missing ? |
1. if you want to pvp you have to IO your toon, no matter what devs say SOed toon simply won't do it
2. if you want to slot IOs in your toon nowdays you have to farm..a lot...i hate farming, i also don't feel like spending my play time on marketing when i actualy could play with friends or pvp; if i wanted to play mmo for farming i wouldn't sub for coh but for Farmer John Online. Heck if farmers like to farm, good for them, i farmed myself a lot (and still farm/marketing) but honestly i hate it and i hated the time i spent doing it.
3. What do you want to say to people who don't have time to spend 24/7 on game just to slot 1 toon? GET WRECKED by people who have no life and spend 24/7 in mommy's basement playing coh? Considering devs nerf something every issue you have to remake every 4-5 months.
Also, OP, I really haven't put that much effort into it, and I have two characters entirely purpled out and one with multiple billions banked. If you refuse to pay the BUY IT NAO price and underbid, you can easily cut the estimates you quote by a third, if not half. You'll find the market forums are full of helpful tips. |
#1 and #2 just aint so.
#3 they dont have to do that.
I'm playing an entirely uncommon IO build (zero rares) on a Master STF tonight.
@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
As long as players are willing to pay ridiculous prices, sellers will continue to list them at ridiculous prices.
The purchaser has the option of "Okay I am willing to pay XXX for 'Midas Touch recipe' and that's it. I may have to wait, but that's okay, I'm in no hurry."
or
"ZOMG I needz it now! I'm willing to pool all of my characters inf and bid 200mil, just as long as I can get my hands on it naoh!"
Can't tell you how many times I've gotten something regularly selling for 1-10mil for less than 3k.
#1 and #2 just aint so. #3 they dont have to do that. I'm playing an entirely uncommon IO build (zero rares) on a Master STF tonight. |
Now as far as set bonuses are concerned, again from what I remember, there was a pretty significant upgrade for the purple sets.
But I guess the question I'd really ask myself is... is worth it to pay 2.8 billion or so for what is essentially, say, a +2% bonus in regeneration, and so forth?
What do you want to say to people who don't have time to spend 24/7 on game just to slot 1 toon? GET WRECKED by people who have no life and spend 24/7 in mommy's basement playing coh? Considering devs nerf something every issue you have to remake every 4-5 months.
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Every market guide I have ever read touts how little daily time it takes to use their system w/e it happens to be.
From what I can tell, one of the biggest parts of marketeering is waiting. I suspect that while they wait, marketeers go out and run mishes of some sort.
I spend about 2-10 minutes at a time on the market--mostly just making sure that I always have something up for sale. I spend the rest of my time running various SF, or mishes as my VG, friends or coalition mates happen to be doing. [Except for recently, I have decided to run every last one of the Ouro mishes at least once.]
I DON'T have the richest toons of any player I know. But I don't have a lack of anything I want and I have FUN every time I log on.
FWIW, I have a family, a job and am going to school. That's my life.
So, yeah anyone who wants to complain that Ultra-Rares aren't easy for everyone is complaining to a brick wall as far as I am concerned.
Also, afaict, the game is just as fun w/o them. I enjoyed my time before IOs existed.
You wanna tell me that 1,2 years every day playing is normal for aquiring "rare" set? Besides i am not even crying that i don't have money on this thread (i actually have enough to slot few toons), it is just the fact that
1. if you want to pvp you have to IO your toon, no matter what devs say SOed toon simply won't do it 2. if you want to slot IOs in your toon nowdays you have to farm..a lot...i hate farming, i also don't feel like spending my play time on marketing when i actualy could play with friends or pvp; if i wanted to play mmo for farming i wouldn't sub for coh but for Farmer John Online. Heck if farmers like to farm, good for them, i farmed myself a lot (and still farm/marketing) but honestly i hate it and i hated the time i spent doing it. 3. What do you want to say to people who don't have time to spend 24/7 on game just to slot 1 toon? GET WRECKED by people who have no life and spend 24/7 in mommy's basement playing coh? Considering devs nerf something every issue you have to remake every 4-5 months. Ya the problem is though when i quit coh prices for jav proc were 400 mil i put 400 bid and left game..month later i come back guess what...proc costs 800-1000 mil and i didn't buy any. I don't complain about not having money, in fact i do have them and have bunch of toons purpled/IOed out however paying 1-2 bills for 1 IO is just ridicilous and i doubt most players even have this money. |
Purples are hard to acquire, if you want them you've basically got three options, farm, play the market or spend a lot of time doing content and selling drops. This is deliberate, they were added for people who want to do this and have a long term goal to work towards while they do.
I find myself in agreement with the original poster's points of view on the subject of Purple recipes.
My personal take on the matter is that the Hamidon Raid should have been converted to dropping a purple recipe instead of a Hamidon HO issues ago. Such would foster interest in actually performing Hamidon raids, getting players to think that hanging around for the entire event is worth it, and help bring purple IO recipes to the market.
However, this might be a bit of a moot point. We do know that the developers have some sort of plan in place for Going Rogue to make level 50 players more powerful. http://www.boomtown.net/en_uk/articl...w.php?id=18195
and difficult tasks for level 50 characters to do that make them more powerful. |
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Now, as far as market caps go, I'm both in favor, and not in favor of them.
From one point of view, I don't like the developers stepping in and saying you can only sell this product for this particular cost.
However, the developers pretty much have already tied a specific cost to most of the other recipes. A Miracle Recovery proc is worth 240 merits. A Positron Task Force is worth... what? 66 merits? Well, an average Positron takes around 3 to 4 hours to complete. So a single Miracle Recovery proc is worth about 3.5~3.7 Positron Task Forces.
In this aspect, since price / time caps have pretty much been set, although in a oblique way, perhaps setting a hard price cap on the Auction House would be a tolerable change.
Now, I do see the formations of a backlash from the people who do nothing but log in and farm for influence. Players who store up billions in the level 53 IO's that don't exist, and those who do nothing but farming are not going to be happy with the idea or suggestion that their end-game play be taken away, and their untold wealth turned meaningless.
However, I, and most of the players I personally know, aren't happy with these farmers taking away the end-game from everybody else. As I see it, that's what the influence farmers are doing. They are taking the end-game away from other players and keeping it in a small clique... and I'm all for shattering clique's like that. I'm all for breaking up the players trading billions back and forth, who have reached that separated level of too much influence to count.
At some point, I think of it as a choice between being real, and being a game. For something like this... I actually think the it's a game solution is the better solution to take.
***
I tend to disagree on the PvP recipe point of view for a few reasons. First, the PvP player base in City of Heroes is extremely small. Second, the drop rate on PvP IO's is abysmal. I've hard drop rates bandied about ranging from 1 in 450 kills to 1 in 800 kills. With only a negligible percentage of the player base, probably less than 1% taking part in PvP content, there never was going to be a flood or reasonable amount of PvP IO's making their way to the marketplace, and certainly never enough to make the prices affordable for the casual player dropping 8 hours a week on the game. Simply increasing the drop rate isn't going to do anything to bring PvP IO prices in range of somebody who does not farm, real-money-transfer influence, or partake in PvP on a constant and consistant basis. The developers would need to generate more player interest in PvP combat, and as far as we can tell right now, there's no plans to do anything else with PvP. While it might be an overstatement, there's a possibility PvP development is at a standstill.
Now, putting PvP IO's into Merits might possibly encourage a few players to go try out a PvP match. I'm not sold on that. PvP combat is largely limited to arena style combat. There's really no Content to experience when participating in PvP. I think the root problems with PvP need to be addressed first before taking stop-gap measures such as PvP bonus IO's. Without additional funding, the chances that the developers will have the time or resources to look at PvP and figure out where to go next... are slim and none.
But Cat how am I supposed to purple out my warshade??? |
... Oh wait.
Be well, people of CoH.
Now, as far as market caps go, I'm both in favor, and not in favor of them.
From one point of view, I don't like the developers stepping in and saying you can only sell this product for this particular cost. |
If I can't list for example a Panacea unique for 2 billion inf on market, I'll list it for 2 billion OR MORE in a forum thread and wait. Knowing it is 'worth' that much I'll make sure I collect it.
@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
As long as players are willing to pay ridiculous prices, sellers will continue to list them at ridiculous prices.
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(And I'll continue to work on drops, run AE for tickets for rare salvage I think is too expensive, and pursue alternatives for things I want.... including trading with friends - and for *0 inf* when we do so!)
Dear OP,
IOs are NOT 'needed' to 'win' at this game. I know alot of people that have played this game for years and still avoid the IO system like its the plague. That being said, i have IO'd 99% of my toons. As several have said, as long as people will pay, people will charge. Free market is free market. Place a bid for what you are willing to pay and wait. Don't expect the Devs to adjust the drop rate or manipulate the market prices just cuz you don't get yer bids in 5 minutes.
To clarify again, IOs aren't needed for this game....
'nuff sed
Now, as far as market caps go, I'm both in favor, and not in favor of them.
From one point of view, I don't like the developers stepping in and saying you can only sell this product for this particular cost. However, the developers pretty much have already tied a specific cost to most of the other recipes. A Miracle Recovery proc is worth 240 merits. A Positron Task Force is worth... what? 66 merits? Well, an average Positron takes around 3 to 4 hours to complete. So a single Miracle Recovery proc is worth about 3.5~3.7 Positron Task Forces. In this aspect, since price / time caps have pretty much been set, although in a oblique way, perhaps setting a hard price cap on the Auction House would be a tolerable change. |
http://en.wikipedia.org/wiki/Price_ceiling
There are two ways to decrease the market cost of Purples: decrease demand or increase supply. Increasing supply is obviously pretty easy, the devs could up the drop rate or introduce some other method of obtaining them. From comments the devs have made I don't think that they intend to do either, they seem pretty happy with the current scarcity. Decreasing demand is a lot harder, the easy solution is to introduce new enhancements that are superior to purples, easier to obtain and lock you out from using purples in some manner basically making purples obsolete. The second way would be to introduce new sets that are identical to the purple sets except that they have standard level enhancement values and set bonuses, obviously this wouldn't be as effective as the former but it would slightly lower demand since people have a set that's almost as good as a purple set. As an example, Positron's Blast almost does this for Ragnarok, the differences are in the proc and the fact that Positron has a slightly different combination of enhancement values (in particular it's short on Recharge).
Dear OP,
IOs are NOT 'needed' to 'win' at this game. I know alot of people that have played this game for years and still avoid the IO system like its the plague. That being said, i have IO'd 99% of my toons. As several have said, as long as people will pay, people will charge. Free market is free market. Place a bid for what you are willing to pay and wait. Don't expect the Devs to adjust the drop rate or manipulate the market prices just cuz you don't get yer bids in 5 minutes. To clarify again, IOs aren't needed for this game.... 'nuff sed |
I think the problem with the OP's post is that everything should be easily attainable for the casual player.
I am not in agreement with that sentiment, since it would remove any impetus for people to play the game long term.
The bottom line question for the devs is, are there things that should be hard or damn near impossible to get by the casual player?
Some of these 'impossible' tasks include epic badges
1. Most of the high number badges were farmed for so the devs reduced the amount necessary to get them.
2. "Master of..." badges. Most people who simply farmed for the badges in #1 were stymied by MoSTF and MoRSF. New Mo badges have been introduced and people tend not to complain about them anymore.
3. Super rare drops. Purple IOs. Purples seem to drop often enough to make me happy. Just enough to make me wonder if I'm going to 'ever get another', and then I get a drop. I've had 2 drop in successive missions even, and I've known people who got 2 in one mission.
4. PvP IOs. Technically not as rare as they are, since people are not PvPing to get these. There likely more farmers providing the market with PvP IOs than are dropping from players PvPing each other. Since PvP IOs are still quite new, there's no real indication of how long they will stay expensive.
There's no point to opening up supply if the demand can be filled in another month or two, or even six. The point is of PvP IOs is not to fill the market, but to attract players to PvP. If the drops are going to plentiful and cheap on the AH, then there's still no point to going in to PvP zones. Having a chance of getting a 2B recipe is still a better enticement at this point.
If you take away the tough things to get for the hardcore players, then is there any impetus for them to keep playing other than the content treadmill?
My personal take on the matter is that the Hamidon Raid should have been converted to dropping a purple recipe instead of a Hamidon HO issues ago. Such would foster interest in actually performing Hamidon raids, getting players to think that hanging around for the entire event is worth it, and help bring purple IO recipes to the market.
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In this aspect, since price / time caps have pretty much been set, although in a oblique way, perhaps setting a hard price cap on the Auction House would be a tolerable change. |
Now, I do see the formations of a backlash from the people who do nothing but log in and farm for influence. Players who store up billions in the level 53 IO's that don't exist, and those who do nothing but farming are not going to be happy with the idea or suggestion that their end-game play be taken away, and their untold wealth turned meaningless. |
However, I, and most of the players I personally know, aren't happy with these farmers taking away the end-game from everybody else. As I see it, that's what the influence farmers are doing. They are taking the end-game away from other players and keeping it in a small clique... and I'm all for shattering clique's like that. I'm all for breaking up the players trading billions back and forth, who have reached that separated level of too much influence to count. |
I don't recall, at any point ever, seeing a farmer walk into a team's mission, say "this mission is mine now," steal the mission out of the mission holder's contact list, and keep it as their own. That would be taking away the game from everyone else. What farmers are doing is keeping to themselves, and with the new difficulty sliders, you don't even see broadcasts and tells asking for fillers. As a drops farmer, there's been few better times, and as a non-farmer there's been few better times since they are for the most part transparent these days. Come on now, don't be jealous that there are players who are willing to put in the time and effort to make inf so they can buy things. If you're whining about it, it's because you're either lazy, entitled, or just stupid. I'd like to think you're neither, but if you're whining about something as simple as virtual money, I'm not so sure. Please explain to me how farmers are turning the end game into a "clique" - last I checked I could log on and be on a PuG mission team or TF within a few minutes, and that's not even on a highly-populated server. Get some friends, and then come back and say farmers are ruining the game.
At some point, I think of it as a choice between being real, and being a game. For something like this... I actually think the it's a game solution is the better solution to take. |
In short, there are the facts, which are right, and your opinions, which are wrong.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
Flawed premise and it pretty much went downhill from there.
Playing "normal" - say 10 hours a week, I was able to purple out my first toon after 4 months. How?
Marketing. 10-15 minutes a night, starting small and working up. Oh and getting drops I didn't need and selling them. If anything, it's easier to do it now than then because get this...all it takes is one or two drops and you're a step ahead.
But the initial premise of this thread is that laziness or a lack of willingness to learn how to make inf won't pay off.
Where's the problem?
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[JFA2010]Mod08: And I will strike down upon thee (enrious) with great vengence and .... oh wait wrong script
@enrious, @sardonicism, @MyLexiConIsHugeSon
If you haven't joined a global channel, you're not really looking for team.
Dear KIl, fight me on SOed toon vs my IOed toon...tell me this again plz ty.
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If you PvP and you want to do well, you put in the time and effort to ensure that you can do well. If you're not willing to do so, you're either lazy or ignorant. I want to IO my characters well, so I put in the time playing the market and farming so I can afford them. Just think, in the time everyone spent whining in this thread, they could've made millions on the market.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
Wow i can't find suggestion forum anymore...cough
But anyways, it is probably not a secret for anyone (but devs apparently) what is going on on Market.
Prices are just beyond anything tolerable.
tltr version scroll down:
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Just example (state of 11.12.2009):
Full set of Apoc set (recipes, vill side): 2 bill 635 mil
Chance for Neg Dmg: 400 mil
Dam: 250 mil
Dam/End: 380 mil
Dam/Rech: 700 mil
Dam/rech/Acc: 555 mil
Rech/acc: 350 mil
Full set of Panacea (recipes, vill side):2 bill 880 mil
Proc: 1 bill 600 mill
End/heal: 80 mil
End/Heal/Rech: 400 mill
End/rech: 100 mill
Heal: 600 mil
Heal/Rech: 100mil
etc.
Now let's say Player A is playing by game rules, does pve and some pvp content, doesn't abuse exploits, farms 24/7 or buyes inf from koreans. He runs 1-2 TFs every day (each gives him about 2-3 mil a run) and pvp's fairly often (let's say 2-3 hours a day; he is also very skilled so he can kill Player B every 5 min and have chance to get pvp IO 1/120ish (from my own and other players experience)). Now one day Player A decides he want to slot Glad Jav set in his Fire Blast. He decides he spends max time in game: 2 TFs a day (1 hour each) or he pvp's 5 hours a day ( 3 hours +2 hours he would spend for TFs) and would get only the javelins he needs dropped. Now lets make a math how long it would take for Player A:
1. just buy whole set by running TFs(with condition he never gets anything good from TFs like in my case lol):
set price: 2 635 mil
Inf earned per TF: 3 mil
Time for 1 TF: 1 hour
2 Tfs every day => 6 mill a day
2 635/6 = rnd(439 days) = 1,2 year for 1 set
Imagine Player A wants to slot his other powers... you know, he might have life too :/
2. He pvps and gets the IOs he needs dropped:
Hours a day: 5= 300 min
Chance: 1/120 every 5 min
Time needed to get 1 drop = 600 min = 2 days
So for whole set 12 days. Doesn't look as bad but if you add the fact that Player A mostlikely never gets drop he needs time needed for whole set can go in year.
Why did i type it all? Just hopefully to make for devs clear that there is no normal way to slot a character with pvp Ios and purples (by such high prices). Either Player A would have to farm TFs, missions, MA, pvp IOs (yes you can do it too), marketing or just the most trivial - buy money from koreans. I am pretty sure game wasn't designed for this and some of the ways are against EULA.
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tltr:
I understand that it is mostly players fault that the prices are ridicilous on Market, but sometimes you can't just hope for self regulation in game (we saw what happend to MA). So now to siggestion part:
1. Increase drop rate for PvP IOs.
*Surey they are rare drop, from what i heard they also have same drop rate as purples but let's be honest there is no way you can kill as many players in same time as NPCs. Increasing drop rate won't totally save the market but would at least bring supply closer to demand in this game.
2. Since we have marketing going on just increasin drop rate alone won't do anything. It is just wild idea and rumors i heard from one person but maybe limitation of how high you can put item on market would help some (example: you cant't put mid rare reciper higher than 50 mil).
*Surely some players will lose a lot of money since they payed market fees but then again we have items on market going for 2 bill a piece and there is NONE for sale.
3. Let players roll purples with merits and roll pvp IOs with reputation.
*Last time i pm'ed Synapse, he said that putting purple rolls for merits isn't possible because it would be too high. Well, excuse me, purples go for 500+ mil, how many normal paper missions does one have to run to buy one? Besides reputation was always quite useless, and it is not as easy to farm as normal inf, so rolling (not even buying) pvp IOs with rep would be awesome especially for people who for some reason never ever get anything (i got 2 toons to 400 rep and not a single drop :/ ).
It is just suggestions and maybe not even so great ideas, but anyone with some common sense would see the problem we have with BM/WW atm. It would be really nice if devs could do anything about it.
Thanks for reading, i know post is huge, sry.