Nosferatu Overpowered Just a Tad?


Aikidragon

 

Posted

Ok, having scanned her, I can see why she "cheats." The Madame of Mystery has 65% resistance to absolutely everything, which counteracts her 20% vulnerability to Lethal damage by a large margin. She is also 75% resistant to all kinds of debuffs and regenerates 20 hit points per second. I'm... Not sure what kind of logic gave birth to that design, but I'm determined to try my luck anyway. Will let you know how it goes.

*edit*

OK, that was A PAIN! Who the hell designed this battle? Freakazoid? The Madame of Mystery cheats on every conceivable level by being virtually unkillable AND having massive outgoing PSI damage AND that damn Mask of Vitiation! Yeah, I was given a power that was supposed to help kill her, and to be honest, I think that was the only reason I actually beat her, but even then I consider it a massive cheat. Oh, and she drained my endurance when she died, too. Lovely.

Here's the setup - I died twice. Yeah, once clearing up the enemies around her so they wouldn't interfere, then another time as I fought her. Oh, wait, I died a third time on another attempt against her because apparently I didn't bring enough purples. I should also point out in big bold letters that THIS WAS A -1 ELITE BOSS. I'm not sure I'd have even stood a chance of she were my level or, heaven forbid, higher. She is, in all honesty, stronger than Vanessa DeVore, which makes no sense at all. But beyond the deaths, here's what I brought to bear.

A level 45 Fire/Fire Blaster, with a full inspirations tray. Four greens, two of which I used, four blues, two of which I used, two break-frees that I didn't need, two reds which I used, and eight purples that I used in sequences of four. Beyond that, I used Hasten and that special power that's meant to hurt her. I used Hasten probably 10-20 seconds into the fight, as it was still recharging from the first fight, and I put the special power on auto. I noticed that she wasn't resisting it, so the power was doing around 310 damage per application, whereas my Blaze that should have been doing more was doing around 100.

I did beat the Madame of Mystery, though I did so with pretty much two or three powers. Not counting Aim and Build Up, I basically cycled Flares and Blaze inbetween auto-shots of the special power. I've done some numbers of Fire Blast, and Flares actually has the highest sustained DPS of the set, so I stuck with that. I lost my notes since then, so I don't know how Blaze compares, but I remember it being pretty good, so I stuck to that, too. That's... Pretty much all I ever used on her, aside from a few instances of Greater Fire Sword, but that actually has pretty low DPS. On the other hand, I should probably have been looking at DPA, since this Blaster has enough attacks to string up three attack chains at the same time. Oh, well, hindsight is always 20/20.

Basically, my battle went as follows: I used up the two reds and four of my purples and went to town on her. She wasn't actually hitting me, but her health barely moved. With Aim and Build Up, I did what damage I could, then put the special power on auto and let it fire pretty much as soon as it was ready. I used Hasten, which may or may not have made it recharge faster, but it was a 300-damage power on a 6-second recharge, which just by itself would have given me 50 DPS on her, or over twice her recharge, but I still filled up the gaps with other things just so I could do this before my shields ran out. And they did. When the first four purples started blinking, I used the rest. At one point, she nailed me with Telekinetic Thrust for something like 3/4 of my health, which is where the two greens went, and at another point, I was just running myself dry not running any toggles (no Stamina on this one), so I had to fill up the bar. Luckily, I had all medium blues, so two topped me off. She managed to immobilized me a couple of times, but only for something like a second, and I didn't notice those dealing much damage.

I literally beat her with moments to spare, as I've seen what she does to me when my shields run out - she basically two-shots me before I can react. So with my last purples blinking, I poured on all my attacks, hit her with the special power and queued up Inferno "just to make sure," but anti-climatically, she died from the special power and my Inferno fired off into the distance. On the plus side, it didn't drain all my endurance, but I'd still have seen it as a cooler end if I'd ended on that. The power is tagged at 896 damage in its info tab (I know that's an average) so even with 75% damage resistance, it would still have done enough to finish her off, but it is what it is.

She's dead now, and I have NO IDEA what I'm going to do against her with any other character, Blaster, Scrapper or otherwise. The sheer DPS I have to bring to bear against her is obscene, especially against someone with her offensive capabilities. I fought her while basically immune from her offence and I STILL barely managed, let alone if I'd had to fight her AND resist her psi crap and her Mask of Vititation. I did it, but... I'm not happy with this design.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

EBs and AVs suffer a lot from simply being repetitive and samey. Big sacks of HP, big damage and usually cheaty resistances.

I can't think of any Bosses that do anything different in CityOf.
Why not a fight that does something different. Say an AV that does through different stages?
First stage is a simple fight, mix bag of offense and resistances. Your average AV fight.
3/4 health, they change tactics. Hell, maybe make these stages random, so you dont know which one will be encountered? An increase in resistances, while switching to close range attacks.
1/2 health, scraps res and switches to defences, while also moving to ranged attacks.
1/4 switches to an all out offensive onslaught, last ditch attempt to try and take out the PC/Team.

Incredibly vague, but it still sounds more fun than wailing on a massive sack of HP with high res and mez protection, which also has hax attacks.


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

I kind of wish she were more prevalent in the game so other people could try her out. Maybe all the Nos complaints would fade a bit in comparison.


"the reason there are so many sarcastic pvpers is we already had a better version of pvp taken away from us to appease bad players. Back then we chuckled at how bad players came here and whined. If we knew that was the actual voice devs would listen to instead of informed, educated players we probably would have been bigger dicks back then." -ConFlict

 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
I can't think of any Bosses that do anything different in CityOf.
Bosses that do anything different in stages, or bosses that aren't unique at all? I can think of several bosses that do things that are pretty unique. Staying within the Carnies, the Dark Ring Mistresses and Master Illusionists are pretty special. They're definitely bosses that you have to take notice of. Another example could be Rularuu Overseers. They're pretty nasty, and at 25% health, they do summon backup. (Yes, they do have abilities that you could classify as "cheaty," though.)

Normal bosses probably won't get anything too special because you run into them too frequently. If you have to do a special song and dance to kill one everytime you run into them, their uniqueness would rub off really quick. (I'm looking at you MoG Paragon Protectors.)

Quote:
Originally Posted by Techbot Alpha View Post
Say an AV that does through different stages?
First stage is a simple fight, mix bag of offense and resistances. Your average AV fight.
3/4 health, they change tactics. Hell, maybe make these stages random, so you dont know which one will be encountered? An increase in resistances, while switching to close range attacks.
1/2 health, scraps res and switches to defences, while also moving to ranged attacks.
1/4 switches to an all out offensive onslaught, last ditch attempt to try and take out the PC/Team.

Incredibly vague, but it still sounds more fun than wailing on a massive sack of HP with high res and mez protection, which also has hax attacks.
I think that the devs have been trying to make fights that are different / more interesting than the AVs of old. They used to simply be big sacks of hp with different powers that they used at random. (This leads to AVs with dramatically different power levels. For example, compare Nosferatu to, say, Burkholder.)

Fast forward to the ITF. Now you're dealing with multiple AVs at a time, different stages (a new one with each Nicti death), ambushes, etc. Then there is the Khan TF/Barracuda SF. Khan has several stages (AVs adding in) while the Barracuda SF has persistence ambushes and many gadgets to use. It could be said that Reichsman is a bag of hitpoints, but the fight itself has more going on than just that.

Let's not forget the new events, like the Halloween event (which required coordinated killing of mobs at four different places at the same time) and the revamped Winter Lord. I think the new Winter Lord was a really fun fight. It had a lot of things going on, without anything that was excessively cheaty. There were slows from the Winter Lord, detoggles (the thing I disliked most about the fight), short duration holds that will blow through Tank status protection, as well as adds that debuff def to prevent the encounter from being a simple "tank and spank." (Tanks can't keep all the aggro, so squishies need to work to keep themselves alive, as well.) All this with GM ambushes and a time limit.

Paragon Studios is getting a lot better at making interesting fights that aren't just all the same. Some encounters (Romulus, Winter Lord) are better than others (Reichsman), but the standard does seem to be changing. I think this is mostly for the better, but I do hope they don't become too formulaic where you need a complicated strategy guide for every AV/GM fight such as you do for WoW.

I'm pretty excited to see what the PS has in store for us in Going Rogue in this area.


 

Posted

Even some normal AVs change tactics at HP levels. Statesman for instance will start using Unstoppable, and start using his AoE lightning smash.


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Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

Quote:
Originally Posted by Dispari View Post
Even some normal AVs change tactics at HP levels. Statesman for instance will start using Unstoppable, and start using his AoE lightning smash.
States takes AV haxoring to a whole new level.


"An army is a team. It lives, eats, sleeps, fights as a team. This individuality stuff is a bunch of BS." -General George Patton

-Lord Azazel

 

Posted

Quote:
Originally Posted by Dispari View Post
Even some normal AVs change tactics at HP levels. Statesman for instance will start using Unstoppable, and start using his AoE lightning smash.
Zeus' Lightning spam is quite fun. Especially when the brute you have tanking States is /Elec Armor, especially with a bunch of VEATs providing soft-caps to everyone.

>.>
<.<


Quote:
Originally Posted by Back Alley Brawler
Did you just use "casual gamer" and "purpled-out warshade" in the same sentence?
Apostrophe guidelines.

 

Posted

@ Sarrate, I was indeed talking about AVs, not run of the mill bosses. Gods forbid some of them get any nastier

Romulous, Lord Winter, those sorts of things are good fights with stages, yes. Reichsman on the BSF, not so much...he's a huge sack of HP with cheaty attacks and an auto-hit aura and, on top of that, he has ungodly long spawning ambushes. Yes, the temp powers help, but its still rather overkill, for something that has his own freaking class (Reichsman, Cheat/Hax Reichsman AT? )

The Phalanx battle doesn't have any of that staging or thought. It's just 8 Hero level foes, at +3, with an ungodly mix of buffs and AoEs. All the time. It just...argh. Just argh.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
Reichsman on the BSF, not so much...he's a huge sack of HP with cheaty attacks and an auto-hit aura and, on top of that, he has ungodly long spawning ambushes. Yes, the temp powers help, but its still rather overkill, for something that has his own freaking class (Reichsman, Cheat/Hax Reichsman AT? )
What I find really interesting about the Reichsman encounter is the difference between the hero and villain versions. Red side, the fight is very tough. The ambushes just add so much pressure and will break teams without excessive control or def buffs (preferably to the softcap). Failing to kill him on the first shot means fighting through 30 or more minutes of constant ambushes for a second attempt. If you pull it off in the first go, though, it's very fun and engaging.

Blue side is much more straightforward, but also less fun and engaging. If you don't have the necessary damage/debuffs, it easily devolves into just a slow dps race punctuated by AV "ambushes." Even counting his "hax rank", you can still plow through him pretty quick.

Quote:
Originally Posted by Techbot Alpha View Post
The Phalanx battle doesn't have any of that staging or thought. It's just 8 Hero level foes, at +3, with an ungodly mix of buffs and AoEs. All the time. It just...argh. Just argh.
No argument that the last encounter of the LRSF isn't planned as well as some of the newer TFs; even the STF. I do see them evolving over time, though. While it doesn't help some of the older content, it's still encouraging for future content.


 

Posted

Quote:
Originally Posted by Sarrate View Post
Blue side is much more straightforward, but also less fun and engaging. If you don't have the necessary damage/debuffs, it easily devolves into just a slow dps race punctuated by AV "ambushes." Even counting his "hax rank", you can still plow through him pretty quick.
Bolded for understatement of the decade.

This was my husband tanking Reichsman: "I'm gonna watch TV. Let me know when the next AV is about to come."

Even with a totally suboptimal team, as long as you can keep the tank standing it's not a question of IF, it's a question of WHEN.

Quote:
No argument that the last encounter of the LRSF isn't planned as well as some of the newer TFs; even the STF. I do see them evolving over time, though. While it doesn't help some of the older content, it's still encouraging for future content.
Older content has been revamped before. The biggest problems I have with the LRSF are the huge discrepancy between it and the STF, and the huge discrepancy between the final mission and the rest of the SF. The RSF doesn't have a "if you can't do this, turn back now" moment. Everything up until the final mission is "if you can't do this, rethink your tactics." The final mission is "if you can't do this, cheat or ragequit."


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

Quote:
Originally Posted by Eva Destruction View Post
The final mission is "if you can't do this, cheat or ragequit."
Cheat how? Aside from hacking the servers. Temps, inspirations, accolades and stuff are all fair game. There's no content that says "if you use a shivan here, you're a cheater." And really, if you don't even use that stuff for the hardest mission in the game, what are you saving it for?


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

Quote:
Originally Posted by Dispari View Post
Cheat how? Aside from hacking the servers. Temps, inspirations, accolades and stuff are all fair game. There's no content that says "if you use a shivan here, you're a cheater." And really, if you don't even use that stuff for the hardest mission in the game, what are you saving it for?
Cheat = highly aberrant gameplay. Insps and accolades are totally fair game, but when you spend more time collecting temp powers for the Strike Force (in a PvP zone no less) than doing the Strike Force itself, I consider that aberrant.


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

Quote:
Originally Posted by Dispari View Post
There's no content that says "if you use a shivan here, you're a cheater." And really, if you don't even use that stuff for the hardest mission in the game, what are you saving it for?
Roleplaying.
I need my Shivan to be able to do emotes.


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