Keep Enhancements after respec


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Posted

There has to be a way for the devs to make it where we can keep the extra enhancements we spent influ on and sell them on wentworths for a chance at getting our influ back after we respec. I mean, only being able to save 10 enh to sell our of some of us 20-30? Lets find a way to keep them and put the used enhancements back in the market instead of letting them just disappear.


 

Posted

Before respecs were given to us, the devs were up in the air whether we should keep any enhancements AT ALL. Be happy we get 10.

The point of an enhancement is that it's permanent. Being able to shift them around after a respec is nice, being able to keep ten is completely generous.


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Posted

Quote:
Originally Posted by Dechs Kaison View Post
Before respecs were given to us, the devs were up in the air whether we should keep any enhancements AT ALL. Be happy we get 10.

The point of an enhancement is that it's permanent. Being able to shift them around after a respec is nice, being able to keep ten is completely generous.
As it is, the ones you don't keep get sold back at the best value during the respec.


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Posted

As it stands, if you have that many IO/HOs that you simply must for some reason get off a character, you have the option of burning multiple respecs to do so. Which, based on the fact that the Devs seriously considered not allowing the ten at all, is probably something that Devs disapprove of but don't consider to be worth the time, trouble and acrimony involved in fixing.

In short, don't look a gift horse in the mouth angrily demanding a better horse.


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Posted

For set IOs, since you keep the same primary and secondary, chances are you will be reusing a lot of them anyway, same with generics. So, you typically are not losing out on much.

If you really want to maximize what you keep, then you have to bite the bullet and use up a second or third respec, saving 10 and slotting the rest each time.

In fact, I will probably be doing that on my 50s when and if I ever get around to giving them a final optimized build. At that time, I will go ahead and use up however many respecs it takes and stash my best IOs that the final build won't need for the benefit of my alts. May as well, since after that, she should never really need to respec again, and if she does, and I'm out of free and vetspecs, I can always do the trials or wait until the next freespec comes down the pike.

By the way, is this holiday respec that will be available from the Candy Keeper this year stackable with other freespecs (like the freebie given out each issue stacks with the Patron Freespec)? How does it work?


 

Posted

Also: How is this a question?


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Posted

Well, although not specifically stated, the question appears to be, "Can the devs please let us keep more than 10 enhancements after a respec?"

I thought that was pretty obvious myself. /em shrug


 

Posted

I'll vent also. Back when SOs were the norm, they were so interchangeable it wasn't that big a deal. Now it just's painful having to figure out/plan what is the best way to strip out a few sets. I know I stripped out my PB by going thru 5 respecs.

I personally have alot of toons, that I never play anymore, but have some sweet sets that I'm just too lazy to strip out the IOs. If I could it wouldn't give me the incentive to strive for that next new shiny.


 

Posted

Quote:
Originally Posted by Willowpaw View Post
In fact, I will probably be doing that on my 50s when and if I ever get around to giving them a final optimized build. At that time, I will go ahead and use up however many respecs it takes and stash my best IOs that the final build won't need for the benefit of my alts. May as well, since after that, she should never really need to respec again, and if she does, and I'm out of free and vetspecs, I can always do the trials or wait until the next freespec comes down the pike.
I've found that leveling with miscellaneous low-level sets, then using my second build to make a level 50,, "final" spec works great. I can also tweak the primary "levelling build" to use middle-of the road sets and it works when exemplared down low, whereas the one with all level 50-sets would not. Plus, it is a lot less work.


Quote:
By the way, is this holiday respec that will be available from the Candy Keeper this year stackable with other freespecs (like the freebie given out each issue stacks with the Patron Freespec)? How does it work?
During the demo week, the one in the store said something about not stacking. Will have to see about the final version but I suspect that it won't stack. Also, it costs 500 canes and you can only get one per character.


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Posted

Quote:
Originally Posted by Willowpaw View Post
By the way, is this holiday respec that will be available from the Candy Keeper this year stackable with other freespecs (like the freebie given out each issue stacks with the Patron Freespec)? How does it work?
It functions like a freespec, thus you can't 'invent' it at the Candy Creeper if you already have a freespec, since freespecs don't stack.

So, if you do have a freespec, you can respec, pulling out 10 IOs, then buy the Winter Event Freespec and pull out another 10.

Another limitation of the Winter Event Freespec is that it can only be used once per year.

See my guide on respecs in this link.


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Posted

Quote:
Originally Posted by Willowpaw View Post
Well, although not specifically stated, the question appears to be, "Can the devs please let us keep more than 10 enhancements after a respec?"

I thought that was pretty obvious myself. /em shrug
The players cannot answer that question, so that question should be down in the suggestion forum. That's what FW was getting at.


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Posted

Quote:
Originally Posted by Ohsirus View Post
I personally have alot of toons, that I never play anymore, but have some sweet sets that I'm just too lazy to strip out the IOs. If I could it wouldn't give me the incentive to strive for that next new shiny.
You get at least 2 freespecs a year. You could take the time and strip out 10 per year of those chars you never play; eventually you'll have them all out.

edit: dammit, this was supposed to be an edit of the previous post to avoid posting twice in a row. Stupid being tired and not paying attention. lol


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I don't know why Dink thinks she's not as sexy as Jay was. In 5 posts she's already upstaged his entire career.

 

Posted

I feel your pain. After I13 I had some PVP toons that were no longer enjoyable to play. I had to burn several respecs to get back what I wanted to put on other toons. Would it have been nice to be able to just take everything and put it in storage somewhere? Yes. Do I ever expect that to happen? Hell no.


 

Posted

Ignoring the issue of whether this topic should be in the Player Questions forum or elsewhere, I'd like to add my 2 cents.

The rule that enhancements are permanently locked to a character made a lot more sense when we were just dealing with standard enhancements - TOs, DOs, and SOs. The game has changed a LOT over the last five years, and in this case I strongly feel that the introduction of the Invention system warrants a change to how this works.

My proposal: Implement a system where you can visit some sort of special NPC (like the merit vendors) that would act as a special Trainer. For some set amount (which should probably scale by level... cheaper for lowbies and more expensive for lvl 50s) you would be able to pay the new Trainer to unlock an enhancement. At level 50, it should be relatively costly... maybe something like 2-5 million per enhancement. So, you would be able to unlock 10 enhancements (the equivalent of a current respec) for 20-50 million, which is considerably cheaper than a respec recipe at this point. And, it would take a lot less time and be a lot less of a hassle than going through a respec just to swap out enhancements (which I have done WAY too many times on my main hero since purples were introduced).

As it stands, to free up enhancements, not only do you have to burn a respec, but you have to run through the tedious process or re-selecting powers and slots, putting all of the enhancements that you want to keep back in place, reorganizing all of the powers on your bars (why in the world we can't lock these before a respec I'll never understand), etc. This is just unnecessary. Allowing us to pay to unlock individual enhancements would make this process a lot quicker, and it would also provide a new influence/infamy sink to the game, which (as I understand it) is always desirable.

From a story perspective, I don't think that it would have any impact whatsoever. It's not like the whole idea of being able to purchase an enhancement and have it locked to your power makes a ton of sense in the first place. It's really just the way the game works. So, tweaking this to say that if you pay this special Trainer enough influence he'll unlock that enhancement for you seems, to me at least, to make just as much sense.


 

Posted

Quote:
Originally Posted by MLEdelen View Post
There has to be a way for the devs to make it where we can keep the extra enhancements we spent influ on and sell them on wentworths for a chance at getting our influ back after we respec.
Oh, I'm sure it wouldn't be hard. And it's not going to happen. The original thought was that we would get to keep nothing. Then they decided to let us keep 10 and, in previous discussions about this, Positron said that he felt that was being generous and there were no plans to increase it.


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Posted

Quote:
Originally Posted by Ironblade View Post
Oh, I'm sure it wouldn't be hard. And it's not going to happen. The original thought was that we would get to keep nothing. Then they decided to let us keep 10 and, in previous discussions about this, Positron said that he felt that was being generous and there were no plans to increase it.
Yea, and it's that kind of dated mentality that doesn't help. Positron made that statement long before IO's hit the streets. Face it, the potential loss during a respec isn't a couple of million infamy/influence anymore - we're potentially talking about hundreds of millions... if not billions now.

I for one would like to see the option from the respec screen to place respec'd enhancements in the SG storage bin.


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Posted

Quote:
Originally Posted by Thaumator View Post
Yea, and it's that kind of dated mentality that doesn't help. Positron made that statement long before IO's hit the streets. Face it, the potential loss during a respec isn't a couple of million infamy/influence anymore - we're potentially talking about hundreds of millions... if not billions now.

I for one would like to see the option from the respec screen to place respec'd enhancements in the SG storage bin.
I strongly disagree. CoH has a problem with a lack of Inf sinks as it is, preventing the reuse of the majority of enhancements is one of the few means that the game has of removing them from the game.


 

Posted

Quote:
Originally Posted by Thaumator View Post
Yea, and it's that kind of dated mentality that doesn't help. Positron made that statement long before IO's hit the streets. Face it, the potential loss during a respec isn't a couple of million infamy/influence anymore - we're potentially talking about hundreds of millions... if not billions now.

I for one would like to see the option from the respec screen to place respec'd enhancements in the SG storage bin.
I'm pretty sure Posi made that statement after IOs were out, as well as before. Something to the effect of "IOs made us take a second look at the respec process, and we stand even firmer by our strict limit of 10 enhancements."

I may be wrong, but I think they even considered taking the 10 away because of IOs.

EDIT: I also agree with Adeon. We need more inf sinks, not less.


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Posted

That comment was made after the Invention system came out.

I understood the comments as implying that a consideration was made about reducing it, and am thankful they didn't.



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Posted

Until the devs make it so that the enhancement tray can hold more than 10, you really should make use of Mids hero designer.

Cuts back on the need for respecs. Not to mention looking for the various opinions on these forums with respect to a power's usefulness.

Someone here should have the link to Mids handy.


 

Posted

The bottom line is respecs need some streamlining. They are a tedious and necessary function now that IOs have been implemented, and changes to the game make them unavoidable, yet the nature of respeccing means I have many toons left for dead because they are simply more trouble then they are worth to me to try and respec the HOs etc out of them. I earned these rewards, therefore do not wish to just delete them, yet without doing a series of respecs (each of which is tedious and unfun) I cannot really get access to them.

I dont really know how to fix the current system, but I have to agree with the OPs sentiment that it needs change. I literally cant be bothered to spend my one hour a day tops of playtime 5 nights in a row to fully respec toons that need set changes, or HOs removed.

I think big picture-wise, most players would agree the respec system is no fun, yet unavoidable...


 

Posted

The Respec/IO System won't change, it's basically our "binds when equipped" feature.


 

Posted

Quote:
Originally Posted by Ohsirus View Post
The Respec/IO System won't change, it's basically our "binds when equipped" feature.
This is how I've always felt about it.