Keep Enhancements after respec


Ad Astra

 

Posted

Quote:
Originally Posted by Retrogression View Post
Freeing up more enhancements to be sold on the market would lower prices as it would increase supply. It would lower demand as well as people could re-use inventions instead of having to buy them again. It would be the *opposite* of inflationary.
It could also increase the removal of inf from the game, as increasing the number of times an enhancement is traded on the market increases the number of time the 10% fee is levied on it. I guess the trade-off would come in whether the increased number of trades per item is offset by lower prices due to increased supply and reduced demand.


Arc#314490: Zombie Ninja Pirates!
Defiant @Grouchybeast
Death is part of my attack chain.

 

Posted

Quote:
Originally Posted by Grouchybeast View Post
It could also increase the removal of inf from the game, as increasing the number of times an enhancement is traded on the market increases the number of time the 10% fee is levied on it. I guess the trade-off would come in whether the increased number of trades per item is offset by lower prices due to increased supply and reduced demand.
No.

Removing the ability to pull any enhancements off of a character would increase the removal of influence from the game. That way if you paid 100 million for an enhancement and slotted it, the entire 100 million would be gon from the game.


 

Posted

They should just combine the markets.

>_>

<_<


What?


 

Posted

Quote:
Originally Posted by SunGryphon View Post
They should just combine the markets.

>_>

<_<


What?
And they should add the EU servers to our server list.


 

Posted

Quote:
Originally Posted by Forbin_Project View Post
And they should add the EU servers to our server list.
Yeah! That too!


 

Posted

We also want ponies and pie!


wait . . .

PONYPIE!


 

Posted

Quote:
Originally Posted by Ad Astra View Post
This.

When I respec, given that I am keeping the same powersets (other than the ancillary or patron powersets, I rarely change what I want to enhance on a particular individual power - for example, I keep the PBAoE and I keep the Posi Blast set in that power.

I would like to see one of these builds that has so many powers that are being changed to the point that the IO sets already slotted will not accomplish the goals for the player in the new build. I don't have a build that needs 5 respecs to pull out IOs, but I sure would like to see one for once.

So until I see examples, I agree with Zombie Man that folks are overstating the problem.
It took me three to get out of mine.

I am not complaining though.


 

Posted

Quote:
Originally Posted by Forbin_Project View Post
No.

Removing the ability to pull any enhancements off of a character would increase the removal of influence from the game. That way if you paid 100 million for an enhancement and slotted it, the entire 100 million would be gon from the game.
While I agree with your response, you've got the specifics wrong. When you purchase an enhancement for 100 million, only the 10% that the auction house gets as a cut is gone from the game, the other 90 million is still out there in the hands of the player that sold you the enhancement. That being said allowing people to unslot all enhancements during a respec would decrease inf destruction through market fees since people would have less incentive to buy new enhancements (as opposed to unslotting a retired character) leading to fewer transactions and the lowering of prices on most IOs would mean less Inf destroyed per transaction.


 

Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
While I agree with your response, you've got the specifics wrong. When you purchase an enhancement for 100 million, only the 10% that the auction house gets as a cut is gone from the game, the other 90 million is still out there in the hands of the player that sold you the enhancement. That being said allowing people to unslot all enhancements during a respec would decrease inf destruction through market fees since people would have less incentive to buy new enhancements (as opposed to unslotting a retired character) leading to fewer transactions and the lowering of prices on most IOs would mean less Inf destroyed per transaction.
Thanks. And you're right the inf is still in play just in different hands.

I was trying to see this from the perspective of a guy with the expensive enhancements on his character. If he can't pull the enhancements, he sees the investment as a total loss. If he paid 100 mill and can't recoup then he's out 100 mil.

Leave it to me to get the percieved loss mixed up with the real inf sink.