What is the point of knockback?
HI Deus,
I've been a long time Brute player and a SS/WP player since the WP set was introduced. I have a large variety experience with my Brute; from the RSF to farms, from Hami Raid to paper teams.
The situation you discribe is a rarity among rarities. If a Mastermind or Corruptor KBs my aggro away from RttC then I simply adjust and find the biggest pack to run towards. It's hardly crippling in anyway, whatsoever. I have never, NEVER died or even came to the brink of death from a mob being KBed away from my RttC.
In theory, your point holds true but in practical game play, from my experience, this type of situation is not something to hold has an argument against KB.
If you want to truly understand frustration caused by knockback, play a DB/WP Brute.
Willpower needs to be in the middle of a bunch of foes for it's main mitigation to function. Brutes require lots of attacking and getting attacked to keep their fury up. Dual Blades gets utterly screwed if they're partway through a combo and there's no nearby enemies to hit, as the combo will often break before they get to another foe... |
Just making sure we're clear on this.
HI Deus,
I've been a long time Brute player and a SS/WP player since the WP set was introduced. I have a large variety experience with my Brute; from the RSF to farms, from Hami Raid to paper teams. The situation you discribe is a rarity among rarities. If a Mastermind or Corruptor KBs my aggro away from RttC then I simply adjust and find the biggest pack to run towards. It's hardly crippling in anyway, whatsoever. I have never, NEVER died or even came to the brink of death from a mob being KBed away from my RttC. In theory, your point holds true but in practical game play, from my experience, this type of situation is not something to hold has an argument against KB. |
Knockback can be incredibly fun. Just ask my fire/nrg blaster when it punches something and it goes flying. It's entertaining - especially if you're waiting on a TF to start and you just start launching things that con gray.
Note: If it cons purple, make sure you launch it and run back to the group waiting. They'll thank you later.
The 8 other powers are there to help you make the most of being in the center of a fight.
KB scatter removes that fight. |
Either way, I'm still not seeing the problem. Mobs on their butts are mobs that aren't doing damage. Momentary survivability goes up. In most cases, they'll be swiftly dealt with regardless. That said, sustained survivability may be affected, but that also heavily depends on what KB power, how many enemies, and other very specific conditions.
In other words, remove the fight, remove the need for defensive toggles. This is bad because?
That's not what I said. I'll just ask you to read that part of the discussion again. |
Otherwise, it sounds like you're far too deadset on maximizing RttC's bonus (and your Fury) even if it's not strictly necessary. But then this just loops back around to "showboating melee AT runs the show" argument that I'm very much trying not to accuse you of.
I don't play Dual Blades, you're confusing me with 2 other posters. |
As long as the mobs get locked down after the Brute takes the alpha and has himself surrounded, it's generally not a problem - because the mobs are still close enough to allow for the Brute's attacks to generate/maintain Fury. |
My question was in direct response to the idea that KB/scatter makes it harder to build Fury. In my experience, being forced to close the tiniest bit of distance while "chasing" mobs is nothing (especially with Swift) compared to getting almost zero Fury from a mob that doesn't attack at all, or even worse, when another Brute is already grabbing all the attention.
So, to get down to my point: Do Dominators also impinge on Brutes' intended playstyle? Do competing Brutes? And do you think that the 5~ seconds or less spent closing into melee distance on the occasional enemy is actually more hurtful to Fury?
The problem with KB scatter is that the mobs are no longer in range of melee attacks. They're no longer near each other, nor are they near the Brute, to fuel or be targets for any number of powers that require mobs to be close to the Brute/Melee.' |
I suppose the bigger question is where you folks run into "scatter" in the first place. Considering that the large majority of KB is directional, and that the large majority of environments in CoX amount to "a hallway," I'm very unsure of how these horror stories about mobs being strewn to the farthest corners of the map even happen.
Except with Solar Flare is involved. Ugh. Solar Flare.
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HI Deus,
I've been a long time Brute player and a SS/WP player since the WP set was introduced. I have a large variety experience with my Brute; from the RSF to farms, from Hami Raid to paper teams. The situation you discribe is a rarity among rarities. If a Mastermind or Corruptor KBs my aggro away from RttC then I simply adjust and find the biggest pack to run towards. It's hardly crippling in anyway, whatsoever. I have never, NEVER died or even came to the brink of death from a mob being KBed away from my RttC. In theory, your point holds true but in practical game play, from my experience, this type of situation is not something to hold has an argument against KB. |
I've already conceded (lost somewhere in the pages of this thread no doubt) that KB is mitigation - but it's extreme mitigation often in unneeded amounts by any halfway decent team.
The Brute won't need his mitigation tools when the mobs are knocked into the next room or down a hallway but that still doesn't address the fact that KB scatter has now deprived the Brute of their play style, which is exactly what several proponents of KB in this thread have been saying "No KB" does to them.
I think the problem is that KB (in particular the AoEs) is an extreme form of mitigation, and when uncontrolled or used recklessly provides just as much (if not more) hindrance as it does benefit in my opinion. This is unlike KD and KU, which provide less mitigation, but in more controlled doses.
Also, I'll mention it again (not directed at you clouded) that I've played with people who used KB indiscriminately, and I added notes to those players for future grouping (or non-grouping as it were) purposes.
I've also played with people who adjusted their play style realizing KB can have detrimental effects on team play when it's recklessly used - and in those instances KB is not really noticeable.
EDIT: I'll also add, that on the whole I've suffered less KB problem redside than I have blueside. That's my subjective experience of course, but I just thought I'd toss it into the discussion. I'm not really sure what to attribute it to.
but that still doesn't address the fact that KB scatter has now deprived the Brute of their play style, which is exactly what several proponents of KB in this thread have been saying "No KB" does to them.
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My Brute's playstyle is to kill things. Then kill more things. Until everything is dead.
Knockback powers don't grey out my attacks, so all is good.
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The Brute won't need his mitigation tools when the mobs are knocked into the next room or down a hallway but that still doesn't address the fact that KB scatter has now deprived the Brute of their play style, which is exactly what several proponents of KB in this thread have been saying "No KB" does to them. |
To be honest, I enjoy a bit of chaos and a bit of surprise when I play on a team, and KB can provide that sometimes. As can the occasional Blaster/Corruptor tabbing and firing at the wrong enemy.
I understand where you are coming from Deus, but I think you are projecting a larger issue than what really exists ingame. I definitely do not know your experience, but after 5 level 50 Brutes I'm pretty confident with my assertion about KB vs. Brute.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
That's cool, but it's dodging the point. Because knocking things out of auras slows down the killing, which interferes with a Brute's playstyle. But since that point is irrefutable, you ignore it.
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But if you insist, I'll make the same point again: Clearly we must remove AoE controls from Dominators. Mezzed groups don't attacks, hurting my precious Brute's Fury, which slows down the killing.
Also, only one Brute per team. And Tankerminds get shot into the sun.
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What I said was: "immunity to knockback is far rarer in comic books than in the game."
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In CoH, immunity from knockback is granted to:
a. Nearly all melee b. Anyone that takes acrobatics c. Anyone buffed with one of the KB protection powers I'd say its objective fact that KB protection is far more common in CoH than in the comic book genre overall. |
I'll give you Claws. But force blasts are much more common (Iron Man's repulsor rays, for example) and there are other forms of knockback that parallel the game, such as Storm's control of winds or Magneto's control of magnetic forces. And Assault Rifles in the game have knockback primarily in the grenade, and comic books are often depicting explosions as knocking things around (probably far more than they would in actual fact). |
Storm, like the set she inspires, is the Queen of KB, no argument there.
Magneto uses his power like telekinetic heroes most times. He can cause KB, but is just as likely to hold someone in the air, crush them, etc. I think he's closest to a Gravity Controller in this game. Some KB, but also KU (which is lovely).
And Assault Rifles tend to have the ninja problem. In that:
One person using an assault rifle tends to be this ultimate badass whereas a horde of folks using assault rifles lose the ability to aim and most certainly aren't knocking anyone anywhere.
So I can see some KB in the earlier instance, but less in the latter. Since the latter is much more common, I think my point stands.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
That's cool, but it's dodging the point. Because knocking things out of auras slows down the killing, which interferes with a Brute's playstyle. But since that point is irrefutable, you ignore it.
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Like I said, in THEORY, KB is determental to a Brute but in actual practice it rarely makes a significant impact on performance. If there is a impact on performance it can be measured in seconds.
But if you insist, I'll make the same point again: Clearly we must remove AoE controls from Dominators. Mezzed groups don't attacks, hurting my precious Brute's Fury, which slows down the killing.
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Also, only one Brute per team. |
And Tankerminds get shot into the sun. |
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
Seeing as how we're talking about Willpower, it doesn't slow down the killing in that regard.
But if you insist, I'll make the same point again: Clearly we must remove AoE controls from Dominators. Mezzed groups don't attacks, hurting my precious Brute's Fury, which slows down the killing. |
It's not too hard to wait 5 seconds to let the brute pack things in nicely before lockdown. It's the doms that spam the AoE immob before everything is properly aggroed that die very quickly on teams. The loss in fury is negligable. The greater loss is the loss of AoE damage, whether it be fulcrum shift, lightning rod, footstomp, fireball, sleet - you name it.
The player that carelessly spams knockback does a team a disservice. The player that carefully uses knockback does a team a great service. There's a big difference. Most NRG blasters will tell players, that if I knock something back, I'm killing it. To which, the brute will happily let them and move on to something else to smash. But, I'm not going to run all over the place and individually taunt because my AoE taunt doesn't cover the radius of the entire map!
If you are on my team and feel the need to knockback everything I just herded, you can kill them yourself, because I will not chase them down individually on my Elec/Elec. Of course, I'll adapt and open up with my AoE immob and take you right out of the picture.
Also, only one Brute per team. And Tankerminds get shot into the sun. |
You're also assuming the KB didnt kill the critters that were KBed. You're also assuming the Brute wasn't in any trouble of dying from all the aggro.
Like I said, in THEORY, KB is determental to a Brute but in actual practice it rarely makes a significant impact on performance. If there is a impact on performance it can be measured in seconds. |
I don't like having crap KB. I'll cop to what Ian derisively states. I don't want to have to hit W just because of some silly secondary effect I don't need. KB is annoying. It what I hate about my Peacebringer the most. I despise the secondary effect.
It's not a question of effectiveness.
I'M LAZY. There, I'll cop to it.
I'M AN EVIL MIN-MAXER WHO DOESN'T WANT MY KILLING SLOWED BY EVEN .01 OF A SECOND. There I'll cop to that too.
I'll cop to any silly put down you all want to throw at me about KB. I just don't like that secondary effect. I feel guilty playing my only character with excessive KB (the aforementioned PB). I leave teams with Stormies.
I just want a means to excise that terrible secondary effect from my game. I don't have any quarrel with folks who like to knock things all over the place. I won't be offended if you don't want to play with me. I play the following characters on Justice so you can be sure never to group with me:
Kyll, Little Frosty, Cute but Psycho, Solar Paladin, Fallen Princess, Shadow Nymph, Foxy Widow, Jungle Spider, Dao Knight, Radical Heat, Photon Flash (the PB), Warlord of Shadow, Floral Rage, Searing Solace, Biomecha (I hate when my robots KB too! Bastids), Poison-Pin, Flamewasp.
There. Please make a note. EvilGeko is an bad person who hates KB for completely selfish and illogical reasons.
But I still will argue for a choice to reduce this secondary effect to KD, because it would make me enjoy certain characters more and would lead to the just discrimination against those who knock mobs all over the place. It would lead to a cleansing where those who love KB are shunned. It would be glorious.
OK, I'm sorta kidding with that rant, but I still don't like KB.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
It's not too hard to wait 5 seconds to let the brute pack things in nicely before lockdown.
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And since I was talking about hard controls anyway...an entire stunned mob that isn't fighting back is going to cut into your Fury quite significantly.
Never surrender! Never give up!
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I don't appreciate you impinging on my Dominator's playstyle.
And since I was talking about hard controls anyway...an entire stunned mob that isn't fighting back is going to cut into your Fury quite significantly. |
My biggest complaint has been when I'm on a kin and I go to fulcrum and that's the moment someone drops bonfire. Lookie! MOAR DMG...aww.
I think I've used FULC as a four-letter word at times on teams.
KB used well is great. I'm not anti-knockback. I'm anti-stupid.
It can be measure in annoyance. Which has always been my point. Not that you lose a few seconds.
I don't like having crap KB. I'll cop to what Ian derisively states. I don't want to have to hit W just because of some silly secondary effect I don't need. KB is annoying. It what I hate about my Peacebringer the most. I despise the secondary effect. It's not a question of effectiveness. I'M LAZY. There, I'll cop to it. I'M AN EVIL MIN-MAXER WHO DOESN'T WANT MY KILLING SLOWED BY EVEN .01 OF A SECOND. There I'll cop to that too. I'll cop to any silly put down you all want to throw at me about KB. I just don't like that secondary effect. I feel guilty playing my only character with excessive KB (the aforementioned PB). I leave teams with Stormies. I just want a means to excise that terrible secondary effect from my game. I don't have any quarrel with folks who like to knock things all over the place. I won't be offended if you don't want to play with me. I play the following characters on Justice so you can be sure never to group with me: Kyll, Little Frosty, Cute but Psycho, Solar Paladin, Fallen Princess, Shadow Nymph, Foxy Widow, Jungle Spider, Dao Knight, Radical Heat, Photon Flash (the PB), Warlord of Shadow, Floral Rage, Searing Solace, Biomecha (I hate when my robots KB too! Bastids), Poison-Pin, Flamewasp. There. Please make a note. EvilGeko is an bad person who hates KB for completely selfish and illogical reasons. But I still will argue for a choice to reduce this secondary effect to KD, because it would make me enjoy certain characters more and would lead to the just discrimination against those who knock mobs all over the place. It would lead to a cleansing where those who love KB are shunned. It would be glorious. OK, I'm sorta kidding with that rant, but I still don't like KB. |
Not when you take attacks that animate in under 1.5 seconds. Incoming damage just lets me get fury faster. Stun all you want. Just let me swing at things. You can even open up with flash/cages if you want. I can maintain fury fine without being attacked.
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(Why yes, I was teasing this line of argument out just to prove the opposite. Aint I a sneaky one.)
KB used well is great. I'm not anti-knockback. I'm anti-stupid. |
Never surrender! Never give up!
Help keep Paragon City alive with the unofficial City of Heroes Tabletop Role Playing Game!
I don't like being called "anti-knockback." I think knockback is cool and we should be encouraged to do more of it.
The problem, though, is that the majority of the time in a team setting knockback is bad strategy. There is just not a lot of reason to send mobs moving along a trajectory. There is rarely anything to knock them into that's particularly tactical, and even the most skilled knockback users mess up as a matter of course. (Hilariously, the easiest way to mess up a kb user is to use kb yourself.)
Frankly, it kind of annoys me when people say the only reason people don't like knockback is that they want to treat the game like a farm. The reason I don't like knockback is that it is not very good at its intended purpose. It looks awesome and I don't want to see it removed. I do, however, want to see a reason to use it that makes up for the fact that in many, if not most team situations, it is an undesirable and unstrategic effect that is at best marginally useful and at worst completely debilitating to a team. It should really be telling that the vast majority of strategizing around knockback, both among its supporters and defenders, centers around how to minimize its impact.
Of course, I'll adapt and open up with my AoE immob and take you right out of the picture.
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Rather than removing or changing KB at all, it might just be more fun all around to give access to Electrifying Fences to more ATs instead?
I generally don't even have trouble on Brutes with longer animation times. But it also heavily depends on several other factors. It's a lot harder to do at earlier levels before you get all of your attacks, for instance.
(Why yes, I was teasing this line of argument out just to prove the opposite. Aint I a sneaky one.) |
SMASH SMASH SMASH. Wait, Training Origin? What are those again?
SMASH SMASH SMASH KoB whee. SMASH SMASH footstomp.
logout. LIGHTNING ROD SHIELD CHARGE FIREBALL.
logout.
fire/nrg blaster:
BURN BURN BURN energy punch, hehe you went flying. BURN BURN BURN FIREBALL! INFERNOOOOO. [flame cages] energy punch. aww.
That's pretty much my entire position on the game, as well as KB. If I can burn it, or smash it, I'm happy. If I can't, I'm unhappy.
So, to not Frustrate a Brute by making it so he doesn't have to give up his Mitigation and some Attack Effectiveness, A KBer must give up his Mitigation (no KB) and Attack Effectiveness (by not being allowed to use half his attacks)...
Just making sure we're clear on this. |
And yes if its 3 people who say stop knocking back to 1 person who is knocking back then the 1 person knockbacking must stop or get booted.
Boycott Ncsoft if they close down Coh.
The Pylon just happens to be a great way to accurately measure DPS.
That being said, let's see if we can modify it a bit.
As long as your character is the sole DPSer, you don't have to be "solo". You can have a few friends there for support, keeping you alive as long as they aren't providing buffs that would throw off the DPS calculation.
I hope that's a bit better.
... But who cares?
But to say "Who cares?" means that no one cares. Where a lot of people actually do.
Otherwise KB wouldn't get a thread like this once every few weeks.
And I think that people who are playing a melee, who have never thought about calculating their attack chain, and could care less about their exact DPS and just want to have fun will not be having fun when someone KB scatters the mobs they were fighting all over the place.
And I've been focusing on melees because they take the worst of it when KB starts scattering mobs. But my ranged AoE users hate it as well.
KB scatter removes that fight.
As long as the mobs get locked down after the Brute takes the alpha and has himself surrounded, it's generally not a problem - because the mobs are still close enough to allow for the Brute's attacks to generate/maintain Fury.
The problem with KB scatter is that the mobs are no longer in range of melee attacks. They're no longer near each other, nor are they near the Brute, to fuel or be targets for any number of powers that require mobs to be close to the Brute/Melee.'
Which to me implies a greater level of control over KB than players have, especially with regards to toning it down as needed.