Winter Event 2009 Sneak Preview on the Live Servers!


Amperella

 

Posted

Pretty Similar to DE's post above. We had a full team of 8 and were doing pretty well until the Northern Lights just got too bad. We had people getting sent to the hospital and killed inside the hospital just as soon as they stood back up.

THe NL's were like a Nictus Army only much, much worse. You cannot target them or defeat/ disable them. At least it didn't seem like you could.

Not sure I'll bother trying this again. There's fun and then there's annoyance.


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Posted

Quote:
Originally Posted by Avatea View Post
The Winter Event 2009 is currently available on the live servers for a sneak preview ending at 8:00 AM Pacific Time (11:00 AM Eastern Time) on Wednesday, December 2nd on the North American live servers and 4:00 PM GMT (17:00 Central European Time) also on Wednesday, December 2nd on the European live servers. This sneak preview will be deactivated and will officially launch at a later date!

Before you put your winter gear on, we have a couple of things we need to make you aware of so you can enjoy the event to its fullest:
  • If you are in Lord Winter’s Realm and the event timer runs out, you will be returned to Atlas Park (Heroes) or Mercy Island (Villains) rather than the zone you originally entered from (unless you entered from a PvP zone).
  • The Winter Lord will not spawn in Mercy Island and Port Oakes.
  • The Winter Event does not run in the Co-operative or Hazard zones.
  • The Winter Lord will spawn in Bloody Bay, Siren's Call and Warburg but not in Recluse's Victory. Be careful though, since they are PvP zones, you may accidentally attack another player through the "Tab" keyboard button or through your pets.
  • If your team gets split to two different maps of Lord Winter's Realm due to the zone cap, you can rejoin each other through Lord Winter’s Realm Portal. Please note that the primary purpose of Lord Winter’s Realm Portal is to allow split teams to rejoin one another.

Don't forget to send us your bug reports by using the "/bug" ingame slash command or share your feedback with us in this thread!
So does this mean we could get more new badges? Because this event is severely lacking on new badges. :/


My Lego Models http://www.flickr.com/photos/30369639@N07/ lemur lad: God you can't be that stupid... I'm on at the same time as you for once, and not 20 minutes into it you give me something worth petitioning?
Lady-Dee: Hey my fat keeps me warm in the winter and shady in the summer.

 

Posted

Quote:
Originally Posted by Robo_Knight View Post
So does this mean we could get more new badges? Because this event is severely lacking on new badges. :/
2 new ones is fine

Don't forget, for new players, there's a lot of winter event badges to get


@Golden Girl

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Posted

Was in on that back-to-back session on Triumph that Catwhoorg mentions and a couple failed attempts elsewhere including a single redside team attempt on Protector as that was all we could muster.

A few bits of feedback on the event:

  • Map Icon for The Winter Lord Present/Portal - a lot of folks had trouble differentiating this from neighborhood markers, especially on crowded maps. Lead to team confusion for latecomers in team chat trying to sort out how to get in, where on the map it was, etc. while the rest of the team is experiencing event driven chat lag and are otherwise distracted by combat. Simple solution that may actually be easy to implement: Make the present marker a snowflake about the size of mission markers. Maybe even make it cycle colors the same way that the troll rave and Steel Canyon arson markers do. Assuming that is just a simple couple hour bit of production and asset swap, I'd imagine that problem could be fixed before the event goes fully live for real.
  • Completability - wow. as Catwhoorg above points out, with 3+ concentrated teams (probably most folks front line characters considering this was the first night), Lord Winter and his Guardians fell in about 1/3 to 1/2 the clock timer. But then I jump over to Protector, a notoriously low population server, especially redside (sorry drunk server, love you, and you are my second home--but you are often more empty than other places ). Considering the enthusiasm and response on Triumph and what /gfriends were saying about their home servers, I was shocked that THIS was the sneak peek on Protector. It feels like without some sort of regen scalability based on how many folks are in zone, so it is AT LEAST completable by smaller groups (though still harder than 3 teams), the devs are setting us up for some bad self sustaining feedback loops with the dynamics of these events. I imagine it is too late to do anything about it this year, but definitely something y'all should consider for future events and next year's take on this (and the Deadly Apocalypse).
  • Map - I understand the need to recycle assets and maybe I'm missing something about the mythos of this event, but why are there delapidated shacks all around Lord Winter's realm? I honestly was hoping for a stark arctic pink sky and all of us to be facing Lord Winter on some sort of mile high glacier of almost blinding snowpack with hints of glacial blue shining through here and there. This just felt like... I dunno... Croatoa remixed. Again, I realize, FAR too late to do much about this one. But the aesthetics of the zone really could use some attention. At least crank up the light so it feels like a stark cold winter morning, not foggy dusk.

Otherwise, fun event. Not sure if the snowflake emote is new or not, but first time I saw it. Appreciate that addition. Also in all my present opening, didn't get a single lump of coal. Kudos if those things have finally been removed from game. They kind of were a waste. And I dig getting candy cane salvage from the winter horde now. Fitting means of getting more of those. (Again not sure what of that stuff is new for this year vs. last, but all appreciated changes.)


 

Posted

I noticed that some of the Winter Horde in the BNY mission are normal ones and some are level-less. That's kind of strange. The ones that are level-less don't count toward the Cold Warrior badge, this is both the ones in the BNY mission and the ones in Lord Winter's Realm.


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A fantasy world of celluloid villains and heroes."

 

Posted

Quote:
Originally Posted by Ms. Mesmer View Post
I noticed that some of the Winter Horde in the BNY mission are normal ones and some are level-less. That's kind of strange. The ones that are level-less don't count toward the Cold Warrior badge, this is both the ones in the BNY mission and the ones in Lord Winter's Realm.
I just did a BNY mission on a level 50 at diff lev -1. They were all level 49 Winter Horde. Outside the cave, inside the cave, and the ones that spawned after SnapTooth is defeated.

What level and diff were you at when this happened?


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Posted

Quote:
Originally Posted by Golden Girl View Post
2 new ones is fine

Don't forget, for new players, there's a lot of winter event badges to get
13 previous ones related to logging in, old jingle jet mission, and BNY missions.

plus 6 Ski run badges.

plus 1 Ski Chalet exploration badge.

plus villains can get the Red Cap and Tuatha defeat badges in the BNY missions.


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Posted

Two attempts, both successful. But the lower level group in Steel Canyon finished with only about a minute or less to spare. Higher level group in PI had no problems, over 5 minutes left when done.

I don't have any major problems with it, it's a mini raid event. It doesn't seem too hard if you have a good mix of people and enough people present. The rewards seem about right too.



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Posted

That's just it, "The right mix of people."

I'm starting to wonder if someone has decided that "Well, noone is doing Reichman TF, so let's make every special GM to his streangth and toughness until they start playing him."???


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Posted

Quote:
Originally Posted by MadHobbit View Post
well i had hoped that this year when we purchased the winter's gift recipes we could pick what lvl we wanted,and it would not be the lvl of the buyer
Maybe you could do an ouro mission of the lower level then buy your recipe.


 

Posted

Exemplar didn't affect it in past years.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Just had something odd happen, don't know if this is a bug or not:

In Port Oaks, on Victory server. Winter Lord appeared, nobody else around to fight it. Found it hanging out in the piers near the Arena. Just for laughs, I decided to lure it into the drones. That worked, and they killed it.

Then, the large present/portal to Lord Winter's realm opened. I went through and ran around (did not try to take Lord Winter by myself). I did NOT think that beating the WL with a drone should have triggered the portal- I was only kidding around. Is this a bug?

For that matter, I thought he was not supposed to spawn in Port Oaks at all?


 

Posted

Quote:
Originally Posted by Zombie Man View Post
I just did a BNY mission on a level 50 at diff lev -1. They were all level 49 Winter Horde. Outside the cave, inside the cave, and the ones that spawned after SnapTooth is defeated.

What level and diff were you at when this happened?
This was on a level 31, also set to -1. Could be they're getting mixed in there since the level-less ones are really level 30s in disguise. I just dinged 32 on her and will check how that works.

Edit: That did it. All are normal versions now. This is really only a very minor inconvenience, since the level-less versions are functionally exactly the same as the natural level 30s. It's annoying that they don't count for the badge, but it's really only going to effect a very narrow band of players, and only if their difficulty is set just so.


"I wish my life was a non-stop Hollywood movie show,
A fantasy world of celluloid villains and heroes."

 

Posted

Quote:
Originally Posted by Thug_Two View Post
Just had something odd happen, don't know if this is a bug or not:

In Port Oaks, on Victory server. Winter Lord appeared, nobody else around to fight it. Found it hanging out in the piers near the Arena. Just for laughs, I decided to lure it into the drones. That worked, and they killed it.

Then, the large present/portal to Lord Winter's realm opened. I went through and ran around (did not try to take Lord Winter by myself). I did NOT think that beating the WL with a drone should have triggered the portal- I was only kidding around. Is this a bug?
I think I saw something similar in Steel Canyon on Virtue. A Winter Lord showed up near the Yellow Line station. I took a couple swipes at it, determined that my claws/SR scrapper couldn't solo him, and took off past Wentworth's. A minute or so later, I got the message that the Winter Lord had dropped a present.

Another unexpected thing there: about a half-dozen people showed up at the Steel Canyon portal, but when we entered Lord Winter's realm, there were easily three or four teams worth of players, with a mix of heroes and villains.


 

Posted

Quote:
Originally Posted by jwbullfrog View Post
Pretty Similar to DE's post above. We had a full team of 8 and were doing pretty well until the Northern Lights just got too bad. We had people getting sent to the hospital and killed inside the hospital just as soon as they stood back up.

THe NL's were like a Nictus Army only much, much worse. You cannot target them or defeat/ disable them. At least it didn't seem like you could.
You can kill them, and they aren't all that tough (big punch, weak shell... think blaster). Hard to target the little wigglers without tab key, though.


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Posted

As far as the Northern Lights being "unbeatable"; someone said in game that they phased sometime. That might be why some people thought they are indestructible. I know that I certainly killed some.

Quote:
Originally Posted by Avatea View Post
  • The Winter Lord will not spawn in Mercy Island and Port Oakes.
I don't know if this is significant, but this evening on Pinnacle the Winter Lord DID appear in Port Oakes at least once, and did spawn a Special Present when we beat him.


Arc #40529 : The Furies of the Earth

 

Posted

Quote:
Originally Posted by Catwhoorg View Post
Lord Winter:
5 back to back runs on Triumph Blueside. He went down really fast with the sheer numbers wailing on him. Co-ordination seemed not to be much of an issue.

20 candy canes is a decent return, 8 merits (for the 3 guardians plus him) is logical and its certainly a reasonable return for the event.


All in all I enjoyed this test, and look forward to the event coming live pretty much as is.
What Cat said. Other than me being shocked to find tons of teams, hero and villain, from throughout our Shard already wailing on LW when we teleported to his realm--a fun event. On Virtue, we managed to defeat a second LW just as the timer hit zero--great feeling.


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Posted

My full 8-people team was about to start a Tarikoss SF in Cap au Diable Defiant when we read that there was a big pressie there, we touched it and were sent to the LW Realm, where there were more people gathering for fighting him. He went down in just a few minutes, and we get both merits and canes, BUT no badge at all. It was pretty weird, as NONE of the team got it, but we thought that it was related to the fact that it was a "teaser" of the real Event, but some friends of mine did earn the badge in Union, that's when I petitioned.



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Posted

Anyone can share the "spoils" of defeating LW, but you traditionally have to do at least 10% of the damage to merit a badge.


There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.

 

Posted

Quote:
Originally Posted by Obscure Blade View Post
As far as the Northern Lights being "unbeatable"; someone said in game that they phased sometime. That might be why some people thought they are indestructible. I know that I certainly killed some.
They phase when Lord Winter does, and can be attacked when he's not phased. People tend to turn and focus on them during the downtime between LW phasing and the Winter Guardian appearing, but by then it's too late to harm them.

Quote:
I don't know if this is significant, but this evening on Pinnacle the Winter Lord DID appear in Port Oakes at least once, and did spawn a Special Present when we beat him.
He also spawned in Mercy on Justice. I suspect that they fixed this bug from the last beta test of the event and it didn't make it to the patch notes.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Went through it twice last night on freedom, successful both times.

Chatting with a few players after the 2nd run, we were in agreement that it was fun, different from the banner event, but shared the same concern that it may suffer the same fate as the banners. That is, it will frustrate people attempting it later on in the event cycle once enough toons are badged out. Hopefully the merit reward incentivizes people to return to it.

Other than that, I bugged the fact that the message "Winter Lord drops a present" doesn't seem to show up in any of the chat channels (that i had on anyway) and to check it. It jsut blew by so fast the first time I got it, and occured in Skyway, that I was left a bit confused before hopping to Talos where I could see it in action with more people.

Finally, one thing that may be working as intended, was the gift-clicking. High levels can click on gifts in lower level zones which, if they do spawn enemies, can be way below level and make for an easy candy cane hunt. Not sure if you continousouly get the naughty message if you don't clean up your spawns though.

All in all, it's fun. As much as I'd like to see candy canes drop more frequently (I'll probably be away for most of the duration when this event is running at the end of December), I think they drop at a good rate between presents and the WL/LW that it doesn't turn into a Monty Hall situation. Pick and choose which hereos you want to gear up with Winter's gift and costume parts.


@Texarkana
@Thexder

 

Posted

Quote:
Originally Posted by jwbullfrog View Post
Pretty Similar to DE's post above. We had a full team of 8 and were doing pretty well until the Northern Lights just got too bad. We had people getting sent to the hospital and killed inside the hospital just as soon as they stood back up.

THe NL's were like a Nictus Army only much, much worse. You cannot target them or defeat/ disable them. At least it didn't seem like you could.

Not sure I'll bother trying this again. There's fun and then there's annoyance.

I was able to attack the pets, but (on my blaster) it took probably 3-5 shots or so to drop one, and they, and their buddies, will key on you at that point. If theyre going to swarm and mass attack, I'd like to suggest that they be lower level, so they can be offed with good speed, like the repairmen in the STF, and there should be some sort of area that's safe around the hospital area. Bots are a bad idea, but maybe close it in and put a quick exit door (like the back on in the training store in Talos) in to get back into the mix safely and break aggro.


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Posted

Quote:
Originally Posted by Chyll View Post
You can kill them [Northern Lights], and they aren't all that tough (big punch, weak shell... think blaster). Hard to target the little wigglers without tab key, though.
The Northern Lights phase when Lord Winter phases, only the NL cheat: They can still attack while phased but can't be hit. When LW unphases, the NLs unphase too and are attackable and killable again.




Quote:
Originally Posted by Defcon_Kid View Post
My full 8-people team was about to start a Tarikoss SF in Cap au Diable Defiant when we read that there was a big pressie there, we touched it and were sent to the LW Realm, where there were more people gathering for fighting him. He went down in just a few minutes, and we get both merits and canes, BUT no badge at all. It was pretty weird, as NONE of the team got it, but we thought that it was related to the fact that it was a "teaser" of the real Event, but some friends of mine did earn the badge in Union, that's when I petitioned.
It's a 'feature' of the event that Lord Winter's Realm is instanced into something like a normal city zone that anyone can enter. Once the Realm is instanced, as long as it is 'up', any other group, whether heroside or villainside, that spawn a Portal-Present will enter into that same Realm, even if the battle with the Lord Winter is almost over.

Yes, that can be a disappointment, but it can also be an opportunity, if players coordinate it correctly, to create a Co-Op Lord Winter battle.

Also, if there are too many players for the Realm's maximum capacity, then a second (and third and fourth...) Lord Winter Realm will spawn. You can then use the portal in the Realm (it's a cave door) to switch between Realm instances. The message from the Devs says that the purpose of this zone portal is so that teams that wind up in different instances can join back up, but I'm sure the players will find ways to abuse and exploit the zone portal.


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Posted

Quote:
Originally Posted by Katie V View Post
Another unexpected thing there: about a half-dozen people showed up at the Steel Canyon portal, but when we entered Lord Winter's realm, there were easily three or four teams worth of players, with a mix of heroes and villains.
This is a matter of timing. People who enter the Winter Realm may be sent to an existing zone if other people have recently "spawned" it. This is one how villains and heroes can end up in the same realm and the most likely way it was occurring during the sneak peek. (They could also enter the same present alongside one another from a PvP zone.)


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA