Here we go again...
For some reason, I get the impression (right or wrong) from your posts here, that you don't team a whole lot on your Defenders. You certainly only seem to look at them through the lens of a solo player, and really seem to miss the point of their ability to act as a force multiplier for teams.
I just want to discuss the detention field for a moment, and really have the same view as Panzer does.
Over the weekend, I was part of a Doc Q TF. It is moderately well know that the Rularru Wisps Overlords have this power, and use it frequently.
Take the team tank out of the fight, and all of a sudden the rest of the team is in a lot more bother.
Its the same with players using it. Phase an AV and wipe out his minions, then everyone can focus on the AV. Double pull on a STF is another great example he used.
Despite that my higbie FF doesn't have the power, it came below other possibilities in my thoughts of usefulness, but my sonic does have sonic cage and she has used it in those osrt of situations when teamed, and uses it often on the rare occasions she is soloing.
@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
General: At one point they fixed Detention Field to cease working on AV's; did they change it back?
Ultimo: By many definitions your original post was trolling. You're very close to putting the "No disagreeing with OP" tag on your thread... in which case, what you really want is a webpage, with no comments.
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
My original post was intended to open a discussion of ideas. We started off that way, but we're starting to diverge into the usual "you don't know what youre talking about" rant. You can't tell me the things I've seen first hand didn't happen.
MANY bosses are immune to Force Bolt. Now, I'll admit, I've never slotted it for knockback; I was under the impression that only increased the knockcback distance. IF it will increase the power of the knockback so it will work on more powerful foes, that's different. Either way, it remains a limited defense. It remains a single target, endurance intensive "defense."
My L35 Defender is regularly getting hit right through his PFF when in the Rikti Warzone. Orange conn Rikti Mesmerists are getting a 26% chance to hit me, even with the PFF and Manuevers running. That said, I really don't have a problem with PFF, as I already said. It just strikes me as a higher tier power, as it is with Masterminds.
I agree, Detention field can be a useful power, but as I've described it usually isn't. That you can disable the boss for a few seconds is of little help if you are unable to withstand his cronies or can't defeat them fast enough. You can find a corner circumstance for any power.
I'm delighted to hear alternative ideas, and if someone thinks I've made a bad suggestion, I'm delighted to hear it. The problem is that so many posters just take the route Schim is taking and attacking ME rather than my ideas. My original post was to make a suggestion, the hybrid click/toggle thing. That's not trolling, it's a new idea.
I do solo primarily. The thing is that my Defender has to overcome the same challenges as my Scrapper, and often can't. This is a discrepancy I'm hoping to see mitigated.
I'll address Schismatrix in more detail, and that will hopefully put an end to that.
I can practically name everyone (not AV class) immune to a moderately slotted FB:
Longbow Ballistas
Miscellaneous other Longbow bosses, especially the Tanks.
That's about it. I use it liberally with my MM (whose FB is no better than a Defenders) and I'm always taken aback whenever I'm unable to kb a foe.
Global = Hedgefund (or some derivation thereof)
This is one of the things that tends to give Ultimo_ a bad reputation and attract flames to his threads: stating things that are not only very wrong, but things he can easily test for himself...
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There are almost no bosses that can't be sent flying with FB. Actually, none come to mind offhand, but there may be one or two somewhere that are mobile and unaffected by it. As already mentioned, you can even slot it to reach mag 50 KB; enough to knock even most AV's and EB's on their tuckuses. i've used FB to keep many bosses almost permanently out of fights. And that's just with a single accuracy enhancer. |
...Yeah, 20% chance to hit bosses. Well, there are Malta Gunslingers and Rulaaru eyeballs, but other than that i can't think of anything that would even come close to 20% without outside assistance. But then this bizarre misunderstanding of Ultimo_'s regarding PFF and defense in general was covered in his thread about how his FF/Energy Def couldn't defeat anything without running out of endurance and/or getting killed a number of months back. Then again, the actual numbers for PFF were covered in an earlier post here. |
He made the same sort of assertions about how PFF offered little defense against enemies even though it's easy to check that in game just by looking at combat logs or the power numbers when in use. i even took up the challenge, leveled up a FF/Energy Defender to the same level as his in a few hours, took on the same AE arc as him and had no issues at all. All solo. That was even while deliberately handicapping myself with regards to slotting to make sure i didn't have an unfair advantage by spending 15 minutes in WW to get the funding for DO's. (My early missions with heroes i tend to focus on fighting Hellions and CoT so that i can get salvage drops that when sold on the market easily cover standard enhancement costs.) |
The problem with making exaggerated, inaccurate and downright false claims about how powers work in the AT forums is that many of the people who read and post in here know better. Yet Ultimo_ does it again and again. Even when i agree with his general position i have difficulty supporting Ultimo_'s arguments because they nearly always are filled with inaccuracies and distortions. And even after it's been explained in exhaustive detail he'll come back and post the same assertions a few months later. |
FWIW, i would like to see FF become my useful solo and offensively. There have been many suggestions made in previous threads on this very topic that were based in actual numbers and accurate game mechanics. i'm not sure why Ultimo_ doesn't revive or copy from one of those threads instead of making threads that are just wrong in many of their assumptions. |
FF could use a boost, but it's more likely to get it from the efforts of advocates who know how the set works in actual play. |
I can practically name everyone (not AV class) immune to a moderately slotted FB:
Longbow Ballistas Miscellaneous other Longbow bosses, especially the Tanks. That's about it. I use it liberally with my MM (whose FB is no better than a Defenders) and I'm always taken aback whenever I'm unable to kb a foe. |
I will say, it's my Mastermind that has the Force Bolt. Is there a difference in the knockback effect from the Defender to the Mastermind?
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Defender
Mastermind
Examples not an exaustive list.
(note AE foes not included as you can easily make them resistant at any of minion/lt/boss if the author wishes)
Bosses Vulnerable to Knockback
Low level
Bone Daddies
Damned
Eidelons
Lead Outcasts (Shocker, Scorcher, Freezer)
Clockwork
Circle
Council
Cobras
Arachnos
Longbow
Bosses with partial immunity - when their armour is toggled on
Ogres (I'm not sure about Calibans)
Lead Bricks
Mu Guardians (fly type)
Mid level
Vulnerable
BP Totems
CoT
Council
Freaks
Jumpbots
DE
Family
Warriors
Bosses with some degree of immunity
BP masks (do get knocked back, but they can fire again quickly due to their fly)
Skyraider Sky Skiffs (fly type)
High Level
Vulnerable
Nemesis Warhulks/Fake Nem
Some Longbow
Most Arachnos
Dark Ring Mistresses
Preatorian Bosses
Malta Gunslingers
Vanguard
Cot Death Mages/Succubi
Freaks
Some immunity
Certain Longbow
Mu Guardians (fly type)
Master Illusionists (fly type)
Malta Zeus (I do get to overcome the protection even on a claws scrapper but not reliably)
The simple fact is that most types of bosses have no protection versus knockback/down. Im basing this list on some 2000+ hours on Cat using focus, which is 0.67 Mag. (and obviously experience with other forms)
If he can do it with a low Mag, then any AT's force bolt can.
@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
MANY bosses are immune to Force Bolt. Now, I'll admit, I've never slotted it for knockback; I was under the impression that only increased the knockcback distance.
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The magnitude of force bolt scales with level and is increased by knockback enhancements. Your observation that 'many bosses' are 'immune' is simply not true considering that the phrase would denote something incapable of being knocked back. The proper phrase would be that they are resistant to X magnitude, with X being the magnitude of your force bolt at that time.
Very, very little in this game could be said to be actually immune to a certain effect. Most of the time that we think something is immune, we later find out they just have high resistance, and summarily have found creative ways to overcome said resistance.
To be honest its not really a good argument. The buffing Defender has no more chance to solo an AV than does a debuffing one (with the possible exception of Rad/Sonic and perhaps Storm/Dark). Score card still higher for debuffers taking this into consideration as well.
While teamed it may be true but fighting an AV is a relatively rare occurance especially when you take into account how many Minions, Lieuts, Bosses, and EBs you had you chew your way through to get there. I'd still say the debuffer has the advantage. |
Buffers and debuffs each have a major but not definitive area of weakness, and one is weak where the other is strong. I never specified soloing AVs, just fighting them, and frankly the argument that neither debuffing nor buffing defenders can solo an AV seems to me to invalidate the OP's argument that there's an imbalance between the two, more than it refutes my point. If neither can do it, that's balance. The buffer is less able to solo, and the debuffer is somewhat less useful on teams, and dramatically less useful on teams fighting AVs.
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
I've said nothing that's wrong, certainly not in this thread. The things I've reported are as I've seen first hand. You can't tell me they didn't happen. My Defender DOES have difficulty soloing. My Scrapper IS more fun to play because he's not hampered by weak offense AND weak defense. These are facts, not imagination.
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Your difficulties soloing are not the fault of the AT, because I don't have those difficulties and nor do many others. That's a fact, not imagination.
I addressed this above. The thread and the test he's referring to was back when the character was in single digit levels. However, the character STILL runs out of endurance in a matter of seconds, often before he can defeat a single spawn. Personally, I chalk this up to the discrepancy between endurance and damage that exists between the ATs. That is, the Defender has to use twice as much endurance to defeat a foe because he does half the damage. |
Personal attacks make weak arguments. 35 levels of Defender and 40 levels of Mastermind have provided me with a pretty fair sense of how the set works (and doesn't work). |
I would really like to see you answer my questions about how you play because I can't imagine struggling so much with the vast array of tools at my disposal. I could build an FF/nrg fender and jack up my difficulty too high and not take any pool powers and not use insps and not use vet powers and not slot my attacks well, and then maybe I would struggle the way you describe, but otherwise I just don't see it happening.
I've exaggerated nothing. I've said nothing inaccurate or false. |
As I said in my OP, Force Bolt is of limited use, as it only affects Lts and Minions reliably. |
Force Fields does nothing to boost damage (as some Defender sets do) and nothing to boost the Defender's own defenses (as other Defender sets do). |
The farther I go in this thread, the more I remember you, Ultimo. I know. This is a personal attack. Because a year ago I attacked your positions. Two years ago I attacked your positions. I gave you several chances, and you gave clear and specific examples that were wrong. People called your bluff and you admitted you were wrong. There's no explanation for that except "you made numbers up" or "you lied."
And once a year or thereabouts, you hope that people like me, people like Westley, have gone away and you can lie in public and get away with it. Several FF experts have gone away- BurningChick comes to mind- but some of us are still here. You make "mistakes" that couldn't possibly be mistakes.
Schismatrix said this:
The problem with making exaggerated, inaccurate and downright false claims about how powers work in the AT forums is that many of the people who read and post in here know better. Yet Ultimo_ does it again and again. Even when i agree with his general position i have difficulty supporting Ultimo_'s arguments because they nearly always are filled with inaccuracies and distortions. And even after it's been explained in exhaustive detail he'll come back and post the same assertions a few months later. |
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
I'd like to see a change to the Defender inherant to something called Focus.
This would allow the Defenders Primary to have different modifiers to his
Primary dependant on whether he's in a team or solo.
In a team as is.
When solo he's able to focus his attention on himself rather than spread his powers across a team and as such his powers are more powerful for less Endurance.
For example in the case of FF Dispersion Bubble would give better defence by percentage X for reduced End.
Repulsion Bomb shorter recharge etc
With the boost to personal effecting powers it would improve soloing.
Applying this to other sets should assist all defender to solo.
L50s: Tanks: Cryofission - Ice/EM - Dr Celsius - Fire/Ice - Saint George - SD/SS | Controllers: Psichosis - Ill/Kin - Major Chaos - Ill/Stm | Scrappers - Neutron Crusader - DM/SR
Currently Levelling: Angelic Blade - BS/WP Scrapper | Seeds of Destruction - Plant/Kin Controller
Ultimo - how is this different than the myriad other posts you've made about FF defenders? If you don't like it, just delete it and reroll. Pretty simple.
You've got to know by now that people regard you with a jaundiced viewpoint because you say essentially same thing over and over again. And nothing they post seem to sway you even though they bring in mounds of evidence.
I think I offered something constructive in the last iteration of this same post. Not going to make the same mistake twice.
The farther I go in this thread, the more I remember you, Ultimo. I know. This is a personal attack. Because a year ago I attacked your positions. Two years ago I attacked your positions. I gave you several chances, and you gave clear and specific examples that were wrong. People called your bluff and you admitted you were wrong. There's no explanation for that except "you made numbers up" or "you lied."
And once a year or thereabouts, you hope that people like me, people like Westley, have gone away and you can lie in public and get away with it. Several FF experts have gone away- BurningChick comes to mind- but some of us are still here. You make "mistakes" that couldn't possibly be mistakes. |
We started off that way, but we're starting to diverge into the usual "you don't know what youre talking about" rant.
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http://en.wikipedia.org/wiki/Dunning-Kruger_effect
Thank you, Panzerwaffen, for finding that.
I wish I'd copied out my "ignore" list before we switched boards. . . coulda saved me a lot of time in this thread.
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
No, you are missing the whole point so you can rant and rave about how I apparently don't know anything about the game. Allow me to reiterate.
This thread is about an IDEA I've had. Its purpose is to help Defender survivability, which IS an issue, as it has been discussed many times in the past, by posters other than myself, even in this very thread.
The idea is that the two main defensive bubbles (Deflection and Insulation Shield) operate as both clicks and toggles, depending on the target. If the Defender targets an ally, it's a click effect. If he targets himself, it operates as a toggle, protecting the Defender.
This may require a slight recalibration of the defense provided by the bubbles, but that would be determined through playtesting.
THIS is what we're supposed to be discussing. Telling me my perceptions are wrong says nothing about the idea. Telling others how wrong I am does not discuss the idea. Discussing old threads does not discuss the current idea. You seem to be simply attempting to derail the thread rather than discussing the idea or contributing one of your own.
My particular favorite illusionary superiority is that 93% of US drivers rate themselves as better than the median is driving skill.
@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
I find these threads highly amusing. I have a FF/nrg myself, and I always have to wonder just how Ultimo must have built his defender to have such problems. I softcapped mine to ranged once I hit 50, but I played the heck out of it with just the defence that dispersion bubble and maneuvers gave me for a long time before I ever hit the magic 45%.
I have to wonder, because I find so much of my experience flatly contradicting Ultimo's. As a FF/nrg I have three damaging AoEs. Between all of that I can *easily* kill the spawn surrounding a boss before he unphases - esepcially since opening with repulsion bomb puts everyone including the boss on their butts right off the bat. I've juggled scads of bosses on their rears in a corner with force bolt until they died, and it's a very rare case that I find a boss that tactic won't work on. Even before I soft capped my ranged defence, I could solo just fine - not nearly as fast or on as high a difficulty setting as a blaster or scrapper, of course, but without any real difficulty. Insps dropped more than fast enough to top up my health or end occasionally, and a pair of purples would cap my defense for plenty long enough to defuse any out-of-control situations (which were uncommon solo - detention field and force bolt are wonderful precision tools. It's on teams where things more easily get chaotic).
I've done it over and over again - repulsion bomb -> jump in close -> explosive blast -> energy torrent and pick off the weakened foes as they stand back up, force bolting as needed. If there's a boss, cage him after the AoEs go off and force bolt the heck out of him once the cage drops. End result, one dead spawn and I've taken perhaps 2 or 3 ranged hits, tops. This isn't theorycrafting - I've done this many times. It works. I don't run out of endurance before I clear the spawn, and they don't do very much damage to me either. Now, I'm not exactly fighting 8 man spawns of +3s here, but this is plenty sufficient to solo on a reasonable difficulty setting.
@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.
This is what it means to be a tank!
No, you are missing the whole point so you can rant and rave about how I apparently don't know anything about the game. Allow me to reiterate.
This thread is about an IDEA I've had. Its purpose is to help Defender survivability, which IS an issue, as it has been discussed many times in the past, by posters other than myself, even in this very thread. The idea is that the two main defensive bubbles (Deflection and Insulation Shield) operate as both clicks and toggles, depending on the target. If the Defender targets an ally, it's a click effect. If he targets himself, it operates as a toggle, protecting the Defender. This may require a slight recalibration of the defense provided by the bubbles, but that would be determined through playtesting. THIS is what we're supposed to be discussing. Telling me my perceptions are wrong says nothing about the idea. Telling others how wrong I am does not discuss the idea. Discussing old threads does not discuss the current idea. You seem to be simply attempting to derail the thread rather than discussing the idea or contributing one of your own. |
It requires extra coding to allow self targeting (which in itself is a hugely bad idea as then every single existing ally targeted click power has to be readjusted to define the effect on self) as well as the creation of this hybrid click/toggle class.
Its a badly thought out convoluted way around the 'issue', and it doesn't address the main complaint I see about Force Fielders, which is the lack of a way of boosting their damage output.
Heck you could simply add something like
Self:
•DMG(All Types) +15% for 10s [Ignores Enhancements & Buffs]
(fromat borrowed from defiance)
to Force bolt and scale it to be a slightly stronger damage power (say the same damage as a tier 1 blast) and you have provided a way for the FF'ers to boost their damage significantly within the existing game mechanics.
Whilst doing this add the same sort of self damage buff to heal aura for empathy and thats the other big issue with 'buff sets' soloability dealt with.
@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
QR
Ultimo, if you post your build I can give advice on it.
This is one of the things that tends to give Ultimo_ a bad reputation and attract flames to his threads: stating things that are not only very wrong, but things he can easily test for himself...
He made the same sort of assertions about how PFF offered little defense against enemies even though it's easy to check that in game just by looking at combat logs or the power numbers when in use. i even took up the challenge, leveled up a FF/Energy Defender to the same level as his in a few hours, took on the same AE arc as him and had no issues at all. All solo. That was even while deliberately handicapping myself with regards to slotting to make sure i didn't have an unfair advantage by spending 15 minutes in WW to get the funding for DO's. (My early missions with heroes i tend to focus on fighting Hellions and CoT so that i can get salvage drops that when sold on the market easily cover standard enhancement costs.)
The problem with making exaggerated, inaccurate and downright false claims about how powers work in the AT forums is that many of the people who read and post in here know better. Yet Ultimo_ does it again and again. Even when i agree with his general position i have difficulty supporting Ultimo_'s arguments because they nearly always are filled with inaccuracies and distortions. And even after it's been explained in exhaustive detail he'll come back and post the same assertions a few months later.
FWIW, i would like to see FF become my useful solo and offensively. There have been many suggestions made in previous threads on this very topic that were based in actual numbers and accurate game mechanics. i'm not sure why Ultimo_ doesn't revive or copy from one of those threads instead of making threads that are just wrong in many of their assumptions. FF could use a boost, but it's more likely to get it from the efforts of advocates who know how the set works in actual play.
Dr. Todt's theme.
i make stuff...