Here we go again...


Adeon Hawkwood

 

Posted

This is one of the things that tends to give Ultimo_ a bad reputation and attract flames to his threads: stating things that are not only very wrong, but things he can easily test for himself...

Quote:
Originally Posted by Ultimo_ View Post
As I said in my OP, Force Bolt is of limited use, as it only affects Lts and Minions reliably. Even then, it misses periodically, only affects one target and uses more endurance than a toggle since it's an attack. Relying on it as a defense is unwise and relatively ineffective.
There are almost no bosses that can't be sent flying with FB. Actually, none come to mind offhand, but there may be one or two somewhere that are mobile and unaffected by it. As already mentioned, you can even slot it to reach mag 50 KB; enough to knock even most AV's and EB's on their tuckuses. i've used FB to keep many bosses almost permanently out of fights. And that's just with a single accuracy enhancer.

Quote:
PFF is a strange one, and I often wonder what it's doing at Tier 1. As you say, it's a good emergency button, but even it is of limited use against AVs or EBs (or even just regular bosses) who often have better than 20% chances to hit you right through it.
...Yeah, 20% chance to hit bosses. Well, there are Malta Gunslingers and Rulaaru eyeballs, but other than that i can't think of anything that would even come close to 20% without outside assistance. But then this bizarre misunderstanding of Ultimo_'s regarding PFF and defense in general was covered in his thread about how his FF/Energy Def couldn't defeat anything without running out of endurance and/or getting killed a number of months back. Then again, the actual numbers for PFF were covered in an earlier post here.

He made the same sort of assertions about how PFF offered little defense against enemies even though it's easy to check that in game just by looking at combat logs or the power numbers when in use. i even took up the challenge, leveled up a FF/Energy Defender to the same level as his in a few hours, took on the same AE arc as him and had no issues at all. All solo. That was even while deliberately handicapping myself with regards to slotting to make sure i didn't have an unfair advantage by spending 15 minutes in WW to get the funding for DO's. (My early missions with heroes i tend to focus on fighting Hellions and CoT so that i can get salvage drops that when sold on the market easily cover standard enhancement costs.)

The problem with making exaggerated, inaccurate and downright false claims about how powers work in the AT forums is that many of the people who read and post in here know better. Yet Ultimo_ does it again and again. Even when i agree with his general position i have difficulty supporting Ultimo_'s arguments because they nearly always are filled with inaccuracies and distortions. And even after it's been explained in exhaustive detail he'll come back and post the same assertions a few months later.

FWIW, i would like to see FF become my useful solo and offensively. There have been many suggestions made in previous threads on this very topic that were based in actual numbers and accurate game mechanics. i'm not sure why Ultimo_ doesn't revive or copy from one of those threads instead of making threads that are just wrong in many of their assumptions. FF could use a boost, but it's more likely to get it from the efforts of advocates who know how the set works in actual play.


Dr. Todt's theme.
i make stuff...

 

Posted

Quote:
Originally Posted by Ultimo_ View Post
Detention Field: I've never seen a Defender actually take this.
Detention Field is an amazingly useful power. Granted, it is very situational, but for those situations, it is great. I use it often on Mary during Katie TF's. It allows the team to defeat her spawn quickly with no interference. It can also be used to neutralize one of the towers on the final STF mission to make things a little easier on whoever is tanking Lord Recluse, as well as dealing with any pesky adds while defeating the patrons. Black Scorpion decides to stick his nose in while everyone is beating down Ghost Widow? HA! Detention Field for you!

For some reason, I get the impression (right or wrong) from your posts here, that you don't team a whole lot on your Defenders. You certainly only seem to look at them through the lens of a solo player, and really seem to miss the point of their ability to act as a force multiplier for teams.


 

Posted

Quote:
Originally Posted by Fulmens View Post
In other news, a pickup truck has worse cornering than a Porsche 911, worse gas mileage, it's worse for picking up chicks and neither one has a back seat. If it wasn't for the ability to throw 1500 lbs of bricks in the back there'd be no reason to buy one at all.
I like that definition.


 

Posted

I just want to discuss the detention field for a moment, and really have the same view as Panzer does.

Over the weekend, I was part of a Doc Q TF. It is moderately well know that the Rularru Wisps Overlords have this power, and use it frequently.

Take the team tank out of the fight, and all of a sudden the rest of the team is in a lot more bother.

Its the same with players using it. Phase an AV and wipe out his minions, then everyone can focus on the AV. Double pull on a STF is another great example he used.

Despite that my higbie FF doesn't have the power, it came below other possibilities in my thoughts of usefulness, but my sonic does have sonic cage and she has used it in those osrt of situations when teamed, and uses it often on the rare occasions she is soloing.



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted

My original post was intended to open a discussion of ideas. We started off that way, but we're starting to diverge into the usual "you don't know what youre talking about" rant. You can't tell me the things I've seen first hand didn't happen.

MANY bosses are immune to Force Bolt. Now, I'll admit, I've never slotted it for knockback; I was under the impression that only increased the knockcback distance. IF it will increase the power of the knockback so it will work on more powerful foes, that's different. Either way, it remains a limited defense. It remains a single target, endurance intensive "defense."

My L35 Defender is regularly getting hit right through his PFF when in the Rikti Warzone. Orange conn Rikti Mesmerists are getting a 26% chance to hit me, even with the PFF and Manuevers running. That said, I really don't have a problem with PFF, as I already said. It just strikes me as a higher tier power, as it is with Masterminds.

I agree, Detention field can be a useful power, but as I've described it usually isn't. That you can disable the boss for a few seconds is of little help if you are unable to withstand his cronies or can't defeat them fast enough. You can find a corner circumstance for any power.

I'm delighted to hear alternative ideas, and if someone thinks I've made a bad suggestion, I'm delighted to hear it. The problem is that so many posters just take the route Schim is taking and attacking ME rather than my ideas. My original post was to make a suggestion, the hybrid click/toggle thing. That's not trolling, it's a new idea.

I do solo primarily. The thing is that my Defender has to overcome the same challenges as my Scrapper, and often can't. This is a discrepancy I'm hoping to see mitigated.

I'll address Schismatrix in more detail, and that will hopefully put an end to that.


 

Posted

I can practically name everyone (not AV class) immune to a moderately slotted FB:

Longbow Ballistas
Miscellaneous other Longbow bosses, especially the Tanks.

That's about it. I use it liberally with my MM (whose FB is no better than a Defenders) and I'm always taken aback whenever I'm unable to kb a foe.


Global = Hedgefund (or some derivation thereof)

 

Posted

Quote:
Originally Posted by Schismatrix View Post
This is one of the things that tends to give Ultimo_ a bad reputation and attract flames to his threads: stating things that are not only very wrong, but things he can easily test for himself...
I've said nothing that's wrong, certainly not in this thread. The things I've reported are as I've seen first hand. You can't tell me they didn't happen. My Defender DOES have difficulty soloing. My Scrapper IS more fun to play because he's not hampered by weak offense AND weak defense. These are facts, not imagination.

Quote:
There are almost no bosses that can't be sent flying with FB. Actually, none come to mind offhand, but there may be one or two somewhere that are mobile and unaffected by it. As already mentioned, you can even slot it to reach mag 50 KB; enough to knock even most AV's and EB's on their tuckuses. i've used FB to keep many bosses almost permanently out of fights. And that's just with a single accuracy enhancer.
I addressed this above.

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...Yeah, 20% chance to hit bosses. Well, there are Malta Gunslingers and Rulaaru eyeballs, but other than that i can't think of anything that would even come close to 20% without outside assistance. But then this bizarre misunderstanding of Ultimo_'s regarding PFF and defense in general was covered in his thread about how his FF/Energy Def couldn't defeat anything without running out of endurance and/or getting killed a number of months back. Then again, the actual numbers for PFF were covered in an earlier post here.
I addressed this above. The thread and the test he's referring to was back when the character was in single digit levels. However, the character STILL runs out of endurance in a matter of seconds, often before he can defeat a single spawn. Personally, I chalk this up to the discrepancy between endurance and damage that exists between the ATs. That is, the Defender has to use twice as much endurance to defeat a foe because he does half the damage.

Quote:
He made the same sort of assertions about how PFF offered little defense against enemies even though it's easy to check that in game just by looking at combat logs or the power numbers when in use. i even took up the challenge, leveled up a FF/Energy Defender to the same level as his in a few hours, took on the same AE arc as him and had no issues at all. All solo. That was even while deliberately handicapping myself with regards to slotting to make sure i didn't have an unfair advantage by spending 15 minutes in WW to get the funding for DO's. (My early missions with heroes i tend to focus on fighting Hellions and CoT so that i can get salvage drops that when sold on the market easily cover standard enhancement costs.)
I never said aything about PFF offering little defense. I may have commented on how frequently I was getting hit through it, but that's a different thing. Again, there's nothing wrong with PFF as it is.

Quote:
The problem with making exaggerated, inaccurate and downright false claims about how powers work in the AT forums is that many of the people who read and post in here know better. Yet Ultimo_ does it again and again. Even when i agree with his general position i have difficulty supporting Ultimo_'s arguments because they nearly always are filled with inaccuracies and distortions. And even after it's been explained in exhaustive detail he'll come back and post the same assertions a few months later.
I've exaggerated nothing. I've said nothing inaccurate or false. All I've done is describe in general terms my own experiences and opinions. I suspect you're still arguning a different thread. Either way, this is a personal attack, and not on topic. I hope we can keep away from this kind of commentary in the future and stick to the ideas presented.

Quote:
FWIW, i would like to see FF become my useful solo and offensively. There have been many suggestions made in previous threads on this very topic that were based in actual numbers and accurate game mechanics. i'm not sure why Ultimo_ doesn't revive or copy from one of those threads instead of making threads that are just wrong in many of their assumptions.
I generally don't revive old threads as it's denounced as "necro-posting." Further, I had an actual idea to present, the hybrid power idea.

Quote:
FF could use a boost, but it's more likely to get it from the efforts of advocates who know how the set works in actual play.
Personal attacks make weak arguments. 35 levels of Defender and 40 levels of Mastermind have provided me with a pretty fair sense of how the set works (and doesn't work).


 

Posted

Quote:
Originally Posted by Deacon_NA View Post
I can practically name everyone (not AV class) immune to a moderately slotted FB:

Longbow Ballistas
Miscellaneous other Longbow bosses, especially the Tanks.

That's about it. I use it liberally with my MM (whose FB is no better than a Defenders) and I'm always taken aback whenever I'm unable to kb a foe.
I will say, it's my Mastermind that has the Force Bolt. Is there a difference in the knockback effect from the Defender to the Mastermind?


 

Posted

Quote:
Originally Posted by Ultimo_ View Post
I will say, it's my Mastermind that has the Force Bolt. Is there a difference in the knockback effect from the Defender to the Mastermind?
Yes there is.
Defender
Mastermind


 

Posted

Examples not an exaustive list.

(note AE foes not included as you can easily make them resistant at any of minion/lt/boss if the author wishes)

Bosses Vulnerable to Knockback

Low level
Bone Daddies
Damned
Eidelons
Lead Outcasts (Shocker, Scorcher, Freezer)
Clockwork
Circle
Council
Cobras
Arachnos
Longbow

Bosses with partial immunity - when their armour is toggled on
Ogres (I'm not sure about Calibans)
Lead Bricks
Mu Guardians (fly type)


Mid level
Vulnerable
BP Totems
CoT
Council
Freaks
Jumpbots
DE
Family
Warriors

Bosses with some degree of immunity
BP masks (do get knocked back, but they can fire again quickly due to their fly)
Skyraider Sky Skiffs (fly type)

High Level
Vulnerable
Nemesis Warhulks/Fake Nem
Some Longbow
Most Arachnos
Dark Ring Mistresses
Preatorian Bosses
Malta Gunslingers
Vanguard
Cot Death Mages/Succubi
Freaks

Some immunity
Certain Longbow
Mu Guardians (fly type)
Master Illusionists (fly type)
Malta Zeus (I do get to overcome the protection even on a claws scrapper but not reliably)

The simple fact is that most types of bosses have no protection versus knockback/down. Im basing this list on some 2000+ hours on Cat using focus, which is 0.67 Mag. (and obviously experience with other forms)

If he can do it with a low Mag, then any AT's force bolt can.



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted

Quote:
Originally Posted by Ultimo_ View Post
MANY bosses are immune to Force Bolt. Now, I'll admit, I've never slotted it for knockback; I was under the impression that only increased the knockcback distance.

The magnitude of force bolt scales with level and is increased by knockback enhancements. Your observation that 'many bosses' are 'immune' is simply not true considering that the phrase would denote something incapable of being knocked back. The proper phrase would be that they are resistant to X magnitude, with X being the magnitude of your force bolt at that time.

Very, very little in this game could be said to be actually immune to a certain effect. Most of the time that we think something is immune, we later find out they just have high resistance, and summarily have found creative ways to overcome said resistance.


 

Posted

Quote:
Originally Posted by Miladys_Knight View Post
To be honest its not really a good argument. The buffing Defender has no more chance to solo an AV than does a debuffing one (with the possible exception of Rad/Sonic and perhaps Storm/Dark). Score card still higher for debuffers taking this into consideration as well.

While teamed it may be true but fighting an AV is a relatively rare occurance especially when you take into account how many Minions, Lieuts, Bosses, and EBs you had you chew your way through to get there. I'd still say the debuffer has the advantage.
I think it's a great argument -- much better than "give buffers a pet!"

Buffers and debuffs each have a major but not definitive area of weakness, and one is weak where the other is strong. I never specified soloing AVs, just fighting them, and frankly the argument that neither debuffing nor buffing defenders can solo an AV seems to me to invalidate the OP's argument that there's an imbalance between the two, more than it refutes my point. If neither can do it, that's balance. The buffer is less able to solo, and the debuffer is somewhat less useful on teams, and dramatically less useful on teams fighting AVs.


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

Quote:
Originally Posted by Ultimo_ View Post
I've said nothing that's wrong, certainly not in this thread. The things I've reported are as I've seen first hand. You can't tell me they didn't happen. My Defender DOES have difficulty soloing. My Scrapper IS more fun to play because he's not hampered by weak offense AND weak defense. These are facts, not imagination.
Well, as long as we are citing anecdotal experience as fact, it's a fact that my ff defender has no trouble soloing, and if she did, I would lower the difficulty a touch. Sometimes I have to do so, depending on the villain group being fought. I certainly don't run myself out of end desperately trying to kill a minion. I've asked you these questions before, I think: do you not use insps? Do you insist on using the same difficulty settings for your defender as you do your scrapper? Do you have any vet powers? Do you take any pool powers to fill out any gaps? Please actually answer this and don't pretend I didn't ask.

Your difficulties soloing are not the fault of the AT, because I don't have those difficulties and nor do many others. That's a fact, not imagination.

Quote:
I addressed this above. The thread and the test he's referring to was back when the character was in single digit levels. However, the character STILL runs out of endurance in a matter of seconds, often before he can defeat a single spawn. Personally, I chalk this up to the discrepancy between endurance and damage that exists between the ATs. That is, the Defender has to use twice as much endurance to defeat a foe because he does half the damage.
Are you fighting things that are especially resistant to energy damage? I don't have this experience with rad blast. Sure, I use inspirations when needed but so what, they drop like candy and they are there to use. Are your attacks slotted with nothing but recharge reducers? Are they slotted at all? I can't understand why you are having such difficulty unless you are purposely gimping your performance to make a better case for yourself.

Quote:
Personal attacks make weak arguments. 35 levels of Defender and 40 levels of Mastermind have provided me with a pretty fair sense of how the set works (and doesn't work).
Apparently not because I don't have the problems you report. Seriously, you seem to just stick your fingers in your ears and shout LALA NOT LISTENING when people offer advice or point out flaws and inaccuracies. It looks like you've decided how you want the powerset to work and now any deviation form that idea is some great injustice, when in reality the powerset works fine, could use the odd tweak but it's certainly not the festival of fail you make it out to be. I don't know what it is about Force Bolt but you sure don't want to admit it's useful despite myself with a couple hundred levels of FF spread across fenders, a controller and two MMs telling you it is. Hell others with no doubt more experience than me have also come in and pointed out that you are flat out wrong about what it will and won't knock back but you just keep on arguing from a position of ignorance.

I would really like to see you answer my questions about how you play because I can't imagine struggling so much with the vast array of tools at my disposal. I could build an FF/nrg fender and jack up my difficulty too high and not take any pool powers and not use insps and not use vet powers and not slot my attacks well, and then maybe I would struggle the way you describe, but otherwise I just don't see it happening.


 

Posted

Quote:
I've exaggerated nothing. I've said nothing inaccurate or false.
Wrong.

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As I said in my OP, Force Bolt is of limited use, as it only affects Lts and Minions reliably.
This is false. It affects, for instance, Fake Nemeses.

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Force Fields does nothing to boost damage (as some Defender sets do) and nothing to boost the Defender's own defenses (as other Defender sets do).
This is false. You get mez protection ("Sleep" being the only disabling mez that gets through) and you get 16% Defense.

The farther I go in this thread, the more I remember you, Ultimo. I know. This is a personal attack. Because a year ago I attacked your positions. Two years ago I attacked your positions. I gave you several chances, and you gave clear and specific examples that were wrong. People called your bluff and you admitted you were wrong. There's no explanation for that except "you made numbers up" or "you lied."

And once a year or thereabouts, you hope that people like me, people like Westley, have gone away and you can lie in public and get away with it. Several FF experts have gone away- BurningChick comes to mind- but some of us are still here. You make "mistakes" that couldn't possibly be mistakes.

Schismatrix said this:
Quote:
The problem with making exaggerated, inaccurate and downright false claims about how powers work in the AT forums is that many of the people who read and post in here know better. Yet Ultimo_ does it again and again. Even when i agree with his general position i have difficulty supporting Ultimo_'s arguments because they nearly always are filled with inaccuracies and distortions. And even after it's been explained in exhaustive detail he'll come back and post the same assertions a few months later.
I agree.


Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.

So you think you're a hero, huh.
@Boltcutter in game.

 

Posted

I'd like to see a change to the Defender inherant to something called Focus.

This would allow the Defenders Primary to have different modifiers to his
Primary dependant on whether he's in a team or solo.

In a team as is.

When solo he's able to focus his attention on himself rather than spread his powers across a team and as such his powers are more powerful for less Endurance.

For example in the case of FF Dispersion Bubble would give better defence by percentage X for reduced End.
Repulsion Bomb shorter recharge etc

With the boost to personal effecting powers it would improve soloing.

Applying this to other sets should assist all defender to solo.


L50s: Tanks: Cryofission - Ice/EM - Dr Celsius - Fire/Ice - Saint George - SD/SS | Controllers: Psichosis - Ill/Kin - Major Chaos - Ill/Stm | Scrappers - Neutron Crusader - DM/SR

Currently Levelling: Angelic Blade - BS/WP Scrapper | Seeds of Destruction - Plant/Kin Controller

 

Posted

Quote:
Originally Posted by Fulmens View Post
General: At one point they fixed Detention Field to cease working on AV's; did they change it back?
It's always worked on AV's since I've been using it. However, it does not have enough mag to overcome the resistances of +3 and above AV's. Detention Field will not affect them in its normal configuration. The trick to getting around that limitation is to slot it with Endoplasm HO's which will increase the magnitude of Detention Field, not the duration.


 

Posted

Ultimo - how is this different than the myriad other posts you've made about FF defenders? If you don't like it, just delete it and reroll. Pretty simple.

You've got to know by now that people regard you with a jaundiced viewpoint because you say essentially same thing over and over again. And nothing they post seem to sway you even though they bring in mounds of evidence.

I think I offered something constructive in the last iteration of this same post. Not going to make the same mistake twice.


 

Posted

Quote:
Originally Posted by Fulmens View Post
The farther I go in this thread, the more I remember you, Ultimo. I know. This is a personal attack. Because a year ago I attacked your positions. Two years ago I attacked your positions. I gave you several chances, and you gave clear and specific examples that were wrong. People called your bluff and you admitted you were wrong. There's no explanation for that except "you made numbers up" or "you lied."

And once a year or thereabouts, you hope that people like me, people like Westley, have gone away and you can lie in public and get away with it. Several FF experts have gone away- BurningChick comes to mind- but some of us are still here. You make "mistakes" that couldn't possibly be mistakes.
I was wondering why this whole thread seemed familiar. It's essentially just a rehash of this thread from four months ago where Ultimo goes on a rant about his poorly built Defender not being able to solo as well as a Scrapper, and then ignores everyone trying to offer advice. I seem to recall that thread being filled with the same type of exaggeration and misrepresentation of how various powers function from Ultimo as well.

Quote:
Originally Posted by Ultimo_ View Post
We started off that way, but we're starting to diverge into the usual "you don't know what youre talking about" rant.
Ultimo, just because another person tells you that you are wrong, does not make it a "rant". Further, I would suggest that if you often find yourself in situations where a vast majority of people are telling you that you're wrong, that you may, in fact, actually BE wrong.

http://en.wikipedia.org/wiki/Dunning-Kruger_effect


 

Posted

No, you are missing the whole point so you can rant and rave about how I apparently don't know anything about the game. Allow me to reiterate.

This thread is about an IDEA I've had. Its purpose is to help Defender survivability, which IS an issue, as it has been discussed many times in the past, by posters other than myself, even in this very thread.


The idea is that the two main defensive bubbles (Deflection and Insulation Shield) operate as both clicks and toggles, depending on the target. If the Defender targets an ally, it's a click effect. If he targets himself, it operates as a toggle, protecting the Defender.

This may require a slight recalibration of the defense provided by the bubbles, but that would be determined through playtesting.

THIS is what we're supposed to be discussing. Telling me my perceptions are wrong says nothing about the idea. Telling others how wrong I am does not discuss the idea. Discussing old threads does not discuss the current idea. You seem to be simply attempting to derail the thread rather than discussing the idea or contributing one of your own.


 

Posted

Quote:
Originally Posted by Panzerwaffen View Post
Thanks for that link. I have know of that effect for a long time, but didn't know what it was called.

My particular favorite illusionary superiority is that 93% of US drivers rate themselves as better than the median is driving skill.



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted

I find these threads highly amusing. I have a FF/nrg myself, and I always have to wonder just how Ultimo must have built his defender to have such problems. I softcapped mine to ranged once I hit 50, but I played the heck out of it with just the defence that dispersion bubble and maneuvers gave me for a long time before I ever hit the magic 45%.

I have to wonder, because I find so much of my experience flatly contradicting Ultimo's. As a FF/nrg I have three damaging AoEs. Between all of that I can *easily* kill the spawn surrounding a boss before he unphases - esepcially since opening with repulsion bomb puts everyone including the boss on their butts right off the bat. I've juggled scads of bosses on their rears in a corner with force bolt until they died, and it's a very rare case that I find a boss that tactic won't work on. Even before I soft capped my ranged defence, I could solo just fine - not nearly as fast or on as high a difficulty setting as a blaster or scrapper, of course, but without any real difficulty. Insps dropped more than fast enough to top up my health or end occasionally, and a pair of purples would cap my defense for plenty long enough to defuse any out-of-control situations (which were uncommon solo - detention field and force bolt are wonderful precision tools. It's on teams where things more easily get chaotic).

I've done it over and over again - repulsion bomb -> jump in close -> explosive blast -> energy torrent and pick off the weakened foes as they stand back up, force bolting as needed. If there's a boss, cage him after the AoEs go off and force bolt the heck out of him once the cage drops. End result, one dead spawn and I've taken perhaps 2 or 3 ranged hits, tops. This isn't theorycrafting - I've done this many times. It works. I don't run out of endurance before I clear the spawn, and they don't do very much damage to me either. Now, I'm not exactly fighting 8 man spawns of +3s here, but this is plenty sufficient to solo on a reasonable difficulty setting.


@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.

This is what it means to be a tank!

 

Posted

Quote:
Originally Posted by Ultimo_ View Post
No, you are missing the whole point so you can rant and rave about how I apparently don't know anything about the game. Allow me to reiterate.

This thread is about an IDEA I've had. Its purpose is to help Defender survivability, which IS an issue, as it has been discussed many times in the past, by posters other than myself, even in this very thread.


The idea is that the two main defensive bubbles (Deflection and Insulation Shield) operate as both clicks and toggles, depending on the target. If the Defender targets an ally, it's a click effect. If he targets himself, it operates as a toggle, protecting the Defender.

This may require a slight recalibration of the defense provided by the bubbles, but that would be determined through playtesting.

THIS is what we're supposed to be discussing. Telling me my perceptions are wrong says nothing about the idea. Telling others how wrong I am does not discuss the idea. Discussing old threads does not discuss the current idea. You seem to be simply attempting to derail the thread rather than discussing the idea or contributing one of your own.
OK. Simply put, its a bad idea mechanically. Toggle on a shield, what happens when you try to 'click' to buff someone. Currently any toggle gets toggled off.

It requires extra coding to allow self targeting (which in itself is a hugely bad idea as then every single existing ally targeted click power has to be readjusted to define the effect on self) as well as the creation of this hybrid click/toggle class.

Its a badly thought out convoluted way around the 'issue', and it doesn't address the main complaint I see about Force Fielders, which is the lack of a way of boosting their damage output.

Heck you could simply add something like
Self:
•DMG(All Types) +15% for 10s [Ignores Enhancements & Buffs]

(fromat borrowed from defiance)
to Force bolt and scale it to be a slightly stronger damage power (say the same damage as a tier 1 blast) and you have provided a way for the FF'ers to boost their damage significantly within the existing game mechanics.


Whilst doing this add the same sort of self damage buff to heal aura for empathy and thats the other big issue with 'buff sets' soloability dealt with.



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted

QR

Ultimo, if you post your build I can give advice on it.