Yet another Rikti AT Suggestion
But yeah... it's a crazy idea, it would drive BaBs, JLove, and the rest of Paragon Studios utterly insane, and it's totally awesome. |
I think they already /ARE/ Insane.
On a more serious note, a mercenary Rikti AT for both Heroes and Villains could be interesting.
I had an idea for a Rikti Epic Archetype, let me post it again, just 'cause that's what this thread's about. I've added some things to the last version, even. Here there be spoilers.
Rikti Epic Archetype:
There are actually three Epic Archetypes that I have in mind. I'll outline them below.
Now then, Rikti characters would have the option of starting as a Hero or Villain. Our pal Kuhr'Rekt over in Grandville has gone and worked out a deal to allow Rikti Lineage of War members to act as freelance villains in the Rogue Isles, under the usual "survival of the fittest" rules. Rikti-specific contacts are Ambassadors charged by Kuhr'Rekt with the task of guiding these Rikti.
For Heroes, well, the Rikti Traditionalists are fed up with Vanguard trying to keep them a secret, and the rise of freelance Rikti Villains was the last straw. Many Traditionalists have decided to go independant, operating as Heroes, with the intent of demonstrating that not all Rikti are the crazy kill-all-humans type. Rikti Liaisons are Traditionalists who serve to find heroic activities for these Rikti to engage in. Can't spread justice around if you don't know where to put it, after all.
Remember that the Rikti exist only in their home dimension, and Primal Earth. They have no reason to travel to Praetorian Earth from home, so while they can go to Praetoria, they can't start there.
Inherent Power: Telepathic Link
All Rikti gain telepathy during their mutation, and can use it to communicate with other Rikti. Player-controlled Rikti are trying to adapt their telepathic abilities to communicate with non-Rikti, with limited success. However, they can grant others a sort of insight into situations. This telepathic link slightly increases the Defense and ToHit chance of team-mates within 20 feet of the Rikti.
Archetype 1: Rikti Soldier
Origin: Technology
Travel Power: Rikti Teleporter. (Think Headman Gunmen)
The Rikti Soldier has no psionic abilities beyond basic telepathy, and are thus vulnerable without their weaponry. Fortunately, the Rikti are extremely technologically advanced, and no one demonstrates this quite like a well-equipped Rikti Soldier. Wearing heavy armor and carrying powerful Energy Blades, Rikti Soldiers wade into battle, cutting down their enemies with ease. For enemies who run away, the Soldier also carries a potent Energy Cannon, and if things get tough, the Soldier can call on Rikti Drones for backup.
Archetype 2: Rikti Mentalist
Origin: Science
Travel Power: Telekinetic Flight (hey, they can do all kinds of stuff with their brains, right?)
The Mentalist's mutation gives him or her psychic powers above and beyond other Rikti. Though they wear only light armor and carry no weapons, Rikti Mentalists can mesmerize their enemies and assault their very minds. Mentalists can also use telekinetic powers to project force fields around themselves and their allies, as well as employ empathic healing abilities.
Archetype 3: Rikti Magus
Origin: Magic
Travel Power: Sorcerous Celerity (Super Speed through magic. Why not?)
Magic was once a lost and forgotten art to the Rikti, but thanks to humanity, they've re-discovered it. A Rikti Magus wears light armor and carries minimal weaponry, but they can unleash a wide variety of magicks. Rikti magic is still in its experimental stages, and as such, a Rikti Magus will employ a wide and varied, if not overwhelmingly powerful, array of arcane and occult abilities to weaken and harm their enemies, as well as strengthening their allies.
BackAlleyBrawler: I can't facepalm this post hard enough.
ShoNuff: If sophisticated = bro-mantically emo-tastic, then I'm going to keep to my Shonen loving simplicity dammit.
Haven't the devs said they're not going to be doing any more unlockable archetypes?
Haven't the devs said they're not going to be doing any more unlockable archetypes?
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As with any other Rikti Archetype/Costume Piece thread, I support this 100%. They've been in the game long enough to warrant an archetype anyways. I'm tired of just fighting them, I'm ready to be them... For real anyways. My main blue sider is RP'd as a Traditionalist Rikti, and I would instantly remake him without a second thought if such an archetype was added.
Again: /Signed.
I'd rather have Rikti costume parts. Pretty much everything Rikti other than their costumes is possible on some character; we can even get their guns and swords!
(Yes, I realize you can't duplicate a specific Rikti exactly; for example, many have gun + sword, or psionics + sword. Rikti Priests have Empathy and Kinetics powers. Rikti Magus have Electric Blast, Psychic Blast, and Fire Blast)
http://www.fimfiction.net/story/36641/My-Little-Exalt
I'd rather have Rikti costume parts. Pretty much everything Rikti other than their costumes is possible on some character; we can even get their guns and swords!
(Yes, I realize you can't duplicate a specific Rikti exactly; for example, many have gun + sword, or psionics + sword. Rikti Priests have Empathy and Kinetics powers. Rikti Magus have Electric Blast, Psychic Blast, and Fire Blast) |
That said, I recall reading a user page on Paragon Wiki (Sadly, I've forgotten where it is. If anybody who knows of this page, a link would be greatly appreciated) that had a really good potential set-up for a Rikti AT that worked in a manner vaguely simillar to the VEATs, with multiple power branches that allowed combinations like those that you've listed.
Unlike the VEAT branches though, they were split into several separate pools (not sets), each featuring powers based on the various types of Rikti mobs. These included Soldier (Sword-Gun), Gunman (Arm-Cannon) Mentalist (Psionic Offense), Mesmerist (Psionic Control), Guardian (Force Field/Radiation combo), Priest (Empathy/Kinetics combo), Magus (Various Elemental ranged powers) and Comm. Officer (Pets). You could take powers from up to four (I think) of these pools (This didn't count against regular power pools such as Fitness, Medicine etc, etc)
Again, my memory of the page is sketchy, since I've forgotten where it is. But I remember that much.
This sounds very interesting, however if the Dev's decided to do something like this it may not be for a long while.
You only fail if you give up. - Dana Scully
Time Jesum Transeuntum Et Non Riverentum - Nick Cave
We're not just destroyers, at the same time we can be saviors. - Allen Walker
I believe they said no more unlockable archetypes that are unlocked by reaching level 50. Thus alternate methods of acquiring epic archetypes are still open.
As with any other Rikti Archetype/Costume Piece thread, I support this 100%. They've been in the game long enough to warrant an archetype anyways. I'm tired of just fighting them, I'm ready to be them... For real anyways. My main blue sider is RP'd as a Traditionalist Rikti, and I would instantly remake him without a second thought if such an archetype was added. Again: /Signed. |
I'm all for the idea, but I'd rather it was just available to everyone instead of having to be unlocked. I'm not a big fan of unlockable anything.
I'd rather have Rikti costume parts. Pretty much everything Rikti other than their costumes is possible on some character; we can even get their guns and swords!
(Yes, I realize you can't duplicate a specific Rikti exactly; for example, many have gun + sword, or psionics + sword. Rikti Priests have Empathy and Kinetics powers. Rikti Magus have Electric Blast, Psychic Blast, and Fire Blast) |
Either way, it's out there, but if we do get a Rikti body type, it'd likely be connected to a Rikti EAT, because then BAB would only have to make Rikti skeleton animations for the REAT powers, as opposed to every dang power in the game.
BackAlleyBrawler: I can't facepalm this post hard enough.
ShoNuff: If sophisticated = bro-mantically emo-tastic, then I'm going to keep to my Shonen loving simplicity dammit.
Yeah...
...You know, a general Rikti Body Type for /every class/ as a reward for getting a Rikti to 50 is a bit much...
So let's see... Taking bits from other posts...
- The Rikti AT is Unlocked Through a TF, rather than getting to level 50. (In theory, you could allow anyone as low as level 35 to unlock it then, since 35 is the minimum Vanguard Level.)
- The Rikti Starter Zone is based off this TF.
- Rikti have their own unique Body Type, as well as special costume pieces. To compensate, a "Ghetto Science Booster" could be given to Rikti at level 10, allowing an auxillary body type.
- Rikti Power Pool based off Rikti Mobs. (Guardian, Headman, Mesmerist, Soldier, Comm. Officer, Magus, Priest)
- All Rikti would Science Origin.
- Rikti Mind Link Inherent
- Tradtionalist Heroes, Restrucurist Villains
- It would take a really long time to make.
In addition, they all wear those big honking shoulder guards because their shoulder blades actually stick up that far, covered by a layer of skin.
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Since I10, some Rikti (notably Mentalists/Mesmerists and Magi) don't have the bulbous shoulder pads of old, suggesting one of two things:
A. Rikti were re-designed in I10 to have normal, human-like shoulder blades, and the bulbous look of some shoulder pads is strictly ornamental.
OR
B. Thanks to varying genes, some Rikti have the big shoulder-blades, while some don't.
Yeah, the shoulders are mostly ornamental. I don't even think U'Kon has them.
U'Kon has the Magus shoulders (More like a mantle really). Honestly though, I think it'd be a bummer if they completely got rid of the big-shouldered Rikti; I personally thought they looked cooler with the disc-like shoulders.
It'd be interesting to hear some words from the Devs on this oddity.
Edit: AND the whole Rikti Archetype subject in general
a separate Archetype with unique traits, power sets and story-lines along with the costume parts (and, if neccessary, a new body type) sounds far more desirable IMHO.
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* Monkey Gas (Rikti Monkeys)
* Transponder (Communications Officer)
* Fusion Pulse (Heavy Assault Suit)
* Fusion Explosion (Heavy Assault Suit)
* Laser Lance (Heavy Assault Suit
* Sweeping Laser (Heavy Assault Suit)
* Fusion Overload (Famine: Rider)
* Paralytic Blast (Famine: Rider)
* Paralytic Aura (Famine: Rider)
* Nuclear Blast (A Bomb)
* Nuclear Blast (Drop Ship)
And even if they did make a Rikti AT, the only power from that list we'd be likely to get is Transponder.
http://www.fimfiction.net/story/36641/My-Little-Exalt
List of powers used by any Rikti critter not replicable by existing player powers:
* Monkey Gas (Rikti Monkeys) * Transponder (Communications Officer) * Fusion Pulse (Heavy Assault Suit) * Fusion Explosion (Heavy Assault Suit) * Laser Lance (Heavy Assault Suit * Sweeping Laser (Heavy Assault Suit) * Fusion Overload (Famine: Rider) * Paralytic Blast (Famine: Rider) * Paralytic Aura (Famine: Rider) * Nuclear Blast (A Bomb) * Nuclear Blast (Drop Ship) And even if they did make a Rikti AT, the only power from that list we'd be likely to get is Transponder. |
Many many ATs possess abilities replicable by other ATs.
The reason for Epic ATs is not just the combination of powers, it's the story opportunities.
Also...
http://paragonwiki.com/w/images//0/0...iahPrelate.jpg
That is the closest thing to a "Naked" Rikti we have. The shoulders are indeed raised slightly...
http://paragonwiki.com/w/images//0/0...iahPrelate.jpg
That is the closest thing to a "Naked" Rikti we have. The shoulders are indeed raised slightly... |
The Lost still look like they're evolving into the old school Rikti (note the green eyes and low-res textures). Thus, the anatomy might not be properly comparable to the shiny new I10 Rikti.
That said, I think the Lost could use an art update to reflect the changes made to the Rikti in I10.
Two notes:
First, despite the fact that I totally agree that the Rikti's origin should in fact be Science, the game seems to consider them Mutants (based on the enhancements they drop most often), and so that's what a Rikti AT would probably be. Again, I agree with you, but there are strong arguments both ways.
Second, a "Monkey Gas" power is totally workable. It could be like Rad's Fallout power, allowing you to release poisonous gas from fallen teammates OR similar to the Warshade's Stygian Circle, seeping the gas out of defeated enemies nearby (and thus on a crazy long timer), OR it could be a self post-defeat emination. And it would be awesome no matter which of those you picked.
Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
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Two notes:
First, despite the fact that I totally agree that the Rikti's origin should in fact be Science, the game seems to consider them Mutants (based on the enhancements they drop most often), and so that's what a Rikti AT would probably be. Again, I agree with you, but there are strong arguments both ways. |
Rikti are even mentioned by Percy Shelly during the Origin of Power arc on Science Origin toons as the epitome of the Science Origin.
So yeah... SCIENCE!
It is indeed the closest we have, but there's a problem:
The Lost still look like they're evolving into the old school Rikti (note the green eyes and low-res textures). Thus, the anatomy might not be properly comparable to the shiny new I10 Rikti. That said, I think the Lost could use an art update to reflect the changes made to the Rikti in I10. |
Even then, I have no idea how they thought the Anchorite's were gong to shift into Rikti...
But yeah, a huge, huge /Signed to the REAT. Another one of those things that would be so cool to have in game.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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First.../SIGNED!!!
Second
All Rikti are of the Science Origin, and are (initially) restricted to the Rikti Body Type, and Rikti Costume Pieces. Like VEATs, they get a bonus costume slot at level 10. However, they also get to choose a single additional Human body type, for free, even if they don't have Superbooster Science. (This can be explained as either SCIENCE, A Riktification Cure, or a Hologram or something... Basically it's to keep people from being locked into the Rikti Body Type and the sure to be somewhat limited (at first) costume pieces.) |
One thing I would suggest, and it would just be for flavor. In Paragon and the Rogue Islands the civilians should run from you when in Rikti form. Not sure how Praetoria would react to them...do they even know about them yet?
Ive always thought a REAT would be fun and I like your ideas. My own ideas are quite similar and I have kind of thought of the APP for Rikti could include:
* Com Officer training - various powers to summon temporary pets such as drones, rikti monkeys and guardian
* Guardian training - various powers to mimic those of guardian such as a weaker accelerate metabolism, force field bubble etc
* Magi training - various attacks/debuff powers that mimic the way that some Rikti have learnt how to use magic
* Advanced soldier training - Upgrades for Rikti that have gone down the warrior path (e.g. auto power to increase resistance etc)
* Advanced mentalist training - Upgrades for Rikti that have gone down the mentalist path (e.g. a power boost kind of clone to boost powers of holds etc)
The only couple of things I would suggest a change in would be:
* Make it a story arc to open them up rather than a task force, mainly because there are people who only like to solo.
* Not a longer tutorial - I mainly say this because people may like to team from the outset and being stuck in a tutorial zone may not be fun for some. I think you could continue the the story through the use of introductory contacts.
First.../SIGNED!!!
One thing I would suggest, and it would just be for flavor. In Paragon and the Rogue Islands the civilians should run from you when in Rikti form. Not sure how Praetoria would react to them...do they even know about them yet? |
Like you, I've no idea how the Praetorian civvies would react to a Rikti roaming about.
PS: To the OP: I think it'd be a good idea to keep the first post updated with all the ideas we've compiled so far.
Rikti Epic Archetype (REAT) (Spoilers Within!)
R
(Now with Fresh Ideas!)
(WARNING, Written at 3 AM by a sleep deprived college student. May be slightly incoherent...)
The Rikti have always been my favorite part of CoX lore. One of my toons is actually designed to look like a Rikti. (Or rather, something between Lost and Rikti). Now, with the numerous additions to the Rikti Lore, and considering such a huge part they play in the game lore, many people have suggested that a Rikti EAT be released. Now, with GR coming out soon (which may indeed have special Praetorian Ats for it's release), I think it's time to allow for a different sort of Going Rogue.
Ladies and Gentlemen, here is my idea for a Rikti EAT
First Things First- The Basic Lore, and the Unlock method.
Rikti are essentially heavily modified Humans. Therefore, it's only feasible to consider a wide chunk of these Rikti to be former primal earth humans. (You can RP it differently, of course. But your character has to either be Human, a Human Sympathizer, or willing to put up with Humans for their own ends at least.)
The REAT itself could be unlocked through a special taskforce offered by Vanguard, in which you allow a large contingent of Rikti to defect to humanity, and grant them asylum in Paragon City and the Rogue Isles under the auspices of Vanguard.
The REAT Starter Zone, Which functions similarly to Outbreak and Breakout, though with a somewhat larger (5 10?) level range, is the other side of this TF. You start out as a fresh Conscript in the Rikti Empire, eventually discover the truth behind the Rikti War, rebel against the Lineage of War and then escape with your fellow defectors.
The Actual AT-
First things first, A Rikti does not start as a Hero, Villain, or Praetorian. They have their own special side.
A Rikti starts out in a special zone in the White Plains as a Conscript. After completing the starter zone, they're placed under Vanguard care, and allowed to go to Paragon, the Rogue Isles, or Praetoria as they wish. They may select to adopt a side in the same manner any Neutral Character would.
All Rikti are of the Science Origin, and are (initially) restricted to the Rikti Body Type, and Rikti Costume Pieces. Like VEATs, they get a bonus costume slot at level 10. However, they also get to choose a single additional Human body type, for free, even if they don't have Superbooster Science. (This can be explained as either SCIENCE, A Riktification Cure, or a Hologram or something... Basically it's to keep people from being locked into the Rikti Body Type and the sure to be somewhat limited (at first) costume pieces.)
Like Kheldians, Rikti are also locked out of normal travel pools, though all Rikti can choose between Rikti Portal or Rikti Jump Pack powers.
From the basic Conscript Level, there are two career tracks one can take. The Soldier (Which focuses more on strong armor and attacks, and and relies primarily on Rikti Tech like the Rikti Sword or Rifle), and the Mentalist (which focuses on Rikti Mental powers). Rikti may also have their own EPPs, though this is kind of iffy...
Finally, if you manage to unlock the Rikti AT and get it to level 50, you can have access to the Rikti Body type on any toon you please as a bonus.
TL
Challenges:
1. The creation of a Rikti Body Type. The Rikti use animations not dissimilar from those of Humans. However, the actual process of creating a customizable Rikti body type (not to mention redoing the costume pieces to fit on the body type in the first place) Is the most obvious challenge involved here. This is why I suggested the free bonus body type at level 10. It's feasible that the Rikti Body Type would be unable to wear anything but the special Rikti Costume Pieces for a few issues, and even then a full conversion of every costume piece would be impossible.
The Rewards:
-Interesting RP Opportunities
-The Ability to expand upon Rikti lore even further. (What is their culture like, for instance?)
-The creation of a fully neutral AT that can be accessed by both Heroes and Villains.
- The ability to (eventually) create that Rikti Warshade you've always wanted to see (What would that be called anyway? Riktus? Nikti?)
MGoblin256 on Rikti Power Pools-
That said, I recall reading a user page on Paragon Wiki (Sadly, I've forgotten where it is. If anybody who knows of this page, a link would be greatly appreciated) that had a really good potential set-up for a Rikti AT that worked in a manner vaguely simillar to the VEATs, with multiple power branches that allowed combinations like those that you've listed.
Unlike the VEAT branches though, they were split into several separate pools (not sets), each featuring powers based on the various types of Rikti mobs. These included Soldier (Sword-Gun), Gunman (Arm-Cannon) Mentalist (Psionic Offense), Mesmerist (Psionic Control), Guardian (Force Field/Radiation combo), Priest (Empathy/Kinetics combo), Magus (Various Elemental ranged powers) and Comm. Officer (Pets). You could take powers from up to four (I think) of these pools (This didn't count against regular power pools such as Fitness, Medicine etc, etc)
Again, my memory of the page is sketchy, since I've forgotten where it is. But I remember that much.
Originally Posted by Calash
First.../SIGNED!!!
One thing I would suggest, and it would just be for flavor. In Paragon and the Rogue Islands the civilians should run from you when in Rikti form. Not sure how Praetoria would react to them...do they even know about them yet?
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I think it'd be cool if Paragon civvies fled from a Rikti player only until he/she has proven his/her good intentions (say the hero reaches level 15: Fewer civillians will flee from the player, and they will gradually start recognizing them as a genuine hero in Rikti form). Rogue Isles civvies should flee from a Rikti player regardless, seeing as the Restructurist Rikti aren't exactly the friendliest of folks.
Like you, I've no idea how the Praetorian civvies would react to a Rikti roaming about.
Ive always thought a REAT would be fun and I like your ideas. My own ideas are quite similar and I have kind of thought of the APP for Rikti could include:
* Com Officer training - various powers to summon temporary pets such as drones, rikti monkeys and guardian
* Guardian training - various powers to mimic those of guardian such as a weaker accelerate metabolism, force field bubble etc
* Magi training - various attacks/debuff powers that mimic the way that some Rikti have learnt how to use magic
* Advanced soldier training - Upgrades for Rikti that have gone down the warrior path (e.g. auto power to increase resistance etc)
* Advanced mentalist training - Upgrades for Rikti that have gone down the mentalist path (e.g. a power boost kind of clone to boost powers of holds etc)
The only couple of things I would suggest a change in would be:
* Make it a story arc to open them up rather than a task force, mainly because there are people who only like to solo.
* Not a longer tutorial - I mainly say this because people may like to team from the outset and being stuck in a tutorial zone may not be fun for some. I think you could continue the the story through the use of introductory contacts.