Yet another Rikti AT Suggestion


BBQ_Pork

 

Posted

It would be interesting to have a special tag for NPC Civilian Reaction as a Rikti...

Like, in Paragon, instead of thanking you, a Civilian would freak out if you rescued them.

Since Rikti would be an EAT, it's fairly simple for them to forgo normal introductory contacts since they'd all be sent to the same place anyway.


 

Posted

Quote:
Originally Posted by NightErrant View Post
Like, in Paragon, instead of thanking you, a Civilian would freak out if you rescued them.
Initially anyways. It'd be cool if they thought better of the player after a while.

Anyways, I think I'll go over a few potential costume ideas.

This is our list of current Rikti costume sets, and some notes regarding them:

- Infantry: Conscripts, Guardians etc. Pretty basic set; no glows.

- Gunman: Headman Gunmen. Has green glows, as well as a unique backpiece and, of course, the big honking arm cannon.

- Chief: Chief Soldiers, Mentalists and Mesmerists. Has cyan glows, and four varieties of shoulder armor.

- Regal: Priests, Traditionalist Negotiators. Has cyan glows. Unique pieces include a cape and chest sash, both of which can be used effectively with Chief and Gunman armors, as shown by Lord of War Hro'Dtohz, as well as a crown-like headpiece. Name stems from the designation for Traditionalist Ambassador Il'los' model that's listed in demo recordings. This is the closest there is presently to Rikti civillian clothing.

A few separate, but noteworthy, pieces:

- War Lineage Adornments: Worn by U'Kon Gr'ai and the Lord of War himself. Consists of a back attachment and arm attachments that appear to be simillar in design to the more jagged looking of the Chief armor shoulder pads. Grants a more imposing appearance to an otherwise typical Rikti soldier.

- War Lineage Adornments: Worn by U'Kon Gr'ai and the Lord of War himself. Consists of a back attachment and arm attachments that appear to be simillar in design to the more jagged looking of the Chief armor shoulder pads. Grants a more imposing appearance to an otherwise typical Rikti soldier.

- Traditionalist Badge: Worn by C'Kelkah. Consists of a chest attachment with a red, inset jewel. Has a cyan glow, and the jewel itself also glows.

- Restructurist Ambassador's Sash: Worn by Ambassador Kuhr'Rekt. More-or-less the same as the Regal armor's sash, but worn in a different fashion to fit better with Chief armor.

That's what we presently have. Below is a list of some new ideas for Rikti costumes:

- Civillian Clothing: This is what I'm particularly curious about. Likely quite elegant in appearance. Would potentially include a variety of gloves, shirts, jackets, belts, boots, hats, eye-wear, pants and robes.

- Lineage-specific Clothing: Unique clothing designed for players who'd like their Rikti to associate with a specific Lineage. At the present, there are only two known lineages, those being Science and War. However, according to response from Hero-1 to a tell regarding some bits of Rikti lore, there are between 8 and 12 separate Lineages. The addition of a Rikti archetype would be a perfect opportunity to reveal information about the other Lineages (As well as Rikti society and culture as a whole).

- Police Gear: Armored, but not as well as a Rikti soldier. Would consist of chest wear, leg guards, gauntlets, shoulder guards, a partial helmet, a belt and some kind of chest regalia that designates the wearer as an officer of the law.

- "Classic" Rikti Soldier Armor: Basically, an alternate set of Chief Soldier armor, the appearance of which is greatly reminiscent of the armor used by pre-I10 Chief Soldiers, but still "modern" enough to look good on the I10 Rikti.

That's what I have to offer. Any other ideas?


 

Posted

I am curious about Rikti Civilian Clothing... What does the common Rikti wear? Robes?

Also... Lineages... that's an interesting idea for EPPs!

The Lineage of War is right out, of course. They're evil

But the Rikti Epic Pools could each be themed after a different Lineage. I mean, obviously not every Lineage could be turned into an EPP. (Though, you could turn the Lineage of Art into one if you used things like Music and Illusion based art, but... I mean... that would just be a severe left turn...)


 

Posted

Quote:
Originally Posted by NightErrant View Post
Also... Lineages... that's an interesting idea for EPPs!
Unlikely. Each of the Lineages is a separate caste that tends to certain needs of the Rikti people as a whole. For example, the Lineage of Agriculture (if such a Lineage exists) would attend to food production and distribution throughout Rikti Earth.

Quote:
Originally Posted by NightErrant View Post
The Lineage of War is right out, of course. They're evil
Technically, the armor sets that are in-game have right now qualify as Lineage of War apparel.

As for the War Lineage being evil... Interesting story behind that.

SPOILERS

The Lineage of War, under normal circumstances, defends Rikti Earth from hostile threats, both external and internal. They were goaded into attacking Primal Earth when Nemesis sent robotic copies of the Freedom Phalanx to "stir up the hornet's nest" so to say, an act which resulted in the deaths of thousands of Rikti civillians and soldiers alike. This caused the Lineage of War to react defensively, attacking and attemping to eliminate the supposed source of the attackers, thus starting the Rikti War. Right now though, they're lead by a corrupt leader who's afraid to let the truth behind the war get to the masses, lest he become a war criminal instead of a war hero and get what he properly deserves for his actions. Thus, they're not truely evil; just misled.

On the other hand, if Nemesis' attack had been committed by the real Freedom Phalanx, the War Lineage would probably be justified in attempting to wipe us out


 

Posted

Quote:
Originally Posted by NightErrant View Post
Many many ATs possess abilities replicable by other ATs.

The reason for Epic ATs is not just the combination of powers, it's the story opportunities.
/this. It is, after all, the definition of "Epic" the devs work with when it comes to EATs (both H and V.)

While I'm not so hot on the Rikti EAT for much of that reason (so much of the lore is already exposed other ways in game,) I wouldn't argue with seeing it. Expect Incarnate next, though (as that's been getting worked in already - see Croatoa, and prior dev statements) and, personally, I'd like to see the (long-before mentioned) Coralax and BotBS.

(>.> see EAT at Posi's in sig.)


 

Posted

Quote:
Originally Posted by NightErrant View Post
I am curious about Rikti Civilian Clothing... What does the common Rikti wear? Robes?
Potentially nothing, climate permitting. We have, after all, had "naked" Rikti Conscripts and infantry. However, obviously as an EAT (well, I assume) they'd give some standard costume set.

I wonder if they'd disallow wings (other than tech) and the like, though.


 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
Potentially nothing, climate permitting. We have, after all, had "naked" Rikti Conscripts and infantry. However, obviously as an EAT (well, I assume) they'd give some standard costume set.

I wonder if they'd disallow wings (other than tech) and the like, though.
This was, of course, before the Rikti were revamped to be more modest clothing-wise


 

Posted

Quote:
Originally Posted by MGoblin256 View Post
Unlikely. Each of the Lineages is a separate caste that tends to certain needs of the Rikti people as a whole. For example, the Lineage of Agriculture (if such a Lineage exists) would attend to food production and distribution throughout Rikti Earth.



Technically, the armor sets that are in-game have right now qualify as Lineage of War apparel.

As for the War Lineage being evil... Interesting story behind that.

SPOILERS

The Lineage of War, under normal circumstances, defends Rikti Earth from hostile threats, both external and internal. They were goaded into attacking Primal Earth when Nemesis sent robotic copies of the Freedom Phalanx to "stir up the hornet's nest" so to say, an act which resulted in the deaths of thousands of Rikti civillians and soldiers alike. This caused the Lineage of War to react defensively, attacking and attemping to eliminate the supposed source of the attackers, thus starting the Rikti War. Right now though, they're lead by a corrupt leader who's afraid to let the truth behind the war get to the masses, lest he become a war criminal instead of a war hero and get what he properly deserves for his actions. Thus, they're not truely evil; just misled.

On the other hand, if Nemesis' attack had been committed by the real Freedom Phalanx, the War Lineage would probably be justified in attempting to wipe us out
Wait...

Clarification: The Leader of the Lineage of War is evil.

...or at least "not good".

...It's still Right Out, in any case. I'd expect Hero and Villain Rikti to be a liablity.

Which raises an interesting point... perhaps Rikti could have their own Kheldian style special spawns?


 

Posted

Quote:
Originally Posted by NightErrant View Post
Which raises an interesting point... perhaps Rikti could have their own Kheldian style special spawns?
I don't actually see that happening (barring introducing the battalion or whoever mutated them in the first place.) It doesn't actually make a lot of sense to have special spawns. Story-based ambushes, perhaps, of other Rikti and Lost, perhaps Vanguard as well, sure.

I'd see two factions of Rikti with more of a storyline as opposed to powers branch, perhaps. (Traditionalist/Restructurist, obviously.) Let it give the "other side" of the story of the Rikti war, not as the outside observer (Paragon/Rogue Isle humans,) but as a loyal (and indoctrinated) Rikti who comes to find out the information on his or her own and makes a choice whether to believe the information or not - try for peace, or try to continue the war.


 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
I don't actually see that happening (barring introducing the battalion or whoever mutated them in the first place.) It doesn't actually make a lot of sense to have special spawns. Story-based ambushes, perhaps, of other Rikti and Lost, perhaps Vanguard as well, sure.

I'd see two factions of Rikti with more of a storyline as opposed to powers branch, perhaps. (Traditionalist/Restructurist, obviously.) Let it give the "other side" of the story of the Rikti war, not as the outside observer (Paragon/Rogue Isle humans,) but as a loyal (and indoctrinated) Rikti who comes to find out the information on his or her own and makes a choice whether to believe the information or not - try for peace, or try to continue the war.
Well, I didn't mean give Rikti their own Void Hunters or something. Rather, perhaps there being a chance of an additional Lost, Rikti, or Vanguard enemy appearing in spawns. (Perhaps Rikti could have a weakness to a special kind of damage too, I dunno.)

But, yes... A Rikti doesn't necessarily have to be a Riktified Human, they could be a native Rikti.

But, yeah, seeing the war from the other side would be interesting... Getting an understanding of what actual Rikti ideals are, the motivations behind Restructurist leanings, that sort of thing.

Perhaps, if we were to make this easier, they could use The Dark Watcher's Arc as the unlock method? It's a nice culmination of the entire Rikti Story.


 

Posted

Action: Revival: This Thread.

Reason: Current Situation: Relevant.

Hur Hur Hur Hur


 

Posted

Quote:
Originally Posted by NightErrant View Post
Well, I didn't mean give Rikti their own Void Hunters or something. Rather, perhaps there being a chance of an additional Lost, Rikti, or Vanguard enemy appearing in spawns. (Perhaps Rikti could have a weakness to a special kind of damage too, I dunno.)
No. Just no. Unique damage types and AT specific spawns are BAD. Period.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

I am very interested in this idea and wish to support it.
The idea of playing a Teleporting Rikti Gunman or a Drone/Conscript/etc.-summoning Comms Officer is very appealing to me.

*Imagines playing a Comm Officer MM in PvP*
"Farm: This. Punk."


 

Posted

Quote:
Originally Posted by BBQ_Pork View Post
I am very interested in this idea and wish to support it.
The idea of playing a Teleporting Rikti Gunman or a Drone/Conscript/etc.-summoning Comms Officer is very appealing to me.

*Imagines playing a Comm Officer MM in PvP*
"Farm: This. Punk."
Current Status: Lol'ing


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

What would we call the new AT's?
If they were unlocked by Preatoria actions, they would be neither HEATs nor VEATs, but PEATs. If they were unlocked by actions in the existing CoH/CoV areas, then they would simply be the Rikti ATs, or "RATs". But then, as the call for Devs to "Take a look at the Kheldians" continue (as they have since Khelds went live), they could be given a buff in the form of Anti-Rikti abilities (Extra Def/Resistance against Rikti attacks, Extra Damage). The resulting buffs to the Kheldian ATs (or KATs) would allow the KATs to eat (but not EATs) the RATs.


 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
No. Just no. Unique damage types and AT specific spawns are BAD. Period.
Then no!


 

Posted

i'd rather being allowed to play a vanguard wizard personnally..


 

Posted

Nice to see this thread has been resurrected.

I still, and always will support the addition of Rikti archetypes.