When are the levels going to be fixed?


Angelstar

 

Posted

I'm pretty sure they were.... Temporary changes till they could implement all that they wanted to. The changes made were made mostly for reena. Zonal is just a bad side effect.


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Posted

There is a difference in the first step of a series of changes, and temporary.

'Old style PvP' is simply not going to come back as long as rewards are associated with it.



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Posted

Dragging this back from the brink of becoming a PvP thread, it's good to have had a redname comment even if the end result is "Soon" and okay it's complicated and pretty well entrenched code, but my original post on the matter was 23rd of October, and it had been like that a while when I posted so I think we may be coming up to the 2 month mark shortly and no fix in sight. I get some people would rather merit grind on +0 and run 2-3 TF's in the time we do one and thats fine, but they'll still be able to do that once we crazy people have gone back to running them on +2 to +4 and actually facing the possibility of team wipes and failures.

Part of the problem is that the situation is compounded by the recent +5 level changes (Which work awesomely when the difficulty isn't borked by the way). Not only are people coming into the TF's with IO's potentially but also with 5 extra levels of power. Your enemies are locked in a weaker state and the players are coming into it more powerful than before.

It doesn't stand alone as the reason but this *Is* affecting the population because TF runners are a niche like PvP'ers, farmers, marketeers, RP'ers etc (and given the seeming Union population drop a bigger one than I thought) and we've seen the anger and subscription loss that comes from battering said niche's ability to play the game their way, and the same thing is happening here.

I only hope the dev's can see that.


The pellet with the poisons in the Vessel with the Pessel, the Chalice from the Palace has the brew that is true...

 

Posted

Quote:
Originally Posted by Angelstar View Post
my original post on the matter was 23rd of October, and it had been like that a while when I posted so I think we may be coming up to the 2 month mark shortly and no fix in sight.
This thread was created on November 23rd, and a Redname responded to you within 4 hours, explaining the complexity of the situation. If a new fix was almost done, the Redname comment probably would have reflected that.

That was less than 3 days ago. It's probably going to take a lot longer than that. lol

Yes, the issue has existed before you created your thread, and while you may not see a solution in sight, it's been tweaked a few times since the issue first started... probably to get feedback on how the slight changes are affecting the TFs and if they are working as intended so a larger fix can safely be put together later.

Since TF difficulty is on a separate scale.. I'd personally like to see it as a simple dropdown menu on the TF challenge screen. Then the leader's status wont matter anyway. Actually, it would be neat to see the old working Heroic->Invincible options there for TFs, and then they wouldn't have to try to reprogram TFs to accept the new options.


 

Posted

Quote:
Originally Posted by Master-Blade View Post
This thread was created on November 23rd, and a Redname responded to you within 4 hours, explaining the complexity of the situation. If a new fix was almost done, the Redname comment probably would have reflected that.

That was less than 3 days ago. It's probably going to take a lot longer than that. lol
My original *thread* on the matter however was created on the 23rd of October and recieved no redname comment and dissapeared under a bunch of other stuff, and as stated the diff levels had been set to +0 "temporarily" a bit before that, hence the 2 month comment, this isn't a 3 day old problem, if it was then yes, this annoyance would be highly unreasonable.


The pellet with the poisons in the Vessel with the Pessel, the Chalice from the Palace has the brew that is true...

 

Posted

Quote:
Originally Posted by Master-Blade View Post
This thread was created on November 23rd, and a Redname responded to you within 4 hours, explaining the complexity of the situation. If a new fix was almost done, the Redname comment probably would have reflected that.

That was less than 3 days ago. It's probably going to take a lot longer than that. lol
Why don't you READ before you LOL?
When THIS thread was started is irrelevant.
This problem has been around a lot longer than 3 days and you know it.


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Posted

Quote:
Originally Posted by Master-Blade View Post
This thread was created on November 23rd, and a Redname responded to you within 4 hours, explaining the complexity of the situation. If a new fix was almost done, the Redname comment probably would have reflected that.

That was less than 3 days ago. It's probably going to take a lot longer than that. lol

Yes, the issue has existed before you created your thread, and while you may not see a solution in sight, it's been tweaked a few times since the issue first started... probably to get feedback on how the slight changes are affecting the TFs and if they are working as intended so a larger fix can safely be put together later.

Since TF difficulty is on a separate scale.. I'd personally like to see it as a simple dropdown menu on the TF challenge screen. Then the leader's status wont matter anyway. Actually, it would be neat to see the old working Heroic->Invincible options there for TFs, and then they wouldn't have to try to reprogram TFs to accept the new options.
Quote:
Originally Posted by Ironblade View Post
Why don't you READ before you LOL?
When THIS thread was started is irrelevant.
This problem has been around a lot longer than 3 days and you know it.
Obviously... Highlighted..

It was 3 days since the Redname comment. Like I said, if the fix was close at that time, he probaly would have said so. Has nobody any patience?


 

Posted

Quote:
Originally Posted by Ironblade View Post
And the redname comment was how many WEEKS after the problem began?
That doesn't matter. The comment reflects the current status of the problem. Complaining again 3 days later seems a bit soon. lol

On a side note, I also was getting sick of running my TFs on Heroic and started bumping them up, only to have the feature not work correctly with the new system. I'm bummed about it too, and can't wait for a fix to come either (as explained in my previous post), but I don't expect it NAO!


 

Posted

Quote:
Originally Posted by Ironblade View Post
It doesn't MATTER? The current status is deplorable. We are approaching a duration of MONTHS for this issue. That's the context for these comments.
Don't get me wrong, I'm not saying it's not important or that it shouldn't be fixed, but when a redname says:
"We know this is frustrating, and this frustration has been well communicated to the Dev team. We'll communicate with you more on this issue as things progress."

.. you'd think people could give them just a little bit of credit and a little more than 3 days before crying again that "there is no fix in sight!"

Like I said before, it's not like the issue has been untouched for these weeks.. They have acknowledged a problem and tried minor tweaks and fixes to at least make it a little better until a "real" fix is released.


 

Posted

Quote:
Originally Posted by Master-Blade View Post
That doesn't matter. The comment reflects the current status of the problem. Complaining again 3 days later seems a bit soon. lol

On a side note, I also was getting sick of running my TFs on Heroic and started bumping them up, only to have the feature not work correctly with the new system. I'm bummed about it too, and can't wait for a fix to come either (as explained in my previous post), but I don't expect it NAO!
WANT FIX NAO U FIX IT KTHX

On that note, this thread is definitely worthy of 'lol', that is all. I have nothing to contribute to this thread that hasn't already been stated.


 

Posted

Quote:
Originally Posted by Ironblade View Post
And the redname comment was how many WEEKS after the problem began?
Sept 30th to Nov 23. Nearly 8 weeks.

Quote:
Originally Posted by Ironblade View Post
It doesn't MATTER? The current status is deplorable. We are approaching a duration of MONTHS for this issue. That's the context for these comments.
And as this time of the year always prove, with two holiday oriented events that occur this time every year, and the fact those events aren't just reruns plus the release of a new super booster makes significant rewrites difficult to accomplish with all the code branches.

Patch that disabled difficulty on TFs - Sept 30th.

Halloween Event Patch - Oct 14th

Super Booster Ninja added - Nov 12th

Coming soon Holiday Event Patch.

Then of course the Christmas/New Year holidays so that's about two weeks of nothing being worked on.

So I would say maybe late January the earliest assuming it's not but off until after the Valentine's Day event mid February.


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Posted

So, a redname commented on the complexity of the issue, why it's taking a while to do (tons of things connected to it, extensive testing required), and reassured us that they'll get it done when possible after it's completely fixed and not just a hackjob.

Then people post and say "Yeah, but why is it taking so long?! Lazy slacker devs!!"


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

Quote:
Originally Posted by Dispari View Post
So, a redname commented on the complexity of the issue, why it's taking a while to do (tons of things connected to it, extensive testing required), and reassured us that they'll get it done when possible after it's completely fixed and not just a hackjob.

Then people post and say "Yeah, but why is it taking so long?! Lazy slacker devs!!"
We get it's complicated but as it's been said we are 8 weeks down the line, it's not like this broke yesterday and we've been spamming the forums since. Damn us crazy people who want to keep bringing it to attention that a good chunk of what we enjoy about the game is currently lying in shattered pieces, damn us. And the question being asked is more "When is it gonna be fixed because it's a pain in the *** and negatively affecting game populations" and "Can't it be reverted to the old system temporarily"

I'm guessing from your flippant post the change has had virtually no effect on you, congratulations, but there are some of us for whom logging in for the occasional SG/Pug TF made up the majority of our play time and are now sleepwalking through whites and yellows, or often not even bothering so I'll keep mentioning it thanks.

If you don't let the devs know the effect it's having you have to assume they don't think people are fussed, I'd rather they know that not everyone want's to spam +0 TF's for merit grinds, thatÂ’s kind of why they read on here, opinion of the player base and all that.


The pellet with the poisons in the Vessel with the Pessel, the Chalice from the Palace has the brew that is true...

 

Posted

Quote:
Originally Posted by Angelstar View Post
I'm guessing from your flippant post the change has had virtually no effect on you, congratulations
Your guess is incredibly incorrect. In fact, I used to do two or more TFs a day. I did speedruns, on max difficulty, for the fun and challenge. When the new settings first appeared, I enjoyed a +4 ITF. Then the change happened. I haven't done but one TF since, and that was only to get Marshal. So yeah, from the sound of it, it impacted me more than you.

I'm not happy with the change. I haven't done and won't do another TF until they fix it. However, I also know the devs are working on it, which Mod8 confirmed. His comment that it's a very complex situation and they want to get it totally done should've been MORE than enough to placate everyone. Complaining that it's been an arbitrary number of days since the change won't make things go any faster. It'll get done when it gets done.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

Good this is my point, from your previous post you come off as someone it doesn't matter to, like you came in just to take pot shots at the people it does matter to, it's good to have another post of someone who's game time is seriously detrimentally affected by this, thats kind of what I'd like this thread to show.

It would be far too easy to assume given all the posts on "whichs is best farmer" "best speed for TF spams" "Best market niches" "How many billions do you have?" etc that we're all either farming at x8, merit grinding or playing the market all day (nothing wrong with any of those things, if in fact anyone wants to farm up a load of decimations and drop the price i'll be happy) but this isn't the case and I'd like the devs to be aware of that.

If something is bugged and no-one posts, you assume it's unimportant and fix it whenever, if they see a decent number of people are taking breaks, not playing or abandoning the TF content all together due to it we might have it bumped up the priority list.

I just really hope the person suggesting late January isn't right, otherwise i'm gonna have to hit Paragon wiki for some fun Flashbacks to keep myself interested.


The pellet with the poisons in the Vessel with the Pessel, the Chalice from the Palace has the brew that is true...

 

Posted

Indeed, I agree with Angelstar, add my name to the list. I really want to the do the new Reichsman TF and get the new MO badges as well, but I don't want to do them too easily, that would spoil the fun of one of the most enjoyable aspects of them game for me.

Like Angelstar says, the more people the devs are aware this is bothering, the more they may prioritise it


We built this city on Rock and Roll!

 

Posted

Quote:
Originally Posted by Coin View Post
I really want to the do the new Reichsman TF and get the new MO badges as well, but I don't want to do them too easily, that would spoil the fun of one of the most enjoyable aspects of them game for me.
I definitely have to agree with you on this one. As a badge-hunter, I went out and got that one right away, but during the "-1 age", I did happen to get "Mo.." on a couple secondary toons as well.. and this is how we felt afterward..


MoSTF after defeating lvl 49 AVs, instead of lvl 54.

That was supposed to be hard? lol

It really does cheapen the "prize", especially for KhanTF and ITF that are already fairly easy TFs. We run scheduled multi-team TFs a couple times a week on Freedom, and I can't wait to have the challenge back... but in the meantime, I still enjoy being with a great group of people every week.


 

Posted

That is exactly the kind of feeling that I am talking about and if a MO run is cheapened then trouncing through a high level TF/SF just for fast merits is even more boring, hence the reason for not really wanting to bother with it.

Just as a side note I am assuming that the data mining used for setting the reward merits is not going to count during this 'temporary' time?


 

Posted

Righty then more broken stuff with the levels.

Did a Sister Psyche last night, let a level 22 start it because we wanted it to be a bit of a challenge and as we all know we CANNOT SET THE DIFF LEVELS, we thought that we would get a few mishes with harder foes but that as the leader levelled we would all effectively level.

Not the case, the level 22 levelled and nothing happened they stayed at level 22 and so did the rest of us. Great for having a challenging TF but those that were above the level range of the TF were power capped at level 27 so that was annoying. The leader got to level 26 by the end and still we were all 22.

Anyhow it is not working as intended, we did exactly the same on the Villain SF level 20-25 Air Pirates the night before and it worked fine, started off with purple foes and had whites/yellows by the end.


 

Posted

Quote:
Originally Posted by VonHooner View Post
Not the case, the level 22 levelled and nothing happened they stayed at level 22 and so did the rest of us. Great for having a challenging TF but those that were above the level range of the TF were power capped at level 27 so that was annoying. The leader got to level 26 by the end and still we were all 22.

Anyhow it is not working as intended, we did exactly the same on the Villain SF level 20-25 Air Pirates the night before and it worked fine, started off with purple foes and had whites/yellows by the end.
Actually, I believe that is as intended (though that would mean your previous SF was bugged instead). According to the 10/30 patch notes:
Quote:
Task Forces that are not Flashback or Architect are now level locked at the time the Task Force is created.
The note is somewhat vague, but based on your experience above (I've seen similar personally), I believe that we can interpret it as the leader's level at the time they accept the first mission of the TF will be the SSK level for the duration of the TF. While it could take some getting used to, I can see it being useful in the long run. Especially on the lower level, longer TFs, it can allow for a more consistent difficulty on the entire TF.


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Posted

Quote:
Originally Posted by White Hot Flash View Post
Yes. Or is this not difficult enough for people? Is difficulty soley based on mob size and what level they spawn? Wouldn't using these sliders on TFs accomplish the same result as fudging level spawn with the new settings?
No, it's not the same. The rewards are not adjusted accordingly for one. For another, +4 bosses are more interesting than +0 bosses with buffs while the players are debuffed.


Be well, people of CoH.

 

Posted

Well the christmas present of not hassling over this has now expired and been discarded along with the wrapping paper and out of date turkey, any joy with this yet Mod? A belated christmas gift of +2 posi runs or max diff TF races? Even something on the horizon would be nice.


The pellet with the poisons in the Vessel with the Pessel, the Chalice from the Palace has the brew that is true...

 

Posted

Last I heard Mod 08 said this would come 'sooner rather than later', but that was a while ago...