Originally Posted by Miss_Freeze_NA
So.... you want to just stand there using unenhanced powers on a boss? This is by far the most idiotic excuse I have ever seen as a "reason" to make a change to a power.
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Add more damage to Cobra Strike
Your excuse of "it won't work on a boss with 1 hit" is very weak as well. This is like saying any power in the game is useless because it won't kill a boss in 1 hit. It's ludicrous to believe any power should do this.
You also can't understand that pure damage is only a small part of how powersets are balanced. Used as intended, there is not a single thing wrong with Cobra Strike.
Shard Warrior - 50 MA/Regen/BM Scrapper
Founding Member and Leader : Shadow-Force
Co-Leader: Council of Heroes
"Whatever evils come this way... we will be there to stop them."
The stun from Thunder Kick is only a 10% chance, although it's a quick, spammable attack.
I wouldn't mind seeing Cobra Strike getting the Clobber treatment, but I think it would have to be adjusted similarly and moved later into the set, swapped with Crippling Axe Kick, maybe.
My beef with Cobra Strike is that it comes at a time when other Scrapper sets already have access to three damaging attacks with fast to moderate recharge times. At 20 seconds, Cobra Strike is tied with Fire Sword Circle for the slowest recharge of any attack or control power in Scrapper primaries. For the purposes of that comparison, I was not counting Build Up clones, Dark Consumption or Soul Drain, which I consider self-buff powers.
So, I sort of agree with the OP. I'd like to see Cobra Strike's damage increased AND have it moved later into the set OR have it left as is but have it moved later in the set to be exchanged with another damaging attack. However, I definitely do not think CS should be able to one-shot stun bosses.
Don't tell me I'm not understanding. Your not understanding.
What I said is not false. I know you can stack those powers (-def attack in Kat and BS, -tohit from DM)....but if you use them alone on a boss, they will work. If you use Cobra Strike on a boss...it will not work. |
Unenhanced, Cobra Strike's stun duration at level 50 is just about 12 seconds, and it recharges in 20. So, fully enhanced for stun duration and no recharge, you'd be able to stack it for less than 4 seconds on a single target at level 50. With some recharge slotting, you could get it to self-stack for extremely short periods around the mid 20s. Best to stack it with a stun from another attack, as already mentioned.
I demand that Cobra Strike's animation be made available for use with Crane Kick. It's a damn shame that such a cool animation is coupled with such a situational/skippable power. So sayeth the wise and mighty Cynical_Gamer!
Branching Paragon Police Department Epic Archetype, please!
Cobra Strike should be different because it does not do anything else other than stun (it has the very minor damage, which is the whole point of this thread).
Controller holds have more effects than just the hold. |
[quote][...]Most Controllers need more than 1 application of a hold to lockdown a boss./[quote]
I play Controllers so I can testify to this. Fear does tend to impact bosses more than a stun, but it is broken by damage, unlike a stun. In that regard it balances out; it's harder to stun a boss, but it can't be broken by damage.
Look at it this way. Asking for Cobra Strike to do more damage is like asking for Flash to even begin using some form of damage.
Cobra Strike does DS 0.2625, putting it equal to all ST stuns (technically, it does slightly more damage than some of the others thanks to AT modifiers). It's currently perfectly in line with all other ST stuns.
In order to get Cobra Strike changed to do more damage, you need to do three things:
1.) You need to convince the devs that there is a problem with Martial Arts. If they don't believe that Martial Arts has a problem, they won't look at any of the powers in that set.
2.) You need to convince the devs that of all the powers in Martial Arts, only Cobra Strike needs changing. Once they decide they need to look into the set, they could change any of the powers in the set to fix the perceived problem, and there's only a 1 in 9 chance that it's Cobra Strike they pick.
3.) You need to convince the devs that the only way to fix Cobra Strike is by giving it more damage. There are approximately 6 attributes that they could tweak to fix Cobra Strike, and there's no guarantee that damage is the one they'll pick.
You've jumped immediately to step 3, and that's a recipe for failure.
We'll always have Paragon.
That's irrelevant. You're not doing your homework, because if you did you'd see all of the mag 3 stun powers out there, and notice a dearth of mag 4 stun powers. You'd also have the least bit of a clue how powersets are balanced.
I'll just tell you, since we're 40 posts in and you still REFUSE TO DO ANY WORK IN YOUR OWN SUGGESTIONS thread. We might as well rename it the "Vitality was too lazy to actually make a real suggestion thread". Single Target Stun Powers that are mag 3: Taser Stun Beanbag Stunning Arrow Screech Scramble Thoughts It's pretty simple, had you done any work at all for this thread: Single Target stuns are generally Mag 3, AOE stuns are generally Mag 2. |
Okay, I'm just walking into this thread and the argument against the OP is quite ridiculous, IMO. Basically, if you're saying it's not a needed change, you're saying it wasn't needed for them to increase the damage of Siphon Life because Dark melee was already balanced and performed well. But seeing as it was changed, DM is simply *better* now. Is it overpowered? Well, you tell me.
If the damage of Cobra Strike was increased, would that push MA's damage into the unbalanced stage? And this is just any arbitrary damage increase. Yes it wouldn't be balanced if it did Total Focus damage (duh, it's available at lvl 2. We're not morons). If it did, say Storm Kick or Thunder Kick dmg then it's a possible other attack choice yet on a long rech.
Also:
Taser Stun Beanbag Stunning Arrow Screech Scramble Thoughts |
Stun: Does low damage but thankfully it's in a set with *6* other stun powers to stack with it.
Stunning Arrow: While it has low damage, it is in a set that excels at AoE damage on a budget.
Screech: Okay, it's only a stun but *oh wait*! Rejected! Screech isn't even in the same league as the other stun powers. Why? Because it lowers resistance for +10sec that graciously stacks with all the other 7sec -res in the set!
Scramble Thoughts: Really, the only equivalent to Cobra Strike in that it's a control focused power that does nothing more. But at least it's in a set with a secondary effect.
For MA, the set has no secondary effect. It just has a mish mash of effects like knock-, slow, immobilize, stun and Stalker/Scrapper-specific +crit. None of them stack effectively or are particularly noticeable on their own.
Does it make the set bad? No, the set is fine. But it also doesn't do the set *good*. It has no specialty. Nothing it excels at. And no secondary effect to fall back on. I wouldn't oppose a dmg increase to Cobra Strike but then I never take it anyway. I'm sure if they adjusted the dmg, the stun would be rather pointless then and I don't want them to increase the stun mag.
They could make Cobra Strike and Screech equivalent and add -13% res to it. Then it'd be comfortable to say MA's secondary effect is it's grab-bag of effects...
...personally, I'd suggest a change to Focus Chi. Make it a power build up power that improves your stuns, slows and immobilizes as well as your def, heals and speed for the duration of the effect (10-15sec).
Basically, if you're saying it's not a needed change, you're saying it wasn't needed for them to increase the damage of Siphon Life because Dark melee was already balanced and performed well. But seeing as it was changed, DM is simply *better* now. Is it overpowered? Well, you tell me.
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For MA, the set has no secondary effect. It just has a mish mash of effects like knock-, slow, immobilize, stun and Stalker/Scrapper-specific +crit. None of them stack effectively or are particularly noticeable on their own. |
...personally, I'd suggest a change to Focus Chi. Make it a power build up power that improves your stuns, slows and immobilizes as well as your def, heals and speed for the duration of the effect (10-15sec). |
We'll always have Paragon.
And the devs made that change of their own volition. In order to convince them to do so again, you need a strong argument. This is unabashedly a buff to a set that does not currently underperform, and it's a buff that causes a power to break from the mold set for powers of its type. Thus far, there hasn't been much argument made beyond "it does low damage". |
IMO, I think your time would be better spent discussing why such a change is *not* balanced.
Highly, highly, highly unlikely. Castle hates all forms of Power Boost as it is now. |
Stun: Does low damage but thankfully it's in a set with *6* other stun powers to stack with it.
Stunning Arrow: While it has low damage, it is in a set that excels at AoE damage on a budget. Screech: Okay, it's only a stun but *oh wait*! Rejected! Screech isn't even in the same league as the other stun powers. Why? Because it lowers resistance for +10sec that graciously stacks with all the other 7sec -res in the set! Scramble Thoughts: Really, the only equivalent to Cobra Strike in that it's a control focused power that does nothing more. But at least it's in a set with a secondary effect. |
None.
Of.
It.
It's simple: Single Target is generally mag 3, AOE is generally mag 2. Nothing else matters when it comes to the mag of the power. The power could do no damage, minor damage, or extreme damage. It could have secondary effects or no secondary effects. Sets are not balanced by the reasons posts like this keep reciting, so stop doing it!
The reason some of us are hard on the OP is they didn't do their research into the suggestion. Backing them up by being as ignorant as them is not helping, and only gets the storm redirected to you.
The reason some of us are hard on the OP is they didn't do their research into the suggestion. Backing them up by being as ignorant as them is not helping, and only gets the storm redirected to you.
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But seriously, if you had any reading comprehension you'd have figured out no one is even talking about the magnitude of any of those powers. No one is talking about changing the magnitude. And no one is using the magnitude of the power as justification of anything.
Do you want me to quote specifically where the OP says they *don't* want the mag increased?
For MA, the set has no secondary effect. It just has a mish mash of effects like knock-, slow, immobilize, stun and Stalker/Scrapper-specific +crit. None of them stack effectively or are particularly noticeable on their own. |
The secondary stuns also stack very well with each other when used properly. If you want to be able to consistently keep a boss perma stunned, take and use Thunder Kick, Cobra Strike and Eagle's Claw in your attack chain.
Does it make the set bad? No, the set is fine. |
But it also doesn't do the set *good*. It has no specialty. Nothing it excels at. And no secondary effect to fall back on. |
MA specializes in being a ST damage dealer. That is its specialty and something it does very well. Knockdowns and knockbacks are also very effective controls the set has. Stunned or knocked down or knocked back targets are not going to attack you.
Shard Warrior - 50 MA/Regen/BM Scrapper
Founding Member and Leader : Shadow-Force
Co-Leader: Council of Heroes
"Whatever evils come this way... we will be there to stop them."
Ok...if adding damage is absolutely out of the question...then you it needs its stun mag raised so that it will work on a boss by itself.
Maybe something like: mag-3 stun with a duration of 11.9s with an extra mag-1 stun for 5.9s. Then it would be able to stun a boss with one hit for 5.9s. |
As a scrapper, you don't need control to deal with bosses. If you do, you're built badly. Cobra Strike is a pinpoint tool which can be layered to mitigate boss damage.
"I do not like the way this power works." is not a compelling argument for change, as it can be immediately countermanded with "I do like the way this power works."
Provide some evidence that the powerset is inadequate. Then we can talk buffs.
As a scrapper, you don't need control to deal with bosses. If you do, you're built badly. Cobra Strike is a pinpoint tool which can be layered to mitigate boss damage. |
For a scrapper, our brand of control is putting the mob DOWN.
Currently playing:
The Domestic: Broom/WP
Shadowhex: Dark Control/Dark Affinity
Defenestration Lass: Grav/Kin
"See, this is what happens when you have to shove all this stuff into your pockets: it's easy to misplace a suborbital warhead." -Arcanaville, on how crowded our power trays are getting lately
Stun: Does low damage but thankfully it's in a set with *6* other stun powers to stack with it.
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And before it even starts - Scrappers don't get Energy Melee...yet. But Stalkers already get both, and it's only a matter of time before the other three melee ATs get whichever one they're missing.
Never surrender! Never give up!
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You begin by saying that the set has "no secondary effect", then go on to list the secondary effects that it has. Which is it?
The secondary stuns also stack very well with each other when used properly. If you want to be able to consistently keep a boss perma stunned, take and use Thunder Kick, Cobra Strike and Eagle's Claw in your attack chain. Then why change it? Again, you say that it has "no secondary effect to fall back on", but list the secondary effects it has. |
Fine, I'll break it down:
Katana has -def as it's secondary effect. It's in all its attacks
Dark melee has -ToHit as its secondary effect. It's in all its attacks.
Claws has recharge and endurance discounts as its secondary effect. It's attached to all (except I think 1) of its attacks.
Dual Blades has combos. It's a mechanic the set gets for free.
Martial arts gets what?
On top of those secondary effect...
Katana has knockdown, knockup, +def and lethal DoT.
Dark melee has fear, +HP, +END, immobilize and neg DoT.
Claws has -def, ranged knockdown, ranged knockback
Dual Blades also gets -def and knockdown attacks
Martial arts has knockback, knockdown, slow, immobilize and stun.
MA specializes in being a ST damage dealer. That is its specialty and something it does very well. Knockdowns and knockbacks are also very effective controls the set has. Stunned or knocked down or knocked back targets are not going to attack you. |
Why change it? Because there is nothing special about the set! There is room for improvement. Not specifically to Cobra Strike but that's a possibility.
Martial arts gets what? |
On top of those secondary effect... Katana has knockdown, knockup, +def and lethal DoT. Dark melee has fear, +HP, +END, immobilize and neg DoT. Claws has -def, ranged knockdown, ranged knockback Dual Blades also gets -def and knockdown attacks Martial arts has knockback, knockdown, slow, immobilize and stun. |
So MA specializes in ST dmg dealing? But is it the best? Is it even near the top? |
Why change it? Because there is nothing special about the set! |
Provide clear data and evidence that the set is broken, simply does not work or is clearly far below other scrapper sets and maybe then the developers would listen.
There is room for improvement. |
Shard Warrior - 50 MA/Regen/BM Scrapper
Founding Member and Leader : Shadow-Force
Co-Leader: Council of Heroes
"Whatever evils come this way... we will be there to stop them."
Dark melee has -ToHit as its secondary effect. It's in all its attacks. |
Claws has recharge and endurance discounts as its secondary effect. It's attached to all (except I think 1) of its attacks. |
Dual Blades has combos. It's a mechanic the set gets for free. |
Come back when you know how powersets work and how they are balanced.