Add more damage to Cobra Strike
Lol, if you want to be intentionally dense I will point that out to you every time you decide to put your fingers to a keyboard.
You. Are. Dense. |
If anyone is dense, it's you. You've no idea what you're talking about.
Katana thematically lowers defense because it cuts you up with a sharp weapon ontop of its secondary effects. |
Dark melee thematically lowers ToHit because you're using dark powers to blind foes ontop of its secondary effects. |
Dual Blades thematically does combos because you're using 2 weapons in tandem ontop of its secondary effects. |
How about you provide some clear data and evidence that the set is perfectly in-line with all the other melee sets on the ATs its available? Show us that there is no room for improvement. |
The set is fine and it works at defeating foes. But so did Dark Melee but they added more dmg to Siphon Life ontop of frontloading Midnight Grasp's DoT. Stalker Dual Blades worked fine defeating enemies but then they increased the range of One Thousand Cuts. |
Just because a set has nothing wrong with it doesn't mean it *can't* be changed and just because MA is mediocre at a few things doesn't mean it shouldn't do something great. |
I already pointed out that the set offers no particular advantage or synergy with secondary sets. And for its troubles doesn't get an outlier specialty or effective well roundedness.
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Stalker Dual Blades worked fine defeating enemies but then they increased the range of One Thousand Cuts. |
We'll always have Paragon.
Buildup, Divine Avalanche and Calling of the Wolf have -Def attached to them? News to me...
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Confront, Dark Consumption and Sould Drain have -ToHit attached to them? News to me... |
End discounts and lower recharge rates are not a secondary effect in Claws. Claws has -Def in 1 attack and 2 knockbacks as secondary effects. |
Assuming they land. |
Come back when you know how powersets work and how they are balanced. |
*kicks Miss_Freeze out of the thread*
True but then I'm starting to see a pattern that self-buff powers do not carry the set's secondary effect.
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You can search any guide for claws and it will comment on the secondary effect of claws being that after all the powers are put through a formula to balance their damage, endurance costs and recharge times, claws has an additional formula applied that shaves off some of its END cost and recharge. |
Technically, it gets slightly higher accuracy (the same as weapon sets get) and slightly higher crit chances. |
One Thousand Cuts had its range increased because it didn't happen when the rest of the melee attacks had their ranges increased. It was more of a bug fix than a balance tweak. |
Martial Arts also received animation changes a long time ago that made it work much better. |
Try again.
I'm starting to see a pattern that you've no idea what you're talking about.
So, when a Claws attack lands, it adds +Rech and +End? Endurance cost and recharge rates are an entirely different subject from secondary effects. Your previous post said Claws has +Rech and +End as a secondary effect of the set. This is wrong. That is what the comment was on. |
I said claw attacks get recharge and endurance discounts. This means their powers cost less endurance and recharge faster for the damage they do. That is all and it is an effect unique to that set.
MA only follows in line with the other sets but takes its spot behind as it's only ST while the others are cones. |
So did Claws, Katana, Broadsword and several other sets. Spines is most likely next on the list. |
Waiting for your data to support your claim.
HUGE difference between flip flopping animations within the sets and complete overhauls, like MA received.
Waiting for your data to support your claim. |
Waiting for your data claiming MA is perfectly balanced. But just for some foreshadowing, even if you prove MA DPS is right there perfectly in line with those other sets, that only proves it's just 'middle of the road' because while it does DPS balanced with MA, Katana/BS also get the mega +def power of parry, DM gets the mega -ToHit power of ToF plus the well rounded heal of Siphon Life, Dual Blades get the 100% KD of sweep, etc. etc.
You'd have to prove MA is *better* than those sets.
Go ask your mommy to wipe your butt for you, we won't do it for you.
I'm not the one claiming that MA needs a damage boost or anything else. I'm saying the set is fine as you. The onus is on YOU to provide evidence the set needs work. I won't do your work for you.
Go ask your mommy to wipe your butt for you, we won't do it for you. |
But you're the one claiming said damage boost would unbalance it "just because".
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The devs are not going to even begin to think about changing a set unless they have solid data. If you believe it needs more damage, then provide the data and they'll be happy to look at it for you.
The burden is on you to prove it's broken, not everyone else to prove it isn't.
Shard Warrior - 50 MA/Regen/BM Scrapper
Founding Member and Leader : Shadow-Force
Co-Leader: Council of Heroes
"Whatever evils come this way... we will be there to stop them."
The burden is on you to prove it's broken, not everyone else to prove it isn't.
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That would require work on the part of those making the suggestion, which is why 99.9999% of the suggestions are summarily ignored.
I wonder sometimes how many devs these people think we have working on this game. We get about a dozen threads per day from someone whining about something, but providing no work to justify anything. It is as if they just whine at the devs and they will do all of the work (apparently in their infinite amount of time as villain hating demi-gods).
It doesn't work that way. Even amongst things the various devs want to implement, time to get certain projects done between the various teams is tough to get. You need to really do all of the legwork to even get an idea considered because time is sparse. You do not make "simple solutions" and then ask folks to prove that sets are indeed balanced correctly........particularly when you have no idea yourself what that term even means!
Going into such a thread whining about things that are unilateral across ATs (such as stun magnitude) is just going to get you ignored and/or laughed at. If you want a suggestion taken seriously, you can't have such errors in your work.
And the tough guy attitudes.....LOLworthy.
Katana has -def as it's secondary effect. It's in all its attacks
Dark melee has -ToHit as its secondary effect. It's in all its attacks. Claws has recharge and endurance discounts as its secondary effect. It's attached to all (except I think 1) of its attacks. Dual Blades has combos. It's a mechanic the set gets for free. Martial arts gets what? On top of those secondary effect... Katana has knockdown, knockup, +def and lethal DoT. Dark melee has fear, +HP, +END, immobilize and neg DoT. Claws has -def, ranged knockdown, ranged knockback Dual Blades also gets -def and knockdown attacks Martial arts has knockback, knockdown, slow, immobilize and stun. |
This is true but it's not a secondary effect (as that would mean that Katana has 2 set-wide secondary effects).
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I said claw attacks get recharge and endurance discounts. This means their powers cost less endurance and recharge faster for the damage they do. |
No, I mean the range of 1kcuts was hyperextended to longer than normal melee range. This was an addition to Stalker DBs meant to be a special feature of the set. |
Waiting for your data claiming MA is perfectly balanced. |
We'll always have Paragon.
One who properly uses logic also doesn't need to make physical threats.
Aren't you saying the inverse? MA needs a damage boost "just because"?
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The devs are not going to even begin to think about changing a set unless they have solid data. If you believe it needs more damage, then provide the data and they'll be happy to look at it for you. The burden is on you to prove it's broken, not everyone else to prove it isn't. |
These two statements don't mesh. You can't claim that MA's inherent accuracy bonus is not a secondary effect and then claim that Claws' discounts are. Either both are or neither is.
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As for why the accuracy bonus isn't a secondary effect: Because Battle Axe, Katana, Broadsword, War Mace and Assault Rifle all have that same base accuracy which is around 3-5% higher than normal attacks. If you want to consider it a secondary effect then it only raises the bar higher with some sets having 2 secondary effects.
Now Archery on the other hand, that is an inherent accuracy bonus. Somewhere in the realm of 8-12% or something for blasters and higher for Defenders.
One who properly uses logic knows that the burden of proof lies on those accusing the status quo. You're the one attempting to affect a change, so you need to prove that such change is necessary. We don't have to prove that the status quo shouldn't change; that's the base assumption. If you don't properly demonstrate the necessity of your suggestion, then it's not going to be implemented. |
I'm not a numbers guy so I wouldn't be able to get deep in the DPS formulas but I doubt it would do much good anyway because MA doesn't lack ST dmg. It does what it does and that's about it. Now if MA could dish out some cheap, fast and high ST dmg that eclipsed all others, there would be no complaint because that would be MA's niche. But it doesn't and it probably shouldn't but if it did that would be sweet.
But as is, Claws can do what MA does but cheaper with more AoE; Katana can do it safer; EM can do it slower but with more control; DM can do it with more utility. MA has no niche, no specialty, no theme that sets it apart. That is what needs to be addressed. Or can you tell me what is special about MA?
One who properly uses logic also doesn't need to make physical threats.
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...but seriously, you see the poster that those physical threats were directed at? I think your sympathy is better placed elsewhere.
Originally Posted by brophog02
Going into such a thread whining about things that are unilateral across ATs (such as stun magnitude) is just going to get you ignored and/or laughed at. If you want a suggestion taken seriously, you can't have such errors in your work.
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I'm the one to bring up the Power Boost effect added to Focus Chi. That wouldn't improve the damage of the set at all, just make the effects of the set more noticeable and provide good synergy with the secondary set.
NeverDark, you seem to be acquainted with the numbers. So why in the *HECK* did you not step in when some idiot poster claimed that Claws had no discounts on their END/rech when you in fact knew they did? Or did you rather enjoy me twisting in the wind trying to explain it in simple words to the ignorant?
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As for why the accuracy bonus isn't a secondary effect: Because Battle Axe, Katana, Broadsword, War Mace and Assault Rifle all have that same base accuracy which is around 3-5% higher than normal attacks. If you want to consider it a secondary effect then it only raises the bar higher with some sets having 2 secondary effects. Now Archery on the other hand, that is an inherent accuracy bonus. Somewhere in the realm of 8-12% or something for blasters and higher for Defenders. |
MA has no niche, no specialty, no theme that sets it apart. That is what needs to be addressed. Or can you tell me what is special about MA? |
I'm the one to bring up the Power Boost effect added to Focus Chi. That wouldn't improve the damage of the set at all, just make the effects of the set more noticeable and provide good synergy with the secondary set. |
We'll always have Paragon.
But as is, Claws can do what MA does but cheaper with more AoE; Katana can do it safer; EM can do it slower but with more control; DM can do it with more utility. MA has no niche, no specialty, no theme that sets it apart. That is what needs to be addressed.
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Or can you tell me what is special about MA? |
Also, as NeverDark pointed out:
Technically, MA's niche is its slightly higher accuracy and its wide range of control potential. How useful that is can be debated, but it is there. |
..but seriously, you see the poster that those physical threats were directed at? I think your sympathy is better placed elsewhere. |
Again, if you have an idea to improve a set, provide the data for it. Include the DPS figures, take into consideration secondary effects and other variables the devs would want to see in order to even begin to consider the idea.
Shard Warrior - 50 MA/Regen/BM Scrapper
Founding Member and Leader : Shadow-Force
Co-Leader: Council of Heroes
"Whatever evils come this way... we will be there to stop them."
My main is MA, I've played it for over 1000 hours. I find this whole argument silly.
In the end equation, you've got to ask yourself, what would the change accomplish? Bumping the damage of a Light Single Target Attack up to to Moderate wouldn't accomplish jack for the playability of the set. I don't need numbers or compelling demonstrations to know that.
In 1 Player vs 1 Target, most of the time MA ends up overdamaging in order to finish off a target. I'd rather have a solid Light Dmg, Fast Recharge, LOW END COST, attack to plink off that last 5% or as an opening move to keep a target on its heels while I deal with something else.
More Damage means more END, and more Recharge. That's the equation, and Castle won't break the rule without damn good reasons. MA definitely doesn't need to slow down, and cost more.
"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill
Please learn how the powersets work.
Katana can do it safer; |
When rebalanced, Katana/BS, Axe, War mace and the like didn't have any animations switched. They were adjusted like MA. To put it simply, what MA got is what a lot of sets got and more sets will get.
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Now, you mention Katana, but as Katana/Broadsword, which leads me to believe you're thinking of the wrong changes. Back at Launch, Katana shared the EXACT SAME animations as Broadsword. It even had the same power names. I3 came out with a complete reworking of Katana from the ground up, with new animations for ALL attacks. This shortened attack times significantly and gave the set its unique look, but still left it with draw times written in.
The changes you're mentioning weren't anywhere on the level of the Martial Arts changes. All that happened was that the "rooted" time of attacks was altered to extract the draw time from them, meaning that they were faster if your weapon was out and exactly the same if you had to draw it. First of all, animations did not have to change for this, only timers. Second of all, this only affected draw times. Nothing else.
Granted, there are a few exceptions that work to your advantage. Back when draw was being removed from Battle Axe, Beheader and Chop actually switched places. Intitially, BABs just flipped the animations to give the smaller power a faster swing, but then switch the names, as well, to keep them consistent with the animations. That wasn't exactly a big change, but it was a change. Claws were reworked several times, and they DID trade animations. Originally, Swipe had the same animation as Barb Strike (I think, the multiple fast slices) and Strike had the "baseball pitch" attack from alternate Eagles Claws/Stun. Claws WAS reworked. War Mace was seen as underperforming, so BABs fiddled around with its animation times, removing draw, and at some point Clobber became a high-damage attack, but lost most of its stun.
All that is to say that, yes, things CAN change and have changed, but not nearly as much as it seems. And while there is precedent of control-heavy powers being given more damage, it has come at the cost of their hard control.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Please learn how the powersets work.
Claws has a single PBAoE (Spin). How does that equate to "more AoE" than Dragon's Tail? |
So 3 AoEs total, opposed to MA's one.
Katana has Divine Avalanche (BS has Parry) which boost Melee defense ONLY. Divine Avalanche offers no defense against ranged attacks or AoE. Even with a defense bonus to melee, an NPC still has a chance to attack and kill you. MA's stuns can totally incapacitate the same target to where they are totally helpless against you. "Safer" is entirely subjective. |
Please learn how powersets work.
"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill
You keep attempting to say that MA has "nothing", yet keep pointing out what the set has.
You.
Are.
Dense.
Another angle to look at it for dense posters trying to win an internet argument with flawed logic:
Katana thematically lowers defense because it cuts you up with a sharp weapon ontop of its secondary effects.
Dark melee thematically lowers ToHit because you're using dark powers to blind foes ontop of its secondary effects.
Dual Blades thematically does combos because you're using 2 weapons in tandem ontop of its secondary effects.
Martial Arts thematically does nothing because its a natural punching set ontop of its secondary effects.
Provide clear data and evidence that the set is broken, simply does not work or is clearly far below other scrapper sets and maybe then the developers would listen.
How about you provide some clear data and evidence that the set is perfectly in-line with all the other melee sets on the ATs its available? Show us that there is no room for improvement.
Just because a set has nothing wrong with it doesn't mean it *can't* be changed and just because MA is mediocre at a few things doesn't mean it shouldn't do something great.