Please limit Events


Aura_Familia

 

Posted

I liked the Halloween events. I really do. The problem is, there is just to damn many of them.

Trying to complete a Task Force with any hunt mission has pretty much become a gamble. Last night I got stuck waiting around for 45 minutes as a Supernatural Event was followed directly by a Zombie event in Nerva, which meant that my Renault TF had to just sit around before we could do the Hunt missions.

We don't need the Events to be popping up so much. 1 Event going on at a time per side is just fine. And please ensure that there is a period of time during which a Zone is *exempt* from an Event following one, so issues like Event right after Event in the same zone won't happen.


 

Posted

Quote:
Trying to complete a Task Force with any hunt mission has pretty much become a gamble.
You mean the 2 or 3 of them in the entire game that have street hunts in effected zones?
Truly, my advice is look before you leap, check the TF, and don't run it during the events if it's going to be problematic for your team or your calm.


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Posted

I think he has a valid point though. While the idea of upping the occurance was nice, it seems to have led to burnout among the actual people doing the events and the stackability seems problematic if you don't want the event.


 

Posted

I get the point being made and can see how it's annoying, but at the same time as mentioned there are only a couple TFs with missions like that and on top of that the Halloween event is a limited event that happens for at most a month once a year. Yes it would suck to have a TF take longer because of events on top of events but at the same time you have to realize that during this time of year that is going to happen. And by this time next month it won't be happening and the TFs can be run normally. As for them happening so frequently now, it's a good thing because it allows the players ample opportunity to experience this event and get the rewards from it.



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Posted

Quote:
Originally Posted by Lemur Lad View Post
You mean the 2 or 3 of them in the entire game that have street hunts in effected zones?
Truly, my advice is look before you leap, check the TF, and don't run it during the events if it's going to be problematic for your team or your calm.
This.

The task force will be there.

The event won't.


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Posted

Quote:
Originally Posted by Candlestick View Post
I liked the Halloween events. I really do. The problem is, there is just to damn many of them.

Trying to complete a Task Force with any hunt mission has pretty much become a gamble. Last night I got stuck waiting around for 45 minutes as a Supernatural Event was followed directly by a Zombie event in Nerva, which meant that my Renault TF had to just sit around before we could do the Hunt missions.

We don't need the Events to be popping up so much. 1 Event going on at a time per side is just fine. And please ensure that there is a period of time during which a Zone is *exempt* from an Event following one, so issues like Event right after Event in the same zone won't happen.
At Last! Someone else agrees with me! Cool!
Now as a special Halloween treat please kill all the events now!


 

Posted

Quote:
Originally Posted by Energyman View Post
As for them happening so frequently now, it's a good thing because it allows the players ample opportunity to experience this event and get the rewards from it.
Except for the fact that those rewards need teams and the event has been run so much that players have the badges and are burnt out and therefore aren't wanting to team as much for the events.

The extended time combined with increased frequency hasn't had the effect of letting more players run the event, it has just begun to aggravate those that have run the event, and likely at least partially responsible for threads like this one on the forum this month.

A thread like this, even doubly so, as most of the zones in the game rarely see their banner event done after about the first week, especially at this frequency. The events come so often now that if you're not in an already populated zone then you're not moving to a less populated zone and then struggling to find enough people.......you're just waiting for your zone to hit. Meanwhile, those people who have business in those other zones are often interrupted by an event few, if any, people are actually running.

TFs are not the only thing interrupted, especially in the lower zones on blueside where there are lots of patrol missions in the arcs.


 

Posted

I see the point and tend to agree with the poster, but not quite agree with the recommendations. I do think, there can be a win-win scenario here.

A couple of days ago, I was helping an SG member acquire their Numina TF Badge, after all players should be able to do something else than event activities after all. We completed the TF, but it was a nightmare, is just semed the events would purposely spawn on the next hunt area, darned Nemesis plots!

It occurred to me, there would have to be a way, the trick or trreaters could have their fun, while the TF minded players could too, with out doing so at the expense of the other.

So I figured, why not have hunts auto complete, if the area of the hunt is experiencing an event? By doing this, the TF is not negatively harmed, as if the hunt posed any challenge beyond what boredom would provide, and the event players can enjoy lots of event activity to maximize their fun. I would suggest the hunt auto complete be extended to threads which incorporate hunts as well.

Hugs

Stormy


 

Posted

I wouldn't mind an event flag that is set when one event finishes that prevents another from taking place there for some preset amount of time.


 

Posted

Quote:
Originally Posted by Stormfront_NA View Post
I see the point and tend to agree with the poster, but not quite agree with the recommendations. I do think, there can be a win-win scenario here.

A couple of days ago, I was helping an SG member acquire their Numina TF Badge, after all players should be able to do something else than event activities after all. We completed the TF, but it was a nightmare, is just semed the events would purposely spawn on the next hunt area, darned Nemesis plots!

It occurred to me, there would have to be a way, the trick or trreaters could have their fun, while the TF minded players could too, with out doing so at the expense of the other.

So I figured, why not have hunts auto complete, if the area of the hunt is experiencing an event? By doing this, the TF is not negatively harmed, as if the hunt posed any challenge beyond what boredom would provide, and the event players can enjoy lots of event activity to maximize their fun. I would suggest the hunt auto complete be extended to threads which incorporate hunts as well.

Hugs

Stormy
I like this idea.


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Posted

They should just remove hunts altogether. It might be an extreme idea, but I always thought hunts were just a bad device that is used when the writer needs some sort of segueway between missions, implemented before better tech allowed for better story writing. "Well, we're at a dead end, so just beat up a bunch of thugs until one of them talks." Hunts are, IMHO, unnecessary time sinks, and especially in the case of PI hunt missions, can be aggravating, especially of two groups or individuals are hunting the same mobs.

Removing hunts would be another way to avoid fiascoes caused by zone events, and IMHO, kills two birds with one stone.


 

Posted

Quote:
Originally Posted by Obsidius View Post
They should just remove hunts altogether. It might be an extreme idea, but I always thought hunts were just a bad device that is used when the writer needs some sort of segueway between missions, implemented before better tech allowed for better story writing. "Well, we're at a dead end, so just beat up a bunch of thugs until one of them talks." Hunts are, IMHO, unnecessary time sinks, and especially in the case of PI hunt missions, can be aggravating, especially of two groups or individuals are hunting the same mobs.

Removing hunts would be another way to avoid fiascoes caused by zone events, and IMHO, kills two birds with one stone.
They should start phasing out hunts from story lines by putting some new art in some mission maps and making them base/camp crackdowns. This would add a tiny bit of life in old story lines and reduce frustration.

This would take a lot of time to do which is why I refer to it as a phasing out. A few missions each issue (or between issues) for several years.


 

Posted

Quote:
Originally Posted by brophog02 View Post
Except for the fact that those rewards need teams and the event has been run so much that players have the badges and are burnt out and therefore aren't wanting to team as much for the events.

...as most of the zones in the game rarely see their banner event done after about the first week...

..an event few, if any, people are actually running....
Sadly, this.

Even before the patch was put in to increase the number of times the new event would spawn, I was having trouble finding people WILLING to do the event. Skip ahead a week and while there were a lot more events happening, there are even fewer people wanting to do it. Now in the last week here, I rarely if ever see anyone bothering with the banners and the 2 times I've actually gotten a team for them, it was just our team and a couple of stragglers who quickly gave up once they couldn't get on our (full) team. And I don't blame them.

I like the concept of the banners, but I think the requirements for the banners need to be dropped. Make it so that if you do any damage to them and are within a set area when one is defeated, you get credit for that banner. Leave the Aspect GM the way it is to encourage teaming, but at least more people would get credit for the banners and come away with something.

As far as the hunt missions go in zones that currently have events running in them, allow them to be dropped at no penalty to the player. If a player zones in with an active hunt mission and that zone is currently running an event (even a Rikti invasion) a box could pop up asking the player if they wanted to drop the hunt mission. For TF's the team leader would likely have to be in those zones to allow that, but it'd be a lot quicker than having to sit through an event to do a hunt only to possibly be slammed by another event as soon as the current one finishes.


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Posted

Quote:
Originally Posted by Obsidius View Post
They should just remove hunts altogether. It might be an extreme idea, but I always thought hunts were just a bad device that is used when the writer needs some sort of segueway between missions, implemented before better tech allowed for better story writing.
I don't think that is the cause. The game, as a whole, has simply gotten far more instanced than it originally was, and hunts in a game where street sweeping is more common makes a lot more sense.

It also works in a comics sense, where it is very common for a character to be the "man on the street" getting information or doing a certain task.

They don't "work" now mostly because the players don't work that way. We've become very accustomed to going from mission to mission, usually in the same city, and not very far away. The entire game, both in design and in playstyle, has moved away from the traveling and street hunting that was more common when the game started.


 

Posted

Quote:
Originally Posted by Zekiran_Immortal View Post
This.

The task force will be there.

The event won't.
I agree with Zekiran agreeing with Lemur. The few TF's affected can easily be postponed until after the event is over.


 

Posted

Quote:
Originally Posted by Forbin_Project View Post
I agree with Zekiran agreeing with Lemur. The few TF's affected can easily be postponed until after the event is over.
However as has been mentioned it is not just TF's that are affected. Last Time I was playing as part of a team we twice had contact given hunt missions being put on hold due to an event. Not an earth shattering problem obviously but a bit of a pain.


 

Posted

Quote:
Originally Posted by ricktu View Post
However as has been mentioned it is not just TF's that are affected. Last Time I was playing as part of a team we twice had contact given hunt missions being put on hold due to an event. Not an earth shattering problem obviously but a bit of a pain.
I'm sorry but regular teams should not be impeded in any way by having an occasional hunt mission crop up during this holiday.

Teams consist of anywhere between 2 and 8 members giving them access to 6 to 24 missions. Utilizing the SK/exemplar feature, that's more than enough alternative missions for a team to choose from if a hunt mission crops up during an event.

That's not taking newspaper/radio missions, Mayhem/Safeguard missions, and AE missions into consideration. None of those are affected by the Halloween event.


 

Posted

Quote:
Originally Posted by Forbin_Project View Post
I'm sorry but regular teams should not be impeded in any way by having an occasional hunt mission crop up during this holiday.

Teams consist of anywhere between 2 and 8 members giving them access to 6 to 24 missions. Utilizing the SK/exemplar feature, that's more than enough alternative missions for a team to choose from if a hunt mission crops up during an event.

That's not taking newspaper/radio missions, Mayhem/Safeguard missions, and AE missions into consideration. None of those are affected by the Halloween event.
You're not taking Oro mishes into account, either.

Having finished all the Holiday events on as many toons as I wanted, I teamed up with a friend to get a badge through the Oro. There was a "hunt 35 family in IP" mish that came up as part of the arc. Wouldn't ya know it, but both a Banner Event and a Zombie Event popped up back to back. Since the mish specified IP, we didn't have the option to move to another zone for the hunt and were stuck twiddling our thumbs for 40 minutes until the events cleared.

I don't think 'Just wait to do regular content for two weeks until the holiday events are over' is the right answer.


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Posted

Random idea: The functionality already exists to spawn a second instance of a zone if one is overpopulated, right? Would it then be possible to forcibly spawn a second instance every time an event starts? So if people have non-event stuff that needs to be done in that zone, they can switch to the other instance.


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Posted

Quote:
Originally Posted by Impish Kat View Post
You're not taking Oro mishes into account, either.

Having finished all the Holiday events on as many toons as I wanted, I teamed up with a friend to get a badge through the Oro. There was a "hunt 35 family in IP" mish that came up as part of the arc. Wouldn't ya know it, but both a Banner Event and a Zombie Event popped up back to back. Since the mish specified IP, we didn't have the option to move to another zone for the hunt and were stuck twiddling our thumbs for 40 minutes until the events cleared.

I don't think 'Just wait to do regular content for two weeks until the holiday events are over' is the right answer.

To be honest I didn't list Oro missions seperately because I consider them to be a form of task force.


 

Posted

Hi:

I believe events should not detract from the main game, as it is doing now. What I see some of the posters above advocating, is essentially wrong from the perspective that particular TFs, threads and what not should not be done because of the events.

I believe the main game should have preference over the events, and not otherwise. Folks doing story threads are fundamental to this game, and TFs are a close second. Neither should be sacrificed in any form or manner just to satisfy a holiday event.

Frankly with a little effort on the developers side, all activities can be achieved with out repercussions on the other.

Some of us in this thread are trying to be constructive and offer means on achieving a balance that benefits all.

Stormy


 

Posted

Quote:
Originally Posted by Stormfront_NA View Post
Hi:

I believe events should not detract from the main game, as it is doing now. What I see some of the posters above advocating, is essentially wrong from the perspective that particular TFs, threads and what not should not be done because of the events.

I believe the main game should have preference over the events, and not otherwise. Folks doing story threads are fundamental to this game, and TFs are a close second. Neither should be sacrificed in any form or manner just to satisfy a holiday event.

Frankly with a little effort on the developers side, all activities can be achieved with out repercussions on the other.

Some of us in this thread are trying to be constructive and offer means on achieving a balance that benefits all.

Stormy
The things that need to be updated are the old TF's and storylines, not the events.


 

Posted

Quote:
Originally Posted by Forbin_Project View Post
The things that need to be updated are the old TF's and storylines, not the events.
lol.. I can't disagree with the first part of your statement...

But as to the second part... the events should be secondary to the regular content. Consider that the events themselves ARE currently timed so as not to interfere with regular content. How much sense does it make then, to have them popping up back to back thereby interfering with regular content?

We are not talking about tweaking the events themselves (at least I'm not), but rather implementing a kind of timed "zone flag" so that they don't occur back to back in the same zone. Imagine what would happen if they were to decide to add yet a third event into the mix next year.


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Posted

Yes please, even just for halloween.

I know that the events are kind of the point, but, I mean...

I was going accolade hunting yesterday, and I was hunting Family for the Gangbuster Badge. Supernatural Activity Occured, so my group was like "Let's go to sharkhead!"

So we hop an Ouro portal. Literally the second we land, we get zombies.

The only thing that would have been stranger is if Rikti invaded St. Martial. (And I would have actually enjoyed that since they give you an accolade power.)


 

Posted

Quote:
Originally Posted by Impish Kat View Post
lol.. I can't disagree with the first part of your statement...

But as to the second part... the events should be secondary to the regular content. Consider that the events themselves ARE currently timed so as not to interfere with regular content. How much sense does it make then, to have them popping up back to back thereby interfering with regular content?

We are not talking about tweaking the events themselves (at least I'm not), but rather implementing a kind of timed "zone flag" so that they don't occur back to back in the same zone. Imagine what would happen if they were to decide to add yet a third event into the mix next year.

Yeah the timing is problematic especially when the zombie thing is also tied to people turning in halloween salvage at night. At the very least that should be turned off. We might see a significant drop in the zombie attacks.