No need to grind for badges...


AlienMafia

 

Posted

1 additional day job badge was added - architect, with the associated accolade as well.



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted

Quote:
Originally Posted by Catwhoorg View Post
1 additional day job badge was added - architect, with the associated accolade as well.
And that was only due to Architect Entertainment being delayed an issue.

I suspect GR will enable us to go for some of the heroside dayjobs that do not have villainside versions, but didn't they say that certain badges/accolades would "morph" into the heroic versions if a villain turned hero?


 

Posted

Quote:
Originally Posted by Thaumator View Post
Earning them from playing your badge-collecting character, just like every other badge?

But seriously, I understand the idea behind it. I really do. Hell, I even think it's kind of neat! But quite frankly, the amount of time spent NOT playing your badge-collecting character (22 day job badges x 21 days each = 462 days) is excessive.

I motion for a 10 day maximum. That's still 220 days of not playing to get 22 badges
Minor technicality, but it's only 441 days, since you can earn Patroller/Criminal at the same time as any other Day Job.


"I wish my life was a non-stop Hollywood movie show,
A fantasy world of celluloid villains and heroes."

 

Posted

Quote:
Originally Posted by Thaumator View Post
Totally the wrong way to think about it. This is the "Badges and Gladiators forum". To NOT play your main character for over a year in order to get these badges is a ridiculous idea in the first place.
Sorry, but this doesn't make any sense to me. I play this game a lot. Most days, my currently-played characters are logged out around 20 hours a day. My characters I'm not playing are usually logged out 24 hours a day, minus a few minutes to poke the markets.

I really don't see the issue. Instead of having to be logged out "for over a year", it means you have to play the game "for over 1.2 years".

If you have a problem with having to wait a year, that's one thing. But being logged out just doesn't have a significant relevance to this unless you play the game like 12 hours a day.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by Thaumator View Post
Totally the wrong way to think about it. This is the "Badges and Gladiators forum". To NOT play your main character for over a year in order to get these badges is a ridiculous idea in the first place.
So you are saying there is a rule that says you don't earn any progress toward your day job badges if you log in before the badge gets earned? You are not "Not playing your main character". You are playing your main character. And all your others are earning badges at the same time. Then when you log into an alt, you have two characters earning badges at once without dual boxing!

Isn't it great?

By the way, I totally agree the time is too long on them. But nothing about them says you can't play your main. If you literally do the exact same thing you did before the day jobs were invented, you are not penalized in any way, you just get bonuses.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Quote:
Originally Posted by UberGuy View Post
I really don't see the issue. Instead of having to be logged out "for over a year", it means you have to play the game "for over 1.2 years".
Exactly this. If you play your "main" it slows down the progress, but unless you are on 24 hours a day, anything you get is a bonus over NOT having DJ badges.


Leader of Legion of Valor/Fallen Legion (Victory server)
http://legionofvalor.guildportal.com / http://fallenlegion.guildportal.com

StainedGlassScarlet - L50 Spines/Inv Scrapper | Badges: 1,396
Avatar detail taken from full-size piece by Douglas Shuler here

 

Posted

Quote:
Originally Posted by Thaumator View Post
Earning them from playing your badge-collecting character, just like every other badge?

But seriously, I understand the idea behind it. I really do. Hell, I even think it's kind of neat! But quite frankly, the amount of time spent NOT playing your badge-collecting character (22 day job badges x 21 days each = 462 days) is excessive.

I motion for a 10 day maximum. That's still 220 days of not playing to get 22 badges
Only your OCD need to get them as fast as possible stops you from playing your main badge toon. Really, just settle down, play the toon you want to play, and the badges will come. Really, they will. I'm not lying.


 

Posted

Nice to see the last few posts here injecting a little common sense into the matter. I never understood the hate-on some folks have for the day job badges. The length of time it takes to get any single day job badge is one thing, but beyond that the objections I see over day job badges strike me as Complaining For The Sake Of Complaining.

IMO.


Q. Just wondering Posi, where are the new dance emotes we were told would come with GR?
A. Positron: Whoops, my bad.

1387 badges, and counting

 

Posted

Quote:
Originally Posted by Spatch View Post
Nice to see the last few posts here injecting a little common sense into the matter. I never understood the hate-on some folks have for the day job badges. The length of time it takes to get any single day job badge is one thing, but beyond that the objections I see over day job badges strike me as Complaining For The Sake Of Complaining.

IMO.
Actually, I felt my breakdown was pretty simple and sensible. A "badge" for "doing nothing" is unprecedented in the Badge system previous to Day Jobs. For every badge before this, it was a "positive" experience in COH: You took down 200 Toxic Tarantulas; you healed a billion points of damage; you fought the AVs/Heroes in Recluse's Victory; you maintained your presence in-game for the anniversaries.

The Day Job badges reward you for not playing your character for X days. You can thematically argue any number of angles, but that's the gist of it. "Here's a reward for parking your toon for three weeks."

I get the point of them: When your character is "not being a hero/villain", they're doing something during the day, and there should be a return for that. Yay, I back that, rock on. Let's get the temp powers to indicate where you logged off. Let's earn a title if you log out for X days in that area.

But don't let the badges accrue. Have them replace one another. To contradict someone's defense of the system earlier, you're SERIOUSLY stretching the bounds of rational explanation to have someone who's a mortician, a day trader, a pilot, a caregiver, a professor, a fashion designer, AND a banker.

Yes: You can hop from one job to another. What I'm saying is, it shouldn't be as easy as by just clicking on a badge title. If you were a Mortician for a few months, and suddenly you felt like being a fashion designer, then when you log off, you do so at ICON for a few weeks. Boom, you get it, but in this case, it's a decision with a sense of consequence.

Allowing the badges to accrue, instead of having it as one of potential "day job" badges (like how the Patron badges work), just panders mindlessly to the "must have them all" crowd. I sympathize; I'm one of them, and I have the badges to prove it. But in this case, even I look at it and say, "wow, that system just doesn't work well thematically."


 

Posted

Quote:
Originally Posted by Turgenev View Post
Actually, I felt my breakdown was pretty simple and sensible. A "badge" for "doing nothing" is unprecedented in the Badge system previous to Day Jobs. For every badge before this, it was a "positive" experience in COH: You took down 200 Toxic Tarantulas; you healed a billion points of damage; you fought the AVs/Heroes in Recluse's Victory; you maintained your presence in-game for the anniversaries.
Day jobs are not a badge for doing "nothing". You have to take your toon to a certain area every time you log out or you won't get the badge, which is no different (or easier) than getting an explore badge or reading a plaque.

Quote:
Originally Posted by Turgenev View Post
The Day Job badges reward you for not playing your character for X days. You can thematically argue any number of angles, but that's the gist of it. "Here's a reward for parking your toon for three weeks."
And that is any different than "log in your toon in april"??

Quote:
Originally Posted by Turgenev View Post
I get the point of them: When your character is "not being a hero/villain", they're doing something during the day, and there should be a return for that. Yay, I back that, rock on. Let's get the temp powers to indicate where you logged off. Let's earn a title if you log out for X days in that area.

But don't let the badges accrue. Have them replace one another. To contradict someone's defense of the system earlier, you're SERIOUSLY stretching the bounds of rational explanation to have someone who's a mortician, a day trader, a pilot, a caregiver, a professor, a fashion designer, AND a banker.

Yes: You can hop from one job to another. What I'm saying is, it shouldn't be as easy as by just clicking on a badge title. If you were a Mortician for a few months, and suddenly you felt like being a fashion designer, then when you log off, you do so at ICON for a few weeks. Boom, you get it, but in this case, it's a decision with a sense of consequence.

Allowing the badges to accrue, instead of having it as one of potential "day job" badges (like how the Patron badges work), just panders mindlessly to the "must have them all" crowd. I sympathize; I'm one of them, and I have the badges to prove it. But in this case, even I look at it and say, "wow, that system just doesn't work well thematically."

Rational explanation in a game about a city filled with people that possess super powers?? I think you put to much emphasis on it making sense. You're ok with all the other nonsense that goes into adapting a superhero world into a VG, but a guy being a mortician and then a fashion designer pushes the limits???

It's a system in a VG that is supposed to represent a concept from superhero canon, nothing more. It's a way for people to make their toons fit a concept even more than before.

BTW it's not a few weeks at a certain job. Time moves much faster 'in game' than in real life, so if you take that into account your toon would be there for months.


Level 50s: to many to remember at this point

 

Posted

Quote:
Day jobs are not a badge for doing "nothing". You have to take your toon to a certain area every time you log out or you won't get the badge, which is no different (or easier) than getting an explore badge or reading a plaque.
The DJs typically reward you for time spent, logged off, in a given area. Patroller is the catch-all for all the non-DJ zones. Sorry, but you can't compare the act of "logging off" pretty much anywhere as being more difficult than getting an explore badge.

One is a positive action executed the game. The other is an action you take when leaving the game.

Quote:
And that is any different than "log in your toon in april"??
I was waiting for this argument. Yep, it's different, because you're bringing your character into the game during a time window. Again, it's a positive action, not a negative one. You're there to (supposedly) celebrate the game's anniversary, so they gave you a badge to say "yeah, you were there, here's your cookie".

Personally, I feel the anniversary badges should be tabulated differently, but it's still consistent with the "do in-game action X, get in-game reward Y".

Quote:
Rational explanation in a game about a city filled with people that possess super powers?? I think you put to much emphasis on it making sense. You're ok with all the other nonsense that goes into adapting a superhero world into a VG, but a guy being a mortician and then a fashion designer pushes the limits???
Rational, within the confines of the design of the game. I don't expect to have to take my hero biannually for dental exams, or to pay taxes, or to eat regularly.

But there's a difference when you say "this person has FIFTEEN JOBS AT THE SAME TIME." Tell me that doesn't make you go "whuh?" a little bit when you hear it.

Quote:
It's a system in a VG that is supposed to represent a concept from superhero canon, nothing more. It's a way for people to make their toons fit a concept even more than before.
What you're not "getting" is that I have no problem with having a Day Job. What you're not "getting" is that I have a problem with having more than ONE day job at a time. My argument is to have each DJ overwrite the previous one. My method in no way restricts your creative desire to have a particular role. If anything, it CERTIFIES it and encourages consistency.

There is no reason why you shouldn't support my idea, unless you just want more badges. And that's what my suggested alternative addresses: Because the badges accrue for the score of DJs and accolades, the goal here is to "get them all" - which means you're regularly and actively electing to stay "logged out" of a toon to acquire them. My alternative ameliorates that significantly while still keeping the spirit of the intention alive and well.

Quote:
BTW it's not a few weeks at a certain job. Time moves much faster 'in game' than in real life, so if you take that into account your toon would be there for months.
Not really. Time as far as in-game references to events moves analogously to real time. They make distinctions for temp powers of "in game time" vs "real time" to denote how long a power lasts, but that doesn't infer that one moves faster or slower than the other.


 

Posted

Quote:
Originally Posted by Turgenev View Post
Not really. Time as far as in-game references to events moves analogously to real time. They make distinctions for temp powers of "in game time" vs "real time" to denote how long a power lasts, but that doesn't infer that one moves faster or slower than the other.
I think what he was talking about is the accelerated day/night cycle that's present in-game. If you extrapolate the 21 days of real time that's required to earn a day job, you would have spent 1,008 in-game days at that job, or most of three years learning a skill. That would make it a bit more believable thematically.


Blondeshell (1381 badges) - My other badge hunters
VidiotMaps Master Cartographer
MArc #87989 - Enter, The Conglomerate
Invention Salvage Distribution Charts

 

Posted

Quote:
Originally Posted by Blondeshell View Post
I think what he was talking about is the accelerated day/night cycle that's present in-game. If you extrapolate the 21 days of real time that's required to earn a day job, you would have spent 1,008 in-game days at that job, or most of three years learning a skill. That would make it a bit more believable thematically.
Good point on the day/night cycle. I was thinking in macro (across years) vs micro (the in-game day/night graphics turn).

So, to get all the Day Jobs (which is what a lotta badgers are getting finished with now), what's the math on that for skillset learning, by your example?


 

Posted

i realy realy realy hate to say this nice i am against nerfing badges but i do think that days jobs SHOULD BE nerfed. but i realy do not think that more badges should be nerfed just so more poeple who do not care about badges can pad there badge count.


 

Posted

Quote:
Originally Posted by Turgenev View Post
Good point on the day/night cycle. I was thinking in macro (across years) vs micro (the in-game day/night graphics turn).

So, to get all the Day Jobs (which is what a lotta badgers are getting finished with now), what's the math on that for skillset learning, by your example?
21 badges x 1008 days = 21168 days = 58 years (57.99 precisely discounting leap years)



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted

Quote:
Originally Posted by talnar View Post
i realy realy realy hate to say this nice i am against nerfing badges but i do think that days jobs SHOULD BE nerfed. but i realy do not think that more badges should be nerfed just so more poeple who do not care about badges can pad there badge count.
If they don't care about their badge count, why do you care about them "padding" their badge count?

Also: The latest badge changes were requested by badge hunters back in I16 beta.


Never surrender! Never give up!
Help keep Paragon City alive with the unofficial City of Heroes Tabletop Role Playing Game!

 

Posted

Quote:
Originally Posted by Turgenev View Post
The DJs typically reward you for time spent, logged off, in a given area. Patroller is the catch-all for all the non-DJ zones. Sorry, but you can't compare the act of "logging off" pretty much anywhere as being more difficult than getting an explore badge.

One is a positive action executed the game. The other is an action you take when leaving the game.


I was waiting for this argument. Yep, it's different, because you're bringing your character into the game during a time window. Again, it's a positive action, not a negative one. You're there to (supposedly) celebrate the game's anniversary, so they gave you a badge to say "yeah, you were there, here's your cookie".

Personally, I feel the anniversary badges should be tabulated differently, but it's still consistent with the "do in-game action X, get in-game reward Y".



Rational, within the confines of the design of the game. I don't expect to have to take my hero biannually for dental exams, or to pay taxes, or to eat regularly.

But there's a difference when you say "this person has FIFTEEN JOBS AT THE SAME TIME." Tell me that doesn't make you go "whuh?" a little bit when you hear it.



What you're not "getting" is that I have no problem with having a Day Job. What you're not "getting" is that I have a problem with having more than ONE day job at a time. My argument is to have each DJ overwrite the previous one. My method in no way restricts your creative desire to have a particular role. If anything, it CERTIFIES it and encourages consistency.

There is no reason why you shouldn't support my idea, unless you just want more badges. And that's what my suggested alternative addresses: Because the badges accrue for the score of DJs and accolades, the goal here is to "get them all" - which means you're regularly and actively electing to stay "logged out" of a toon to acquire them. My alternative ameliorates that significantly while still keeping the spirit of the intention alive and well.



Not really. Time as far as in-game references to events moves analogously to real time. They make distinctions for temp powers of "in game time" vs "real time" to denote how long a power lasts, but that doesn't infer that one moves faster or slower than the other.
So since it's an "action" you take when leaving the game it isn't a reward for doing "nothing". The fastest way to get the badge is not to play that toon for 21 days straight, but it's not the only way. You can play your toon every day and log in the right space (sometimes going a zone or 2) and get the badge in a longer period of time.

What is a "negative" action anyway? Post day job toons progress aren't reversed in any way. You don't have to get the day jobs to finish any part of the game. Badges are purely optional.

I said this earlier in this thread and i'll say it again. The badge doesn't mean you still have that day job it means you did have it at some point and got a badge for doing it for a certain amount of time. So having 15 badges doesn't mean you have 15 jobs it means you have done that many jobs throughout your career. Just like some people are in the military then go on to work in a lab, and later on end up being a professor ect ect. The renewing temp power is what shows that it is your current job.


So the proof of where a toon has payed his dues (the day job badge) should be his/hers to keep and shouldn't be "overwritten". That's a perfect reason I shouldn't support your idea. It's like telling a professor he can't keep his degree because he going to stop teaching, or telling a soldier he can't have his medal of honor if he leaves the military.


Level 50s: to many to remember at this point

 

Posted

Actually, I 'd like to propose a super Accolade for having all Day Jobs or all Day Job Accolades: Golden Boy (or, heaven forfend for her head is big enough already, Golden Girl for the female toons).

Better yet, Jack-of-all-Trades (or Jill, for the gender worried).


Rabbits & Hares:Blue (Mind/Emp Controller)Maroon (Rad/Thermal Corruptor)and one of each AT all at 50
MA Arcs: Apples of Contention - 3184; Zen & Relaxation - 35392; Tears of Leviathan - 121733 | All posts are rated "R" for "R-r-rrrrr, baby!"|Now, and this is very important... do you want a hug? COH Faces @Blue Rabbit

 

Posted

Quote:
Originally Posted by Blue Rabbit View Post
Actually, I 'd like to propose a super Accolade for having all Day Jobs or all Day Job Accolades: Golden Boy (or, heaven forfend for her head is big enough already, Golden Girl for the female toons).

Better yet, Jack-of-all-Trades (or Jill, for the gender worried).
small promblem with that thoguh they could add more day job, as a new one came out when MA came out


 

Posted

Quote:
Originally Posted by Forsaken_Empire_EU View Post
small promblem with that thoguh they could add more day job, as a new one came out when MA came out
I don't see that as a big deal. You work with what you have at the time you have it. (They could also just make it for having "X" number of the DJ badges/accolades, representing 90%+ of them.)


Leader of Legion of Valor/Fallen Legion (Victory server)
http://legionofvalor.guildportal.com / http://fallenlegion.guildportal.com

StainedGlassScarlet - L50 Spines/Inv Scrapper | Badges: 1,396
Avatar detail taken from full-size piece by Douglas Shuler here

 

Posted

I guess I need to get my MM leveled some more, he's got every available day job but cimerora/vanguard/midnight club, and isn't earning credit for any of those because of being too low level.

Shame I didn't take advantage of the bugged 2x, 3x, 4x earning spots with higher level villains while they were still around.


 

Posted

Quote:
Originally Posted by TehHippeh View Post
Only your OCD need to get them as fast as possible stops you from playing your main badge toon. Really, just settle down, play the toon you want to play, and the badges will come. Really, they will. I'm not lying.

Yeah really. My two badge mains have still been played semi-regularly (as regularly as I play any toon) since Day Jobs were implemented and while they're behind those toons I have played less, they've still acquired many DJ badges nonetheless. Can/Do you play 24hours a day? No? Then your collection progress is slowed by a handful of hours each 21-day period while you play your toon. Oh noes! ...Wait...

When I realized it would be over a year before I could earn all the DJ badges on any toon, I stopped worrying about getting them 'now now now.' I keep track of who's where and has earned what, etc, and continue to play as I have been.

Also, if you're someone who has problems with having many multiple DJ badges at once, then adjust your playstyle so you don't get more than what you find is acceptable, and let me do what I want and earn them all. It's like being that one student you knew in high school who got all A's, played two instruments, was on three sports teams, captain of three clubs AND did community work. (Damn those overachievers.) Obviously it's not for everyone, and admit you were jealous/awestruck/grumbled at all their accomplishments.


@Liz!
sketches on tumblr | finished pieces and resources on dA

Currently most active:
Shining Finger: 40 Elec/Titan][Summer's Son: 38 Fire/Fire/Pyre
Badgers:
Hyperion Tekk][Dark-stream
City of Heroes LiveJournal community.
Friendly, helpful and surprisingly light on the drama.

Save our game Master post.

 

Posted

Quote:
Originally Posted by ShadowPuppet View Post
I guess I need to get my MM leveled some more, he's got every available day job but cimerora/vanguard/midnight club, and isn't earning credit for any of those because of being too low level.

Shame I didn't take advantage of the bugged 2x, 3x, 4x earning spots with higher level villains while they were still around.
Or the hotspots where you could park for 21 days and come away with 2 DJ badges. Still in a way I am glad the hotspots are gone.

For Vanguard, your lowbie can still park there and the meter will fill up after 21 days, but until you are L35 the badge won't ding.


 

Posted

Quote:
Originally Posted by Lady Arete View Post
I sure hope not.
More would take away any sense of accomplishment now. If they do nerf it further it would simply be rediculus.
...
(But seriously)
No, I hope they will not nerf it further. The badges are now on a more sensible level. Some depending upon the AT will need to farm them. I know my mm will have to for her Damage taken badge (that Born in battle accolade.. doh), but hey less waiting time now
Actually, the damage taken series is the one holdout of the "farming is absolutely needed badges". I doubt that there is a single character that has earned 100 million hp worth of damage through non-farm play.

On the other hand, it would be less an issue if the following conditions were met:
  • Hit points of damage above the normal level maximum should count. The infamous "working as designed or intended" is being used, but even some of the developers were in the dark about this until players tested it. There are far too many sources of +HP powers for the condition not to be widespread.
  • Falling damage should count. It doesn't.
Falling damage is a drop in the bucket overall, but the +HP power issue is ongoing and avoidable. The 100 million needed for Immortal is about as ridiculous as Empath at 100 million.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters