Stop wasting my time with nonsense!


Afterimage

 

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Originally Posted by Westley View Post
Okay, tonsils then.
They're a part of your lymphatic system, removing them when it's not life-threatening may reduced your immune capacity for no good reason.


 

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Originally Posted by Lazarus View Post
Blue side has a lot of redundant zones. Aside from scenery there is no real reason to visit contacts in IP instead of Talos, each of them shares story arcs with a contact in the other zone and they're going to send you to everywhere but their own zone over and over. I got fed up with IP not only for the massive amounts of empty space to travel over but for the contacts in the back end of nowhere sending me back to Talos over and over before finally giving up their phone.

Too often that phone was given after the arc was finished, but which point I wanted nothing more to do with that contact ever again.
Redundant zones are a good thing. I can't say whether adding more to, say, CoV-side would be resource-smart, but since we already HAVE them CoH-side, I can safely say I'd rather have them than not. CoV-side feels small and claustrophobic, like I know every square inch of every zone. CoH-side feels (and is) a lot bigger and a lot more diverse.

I enjoy the multitude of large zones and I enjoy travelling them. I've never complained about the act of travelling itself. I complain about travelling for no good reason, like being sent on garbage missions that I don't need, don't want and don't get any reward for.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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I'd rather that every zone had a reason for going to it rather than a choice of a zone I will spend a lot of time in and another that I will never touch unless required to because the contacts in each offer the same missions anyway. Given that choice the zone with the least unnecessary travel will win out every time. Talos will always win over IP for me as it rarely sends me way out into the boonies for no good reason (while IP will do so just from the way that the zone is laid out) and I'll also have quick access to Striga, PI, and Dark Astoria without crossing an extra zone first.


 

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Originally Posted by EU_Damz View Post
El Perfecto Paino has hit the nail on the head Let all these small changes be included in the next batch of QOL issues we get. For now though, we want more new content! No more QOL issues for at least the next three issues PLEASE!
My apologies ... but, I can't resist!

"La Perfecta Dolor" ... or a case could be made for "La Perfecta Dolorosa"!


Geni


 

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Originally Posted by Perfect_Pain View Post
I DONT WANT REVAMPS OF OLD CRAP.

I want NEW STUFF to do.

I have done all that OLD CRAP... Not gonna do it again...
Wow, this is a little shortsighted, no? The only way for this system of having "NEW STUFF to do" to be viable is for there to be a continuous stream of fantastic new ideas flowing out of some great, brilliant, shining orifice. The reason why? Once you play "NEW STUFF" a few times, it becomes this "OLD CRAP" you seem to dislike so much.

I'm sorry to tell you this...that will never, EVER happen. The closest thing you'll ever get to it is something like the MA...yeah, anyway. The MA is, in fact, a good example at to why this isn't viable; even the people who actually put effort into their arcs and really try only have one or two that are particularly successful - because brilliant ideas AREN'T never ending. It's the same reason why you won't like every book an author has ever produced, or every game produced by a games manufacturor.

In the end, you'll have to find a way to make the "OLD CRAP" interesting again - "NEW STUFF" is finite.


How many legs does a dog have if you call the tail a leg? Four; calling a tail a leg doesn't make it a leg.

 

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Originally Posted by Darkest View Post
It's the same reason why you won't like every book an author has ever produced, or every game produced by a games manufacturor.
That's funny, I've liked EVERY book of Orson Scott Card's that I've ever read. And he's written a LOT of books!


 

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Originally Posted by Darkest View Post
Wow, this is a little shortsighted, no? The only way for this system of having "NEW STUFF to do" to be viable is for there to be a continuous stream of fantastic new ideas flowing out of some great, brilliant, shining orifice. The reason why? Once you play "NEW STUFF" a few times, it becomes this "OLD CRAP" you seem to dislike so much.

I'm sorry to tell you this...that will never, EVER happen. The closest thing you'll ever get to it is something like the MA...yeah, anyway. The MA is, in fact, a good example at to why this isn't viable; even the people who actually put effort into their arcs and really try only have one or two that are particularly successful - because brilliant ideas AREN'T never ending. It's the same reason why you won't like every book an author has ever produced, or every game produced by a games manufacturor.

In the end, you'll have to find a way to make the "OLD CRAP" interesting again - "NEW STUFF" is finite.
^ This
Old becomes New after a Revamp. The Hollows was new after it got a makeover and the hospital and trainer added. BECAUSE IT WAS MORE FUN. And bearing in mind the Hollows was quite good before the revamp.

I'd love to see some of the 'Ghost Zones' re-done. Especially Dark Astoria, thats about as haunted as you can get. Pun intended


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

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Originally Posted by Westley View Post
That's funny, I've liked EVERY book of Orson Scott Card's that I've ever read. And he's written a LOT of books!
OK, I apologise. I didn't quite take into account all of the semantics people tend to use to try to destroy a perfectly viable arguement. I should have stated "It's the same reason you MOST PROBABLY won't like every book an author has produced, or every game a games producer has produced."

Anything else, like, you know, some glaringly obvious - and relevant - ommision from my statement of opinion?


How many legs does a dog have if you call the tail a leg? Four; calling a tail a leg doesn't make it a leg.

 

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Anything else, like, you know, some glaringly obvious - and relevant - ommision from my statement of opinion?
Yes, you forgot that the human mind has infinite potential. Big gap in your argument there.


 

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Originally Posted by Westley View Post
Yes, you forgot that the human mind has infinite potential. Big gap in your argument there.
The human mind has "inifinte" potential? Are you kidding me? Infinity is just a concept. We have to assume that it's just a concept. The universe? Yeah, bloody huge, but can you prove it's infinite? No. Speed? Yeah, you can go bloody fast, but as far as we're concerned, it's impossible to go past the speed of light, because you tend towards "infinite" mass and that's when things start imploding.

Yes, TECHNICALLY, the human mind has infinite potential, and yes, TECHNICALLY, you could argue that they'll never run out of ideas...

Thing is, the likeliness of that happening is so stupidly low it's not even worth considering. You'd need an infinite number of developers (once again...not possible) with an infinte number of concepts (again, will never happen) and an infinite time period (REALLY, REALLY, IMPOSSIBLE) in order for your argument - which I'm taking as "Of course they could just churn out new stuff forever, the human mind has infinite potential so it must be." or some variation - to hold sway here.


How many legs does a dog have if you call the tail a leg? Four; calling a tail a leg doesn't make it a leg.

 

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Originally Posted by Lyrik View Post
I fully agree with the OP. Change those missions to Optional missions.

Oh, and let contacts give their cellphone number sooner.
Funny thing is, they were already changed to give their number sooner once. Ages ago, it took a LOT longer to get that out of them...




Virtue Server
Avatar art by Daggerpoint

 

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Originally Posted by Darkest View Post
The human mind has "inifinte" potential? Are you kidding me? Infinity is just a concept. We have to assume that it's just a concept. The universe? Yeah, bloody huge, but can you prove it's infinite? No. Speed? Yeah, you can go bloody fast, but as far as we're concerned, it's impossible to go past the speed of light, because you tend towards infinite mass and that's when things start imploding.

Yes, TECHNICALLY, the human mind has infinite potential, and yes, TECHNICALLY, you could argue that they'll never run out of ideas...

Thing is, the likeliness of that happening is so stupidly low it's not even worth considering. You'd need an infinite number of developers (once again...not possible) with an infinte number of concepts (again, will never happen) and an infinite time period (REALLY, REALLY, IMPOSSIBLE) in order for your argument - which I'm taking as "Of course they could just churn out new stuff forever, the human mind has infinite potential so it must be." or some variation - to hold sway here.
Tell me about your mother.


 

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Originally Posted by Westley View Post
Tell me about your mother.
...I'll consider my point vindicated then, I guess. And you told me not to pout?


How many legs does a dog have if you call the tail a leg? Four; calling a tail a leg doesn't make it a leg.

 

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Of course, because posting is SRS BZNS!


 

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Originally Posted by Darkest View Post
The human mind has "inifinte" potential? Are you kidding me? Infinity is just a concept. We have to assume that it's just a concept. The universe? Yeah, bloody huge, but can you prove it's infinite? No.

Speed? Yeah, you can go bloody fast, but as far as we're concerned, it's impossible to go past the speed of light, because you tend towards infinite mass and that's when things start imploding.
Hmm...I think this is the point someone puts 'Quantum' in the sentance, and people cough, look around and see something else they REALLY need to do right now


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

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Haha - I'm rather happy I placed "tend towards" before that now. However, I take your point. The whole thing is based on theory anyway.


How many legs does a dog have if you call the tail a leg? Four; calling a tail a leg doesn't make it a leg.

 

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Originally Posted by Darkest View Post
Haha - I'm rather happy I placed "tend towards" before that now. However, I take your point. The whole thing is based on theory anyway.
Ezunctly =]


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

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Originally Posted by Westley View Post
That's funny, I've liked EVERY book of Orson Scott Card's that I've ever read. And he's written a LOT of books!
Oh c'mon now- even he admits some of them are garbage.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

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Originally Posted by Samuel_Tow View Post
Redundant zones are a good thing. I can't say whether adding more to, say, CoV-side would be resource-smart, but since we already HAVE them CoH-side, I can safely say I'd rather have them than not. CoV-side feels small and claustrophobic, like I know every square inch of every zone. CoH-side feels (and is) a lot bigger and a lot more diverse.

I enjoy the multitude of large zones and I enjoy travelling them. I've never complained about the act of travelling itself. I complain about travelling for no good reason, like being sent on garbage missions that I don't need, don't want and don't get any reward for.
See to me this doesn't make an logical sense.

I'd rather NOT have them make new zones that are empty and devoid of content. To me that is AN EPIC waste of time. Hence why I despise the shadow shard with a passion and would rather push hot pokers into my eyes than EVER visit that useless waste of space.

I hope there isn't ANY of that nonsense in GR.



EDIT: And NO, I will not tell you about my mother.


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Originally Posted by Darkest View Post
Wow, this is a little shortsighted, no? The only way for this system of having "NEW STUFF to do" to be viable is for there to be a continuous stream of fantastic new ideas flowing out of some great, brilliant, shining orifice. The reason why? Once you play "NEW STUFF" a few times, it becomes this "OLD CRAP" you seem to dislike so much.

I'm sorry to tell you this...that will never, EVER happen. The closest thing you'll ever get to it is something like the MA...yeah, anyway. The MA is, in fact, a good example at to why this isn't viable; even the people who actually put effort into their arcs and really try only have one or two that are particularly successful - because brilliant ideas AREN'T never ending. It's the same reason why you won't like every book an author has ever produced, or every game produced by a games manufacturor.

In the end, you'll have to find a way to make the "OLD CRAP" interesting again - "NEW STUFF" is finite.
Actually the easiest thing to do is something like Faultine and the upcoming WoW Cataclysm. You CAN in fact revamp a zone and make it new. For example, Boomtown would be easy to add content to. It's ripe for some open missions type content or public quests, while adding in a contact or two or three.

What I don't want is new empty zones that are just there just because. I've always said to folks asking for new COV zones, suuurrre as long as there is CONTENT in them. Missions, contacts, GMs, tfs, etc.

None of this empty zone crap, just for scenery.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

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Originally Posted by Samuel_Tow View Post
I could drone on and on about how much I hate a single PvP zone visit, but the truth is, I don't mind. It's getting three-four missions at a time with this that really gets my goat.
This is the key part, to me. I don't mind doing them once in a while, but when they all stack up, I get pretty irritated.

I'd like to see them extend the mission drop option.

"I'm sorry, but you've already used your mission drop feature, and can't complete this mission for partial XP. But, if you'd like, you can forfeit any completion xp and drop the mission anyway. Complete this mission for no xp? (Yes/No)"

HELL YES!

--NT


They all laughed at me when I said I wanted to be a comedian.
But I showed them, and nobody's laughing at me now!

If I became a red name, I would be all "and what would you mere mortals like to entertain me with today, mu hu ha ha ha!" ~Arcanaville

 

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Originally Posted by Aura_Familia View Post
See to me this doesn't make an logical sense.

I'd rather NOT have them make new zones that are empty and devoid of content. To me that is AN EPIC waste of time. Hence why I despise the shadow shard with a passion and would rather push hot pokers into my eyes than EVER visit that useless waste of space.
Except we already HAVE those zones, and as long as they're made and in the game, I'd rather have them than not have them. They may not be a smart investment, but they're an investment that's made and irreversible. Instead of complaining about it, I choose to enjoy it, because I really DO prefer redundant zones. I know, practically speaking, we won't get any more of them, but that doesn't mean I don't enjoy the concept of them, and where they already exist, I revel in it.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by Westley View Post
Yes, you forgot that the human mind has infinite potential. Big gap in your argument there.
The human mind's potential is only as infinite as the human mind's imagination, which isn't anything even remotely like infinite. It only feels infinite because people keep coming up with things we could never have conceived of, making it seem infinite because we feel we're close to infinite, ourselves. But that's humanity's bloated ego. We're great, and anything greater than us must be the greatest thing ever.

The human mind's potential is just great enough to outpace the human mind's rather limited imagination, and that's hardly unlimited.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by NuclearToast View Post
This is the key part, to me. I don't mind doing them once in a while, but when they all stack up, I get pretty irritated.

I'd like to see them extend the mission drop option.

"I'm sorry, but you've already used your mission drop feature, and can't complete this mission for partial XP. But, if you'd like, you can forfeit any completion xp and drop the mission anyway. Complete this mission for no xp? (Yes/No)"

HELL YES!

--NT
Yeah, along the same lines, I'd like it if we had, say, these three options for mission dropping/completion:

You have chosen to drop this mission. Would you like to:

1. Drop the mission for full rewards and mission complete. This option will give you full rewards for completing the mission and mark it as completed. If it is part of a story arc, it will advance the story arc. You may only use this option once every 3 days.
2. Drop the mission for no rewards and no mission complete. This option will remove the mission from your mission queue as if you had never taken it. You will be able to take the mission again later if you choose to. If it is part of a story arc you will not be able to complete the arc until you take the mission again.
3. Drop the mission for no rewards and mission complete. This option will give you no rewards but will mark the mission as completed. You will not be able to take the mission again. This option will not work with missions that are part of story arcs.

Option #1 is what we have now.
Option #2 would be handy for bailing on a mission that you don't feel like running at the time or if you want to free up one of your three mission slots.
Option #3 would be ideal for all the "Go talk to X" missions: Wincott, PvP liaison, HeroCorp rep, etc.


 

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This whole thread is why I almost never even try to use 'contacts'.

It's just that much more enjoyable to join PUGs and help other people do THEIR missions, for as long as the fun lasts, and then be on my way to another PUG

Mission cue? I have no missions in that!


There is no such thing as an "innocent bystander"